Magic-UV | Blender Add-on: Magic UV | Addon library

 by   nutti Python Version: v6.6 License: Non-SPDX

kandi X-RAY | Magic-UV Summary

kandi X-RAY | Magic-UV Summary

Magic-UV is a Python library typically used in Plugin, Addon applications. Magic-UV has no bugs, it has no vulnerabilities, it has build file available and it has low support. However Magic-UV has a Non-SPDX License. You can download it from GitHub.

This is a blender add-on Magic UV consisted of many UV manipulation features which Blender lack of. Magic UV is also known as Copy/Paste UV for older version. "Magic UV" is in Release support level. (Contrib support level in Blender version <2.79) So, stable version is included on Blender. Of course, you can also download older version. If you want to try newest but unstable version, you can download it from unstable version.
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            kandi-support Support

              Magic-UV has a low active ecosystem.
              It has 589 star(s) with 45 fork(s). There are 50 watchers for this library.
              OutlinedDot
              It had no major release in the last 12 months.
              There are 7 open issues and 137 have been closed. On average issues are closed in 239 days. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of Magic-UV is v6.6

            kandi-Quality Quality

              Magic-UV has 0 bugs and 0 code smells.

            kandi-Security Security

              Magic-UV has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              Magic-UV code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              Magic-UV has a Non-SPDX License.
              Non-SPDX licenses can be open source with a non SPDX compliant license, or non open source licenses, and you need to review them closely before use.

            kandi-Reuse Reuse

              Magic-UV releases are available to install and integrate.
              Build file is available. You can build the component from source.
              Installation instructions are available. Examples and code snippets are not available.
              Magic-UV saves you 5714 person hours of effort in developing the same functionality from scratch.
              It has 14214 lines of code, 850 functions and 77 files.
              It has medium code complexity. Code complexity directly impacts maintainability of the code.

            Top functions reviewed by kandi - BETA

            kandi has reviewed Magic-UV and discovered the below as its top functions. This is intended to give you an instant insight into Magic-UV implemented functionality, and help decide if they suit your requirements.
            • Return a list of all the target textures
            • Return a list of all nodes of a material
            • Find images from an object
            • Return a list of all nodes of the object
            • Return a dictionary of all available space types
            • Check version
            • Register the plugin
            • Add builtin menu function
            • Update the state of a mouse button
            • Return the last command
            • Return True if obj contains v_layers
            • Get object select function
            • Multiply m1 and m2
            • Sets the clip_uv_uv_range_min
            • Sets the clip_uv_uv_max
            • Return image icon
            • Undo previous command
            • Return the uv layers of the object
            • Set font color
            • Get debug mode
            • Make annotations from properties
            • Draw a rectangle
            • Update the state of the mouse button
            • Update the top position of a mouse button
            • Update the mouse view
            • Redo the command list
            Get all kandi verified functions for this library.

            Magic-UV Key Features

            No Key Features are available at this moment for Magic-UV.

            Magic-UV Examples and Code Snippets

            No Code Snippets are available at this moment for Magic-UV.

            Community Discussions

            QUESTION

            Microk8s dashboard using nginx-ingress via http not working (Error: `no matches for kind "Ingress" in version "extensions/v1beta1"`)
            Asked 2022-Apr-01 at 07:26

            I have microk8s v1.22.2 running on Ubuntu 20.04.3 LTS.

            Output from /etc/hosts:

            ...

            ANSWER

            Answered 2021-Oct-10 at 18:29
            error: unable to recognize "ingress.yaml": no matches for kind "Ingress" in version "extensions/v1beta1"
            

            Source https://stackoverflow.com/questions/69517855

            QUESTION

            Type Error: this.getOptions is not a function For style-loader
            Asked 2022-Feb-17 at 23:50

            Problem

            While using Storybook, I am running npm run storybook and getting the error below.

            ...

            ANSWER

            Answered 2021-Jul-29 at 17:17

            Solution

            After taking a step back, I realized that I could try out what I did to fix the sass-loader issue: downgrading major versions.

            Steps

            • Downgraded style-loader 1 major version to 2.0.0: npm i style-loader@2.0.0
            • Then, as luck would have it, I ran into the same issue with css-loader
            • Downgraded css-loader 1 major version to 5.2.7: npm i css-loader@5.2.7

            Summary

            By downgrading all of the loaders one major version, I was able to get it to work.

            Source https://stackoverflow.com/questions/68580273

            QUESTION

            Global SCSS style is no longer loaded in Storybook with Angular 12
            Asked 2022-Feb-14 at 10:46

            I am migrating a library to use Angular and Material 12 (currently in version 10), and Storybook is used to expose the various components of this library. To do so, I upgraded Angular and Material to version 12 with the Angular Update Guide, Storybook to version 6.3 with npx sb upgrade and I followed the steps described here to fully migrate Storybook and use webpack5.

            Unfortunately, the base.scss file previously included globally in the rendering of stories is no longer included (stories are now without any CSS). This base.scss file is included in a Typescript file with:

            import '!style-loader!css-loader!sass-loader!./base.scss';

            With Storybook 6.3 and Angular 10, everything works perfectly.

            To fix that, I tried to add this configuration in main.js, as it is described in the documentation:

            ...

            ANSWER

            Answered 2021-Oct-15 at 14:38

            I have answered my question. In fact there was no need to change the webpack configuration for my case. It was enough to add the @storybook/preset-scss addon.

            The problem was described here. I needed to downgrade Angular to 12.1 version. I was in 12.2.

            Hopefully this helps someone.

            Source https://stackoverflow.com/questions/69585145

            QUESTION

            Storybook error when using Webpack5 with Next.JS app + Typescript
            Asked 2022-Feb-08 at 19:42

            I am trying to set up a fresh next.js app using Typescript and Storybook.

            Following some guides online gets me fairly close but I note that the rendered 'HomePage' story is missing styling

            compared with what I get when I simply run

            ...

            ANSWER

            Answered 2022-Feb-08 at 19:42

            Found the answer here -> https://github.com/storybookjs/storybook/issues/15336

            The solution is simply to add the following to .storybook\main.js

            Source https://stackoverflow.com/questions/70637257

            QUESTION

            Colab: (0) UNIMPLEMENTED: DNN library is not found
            Asked 2022-Feb-08 at 19:27

            I have pretrained model for object detection (Google Colab + TensorFlow) inside Google Colab and I run it two-three times per week for new images I have and everything was fine for the last year till this week. Now when I try to run model I have this message:

            ...

            ANSWER

            Answered 2022-Feb-07 at 09:19

            It happened the same to me last friday. I think it has something to do with Cuda instalation in Google Colab but I don't know exactly the reason

            Source https://stackoverflow.com/questions/71000120

            QUESTION

            Minikube dashboard ingress
            Asked 2022-Feb-05 at 21:52

            Im trying to make an ingress for the minikube dashboard using the embedded dashboard internal service.

            I enabled both ingress and dashboard minikube addons.

            I also wrote this ingress YAML file :

            ...

            ANSWER

            Answered 2021-Dec-13 at 11:10

            I had similar issues with Minikube's Ingress, but I was using Windows.

            After indepth search, I discovered that the problem came from Docker's driver.

            I changed the driver to VirtualBox and Ingress started behaving as expected.

            This entry provides further details.

            Source https://stackoverflow.com/questions/70237546

            QUESTION

            NPM CI error bindings not accessible from watchpack-chokidar2:fsevents
            Asked 2022-Feb-02 at 12:53

            When I run npm ci on Github Actions I got the error:

            ...

            ANSWER

            Answered 2021-Sep-20 at 20:57

            Solved removing packages-lock.json and running again using NodeJS 14 (was 10)

            Source https://stackoverflow.com/questions/69225852

            QUESTION

            What should the result be when assigning a variable to a reference to itself, in-between modified and then returned by a function call?
            Asked 2022-Feb-02 at 00:42
            #include 
            
            int& addOne(int& x)
            {
                x += 1;
                return x;
            }
            
            int main()
            {
                int x {5};
                addOne(x) = x;
                std::cout << x << ' ' << addOne(x);
            }
            
            ...

            ANSWER

            Answered 2022-Feb-02 at 00:42

            Since C++17 the order of evaluation is specified such that the operands of = are evaluated right-to-left and those of << are evaluated left-to-right, matching the associativity of these operators. (But this doesn't apply to all operators, e.g. + and other arithmetic operators.)

            So in

            Source https://stackoverflow.com/questions/70909321

            QUESTION

            How to penetrate or cut holes through a 2D foreground
            Asked 2022-Jan-22 at 03:11

            I'm currently making a 2D game in Javascript, but I want to the game to have different lighting levels, for example, if I were to create a day and night cycle. However, I want to be able to cut holes in the lighting/foreground, or do something so that I can make certain parts of the screen lit up, for example like a flashlight or candle. Note: I'm also using the P5.js library.

            The most obvious idea that came to mind for going about in creating a foreground is just creating a rectangle with some opacity that covers the entire screen. This is good, but how am I supposed cut through this? Obviously, the code below won't work because I'm just layering on another element, and the rectangle is still obstructed and not perfectly clear.

            ...

            ANSWER

            Answered 2022-Jan-22 at 03:11

            The erase() function may be what you are looking for. It is more flexible than trying to explicitly paint over the areas you want to cover (such as in the approach of using the stroke of a circle and rectangle to cover everything except a circle). And it is easier to use than beginContour() since you can use it with any of the built in drawing primitives (rect, ellipse, triangle, etc).

            Source https://stackoverflow.com/questions/70807530

            QUESTION

            Linking local Openssl to Nodejs C++ addon
            Asked 2022-Jan-09 at 23:32

            I am writing a C++ addon for Nodejs which uses OpenSSL 3 and I keep getting this error when trying to compile the code with the command node-gyp build:

            /Users/myuser/Library/Caches/node-gyp/17.0.1/include/node/openssl/macros.h:155:4: error: "OPENSSL_API_COMPAT expresses an impossible API compatibility level"

            I can see that the OpenSSL used here is included from the NodeJS folder, is there any way to link the OpenSSL library I installed with homebrew on my mac M1?

            My binding.gyp file looks like this:

            ...

            ANSWER

            Answered 2022-Jan-09 at 23:32

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install Magic-UV

            Magic UV is in Release support level, so it is included on Blender itself. (Contrib support level in Blender version <2.79) Of course, you can also download older version. You can all released version from Release Page. If you want to try newest but unstable version, you can download it from unstable version.

            Support

            If you want to contribute to this project, see CONTRIBUTING.md.
            Find more information at:

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