image-process | Pelican plugin that automates image processing | Computer Vision library
kandi X-RAY | image-process Summary
kandi X-RAY | image-process Summary
Image Process is a plugin for Pelican, a static site generator written in Python. Image Process let you automate the processing of images based on their class attribute. Use this plugin to minimize the overall page weight and to save you a trip to Gimp or Photoshop each time you include an image in your post. Image Process also makes it easy to create responsive images using the HTML5 srcset attribute and tag. It does this by generating multiple derivative images from one or more sources. Image Process will not overwrite your original images.
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Top functions reviewed by kandi - BETA
- Harvest feed images
- Starts the exiftool program
- Process srcset
- Harvest images in a fragment
- Install the virtual environment
- Install tools
- Install pre - commit hooks
- Lint c
- Black tasks
- Sort files
- Resize image
- Convert bounding box to pixel coordinates
- Harvest images in path
- Crop the image
image-process Key Features
image-process Examples and Code Snippets
Community Discussions
Trending Discussions on image-process
QUESTION
The hugo documentation allows to use page and global resources to get an image. I was wondering if it's possible to get an image by an url? Something like this:
...ANSWER
Answered 2022-Mar-07 at 23:36From hugo v0.91.0
++ you can use resources.GetRemote
source : https://github.com/gohugoio/hugo/releases/tag/v0.91.0
example:
QUESTION
I know there are many threads with this error but I could not find anything close to my use case.
I have ExpressJS app and one of the endpoints loads an image and transforms the image as for my needs.
This is my code:
...ANSWER
Answered 2022-Feb-28 at 16:02This answer extends what if have commented already.
image
is the response object for the request you are performing to google. The response itself is a stream. The response object can listen for the data
event that will be triggered every time a new bit of data passed through the stream and was received by your server making the request. As the data
event will be triggered more than once you are trying to set headers on a response that has already been send.
So what you are looking for is to somehow save each chunk of data that was received then process that data as a whole and finally send your response.
It could look somewhat like the following. Here the Buffer.toString
method might not be the best way to go as we are dealing with an image but it should give a general idea of how to do it.
QUESTION
I'm using the technique described here (code, demo) for using video frames as WebGL textures, and the simple scene (just showing the image in 2D, rather than a 3D rotating cube) from here.
The goal is a Tampermonkey userscript (with WebGL shaders, i.e. video effects) for YouTube.
The canvas is filled grey due to gl.clearColor(0.5,0.5,0.5,1)
. But the next lines of code, which should draw the frame from the video, have no visible effect. What part might be wrong? There are no errors.
I tried to shorten the code before posting, but apparently even simple WebGL scenes require a lot of boilerplate code.
...ANSWER
Answered 2022-Jan-08 at 15:24Edit: As it has been pointed out, first two sections of this answer are completely wrong.
TLDR: This might not be feasible without a backend server first fetching the video data.
If you check the MDN tutorial you followed, the video object passed to texImage2D
is actually an MP4 video. However, in your script, the video object you have access to (document.getElementsByTagName("video")[0]
) is just a DOM object. You don't have the actual video data. And it is not easy to get access to that for YouTube. The YouTube player do not fetch the video data in one shot, rather the YouTube streaming server makes sure to stream chunks of the video. I am not absolutely sure on this, but I think it'll be very difficult to work around this if your goal is to have a real time video effects.
I found some discussion on this (link1, link2) which might help.
That being said, there are some issues in your code from WebGL perspective. Ideally the code you have should be showing a blue rectangle as that is the texture data you are creating, instead of the initial glClearColor
color. And after the video starts to play, it should switch to the video texture (which will show as black due to the issue I have explained above).
I think it is due to the way you had setup your position data and doing clip space calculation in the shader. That can be skipped to directly send normalized device coordinate position data. Here is the updated code, with some cleaning up to make it shorter, which behaves as expected:
QUESTION
Introduction
I'm learning rust and have been trying to find the right signature for using multiple Results in a single function and then returning either correct value, or exit the program with a message.
So far I have 2 different methods and I'm trying to combine them.
Context
This is what I'm trying to achieve:
...ANSWER
Answered 2021-Sep-05 at 13:02You can use a crate such as anyhow to bubble your events up and handle them as needed.
Alternatively, you can write your own trait and implement it on Result
.
QUESTION
I am trying to build an image classification neural network using Keras to identify if a picture of a square on a chessboard contains either a black piece or a white piece. I created 256 pictures with size 45 x 45 of all chess pieces of a single chess set for both white and black by flipping them and rotating them. Since the number of training samples is relatively low and I am a newbie in Keras, I am having difficulties creating a model.
The structure of the images folders looks as follows:
-Data
---Training Data
--------black
--------white
---Validation Data
--------black
--------white
The zip file is linked here (Only 1.78 MB)
The code I have tried is based off this and can be seen here:
...ANSWER
Answered 2021-Aug-07 at 14:41First thing you should do is to switch from an ANN/MLP to a shallow/very simple convolutional neural network.
You can have a look here on TensorFlow's official website. (https://www.tensorflow.org/tutorials/images/cnn).
The last layer's definition, the optimizer, loss function and metrics are correct!
You only need a more powerful network to be able to learn on your dataset, hence the suitability of CNN in case of image processing.
Once you have a baseline established (based on the tutorial above), you can start playing around with the hyperparameters.
QUESTION
Following my own question from 4 years ago, this time in Python only-
I am looking for a way to perform texture mapping into a small region in a destination image, defined by 4 corners given as (x, y) pixel coordinates. This region is not necessarily rectangular. It is a perspective projection of some rectangle onto the image plane.
I would like to map some (rectangular) texture into the mask defined by those corners.
Mapping directly by forward-mapping the texture will not work properly, as source pixels will be mapped to non-integer locations in the destination.
This problem is usually solved by inverse-warping from the destination to the source, then coloring according to some interpolation.
Opencv's warpPerspective
doesn't work here, as it can't take a mask in.
Inverse-warping the entire destination and then mask is not acceptable because the majority of the computation is redundant.
- Is there a built-in opencv (or other) function that accomplishes above requirements?
- If not, what is a good way to get a list of pixels from my ROI defined by corners, in favor of passing that to
projectPoints
?
Example background image:
I want to fill the area outlined by the red lines (defined by its corners) with some other texture, say this one
Mapping between them can be obtained by mapping the texture's corners to the ROI corners with cv2.getPerspectiveTransform
ANSWER
Answered 2021-Jul-30 at 16:45For future generations, here is how to only back and forward warp pixels within the bbox of the warped corner points, as @Micka suggested.
here banner
is the grass image, and banner_coords_2d
are the corners of the red region on image
, which is meme-man.
QUESTION
I am in the initial stages of writing a Rubik's cube solver and am stuck at the following challenge:
Using the following image-processing code gives me the following image:
...ANSWER
Answered 2021-Jul-28 at 13:14How can I modify my original code for the original image to accurately measure only the relevant squares by using the following criteria for finding squares:
Your code only accepts contours that are exactly square. You need to have a "squaredness" factor and then determine some acceptable threshold.
The "squaredness" factor is h/w if w > h else w/h
. The closer that value to one, the more square the rectangle is. Then you can accept only rectangles with a factor of .9
or higher (or whatever works best).
In general, why is a black background so much more beneficial than a white background in using the cv2.rectangle() function?
The contour finding algorithm that OpenCV uses is actually:
Suzuki, S. and Abe, K., Topological Structural Analysis of Digitized Binary Images by Border Following. CVGIP 30 1, pp 32-46 (1985)
In your case, the algorithm might just have picked up the contours just fine, but you have set the RETR_EXTERNAL
flag, which will cause OpenCV to only report the outermost contours. Try changing it to RETR_LIST
.
Find the OpenCV docs with regards to contour finding here: https://docs.opencv.org/master/d9/d8b/tutorial_py_contours_hierarchy.html
QUESTION
I'm working on a ML project to predict answer times in stack overflow based on tags. Sample data:
...ANSWER
Answered 2021-Apr-06 at 16:23There is, to put it mildly, an easier way to do this.
QUESTION
In this article I've found some examples of using MutableImage
with readPixel
and writePixel
functions, but I think it's too complicated, I mean, can I do that without ST Monad
?
Let's say I have this
...ANSWER
Answered 2021-Mar-28 at 08:31An MutableImage
is one you can mutate (change in place) - Image
s are immutable by default. You'll need some kind of monad that allows that though (see the documentation - there are a few including ST
and IO
).
To get an MutableImage
you can use thawImage
- then you can work (get/set) pixels with readPixel
and writePixel
- after you can freezeImage
again to get back an immutable Image
If you want to know how you can rotate images you can check the source code
of rotateLeft
:
QUESTION
In page 116 of Multiple View Geometry, the graphs compare DLT error (solid circle), Gold Standard/reprojection error (dash square), theoretical error (dash diamond) methods of estimating a homography between figure a and the original square chess board. Figure b shows that when you use more point correspondences to do such an estimation, there is a higher residual error (see figure below). This doesn't make sense to me intuitively, shouldn't more point correspondences result in a better estimation?
...ANSWER
Answered 2021-Mar-01 at 06:55The residual error is the sum of the residuals at each point, so of course it grows with the number of points. However, for an unbiased algorithm such as the Gold Standard one, and a given level of i.i.d. noise, the curve flattens because the contribution of each additional point to the sum counts less and less toward the total.
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