image-process | Pelican plugin that automates image processing | Computer Vision library

 by   pelican-plugins Python Version: 2.1.3 License: AGPL-3.0

kandi X-RAY | image-process Summary

kandi X-RAY | image-process Summary

image-process is a Python library typically used in Artificial Intelligence, Computer Vision applications. image-process has no bugs, it has no vulnerabilities, it has a Strong Copyleft License and it has low support. However image-process build file is not available. You can install using 'pip install image-process' or download it from GitHub, PyPI.

Image Process is a plugin for Pelican, a static site generator written in Python. Image Process let you automate the processing of images based on their class attribute. Use this plugin to minimize the overall page weight and to save you a trip to Gimp or Photoshop each time you include an image in your post. Image Process also makes it easy to create responsive images using the HTML5 srcset attribute and tag. It does this by generating multiple derivative images from one or more sources. Image Process will not overwrite your original images.
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            kandi-support Support

              image-process has a low active ecosystem.
              It has 31 star(s) with 19 fork(s). There are 6 watchers for this library.
              OutlinedDot
              It had no major release in the last 12 months.
              There are 7 open issues and 15 have been closed. On average issues are closed in 368 days. There are 4 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of image-process is 2.1.3

            kandi-Quality Quality

              image-process has 0 bugs and 0 code smells.

            kandi-Security Security

              image-process has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              image-process code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              image-process is licensed under the AGPL-3.0 License. This license is Strong Copyleft.
              Strong Copyleft licenses enforce sharing, and you can use them when creating open source projects.

            kandi-Reuse Reuse

              image-process releases are available to install and integrate.
              Deployable package is available in PyPI.
              image-process has no build file. You will be need to create the build yourself to build the component from source.
              Installation instructions, examples and code snippets are available.
              It has 1089 lines of code, 42 functions and 4 files.
              It has high code complexity. Code complexity directly impacts maintainability of the code.

            Top functions reviewed by kandi - BETA

            kandi has reviewed image-process and discovered the below as its top functions. This is intended to give you an instant insight into image-process implemented functionality, and help decide if they suit your requirements.
            • Harvest feed images
            • Starts the exiftool program
            • Process srcset
            • Harvest images in a fragment
            • Install the virtual environment
            • Install tools
            • Install pre - commit hooks
            • Lint c
            • Black tasks
            • Sort files
            • Resize image
            • Convert bounding box to pixel coordinates
            • Harvest images in path
            • Crop the image
            Get all kandi verified functions for this library.

            image-process Key Features

            No Key Features are available at this moment for image-process.

            image-process Examples and Code Snippets

            No Code Snippets are available at this moment for image-process.

            Community Discussions

            QUESTION

            Can I use image processing from an URL in Hugo?
            Asked 2022-Mar-07 at 23:36

            The hugo documentation allows to use page and global resources to get an image. I was wondering if it's possible to get an image by an url? Something like this:

            ...

            ANSWER

            Answered 2022-Mar-07 at 23:36

            From hugo v0.91.0++ you can use resources.GetRemote

            source : https://github.com/gohugoio/hugo/releases/tag/v0.91.0

            example:

            Source https://stackoverflow.com/questions/71387777

            QUESTION

            express JS + https.get cause "Cannot set headers after they are sent to the client"
            Asked 2022-Feb-28 at 16:02

            I know there are many threads with this error but I could not find anything close to my use case.

            I have ExpressJS app and one of the endpoints loads an image and transforms the image as for my needs.

            This is my code:

            ...

            ANSWER

            Answered 2022-Feb-28 at 16:02

            This answer extends what if have commented already.
            image is the response object for the request you are performing to google. The response itself is a stream. The response object can listen for the data event that will be triggered every time a new bit of data passed through the stream and was received by your server making the request. As the data event will be triggered more than once you are trying to set headers on a response that has already been send.
            So what you are looking for is to somehow save each chunk of data that was received then process that data as a whole and finally send your response. It could look somewhat like the following. Here the Buffer.toString method might not be the best way to go as we are dealing with an image but it should give a general idea of how to do it.

            Source https://stackoverflow.com/questions/71296440

            QUESTION

            WebGL textures from YouTube video frames
            Asked 2022-Jan-08 at 15:24

            I'm using the technique described here (code, demo) for using video frames as WebGL textures, and the simple scene (just showing the image in 2D, rather than a 3D rotating cube) from here.

            The goal is a Tampermonkey userscript (with WebGL shaders, i.e. video effects) for YouTube.

            The canvas is filled grey due to gl.clearColor(0.5,0.5,0.5,1). But the next lines of code, which should draw the frame from the video, have no visible effect. What part might be wrong? There are no errors.

            I tried to shorten the code before posting, but apparently even simple WebGL scenes require a lot of boilerplate code.

            ...

            ANSWER

            Answered 2022-Jan-08 at 15:24

            Edit: As it has been pointed out, first two sections of this answer are completely wrong.

            TLDR: This might not be feasible without a backend server first fetching the video data.

            If you check the MDN tutorial you followed, the video object passed to texImage2D is actually an MP4 video. However, in your script, the video object you have access to (document.getElementsByTagName("video")[0]) is just a DOM object. You don't have the actual video data. And it is not easy to get access to that for YouTube. The YouTube player do not fetch the video data in one shot, rather the YouTube streaming server makes sure to stream chunks of the video. I am not absolutely sure on this, but I think it'll be very difficult to work around this if your goal is to have a real time video effects. I found some discussion on this (link1, link2) which might help.

            That being said, there are some issues in your code from WebGL perspective. Ideally the code you have should be showing a blue rectangle as that is the texture data you are creating, instead of the initial glClearColor color. And after the video starts to play, it should switch to the video texture (which will show as black due to the issue I have explained above).

            I think it is due to the way you had setup your position data and doing clip space calculation in the shader. That can be skipped to directly send normalized device coordinate position data. Here is the updated code, with some cleaning up to make it shorter, which behaves as expected:

            Source https://stackoverflow.com/questions/70627240

            QUESTION

            Which signature is most effective when using multiple conditions or Results? How to bubble errors correctly?
            Asked 2021-Sep-05 at 23:50

            Introduction

            I'm learning rust and have been trying to find the right signature for using multiple Results in a single function and then returning either correct value, or exit the program with a message.

            So far I have 2 different methods and I'm trying to combine them.

            Context

            This is what I'm trying to achieve:

            ...

            ANSWER

            Answered 2021-Sep-05 at 13:02

            You can use a crate such as anyhow to bubble your events up and handle them as needed.

            Alternatively, you can write your own trait and implement it on Result.

            Source https://stackoverflow.com/questions/69059712

            QUESTION

            Chess Piece Color Image Classification with Keras
            Asked 2021-Aug-07 at 15:09

            I am trying to build an image classification neural network using Keras to identify if a picture of a square on a chessboard contains either a black piece or a white piece. I created 256 pictures with size 45 x 45 of all chess pieces of a single chess set for both white and black by flipping them and rotating them. Since the number of training samples is relatively low and I am a newbie in Keras, I am having difficulties creating a model.

            The structure of the images folders looks as follows:
            -Data
            ---Training Data
            --------black
            --------white
            ---Validation Data
            --------black
            --------white

            The zip file is linked here (Only 1.78 MB)

            The code I have tried is based off this and can be seen here:

            ...

            ANSWER

            Answered 2021-Aug-07 at 14:41

            First thing you should do is to switch from an ANN/MLP to a shallow/very simple convolutional neural network.

            You can have a look here on TensorFlow's official website. (https://www.tensorflow.org/tutorials/images/cnn).

            The last layer's definition, the optimizer, loss function and metrics are correct!

            You only need a more powerful network to be able to learn on your dataset, hence the suitability of CNN in case of image processing.

            Once you have a baseline established (based on the tutorial above), you can start playing around with the hyperparameters.

            Source https://stackoverflow.com/questions/68693259

            QUESTION

            Image Processing: how to imwarp with simple mask on destination?
            Asked 2021-Jul-30 at 16:45

            Following my own question from 4 years ago, this time in Python only-

            I am looking for a way to perform texture mapping into a small region in a destination image, defined by 4 corners given as (x, y) pixel coordinates. This region is not necessarily rectangular. It is a perspective projection of some rectangle onto the image plane.

            I would like to map some (rectangular) texture into the mask defined by those corners.

            Mapping directly by forward-mapping the texture will not work properly, as source pixels will be mapped to non-integer locations in the destination.

            This problem is usually solved by inverse-warping from the destination to the source, then coloring according to some interpolation.

            Opencv's warpPerspective doesn't work here, as it can't take a mask in.

            Inverse-warping the entire destination and then mask is not acceptable because the majority of the computation is redundant.

            1. Is there a built-in opencv (or other) function that accomplishes above requirements?
            2. If not, what is a good way to get a list of pixels from my ROI defined by corners, in favor of passing that to projectPoints?

            Example background image:

            I want to fill the area outlined by the red lines (defined by its corners) with some other texture, say this one

            Mapping between them can be obtained by mapping the texture's corners to the ROI corners with cv2.getPerspectiveTransform

            ...

            ANSWER

            Answered 2021-Jul-30 at 16:45

            For future generations, here is how to only back and forward warp pixels within the bbox of the warped corner points, as @Micka suggested.

            here banner is the grass image, and banner_coords_2d are the corners of the red region on image, which is meme-man.

            Source https://stackoverflow.com/questions/68503001

            QUESTION

            Using Python openCV to accurately find squares from processed image for Rubik's Cube solver
            Asked 2021-Jul-28 at 13:14

            I am in the initial stages of writing a Rubik's cube solver and am stuck at the following challenge:

            Using the following image-processing code gives me the following image:

            ...

            ANSWER

            Answered 2021-Jul-28 at 13:14

            How can I modify my original code for the original image to accurately measure only the relevant squares by using the following criteria for finding squares:

            Your code only accepts contours that are exactly square. You need to have a "squaredness" factor and then determine some acceptable threshold.

            The "squaredness" factor is h/w if w > h else w/h. The closer that value to one, the more square the rectangle is. Then you can accept only rectangles with a factor of .9 or higher (or whatever works best).

            In general, why is a black background so much more beneficial than a white background in using the cv2.rectangle() function?

            The contour finding algorithm that OpenCV uses is actually:

            Suzuki, S. and Abe, K., Topological Structural Analysis of Digitized Binary Images by Border Following. CVGIP 30 1, pp 32-46 (1985)

            In your case, the algorithm might just have picked up the contours just fine, but you have set the RETR_EXTERNAL flag, which will cause OpenCV to only report the outermost contours. Try changing it to RETR_LIST.

            Find the OpenCV docs with regards to contour finding here: https://docs.opencv.org/master/d9/d8b/tutorial_py_contours_hierarchy.html

            Source https://stackoverflow.com/questions/68559863

            QUESTION

            Having trouble with - class 'pandas.core.indexing._AtIndexer'
            Asked 2021-Apr-07 at 04:35

            I'm working on a ML project to predict answer times in stack overflow based on tags. Sample data:

            ...

            ANSWER

            Answered 2021-Apr-06 at 16:23

            There is, to put it mildly, an easier way to do this.

            Source https://stackoverflow.com/questions/66971584

            QUESTION

            How to work with readPixel and writePixel in JuicyPixels, Haskell?
            Asked 2021-Mar-29 at 05:57

            In this article I've found some examples of using MutableImage with readPixel and writePixel functions, but I think it's too complicated, I mean, can I do that without ST Monad?

            Let's say I have this

            ...

            ANSWER

            Answered 2021-Mar-28 at 08:31

            An MutableImage is one you can mutate (change in place) - Images are immutable by default. You'll need some kind of monad that allows that though (see the documentation - there are a few including ST and IO).

            To get an MutableImage you can use thawImage - then you can work (get/set) pixels with readPixel and writePixel - after you can freezeImage again to get back an immutable Image

            If you want to know how you can rotate images you can check the source code of rotateLeft :

            Source https://stackoverflow.com/questions/66838914

            QUESTION

            When using a DLT algorithm to estimate a homography, would using more points result in more or less error?
            Asked 2021-Mar-01 at 06:55

            In page 116 of Multiple View Geometry, the graphs compare DLT error (solid circle), Gold Standard/reprojection error (dash square), theoretical error (dash diamond) methods of estimating a homography between figure a and the original square chess board. Figure b shows that when you use more point correspondences to do such an estimation, there is a higher residual error (see figure below). This doesn't make sense to me intuitively, shouldn't more point correspondences result in a better estimation?

            ...

            ANSWER

            Answered 2021-Mar-01 at 06:55

            The residual error is the sum of the residuals at each point, so of course it grows with the number of points. However, for an unbiased algorithm such as the Gold Standard one, and a given level of i.i.d. noise, the curve flattens because the contribution of each additional point to the sum counts less and less toward the total.

            Source https://stackoverflow.com/questions/66405035

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install image-process

            The easiest way to install Image Process is via Pip. This will also install the required dependencies automatically. You will then need to configure your desired transformations (see Usage below) and add the appropriate class to images you want processed.

            Support

            Contributions are welcome and much appreciated. Every little bit helps. You can contribute by improving the documentation, adding missing features, and fixing bugs. You can also help out by reviewing and commenting on existing issues. To start contributing to this plugin, review the Contributing to Pelican documentation, beginning with the Contributing Code section.
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