bounding-box | Bounding Box is a library to plot pretty bounding boxes | Computer Vision library
kandi X-RAY | bounding-box Summary
kandi X-RAY | bounding-box Summary
Bounding Box is a library to plot pretty bounding boxes with a simple Python API.
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Top functions reviewed by kandi - BETA
- Add an image to an image
- Get label image from text
- Color an image
- Convert from rgb to bgr
- Show image and save to file
bounding-box Key Features
bounding-box Examples and Code Snippets
from bounding_box import bounding_box as bb
bb.add(image, left, top, right, bottom, label, color)
Community Discussions
Trending Discussions on bounding-box
QUESTION
Given the following rectangles in Inkscape .svg format, I want to find the absolute coordinates, of all four corners, of the second rectangle (in Python). Without writing my own matrix-transformations, or anything really complex.
You'd think there would be a library for this sort of thing. In fact, I found Python SVG Extensions - simpletransform.py, that sounds like it would to it. But it's in the deprecated
folder of my installed Inkscape, with this notice:
This directory IS NOT a module path, to denote this we are using a dash in the name and there is no 'init.py'
And is not really importable, as-is. I might just try copy/pasting the code, but I don't have a warm-fuzzy that it will work at all.
And there seem to be a lot of questions/articles about "removing transforms", but they all seem to be related to "accidentally" added transforms.
Just to make things more complex - it looks like the x/y coordinates of the second rectangle - refer to the corner of the bounding-box, not the actual rectangle corner. I still don't really understand Inkscape's funky coordinate-system - it seems like the GUI is backwards from the actual objects. When I mouse-over the rectangle, its coordinates don't match what I expect to see.
Oh, and all units are set to pixels (I think).
...ANSWER
Answered 2022-Feb-23 at 13:50This is a very interesting question. Inkscape transform (or transform in computer graphics) can be quite complicated. This webpage has some good information on how transform works in Inkscape extensions.
https://inkscapetutorial.org/transforms.html
For your specific example, the direct answer is that Inkscape system extension (after version 1.0) has a Transform
class (in transforms.py
module), which has a method apply_to_point
that can calculate the absolute coordinates.
More specifically, the following extension (inx and py files, under menu item Extension -> Custom -> Transform Element 2) draws the rectangle in your example with the Rectangle
class, calculates the 4 corners with apply_to_point
method, draws a path with those 4 points. The result two rectangles overlap each other, so we know the calculation is correct.
Code in transform2.inx
file
QUESTION
I asked this question several days ago and the answer works perfectly for when a rectangle is rotated around its center.
However, I'm now trying to get it working in the case that the rectangle is rotated around its top left corner.
These lines from the linked answer are still correct and working for calculating the width and height of the bounding box:
...ANSWER
Answered 2021-Sep-16 at 07:16After rotation about corner x0, y0
by angle Fi
rectangle center has coordinates
QUESTION
I hope this finds you in good health. I am really really new to working with 3d objects. I have been working with an Object Detection Algorithm (YOLO) recently. As Yolo returns the bounding box coordinates of an object, we can easily get the (x,y) coordinates of the bounding boxes. However recently, I have added a TOF camera to the project that can sense dept(z-axis coordinate) for each pixel. All of this data are stored in a corresponding ".ply". I want to get the z-axis value for each bounding-box coordinates that yolo outputs.
Right now my .ply file shows this output:
...ANSWER
Answered 2021-Oct-20 at 19:41Finally figured out what i was doing wrong. This is the correct working code. Cheers!
QUESTION
This SO question contains an explanation for how to dynamically get the extents of a Leaflet map.
I wonder if there is a way of doing this with dash-leaflet, so I can get this in a callback every time a map updates.
...ANSWER
Answered 2021-Oct-12 at 11:37You can get this information via the bounds
property of the map object. Here is a small example,
QUESTION
I would like to obtain URLs pointing to cloud-optimized geoTIFFs from Amazon's Copernicus Digital Elevation Model bucket.
After installing boto3
(with pip3 install boto3
), I do, relying on this answer to the question Can I use boto3 anonymously? to download a single file:
ANSWER
Answered 2021-Sep-29 at 12:34See Geoffrey’s answer for the format of the S3 URLs for public access buckets.
To generate a URL that works regardless of whether the bucket/object is public, you can use generate_presigned_url
:
QUESTION
I am looking to calculate the bounding box of a rectangle rotated around its center. I have read this question and while MarkusQ's answer works in general, it is not efficient enough for my needs. I am trying to get Troubadour's answer working, but it seems to only work when the origin of rotation is around a corner, not the center.
Is it possible to adapt his solution to work with rectangles that have their origin of rotation around their center?
I've developed a full recreation of the problem below:
...ANSWER
Answered 2021-Sep-12 at 04:14Size of bounding box (description here)
QUESTION
I have encountered the following error:
...ANSWER
Answered 2021-Sep-06 at 00:49loss_class = F.cross_entropy(out_class, y_class, reduction="sum")
QUESTION
I am implementing "BBAVectors-Oriented-Object-Detection" https://github.com/yijingru/BBAVectors-Oriented-Object-Detection model. After testing the model, all the detected objects are shown with same colour bounding-boxes.
Following is the link to the test.py code https://github.com/yijingru/BBAVectors-Oriented-Object-Detection/blob/master/test.py. I figured out the following line of code changes the bounding boxes colour.
...ANSWER
Answered 2021-Jun-23 at 15:38Here is a snippet :
QUESTION
I’ve been trying to build a simple svg editor to try out svelte. Its been going great until I built a select box for the element to drag along with the active selected element. While dragging that selected element the selection box lags behind the element itself. I’m not sure whats wrong.
I’ve tried a few things like using the store to pass location data and putting events on a parent element so everything calculates on the same component in case that might be the issue but still it doesn’t work. I’m not sure what I’m doing wrong. I’ve been trying to figure this out for a while but don’t have any idea what might be the issue.
You can check my codesandbox simplified demo of it here: codesandbox.io
...ANSWER
Answered 2021-May-17 at 03:45I think this is causing your issue:
In elementMoveMoveHandler
you are updating the element's position here:
QUESTION
The accepted answer of this question says how tensorflow draws the bounding boxes of the detected object however does not show or explain how to retrieve these coordinates. Could someone show me how this can be done for tensorflow 2?
...ANSWER
Answered 2021-Apr-01 at 01:26You can use most of the code in this documentation here.
Just add the below code for getting the bounding box coordinates (after detection_classes
has been defined)
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Install bounding-box
You can use bounding-box like any standard Python library. You will need to make sure that you have a development environment consisting of a Python distribution including header files, a compiler, pip, and git installed. Make sure that your pip, setuptools, and wheel are up to date. When using pip it is generally recommended to install packages in a virtual environment to avoid changes to the system.
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