resconfig | A minimalistic application configuration library | Configuration Management library

 by   okomestudio Python Version: 20.4.3a0 License: Apache-2.0

kandi X-RAY | resconfig Summary

kandi X-RAY | resconfig Summary

resconfig is a Python library typically used in Devops, Configuration Management applications. resconfig has no bugs, it has no vulnerabilities, it has build file available, it has a Permissive License and it has low support. You can install using 'pip install resconfig' or download it from GitHub, PyPI.

A minimalistic application configuration library for Python
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            kandi-support Support

              resconfig has a low active ecosystem.
              It has 6 star(s) with 0 fork(s). There are 1 watchers for this library.
              OutlinedDot
              It had no major release in the last 12 months.
              There are 13 open issues and 14 have been closed. On average issues are closed in 28 days. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of resconfig is 20.4.3a0

            kandi-Quality Quality

              resconfig has no bugs reported.

            kandi-Security Security

              resconfig has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              resconfig is licensed under the Apache-2.0 License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              resconfig releases are not available. You will need to build from source code and install.
              Deployable package is available in PyPI.
              Build file is available. You can build the component from source.

            Top functions reviewed by kandi - BETA

            kandi has reviewed resconfig and discovered the below as its top functions. This is intended to give you an instant insight into resconfig implemented functionality, and help decide if they suit your requirements.
            • Updates the dictionary
            • Normalize a dictionary
            • Normalize a key
            • Merge two dictionaries
            • Update the configuration from files
            • Read configuration from files
            • Merges two dictionaries
            • Create a config path from a file extension
            • Deregister a watch function
            • Get a value from a dictionary
            • Get a value from the cache
            • Convert a dictionary of arguments to a function
            • Recursively merge two dicts
            • Return the package meta info string
            • Register a watch function
            Get all kandi verified functions for this library.

            resconfig Key Features

            No Key Features are available at this moment for resconfig.

            resconfig Examples and Code Snippets

            No Code Snippets are available at this moment for resconfig.

            Community Discussions

            QUESTION

            How does resConfigs work in android (gradle)?
            Asked 2021-Mar-18 at 04:27

            Lack of proper documentation on gradle method resConfigs made me ask this question.

            Official documentation:
            • In this example, google gives a specific example of how to use it with Languages.
            • In this example, google mixed Languages and Drawables
            • I was unable to find any javadoc like gradle doc for the same
            My (mostly wrong) understanding:

            If I specify something in front of resConfigs, only that gets included in the final build, everything else does not get bundled into the apk.

            Android app setup

            The test app has

            • Multiple languages (values-en , values-fr, ...)
            • Multiple drawable folders (drawable-xxhdpi, drawable-xxxhdpi, ...)
            • Multiple android versions (values-v21 , values-v7, ...)
            • Multiple smallest widths(sw800, sw1000, ...)
            • Multiple orientations (port,land)
            • etc
            My Test Observations

            Note: I used android studios' apk analyzer to deduce the following results. before every test, full clean, rebuild, and prod build was generated with proguard(shrink) enabled.

            Test 1: I specified only languages resConfigs="en", "fr"

            Result 1: In the apk,

            • all languages vanished except en and fr
            • all other resources were present (drawables, dimens, sw, orientation ...)

            Test 2: I specified only drawables resConfigs="xxhdpi"

            Result 2: In the apk,

            • all languages were present
            • all other resources were present (dimens, sw, orientation ...)
            • all drawables vanished except xxhdpi. (all other drawable folders were present, but had 0 byte files)

            Test 3: I specified languages and drawable resConfigs="en","fr","xxhdpi"

            Result 3: In the apk,

            • all languages vanished except en and fr
            • all other resources were present (dimens, sw, orientation ...)
            • all drawables vanished except xxhdpi.
            Questions:
            1. When I only specify languages resConfigs="en", "fr", why are other resources getting bundled into the apk (for eg: drawables)
            2. Similary, when I only specify resConfigs="xxhdpi" , why languages and other resources get bundled
            3. In case of gradle is using some intelligence to figure out what to exclude and what not to exclude, does there exist a list of group of resources which fall under same category, is there any documentation on it?
              For eg
              • Language is a group, if gradle finds at least one language tag, it excludes all other languages. otherwise, includes all languages?
              • Drawable is a group, if gradle finds at least one drawable tag, it excludes all other drawables. otherwise, includes all drawables?
            Related Questions:
            1. resConfigs only worked for me on app level gradle only. When I tried to use it on a dependent module, it ignored it completely. How to make it work on a dependent module. (I was trying to integrate firebaseUI for auth)
            2. is resConfigs in early stages of development, or is it meant only for development purposes, and not to be used in prod setups?
            ...

            ANSWER

            Answered 2021-Mar-18 at 04:27

            here are a few things to keep in mind

            • resConfigs works with resource qualifiers groups
            • resource qualifiers are grouped in different buckets like language , dpi , platform version etc .

            When you provide a resource qualifier to resConfigs then all other resources for qualifiers in that bucket will be removed. Resources in other buckets are not affected .

            Please refer to the following link for all the available grouping/buckets . https://developer.android.com/guide/topics/resources/providing-resources#AlternativeResources

            hope this makes sense.

            Source https://stackoverflow.com/questions/66661634

            QUESTION

            Is it possible to write all client information to only one agconnect-services.json file?
            Asked 2021-Feb-01 at 07:15

            I want to use Push Kit and I use product flavors in my project. There are 4 different build variants and package names in my project.

            Package Names:

            ...

            ANSWER

            Answered 2021-Feb-01 at 07:15

            There is no .json file for .blue.debug in the question. What's the best way to do this? Should I create the "blue" directory under the "debug" directory or the "debug" directory under the "blue" directory? Do you have any other suggestions?

            You need to create a .blue.debug project on AGC, and download the corresponding JSON file, then create a flavor in the project,The folder can be named randomly,as long as the package name corresponding to the flavor is .blue.debug. Then put the JSON file in this folder is fine.

            Source https://stackoverflow.com/questions/65956281

            QUESTION

            Could not find method jackOptions() for arguments, why?
            Asked 2020-Oct-03 at 11:22

            when I added

            ...

            ANSWER

            Answered 2020-Oct-03 at 11:22

            The old Jack compiler has been gone for a couple of years now. Do not add jackOptions to a modern project's Gradle scripts.

            Source https://stackoverflow.com/questions/64182111

            QUESTION

            Koin DI crashes with release signed apk
            Asked 2020-Sep-13 at 12:08

            I have an application that uses Koin DI framework. I have set all the modules for Retrofit, Database, Repository etc and works fine in the debug mode. Lately i uploaded it on Play Store but i see that it crashes when i try to launch the app. The problem is that it cannot create an Instance for my Repository class which of course has its dependencies. Here is the error that i get on my Logcat

            ...

            ANSWER

            Answered 2020-Sep-13 at 12:08

            The problem solved. It seems that the provider for httpLoggingInterceptor that return NULL if it is debug mode could not create the single. So i changed my code to

            Source https://stackoverflow.com/questions/63813915

            QUESTION

            Why are my Amazon Appstore submissions being rejected? How to get more info?
            Asked 2020-Sep-10 at 17:58

            Since over a year I have a Russian multiplayer word game published at Amazon.

            Now I have translated it to English and German languages, but have problems getting the 2 translated apps through the Amazon Appstore review -

            The response is always the same: "The app exits/ force closes/ freezes/ displays an error message after being launched."

            But there is no information on which device they were tested (on my Fire 5 and Fire 7 tablets the game runs just fine) and there is no error log.

            I have tried contacting developer support asking for any logs, but got no response.

            My app uses LWA and ADM and is minSdk 16. My apps are also published at Google Store (they use Google Sign-In and FCM there) and Huawei AppGallery (they use HMS there).

            I just need a little more information to fix any problems with my app. If I knew which device is being used for testing, I would just buy or loan it.

            Is anyone maybe willing to sideload the APK files and give my game a try at her or his Amazon Fire devices?

            Finally, below is my app/build.gradle - maybe someone can spot a problem with it?

            ...

            ANSWER

            Answered 2020-Sep-10 at 17:58

            If they gave you an error log, they should also give you a list of the devices it failed on.

            The log says it cannot find the class com.amazon.device.messaging.development.ADMManifest

            I assume you've followed these instructions to set up ADM: https://developer.amazon.com/docs/adm/set-up.html

            Your gradle dependency and proguard file doesn't look exactly like their example. For example, yours is missing -keep public class * extends com.amazon.device.messaging.ADMMessageHandlerJobBase

            You might try to remove it and set it up again, and follow their example as closely as possible. Good luck

            Source https://stackoverflow.com/questions/63655678

            QUESTION

            app bundle default language is not system language
            Asked 2020-Sep-08 at 07:18

            My project is an application that supports In-App Language Switching. The app bundle I packaged can be installed directly through the bundletool tool to correctly display the language set by the system, and the apk directly installed can also display the language set by the system correctly, but when I download from Google When play downloads my app (app bundle uploaded by google play), my app does not display the language set by the system, but the language corresponding to my country. All installation methods can be in the app after installation Switch language normally, how should I solve this problem。

            my gradle config:

            ...

            ANSWER

            Answered 2020-Sep-08 at 07:18

            This problem has been solved. The reason is that the allowBackup attribute is configured as true in the Application attribute in the AndroidMainfest file. Change it to false. In the case of true, google service will back up the app configuration file, but I don’t know exactly what files to back up and how the backup is done. In addition, based on the problems I encountered in the process of using multiple languages, some tips for switching between multiple languages in the app are given.

            Tip 1: For androidx.appcompat.appcompat dependency, it is best to use version 1.0.2, other versions will cause the in-app switching of multiple languages on some phones

            Tip 2: bundle{ language{ enableSplit false } } If you need to switch multiple languages in the app, it is recommended to change this attribute to false, only for bundle packages.

            Tip 3: Remember to configure resConfigs "ms-rMY", "zh-rCN", "zh-rTW" Otherwise, multi-language resources may not be packaged in the apk when packaging

            Finally, my build.gradle configuration file

            Source https://stackoverflow.com/questions/63351151

            QUESTION

            Unity3D maintemplate.gradle kotlin dependencies
            Asked 2020-Aug-04 at 13:04

            I couldn't find something interesting on internet, that's why i ask for your help. I have a mainTemplate.gradle in my unity project, and inside of it i'm trying to apply kotlin-android plugin. The problem is that when i export my unity project to Android (or build the apk), it says that kotlin-android couldn't be find. Thanks in advance with your help.

            Here is the mainTemplate.gradle :

            ...

            ANSWER

            Answered 2020-Aug-04 at 13:04

            I figure it out, it was pretty dumb. Here is the modification. I needed to make some adjustments in unity after this. If anyone as questions or the same problem i can try to help you with this.

            Source https://stackoverflow.com/questions/63244276

            QUESTION

            Could not find method versionCode() for arguments [1.1]
            Asked 2020-Apr-28 at 13:54

            I changed versionCode from 1.0 to 1.1 like this:

            ...

            ANSWER

            Answered 2020-Apr-28 at 13:53

            You cannot add a Float value as the VersionCode. Because, the version code accepts only positive Integer digits as a valid Version code.

            As per the official documentation:

            versionCode — A positive integer used as an internal version number. This number is used only to determine whether one version is more recent than another, with higher numbers indicating more recent versions. This is not the version number shown to users; that number is set by the versionName setting, below. The Android system uses the versionCode value to protect against downgrades by preventing users from installing an APK with a lower versionCode than the version currently installed on their device.

            The value is a positive integer so that other apps can programmatically evaluate it, for example to check an upgrade or downgrade relationship. You can set the value to any positive integer you want, however you should make sure that each successive release of your app uses a greater value. You cannot upload an APK to the Play Store with a versionCode you have already used for a previous version.

            Official Documentation Version Link

            Source https://stackoverflow.com/questions/61481784

            QUESTION

            Android Studio 2.3.3 stuck on Gradle Build Running
            Asked 2020-Apr-22 at 05:07

            Using android studio 2.3.3 I've stuck on Gradle Build Running. I don't have any idea and loss my mind to figure it out what happened with my project. Recently we want to compile Zoom Login Application Sample and following carefully from this link.

            Here are Android Studio Version :

            ...

            ANSWER

            Answered 2017-Sep-20 at 14:40

            This works for me:

            CTRL + SHIFT + ESC -> Process -> Kill java.exe -> Rebuild

            Source https://stackoverflow.com/questions/44883170

            QUESTION

            Getting error: package android.support.v7.app does not exist import android.support.v7.app.ActionBar
            Asked 2020-Apr-01 at 16:14

            Build Gradle of My Parent project:

            ...

            ANSWER

            Answered 2020-Apr-01 at 16:14

            This is because your parent project uses AndroodX libraries while your module uses Android Support Libraries. Migrate your module project to use AndroidX libraries.

            Source https://stackoverflow.com/questions/60975099

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install resconfig

            You can install using 'pip install resconfig' or download it from GitHub, PyPI.
            You can use resconfig like any standard Python library. You will need to make sure that you have a development environment consisting of a Python distribution including header files, a compiler, pip, and git installed. Make sure that your pip, setuptools, and wheel are up to date. When using pip it is generally recommended to install packages in a virtual environment to avoid changes to the system.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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            Install
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            pip install resconfig

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            https://github.com/okomestudio/resconfig.git

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            gh repo clone okomestudio/resconfig

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            git@github.com:okomestudio/resconfig.git

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