synthesize | Easy installer for Graphite and StatsD | Monitoring library
kandi X-RAY | synthesize Summary
kandi X-RAY | synthesize Summary
Installing Graphite doesn’t have to be difficult. The install script in synthesize is designed to make it brain-dead easy to install Graphite and related services onto a modern Linux distribution. Synthesize is built to run on Ubuntu 18.04 LTS. It will not run on other Ubuntu releases or Linux distributions. The goal of this project is not to become an automation alternative to modern configuration management utilities (e.g. Chef or Puppet), but rather, to make it as easy as possible for the beginner Graphite user to get started and familiar with the project without having to learn a suite of other automation and/or infrastructure-related projects. The resulting Graphite web interface listens only on https port 443 and has been configured to collect metrics specifically for helping profile the performance of your Graphite and Carbon services. It uses memcached for improved query performance, and Statsite for a fast, C-based implementation of the StatsD collector/aggregator. Beginning with version 3.0.0 we’ve also incorporated the Grafana dashboard project, a modern and full-featured alternative to Graphite’s built-in Composer and Dashboard interfaces. It also includes a default dashboard for monitoring Carbon’s internal statistics.
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Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of synthesize
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synthesize Examples and Code Snippets
def myDFS(graph, start, end, path=None):
"""
find different DFS walk from given node to Header node
"""
path = (path or []) + [start]
if start == end:
paths.append(path)
for node in graph[start]:
if tuple(node)
Community Discussions
Trending Discussions on synthesize
QUESTION
I have some confusions about C++ move constructor. If the compiler is implicitly synthesizing a move constructor, what will this move constructor do? Will it just make "this" point to the object that is used for initialization? there's an example:
...ANSWER
Answered 2022-Apr-10 at 09:19will the implicitly synthesized move constructor just make this in y point to the memory that x is in?
The synthesized move ctor will memberwise-move the data members of its arguments(x
here) to the object being created(y
here).
Also, note that for built-in types like int
, move is the same as copying.
how to ensure that x is destructible after the move
Since move is the same as copying for built in types, x
and y
are independent of each other. So when x
is destroyed y
will not be affected.
will the synthesized move constructor set the
ptr
ofx
tonullptr
?
No, the synthesize move ctor will not do that for you. It will just memberwise move the data members. For built in types this means the same as copying.
if it does not do this, then the
ptr
ofx
will still point to the memory to which theptr
ofy
points, then you cannot safely destroyx
.
In that case, you'd need to write a user-defined move ctor which explicitly sets the ptr
of x
to nullptr
so that when x
is destroyed, the y
is not affected.
QUESTION
I am learning about class in C++. I came to know that in certain situations the default constructor can be implicitly deleted. Also, i read that when we have a user defined constructor then the compiler will not automatically synthesize the default constructor.
To my current understanding, an implicitly deleted default constructor is quite different from the situation when the default constructor is not automatically synthesized. I mean in both cases we have the same effect, which is that we cannot create an object using default initialization. But still an implicitly deleted default constructor is not the same as compiler not synthesizing the default constructor.
But then i came across this answer which says:
when you explicitly declare any constructors, the default constructor is implicitly deleted.
(end of quote)
As i said, i don't think that when we have user defined constructors in our class then the default constructor is implicitly deleted. Instead the default constructor is not automatically synthesized by the compiler which is different(IMO) from being implicitly deleted. So the quoted answer seems technically wrong to me. And so the quoted answer should instead say that when we have user defined constructors then the compiler will not automatically synthesize the default ctor for us. But many people have upvoted(+marked it as correct) that answer so i may be missing something. Please correct me where i am wrong in my understanding of the topic and also tell me whether or not the quoted answer is technically correct.
My point is that "having an implicitly deleted default ctor" and "the compiler not synthesizing a default ctor due to the presence of user defined constructor" are 2 different things.
...ANSWER
Answered 2022-Apr-04 at 16:40This is covered in [class.default.ctor]:
If there is no user-declared constructor for class X, a non-explicit constructor having no parameters is implicitly declared as defaulted ([dcl.fct.def])
So if there are user-declared constructors, there is no creation of an "implicitly declared" defaulted constructor.
The broader question is this: why isn't an implicitly declared default constructor deleted instead of not added at all?
Well, here's the definition of what a default constructor is:
A default constructor for a class X is a constructor of class X for which each parameter that is not a function parameter pack has a default argument (including the case of a constructor with no parameters).
Basically, a constructor is a default constructor if you can call it with no arguments. So it's not defined by a single signature; it's define by calling behavior.
But a default constructor declaration is also a declaration of a user-declared constructor. So if you declare a default constructor, the compiler will not implicitly declare its own. Because otherwise you'd have two default constructors, which is... unhelpful when by definition they can both be called with no arguments (and therefore nothing to overload on) and one of them is deleted.
So yes, it's incorrect to say that it is deleted if you provide a user-declared constructor.
QUESTION
I am working on a Christian app, all is going well, except for 1 thing: I can't solve how to get the label to update its text after my AVSpeechSynthesizer has finished speaking.
For example, after the prayer has finished being read, the text should update to "Play" again. It does this correctly in all other known scenarios (Pause works, Resume works, stop works, restart works, etc. as in the label updates accordingly).
Please see my code here:
...ANSWER
Answered 2022-Apr-03 at 12:15Multiple issues with your code.
You are initializing
GlobalVarsModel
twice. Once in the View and once in the delegate. So changes in one won´t reflect in the other.You are implementing the delegate in a subclass of your
AVSpeechSynthesizer
therefor it is capsulated in it and you can´t update your View when an event arises.
I changed the implementation to address this issues:
QUESTION
I have this Swift class, the function emitLogEvent calls RCTEventEmitter sendEvent which is being listened for in React Native. If I call this function directly from React, the sendEvent works and I can log out count from React Native.
...ANSWER
Answered 2022-Mar-15 at 00:35I found the solution here
This issue with this is:
QUESTION
I'm struggling to debug a NextJS
API that is working in development (via localhost) but is silently failing in production.
Below, the two console.log statements
are not returning, so I suspect that the textToSpeech
call is not executing correctly, potentially in time?
I'm not sure how to rectify, happy to debug as directed to resolve this!
...ANSWER
Answered 2022-Mar-07 at 19:36Replace the async fragments something like this, assuming they are meant to be executed sequentially.
QUESTION
I'm a c++ beginner and now reading the C++ Primer. I have some problem about the destrucor:
in chapter 13.1.3: "In a destructor, there is nothing akin to the constructor initializer list to control how members are destroyed; the destruction part is implicit. What happens when a member is destroyed depends on the type of the member. Members of class type are destroyed by running the member’s own destructor. The built-in types do not have destructors, so nothing is done to destroy members of built-in type."
So if I have such a class:
ANSWER
Answered 2022-Feb-18 at 14:11What the spec means is that no code is run to clean up int i
. It simply ceases to exist. Its memory is part of Foo and whenever a Foo instance is released, then i
goes with it.
For pointers the same is true, the pointer itself will simply disappear (it's really just another number), but the pointer might point at something that needs to also be released. The compiler doesn't know if that is the case, so you have to write a destructor.
This is why things like std::shared_ptr
exist; they are clever pointers (aka 'smart') and the compiler does know if it points at something that needs to be released and will generate the correct code to do so. This is why you should always use smart pointers instead of 'naked' ones (like int *p
).
QUESTION
In the sample program below,
Why is the output different for static & automatic variable of user defined class type ?
...ANSWER
Answered 2022-Jan-04 at 01:43The default constructor has the same behavior on s
and s2
. The difference is, for static local variables,
Variables declared at block scope with the specifier static
or thread_local (since C++11)
have staticor thread (since C++11)
storage duration but are initialized the first time control passes through their declaration (unless their initialization is zero- or constant-initialization, which can be performed before the block is first entered).
and about zero-initialization:
For every named variable with static
or thread-local (since C++11)
storage duration that is not subject to constant initialization, before any other initialization.
That means s2
will be zero-initialized firstly, as the effect its data members are zero-initialized too; then enterning main()
it's default-initialized via the default constructor.
QUESTION
I am trying to create a base record type which will use a different implementation of Equals()
for value equality, in that it will compare collection objects using SequenceEqual()
, rather than comparing them by reference.
However, the implementation of Equals() doesn't work as I'd expect with inheritance.
In the example below, I have got a derived class which has two different lists. Under the default implementation of equality, these records are different because it is comparing the lists by reference equality, not by sequence equality.
If I override the default implementation of Equals()
on the base record to always return true
, the unit test will fail, even though the code is calling RecordBase.Equals(RecordBase obj)
.
ANSWER
Answered 2022-Jan-03 at 13:43Unfortunately, records don't behave the way you expect them to.
When you declare a record, you get the equality check operator and methods for free.
Your base class just returns true
, but when you declare the derived record as a record
, you get an equality check method in there as well, that will look like this:
QUESTION
I started with this type for leaf-valued trees with labeled nodes:
...ANSWER
Answered 2021-Dec-18 at 17:02One answer to the linked question mentions adding an extra type parameter, so that instead of Tree (Labeled a)
we use Tree Labeled a
:
QUESTION
I use firebase's Realtime Database to make asynchronous database queries from my app. Now that iOS 15 gives us Swift 5.5, I'd love to use async/await to perform those queries instead of passing completion closures.
I know that I can use await withCheckedThrowingContinuation { }
to build async versions from the existing firebase functions. But do async versions already exist? Either in firebase or auto-synthesized by Xcode?
ANSWER
Answered 2021-Nov-25 at 15:16Many of the Realtime Database asynchronous APIs are available via Xcode's auto-synthesizing.
They will show up in Xcode auto-completion.
There are several examples visible at https://github.com/firebase/firebase-ios-sdk/blob/master/FirebaseDatabase/Tests/Unit/Swift/DatabaseAPITests.swift
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