bewegung | a versatile video renderer | Graphics library

 by   pleiszenburg Python Version: 0.0.7 License: LGPL-2.1

kandi X-RAY | bewegung Summary

kandi X-RAY | bewegung Summary

bewegung is a Python library typically used in Telecommunications, Media, Media, Entertainment, User Interface, Graphics applications. bewegung has no bugs, it has no vulnerabilities, it has build file available, it has a Weak Copyleft License and it has low support. You can install using 'pip install bewegung' or download it from GitHub, PyPI.

a versatile video renderer
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            kandi-support Support

              bewegung has a low active ecosystem.
              It has 10 star(s) with 0 fork(s). There are 1 watchers for this library.
              OutlinedDot
              It had no major release in the last 12 months.
              bewegung has no issues reported. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of bewegung is 0.0.7

            kandi-Quality Quality

              bewegung has no bugs reported.

            kandi-Security Security

              bewegung has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              bewegung is licensed under the LGPL-2.1 License. This license is Weak Copyleft.
              Weak Copyleft licenses have some restrictions, but you can use them in commercial projects.

            kandi-Reuse Reuse

              bewegung releases are available to install and integrate.
              Deployable package is available in PyPI.
              Build file is available. You can build the component from source.
              Installation instructions, examples and code snippets are available.

            Top functions reviewed by kandi - BETA

            kandi has reviewed bewegung and discovered the below as its top functions. This is intended to give you an instant insight into bewegung implemented functionality, and help decide if they suit your requirements.
            • Get the version string
            • Parse the version of the code
            • A decorator that saves the current context
            Get all kandi verified functions for this library.

            bewegung Key Features

            No Key Features are available at this moment for bewegung.

            bewegung Examples and Code Snippets

            Using object outside of function
            Pythondot img1Lines of Code : 15dot img1License : Strong Copyleft (CC BY-SA 4.0)
            copy iconCopy
                return players
                return walls
                return ends
            
                return players, walls, ends
            
                players, walls, ends = drawLevel(level)
            
                players, _, _ = drawLevel(level)
            How to make a window border for a circle object in pygame
            Pythondot img2Lines of Code : 42dot img2License : Strong Copyleft (CC BY-SA 4.0)
            copy iconCopy
            def ClampToRect(x, y, radius, border_rect):
                
                # define a rectangle by the center of the object and the radius 
                object_rect = pygame.Rect(x-radius, y-radius, radius*2, radius*2)
                
                # "clamp" to border 
                #     move the re
            Pong with Background Image
            Pythondot img3Lines of Code : 25dot img3License : Strong Copyleft (CC BY-SA 4.0)
            copy iconCopy
            class Spielfeld:
                # Initialisierung (OOP Konstruktor)
                WIDTH = 1920
                HEIGHT = 1080
            
                t_WIDTH = 0
                t_HEIGHT = 0
            
                screen = pygame.display.set_mode((WIDTH, HEIGHT))
                screen.fill((255,255,255))
            
                texture = pygame.image

            Community Discussions

            QUESTION

            Firestore import data-file is not correct saved (ä,ö,ü,á are shown as symbols)
            Asked 2020-Nov-15 at 13:49

            i try to import some data in my firestore, this works quite well.

            The data are german, english and spanish languages, so I have á,í, ä,...

            My .json file is correct and when i opened it via xcode and vs code everything looks fine.. When i start my import and take a look at my database, those letters will be replaced by icons...

            And i dont know why ... Does anybody know how to fix this?

            As an example this is my .json :

            ...

            ANSWER

            Answered 2020-Nov-15 at 13:49

            Okay, i deleted my whole .json file and create a new one with a different csv to json - now it works...

            used this csv to json + validator https://csvjson.com/json_validator

            Source https://stackoverflow.com/questions/64844592

            QUESTION

            How to make a window border for a circle object in pygame
            Asked 2020-Oct-26 at 19:57

            I wrote a small football game. It has a player (circle) controlled with the arrows, a ball (also circle) and two goals on the left and on the right side (rects). Until now it was made if I go over the screen the player and the ball appear on the other side. I now need to set a window border: If the ball (and the player go near the border they can't escape the window. For the ball a collision is a possibility too. I tried different things, but they didn't work.

            here's some of the things I tried:

            ...

            ANSWER

            Answered 2020-Oct-26 at 19:57

            Use a pygame.Rect object for the bounding box of the object and clamp_ip() to keep the object in bounds:

            For instance:

            Source https://stackoverflow.com/questions/64542760

            QUESTION

            How to program a collision
            Asked 2020-Mar-25 at 19:52

            I want to code a collision. I have 2 classes and if they collide one of them should undraw for 1 second

            ...

            ANSWER

            Answered 2020-Mar-25 at 19:52

            Ok, firstly is the standard response to these sort of questions: If you use the PyGame Sprite functions, after some extra work initially, your program will be easier to write and maintain.

            To make good collisions on arbitrary objects, first you need a "bounding box". This is a rectangle which surrounds your object.

            Looking at the code for the Schlitten/Sleigh I have to calculate this from the various drawing co-ordinates (but I'm only doing a quick/rough job). It looks like from Schlitten.x and Schlitten.y the rendering extends another 31 pixels in x and 75 pixels in y. You may want to temporarily add some code to draw the bounding-box to check it.

            So to define a collision function, we need a PyGame Rect.

            Source https://stackoverflow.com/questions/60853025

            QUESTION

            TypeError : kollision() missing 1 required positional argument: 'self'
            Asked 2020-Mar-25 at 14:33

            I have a error in the class "Baum" i dont know how to fix it. I want to code a collision so if one object of the Baum class is on a certain position , the other class stop to draw the object of the "Schlitten" class.

            ...

            ANSWER

            Answered 2020-Mar-25 at 14:33

            kollision is an instance method. The method has to be invoked by an instance object of the class Schlitten. See further Method Objects and Instance Objects.
            You have to pass an instance of the class Schlitten to the constructor of Baum, to solve the issue. e.g.:

            Source https://stackoverflow.com/questions/60849825

            QUESTION

            AlarmSystem with the RPi (python3) RuntimeError: Conflicting edge detection already enabled for this GPIO channel
            Asked 2020-Feb-04 at 10:50

            im trying to make an Alarm Sytsm with the RPi in Python3. but there are two errors that come up after the second attempt. This is the full code (writed in the ThonnyIDE):

            ...

            ANSWER

            Answered 2020-Feb-04 at 10:50

            It's hard to really tell what your alarm system should be doing, but here's a simplified version (that omits the code entry bits).

            The idea here is that you set up your input GPIO pins exactly once per your program, and the sensor_callback only sets a threading event that the main loop in loop() waits for; when the event is set, music is played and blinkenlights get blinked.

            Per the comments, blinkenlights are now blinkened via a background thread.

            Source https://stackoverflow.com/questions/60053566

            QUESTION

            Python Script doesn´t work when started via other script
            Asked 2019-Oct-30 at 07:22

            I´m currently working on a raspberry pi 4 and wrote a script in python that send a mail with a picture and then rename the file and puts it in another folder.

            The script works fine when I start with command

            ...

            ANSWER

            Answered 2019-Oct-30 at 07:22

            I see that you are starting the script as a user with sudo privileges.

            but when start it with another script it won´t execute the part with the renaming

            This makes me suspicious that the caller script does not have the correct permissions to rename/move a file. You can view the permissions of the script with the following command

            Source https://stackoverflow.com/questions/58605805

            QUESTION

            Gap between cursor and drawing WHEN drawing on responsive canvas
            Asked 2018-Jun-10 at 16:39

            I have been searching for a solution for hours but yet can't find one that works for me. I hope you can help me.

            I've got a canvas to draw on (pencil, lines, rectangles, circles). When I reduce the window, the canvas gets smaller and there is a gap between the mouse cursor and the drawing on the canvas when I am drawing. The result is right and the final product of drawing is where my mouse cursor actually was, but at the time of drawing it shows a wrong position and size, like as if it was on full screen.

            Since the result is right, but the process is displayed wrong, I don't really know what part of the code might be affected and is responsible to show the drawing until you release the mouse button. Maybe mousemove? If you need any more code please let me know and thanks for any help!

            ...

            ANSWER

            Answered 2018-Jun-10 at 16:39
            imageTemp and imageView do not have the same CSS (width: 100%)

            imageTemp canvas was created and appended to your container without taking in account that your imageView has specific CSS attributes applied to it. Thus when you resize the window, only your imageView gets resized and your imageTemp does not (since you never specified 100% width)

            temporary working fix: I copied and pasted your imageView css and applied it to your imageTemp, to mimic the same size.

            Source https://stackoverflow.com/questions/50785312

            QUESTION

            Transform + transition (rotate) an Image by x degrees
            Asked 2018-Feb-21 at 09:32

            i have an arrow image, which i want to turn according to a degree value I get in javascript (g_drivers[i].heading) .

            ...

            ANSWER

            Answered 2018-Feb-20 at 15:01

            Use CSS transitions. This will let you ease between the transforms. Couple that with the setInterval that you should be using to get the amount you need to transform each iteration.

            For example, the below snippet will have the transform ease between whatever the current transform is and the target transform over the course of 200ms (milliseconds).

            Source https://stackoverflow.com/questions/48887940

            QUESTION

            Java Pong ball and racket aren't visible
            Asked 2018-Feb-20 at 16:29

            i want to make a pong game. The movement of ball and rackets works fine. But when i add a panel with some Buttons(the Buttons are for game control for example "start game" to the frame the Gamethread starts but the ball and the rackets aren't visible. The Panel with the Butttons and the Gamepanel is visible.

            How can I fix that?

            ...

            ANSWER

            Answered 2018-Feb-20 at 16:29

            There is too much wrong in your code to correct it all. But here are a few examples.

            These fields

            Source https://stackoverflow.com/questions/48888540

            QUESTION

            Passing arrays with different content swift
            Asked 2018-Feb-07 at 14:06

            I am struggling and I hope that someone can help me. I have one view controller that contains six buttons. Depending on which button the user clicks different content should be shown in the table view. I have created arrays and the structure is always the same. My firstViecontroller that is connected to the viewcontroller in the storyboard is named: IntroViewController. The second one is named " Cat1TableViewcontroller.

            I thought that I have done alle necessary steps. The program runs, but when i click on one of the buttons the table is empty.

            Here is what I did for my "first" ViewControllerFile:

            ...

            ANSWER

            Answered 2018-Feb-07 at 14:06

            You should store your data which should get accessed from different UIViewControllers in a separate Service like here:

            Source https://stackoverflow.com/questions/48567875

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install bewegung

            bewegung can be installed both via conda and via pip.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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            Install
          • PyPI

            pip install bewegung

          • CLONE
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            https://github.com/pleiszenburg/bewegung.git

          • CLI

            gh repo clone pleiszenburg/bewegung

          • sshUrl

            git@github.com:pleiszenburg/bewegung.git

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