bewegung | a versatile video renderer | Graphics library
kandi X-RAY | bewegung Summary
kandi X-RAY | bewegung Summary
a versatile video renderer
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Top functions reviewed by kandi - BETA
- Get the version string
- Parse the version of the code
- A decorator that saves the current context
bewegung Key Features
bewegung Examples and Code Snippets
return players
return walls
return ends
return players, walls, ends
players, walls, ends = drawLevel(level)
players, _, _ = drawLevel(level)
def ClampToRect(x, y, radius, border_rect):
# define a rectangle by the center of the object and the radius
object_rect = pygame.Rect(x-radius, y-radius, radius*2, radius*2)
# "clamp" to border
# move the re
class Spielfeld:
# Initialisierung (OOP Konstruktor)
WIDTH = 1920
HEIGHT = 1080
t_WIDTH = 0
t_HEIGHT = 0
screen = pygame.display.set_mode((WIDTH, HEIGHT))
screen.fill((255,255,255))
texture = pygame.image
Community Discussions
Trending Discussions on bewegung
QUESTION
i try to import some data in my firestore, this works quite well.
The data are german, english and spanish languages, so I have á,í, ä,...
My .json file is correct and when i opened it via xcode and vs code everything looks fine.. When i start my import and take a look at my database, those letters will be replaced by icons...
And i dont know why ... Does anybody know how to fix this?
As an example this is my .json :
...ANSWER
Answered 2020-Nov-15 at 13:49Okay, i deleted my whole .json file and create a new one with a different csv to json - now it works...
used this csv to json + validator https://csvjson.com/json_validator
QUESTION
I wrote a small football game. It has a player (circle) controlled with the arrows, a ball (also circle) and two goals on the left and on the right side (rects). Until now it was made if I go over the screen the player and the ball appear on the other side. I now need to set a window border: If the ball (and the player go near the border they can't escape the window. For the ball a collision is a possibility too. I tried different things, but they didn't work.
here's some of the things I tried:
...ANSWER
Answered 2020-Oct-26 at 19:57Use a pygame.Rect
object for the bounding box of the object and clamp_ip()
to keep the object in bounds:
For instance:
QUESTION
I want to code a collision. I have 2 classes and if they collide one of them should undraw for 1 second
...ANSWER
Answered 2020-Mar-25 at 19:52Ok, firstly is the standard response to these sort of questions: If you use the PyGame Sprite functions, after some extra work initially, your program will be easier to write and maintain.
To make good collisions on arbitrary objects, first you need a "bounding box". This is a rectangle which surrounds your object.
Looking at the code for the Schlitten/Sleigh I have to calculate this from the various drawing co-ordinates (but I'm only doing a quick/rough job). It looks like from Schlitten.x
and Schlitten.y
the rendering extends another 31 pixels in x
and 75 pixels in y
. You may want to temporarily add some code to draw the bounding-box to check it.
So to define a collision function, we need a PyGame Rect.
QUESTION
I have a error in the class "Baum" i dont know how to fix it. I want to code a collision so if one object of the Baum class is on a certain position , the other class stop to draw the object of the "Schlitten" class.
...ANSWER
Answered 2020-Mar-25 at 14:33kollision
is an instance method. The method has to be invoked by an instance object of the class Schlitten
.
See further Method Objects and Instance Objects.
You have to pass an instance of the class Schlitten
to the constructor of Baum
, to solve the issue. e.g.:
QUESTION
im trying to make an Alarm Sytsm with the RPi in Python3. but there are two errors that come up after the second attempt. This is the full code (writed in the ThonnyIDE):
...ANSWER
Answered 2020-Feb-04 at 10:50It's hard to really tell what your alarm system should be doing, but here's a simplified version (that omits the code entry bits).
The idea here is that you set up your input GPIO pins exactly once per your program, and the sensor_callback
only sets a threading event that the main loop in loop()
waits for; when the event is set, music is played and blinkenlights get blinked.
Per the comments, blinkenlights are now blinkened via a background thread.
QUESTION
I´m currently working on a raspberry pi 4 and wrote a script in python that send a mail with a picture and then rename the file and puts it in another folder.
The script works fine when I start with command
...ANSWER
Answered 2019-Oct-30 at 07:22I see that you are starting the script as a user with sudo privileges.
but when start it with another script it won´t execute the part with the renaming
This makes me suspicious that the caller script does not have the correct permissions to rename/move a file. You can view the permissions of the script with the following command
QUESTION
I have been searching for a solution for hours but yet can't find one that works for me. I hope you can help me.
I've got a canvas to draw on (pencil, lines, rectangles, circles). When I reduce the window, the canvas gets smaller and there is a gap between the mouse cursor and the drawing on the canvas when I am drawing. The result is right and the final product of drawing is where my mouse cursor actually was, but at the time of drawing it shows a wrong position and size, like as if it was on full screen.
Since the result is right, but the process is displayed wrong, I don't really know what part of the code might be affected and is responsible to show the drawing until you release the mouse button. Maybe mousemove? If you need any more code please let me know and thanks for any help!
...ANSWER
Answered 2018-Jun-10 at 16:39imageTemp
canvas was created and appended to your container without taking in account that your imageView
has specific CSS attributes applied to it. Thus when you resize the window, only your imageView
gets resized and your imageTemp
does not (since you never specified 100% width)
temporary working fix:
I copied and pasted your imageView
css and applied it to your imageTemp
, to mimic the same size.
QUESTION
i have an arrow image, which i want to turn according to a degree value I get in javascript (g_drivers[i].heading) .
...ANSWER
Answered 2018-Feb-20 at 15:01Use CSS transitions. This will let you ease between the transforms. Couple that with the setInterval
that you should be using to get the amount you need to transform each iteration.
For example, the below snippet will have the transform ease
between whatever the current transform
is and the target transform
over the course of 200ms
(milliseconds).
QUESTION
i want to make a pong game. The movement of ball and rackets works fine. But when i add a panel with some Buttons(the Buttons are for game control for example "start game" to the frame the Gamethread starts but the ball and the rackets aren't visible. The Panel with the Butttons and the Gamepanel is visible.
How can I fix that?
...ANSWER
Answered 2018-Feb-20 at 16:29There is too much wrong in your code to correct it all. But here are a few examples.
These fields
QUESTION
I am struggling and I hope that someone can help me. I have one view controller that contains six buttons. Depending on which button the user clicks different content should be shown in the table view. I have created arrays and the structure is always the same. My firstViecontroller that is connected to the viewcontroller in the storyboard is named: IntroViewController. The second one is named " Cat1TableViewcontroller.
I thought that I have done alle necessary steps. The program runs, but when i click on one of the buttons the table is empty.
Here is what I did for my "first" ViewControllerFile:
...ANSWER
Answered 2018-Feb-07 at 14:06You should store your data which should get accessed from different UIViewControllers in a separate Service like here:
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