MishMash | Music database, etc. | Music Player library

 by   nicfit Python Version: 0.3b14 License: GPL-3.0

kandi X-RAY | MishMash Summary

kandi X-RAY | MishMash Summary

MishMash is a Python library typically used in Audio, Music Player applications. MishMash has no bugs, it has no vulnerabilities, it has build file available, it has a Strong Copyleft License and it has low support. You can install using 'pip install MishMash' or download it from GitHub, PyPI.

Music database, etc.
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            kandi-support Support

              MishMash has a low active ecosystem.
              It has 7 star(s) with 3 fork(s). There are 4 watchers for this library.
              OutlinedDot
              It had no major release in the last 12 months.
              There are 10 open issues and 17 have been closed. On average issues are closed in 69 days. There are 1 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of MishMash is 0.3b14

            kandi-Quality Quality

              MishMash has 0 bugs and 0 code smells.

            kandi-Security Security

              MishMash has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              MishMash code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              MishMash is licensed under the GPL-3.0 License. This license is Strong Copyleft.
              Strong Copyleft licenses enforce sharing, and you can use them when creating open source projects.

            kandi-Reuse Reuse

              MishMash releases are available to install and integrate.
              Deployable package is available in PyPI.
              Build file is available. You can build the component from source.
              It has 3233 lines of code, 191 functions and 40 files.
              It has medium code complexity. Code complexity directly impacts maintainability of the code.

            Top functions reviewed by kandi - BETA

            kandi has reviewed MishMash and discovered the below as its top functions. This is intended to give you an instant insight into MishMash implemented functionality, and help decide if they suit your requirements.
            • Sync directory files
            • Update the attributes of the audio file
            • Given a list of audio files return a hint
            • Synchronize an audio file
            • Show artist s albums
            • Sort a list of things
            • Returns a list of albums that match the given type
            • Return a list of tracks associated with this artist
            • Create an Image from a file
            • Validate MIME type
            • Called when the library is finished
            • Removes orphan artists from the database
            • View of all artists
            • Return a set of the active album types
            • Return all albums
            • Return a DatePicker with the best date
            • Return a dictionary of package information
            • Get requirements from requirements file
            • Start monitoring
            • Run migrations
            • Main worker thread
            • Create an Image from a tag frame
            • Set the name of the artist
            • Set origin country
            • Prints an error message
            • View a query
            Get all kandi verified functions for this library.

            MishMash Key Features

            No Key Features are available at this moment for MishMash.

            MishMash Examples and Code Snippets

            No Code Snippets are available at this moment for MishMash.

            Community Discussions

            QUESTION

            Why doesn't my code use the correct animation?
            Asked 2022-Feb-06 at 05:54

            I had a functioning fighting game written in Python with movement, frame data, attacks (that didn't work) but no gravity. I'm trying to rewrite it with Godot, but I'm really lost.

            I had a system of implementing frame data into my attacks so I could actually transition from idle to attacks and vice versa easily. Right now, my issue is I want to attack and play that animation, but it keeps constantly playing the idle animation. I want to get this one thing working before I start doing hitboxes and collision stuff. Here is my code:

            ...

            ANSWER

            Answered 2022-Feb-06 at 05:54

            You can make animations with AnimatedSprite. You have my blessing. AnimatedSprite is there to be used. And "I was told so" is not a good reason not to.

            Also, AnimatedSprite vs AnimationPlayer and AnimationTree is not an either or. Yes, there are somethings for which you would need AnimationPlayer and AnimationTree, however you can always have the AnimationPlayer trigger an AnimatedSprite animation. In fact, AnimationPlayer can call any method (and AnimationTree will control the AnimationPlayer). Thus, any work done with AnimatedSprite is not wasted.

            Calling set_physics_process will enable or disable _physics_process. And similarly set_process enables or disables _process. However, if you have a the method then it is enabled by default. Thus, you only need to enable them if you disabled them.

            We can compress a lot of your _physics_process code:

            Source https://stackoverflow.com/questions/71004176

            QUESTION

            Save multiple data in database column from select multiple
            Asked 2021-Oct-16 at 06:43

            I want to save more than one university under one student. For html select I used

            ...

            ANSWER

            Answered 2021-Oct-16 at 06:43

            If you want to store multiple university data for one student first of all you need 3 table, students(so your Seller Info), universities and seller_info_university(will be pivot table),

            seller_info_university Migration must be like;

            Source https://stackoverflow.com/questions/69593146

            QUESTION

            In PostgreSQL, conditionally count rows
            Asked 2021-Sep-27 at 02:09

            Background

            I'm a novice Postgres user running a local server on a Windows 10 machine. I've got a dataset g that looks like this:

            ...

            ANSWER

            Answered 2021-Sep-26 at 23:37

            This would appear to be just a simple aggregation,

            Source https://stackoverflow.com/questions/69339709

            QUESTION

            Form Recognizer: Multiple documents in one scan does not work with a labeled Model
            Asked 2021-Apr-07 at 16:21

            I built a custom model with labels to read a form. This works well if the scan contains exactly one instance of the form. But as soon as the scan contains several forms of the same type, a mishmash is created. (Azure Form Recognizer v2.1-preview3 with sample labeling tool)

            I would have expected that in this case several array elements would be returned in the resulting JSON under analyzeResults / documentResults (one element per detected instance of the model). But that doesn't seem to be the case. Instead, the fields are read partly from the first instance and partly from the second instance. The result is completely wrong.

            Question: Do I have to divide the scan into individual documents in a preprocessing step? Wouldn't that be a predestined task for the form recognizer, since it knows the models.

            Actual result:

            ...

            ANSWER

            Answered 2021-Apr-07 at 16:21

            Form Recognizer expects a document type per file, if your have several different documents or forms in one file please split the file into pages or the single documents before sending it to Form Recognizer. You can use a logic app or flow connector for this or any other simple code to split the document to pages.

            Source https://stackoverflow.com/questions/66984333

            QUESTION

            Traversal to combine multiple map operations into single ADT
            Asked 2021-Jan-18 at 04:27

            Given a record consisting of multiple maps, how can I write a traversal (or prism, or Lens' TestLens (Maybe Interim)) that allows me to group together lookups?

            First off, my current attempts.

            ...

            ANSWER

            Answered 2021-Jan-18 at 04:27

            Have you considered writing something like:

            Source https://stackoverflow.com/questions/65765300

            QUESTION

            How do I access filters through external URL and highlight only active filter class in the menu?
            Asked 2020-Oct-29 at 02:52

            My Isotope gallery, which you can see here uses the code below to update the URL hashes in the address bar depending on which class is selected. If you select class Mishmash, you will see https://thedivtagguy.com/#filter=.mishmash in the address bar. This part works well but if you try going to this Mishmash category url I showed you above, it only highlights the filter class and doesn't actually sort the grid.

            EDIT: This seems to be working off and on.

            Why is this not working, the code seems to be valid?

            ...

            ANSWER

            Answered 2020-Oct-26 at 05:03

            for showing active category and sorted items... you have to assign your onHashchange() inside window onload function.

            Source https://stackoverflow.com/questions/64530859

            QUESTION

            Expo SDK 39 custom channel with local notifications
            Asked 2020-Oct-14 at 11:51

            How do you use a custom channel with a local notification in Expo SDK 39 with Android?

            On the topic of notifications, the Expo documentation seems to include a mishmash of instructions for both depreciated and the current version of Expo.

            The documentation for LegacyNotifications mentions that a “LocalNotification” object can include configuration for “channelId”.

            And, in fact, the legacy methods are what the current notification guide says to use:

            ...

            ANSWER

            Answered 2020-Oct-14 at 11:51

            Folks on the Expo forums pointed out that NotificationRequestInput includes both NotificationContentInput and NotificationTriggerInput. The documentation for the NotificationTriggerInput types includes channelId.

            Expanding upon the example for scheduleNotificationAsync, the simplest use of channelId would be

            Source https://stackoverflow.com/questions/64326877

            QUESTION

            OpenGL ES Android 2D view appears to be zoomed out to infinity
            Asked 2020-Aug-12 at 08:38

            I have a Kotlin sandbox app to experiment with OpenGL ES in Android Studio. I followed along with the tutorial to the point that I successfully created triangles, lines, and points with proper aspect ratio. I'm using the book OpenGL ES 2 for Android, and transposing to Kotlin. Source code is available here.

            I diverged from the book in an to attempt to create a 2D transformable view for panning and zooming (I'm not very interested in the 3D functionality at the moment) so I referenced the Android Dev docs and somewhere in the mishmash of code, I created an error. What appears is a single point at the center, despite scaling and moving points to various locations. The points render because the shader is 10px, and I suspect the triangles are there but far too small. Perhaps somewhere in the pipline a scale of 0 is being applied? I tried scaling the orthoM view manually and it has no effect at very extreme numbers. I moved the points off the origin and all of them still appear at the origin, when isolated. So I think the 0 scaling is probably happening.

            My expected result is to see the points appear between 1.0f and -1.0f when setLookAtM and the point vertices are defined as such.

            Renderer:

            ...

            ANSWER

            Answered 2020-Aug-12 at 08:38

            The issue was the variable for the vertex shader position contained a typo.

            Source https://stackoverflow.com/questions/63336215

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install MishMash

            You can install using 'pip install MishMash' or download it from GitHub, PyPI.
            You can use MishMash like any standard Python library. You will need to make sure that you have a development environment consisting of a Python distribution including header files, a compiler, pip, and git installed. Make sure that your pip, setuptools, and wheel are up to date. When using pip it is generally recommended to install packages in a virtual environment to avoid changes to the system.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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            Install
          • PyPI

            pip install MishMash

          • CLONE
          • HTTPS

            https://github.com/nicfit/MishMash.git

          • CLI

            gh repo clone nicfit/MishMash

          • sshUrl

            git@github.com:nicfit/MishMash.git

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