resconfig | A minimalistic application configuration library | Configuration Management library
kandi X-RAY | resconfig Summary
kandi X-RAY | resconfig Summary
A minimalistic application configuration library for Python
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Top functions reviewed by kandi - BETA
- Updates the dictionary
- Normalize a dictionary
- Normalize a key
- Merge two dictionaries
- Update the configuration from files
- Read configuration from files
- Merges two dictionaries
- Create a config path from a file extension
- Deregister a watch function
- Get a value from a dictionary
- Get a value from the cache
- Convert a dictionary of arguments to a function
- Recursively merge two dicts
- Return the package meta info string
- Register a watch function
resconfig Key Features
resconfig Examples and Code Snippets
Community Discussions
Trending Discussions on resconfig
QUESTION
Lack of proper documentation on gradle method resConfigs
made me ask this question.
- In this example, google gives a specific example of how to use it with Languages.
- In this example, google mixed Languages and Drawables
- I was unable to find any javadoc like gradle doc for the same
If I specify something in front of resConfigs
, only that gets included in the final build, everything else does not get bundled into the apk.
The test app has
- Multiple languages (values-en , values-fr, ...)
- Multiple drawable folders (drawable-xxhdpi, drawable-xxxhdpi, ...)
- Multiple android versions (values-v21 , values-v7, ...)
- Multiple smallest widths(sw800, sw1000, ...)
- Multiple orientations (port,land)
- etc
Note: I used android studios' apk analyzer to deduce the following results. before every test, full clean, rebuild, and prod build was generated with proguard(shrink) enabled.
Test 1:
I specified only languages resConfigs="en", "fr"
Result 1: In the apk,
- all languages vanished except en and fr
- all other resources were present (drawables, dimens, sw, orientation ...)
Test 2:
I specified only drawables resConfigs="xxhdpi"
Result 2: In the apk,
- all languages were present
- all other resources were present (dimens, sw, orientation ...)
- all drawables vanished except xxhdpi. (all other drawable folders were present, but had 0 byte files)
Test 3:
I specified languages and drawable resConfigs="en","fr","xxhdpi"
Result 3: In the apk,
- all languages vanished except en and fr
- all other resources were present (dimens, sw, orientation ...)
- all drawables vanished except xxhdpi.
- When I only specify languages
resConfigs="en", "fr"
, why are other resources getting bundled into the apk (for eg: drawables) - Similary, when I only specify
resConfigs="xxhdpi"
, why languages and other resources get bundled - In case of gradle is using some intelligence to figure out what to exclude and what not to exclude, does there exist a list of group of resources which fall under same category, is there any documentation on it?
For eg- Language is a group, if gradle finds at least one language tag, it excludes all other languages. otherwise, includes all languages?
- Drawable is a group, if gradle finds at least one drawable tag, it excludes all other drawables. otherwise, includes all drawables?
resConfigs
only worked for me on app level gradle only. When I tried to use it on a dependent module, it ignored it completely. How to make it work on a dependent module. (I was trying to integrate firebaseUI for auth)- is
resConfigs
in early stages of development, or is it meant only for development purposes, and not to be used in prod setups?
ANSWER
Answered 2021-Mar-18 at 04:27here are a few things to keep in mind
- resConfigs works with resource qualifiers groups
- resource qualifiers are grouped in different buckets like language , dpi , platform version etc .
When you provide a resource qualifier to resConfigs then all other resources for qualifiers in that bucket will be removed. Resources in other buckets are not affected .
Please refer to the following link for all the available grouping/buckets . https://developer.android.com/guide/topics/resources/providing-resources#AlternativeResources
hope this makes sense.
QUESTION
ANSWER
Answered 2021-Feb-01 at 07:15There is no .json file for .blue.debug in the question. What's the best way to do this? Should I create the "blue" directory under the "debug" directory or the "debug" directory under the "blue" directory? Do you have any other suggestions?
You need to create a .blue.debug project on AGC, and download the corresponding JSON file, then create a flavor in the project,The folder can be named randomly,as long as the package name corresponding to the flavor is .blue.debug. Then put the JSON file in this folder is fine.
QUESTION
when I added
...ANSWER
Answered 2020-Oct-03 at 11:22The old Jack compiler has been gone for a couple of years now. Do not add jackOptions
to a modern project's Gradle scripts.
QUESTION
I have an application that uses Koin DI framework. I have set all the modules for Retrofit, Database, Repository etc and works fine in the debug mode. Lately i uploaded it on Play Store but i see that it crashes when i try to launch the app. The problem is that it cannot create an Instance for my Repository class which of course has its dependencies. Here is the error that i get on my Logcat
...ANSWER
Answered 2020-Sep-13 at 12:08The problem solved. It seems that the provider for httpLoggingInterceptor that return NULL if it is debug mode could not create the single. So i changed my code to
QUESTION
Since over a year I have a Russian multiplayer word game published at Amazon.
Now I have translated it to English and German languages, but have problems getting the 2 translated apps through the Amazon Appstore review -
The response is always the same: "The app exits/ force closes/ freezes/ displays an error message after being launched."
But there is no information on which device they were tested (on my Fire 5 and Fire 7 tablets the game runs just fine) and there is no error log.
I have tried contacting developer support asking for any logs, but got no response.
My app uses LWA and ADM and is minSdk 16. My apps are also published at Google Store (they use Google Sign-In and FCM there) and Huawei AppGallery (they use HMS there).
I just need a little more information to fix any problems with my app. If I knew which device is being used for testing, I would just buy or loan it.
Is anyone maybe willing to sideload the APK files and give my game a try at her or his Amazon Fire devices?
Finally, below is my app/build.gradle
- maybe someone can spot a problem with it?
ANSWER
Answered 2020-Sep-10 at 17:58If they gave you an error log, they should also give you a list of the devices it failed on.
The log says it cannot find the class com.amazon.device.messaging.development.ADMManifest
I assume you've followed these instructions to set up ADM: https://developer.amazon.com/docs/adm/set-up.html
Your gradle dependency and proguard file doesn't look exactly like their example. For example, yours is missing
-keep public class * extends com.amazon.device.messaging.ADMMessageHandlerJobBase
You might try to remove it and set it up again, and follow their example as closely as possible. Good luck
QUESTION
My project is an application that supports In-App Language Switching. The app bundle I packaged can be installed directly through the bundletool tool to correctly display the language set by the system, and the apk directly installed can also display the language set by the system correctly, but when I download from Google When play downloads my app (app bundle uploaded by google play), my app does not display the language set by the system, but the language corresponding to my country. All installation methods can be in the app after installation Switch language normally, how should I solve this problem。
my gradle config:
...ANSWER
Answered 2020-Sep-08 at 07:18This problem has been solved. The reason is that the allowBackup attribute is configured as true in the Application attribute in the AndroidMainfest file. Change it to false. In the case of true, google service will back up the app configuration file, but I don’t know exactly what files to back up and how the backup is done. In addition, based on the problems I encountered in the process of using multiple languages, some tips for switching between multiple languages in the app are given.
Tip 1: For androidx.appcompat.appcompat dependency, it is best to use version 1.0.2, other versions will cause the in-app switching of multiple languages on some phones
Tip 2: bundle{ language{ enableSplit false } } If you need to switch multiple languages in the app, it is recommended to change this attribute to false, only for bundle packages.
Tip 3: Remember to configure resConfigs "ms-rMY", "zh-rCN", "zh-rTW" Otherwise, multi-language resources may not be packaged in the apk when packaging
Finally, my build.gradle configuration file
QUESTION
I couldn't find something interesting on internet, that's why i ask for your help. I have a mainTemplate.gradle in my unity project, and inside of it i'm trying to apply kotlin-android plugin. The problem is that when i export my unity project to Android (or build the apk), it says that kotlin-android couldn't be find. Thanks in advance with your help.
Here is the mainTemplate.gradle :
...ANSWER
Answered 2020-Aug-04 at 13:04I figure it out, it was pretty dumb. Here is the modification. I needed to make some adjustments in unity after this. If anyone as questions or the same problem i can try to help you with this.
QUESTION
I changed versionCode from 1.0 to 1.1 like this:
...ANSWER
Answered 2020-Apr-28 at 13:53You cannot add a Float value as the VersionCode. Because, the version code accepts only positive Integer digits as a valid Version code.
As per the official documentation:
versionCode — A positive integer used as an internal version number. This number is used only to determine whether one version is more recent than another, with higher numbers indicating more recent versions. This is not the version number shown to users; that number is set by the versionName setting, below. The Android system uses the versionCode value to protect against downgrades by preventing users from installing an APK with a lower versionCode than the version currently installed on their device.
The value is a positive integer so that other apps can programmatically evaluate it, for example to check an upgrade or downgrade relationship. You can set the value to any positive integer you want, however you should make sure that each successive release of your app uses a greater value. You cannot upload an APK to the Play Store with a versionCode you have already used for a previous version.
QUESTION
Using android studio 2.3.3 I've stuck on Gradle Build Running
.
I don't have any idea and loss my mind to figure it out what happened with my project. Recently we want to compile Zoom Login Application Sample
and following carefully from this link.
Here are Android Studio Version :
...ANSWER
Answered 2017-Sep-20 at 14:40This works for me:
CTRL + SHIFT + ESC -> Process -> Kill java.exe -> Rebuild
QUESTION
Build Gradle of My Parent project:
...ANSWER
Answered 2020-Apr-01 at 16:14This is because your parent project uses AndroodX libraries while your module uses Android Support Libraries. Migrate your module project to use AndroidX libraries.
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Install resconfig
You can use resconfig like any standard Python library. You will need to make sure that you have a development environment consisting of a Python distribution including header files, a compiler, pip, and git installed. Make sure that your pip, setuptools, and wheel are up to date. When using pip it is generally recommended to install packages in a virtual environment to avoid changes to the system.
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