AliceLG | Blender add-on for use of Blender | Addon library
kandi X-RAY | AliceLG Summary
kandi X-RAY | AliceLG Summary
This add-on was created for the use of Blender with the Looking Glass holographic displays. I initially developed this add-on privately in my free time because I'm a fan of Blender as well as the amazing new holographic display technology created by the Looking Glass Factory. The version 2.0 of Alice/LG was developed in collaboration with the Looking Glass Factory.
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Top functions reviewed by kandi - BETA
- Update the image selection
- Update the lightfield window
- Clear all views
- Remove view at given index
- Register the plugin
- Refresh all devices
- Create a new device instance
- Creates an emulated device
- Draw camera frustum
- Unregister the addon
- Initializes the addon
- Display a lightfield image
- Invoke lightfield viewport
- This callback is called when the user changes
- Invoke the render job
- Send a RPC request
- Updates the viewport settings
- Start the renderer
- Update the render setting with the specified settings
- Updates the viewport block settings
- Load the image
- Install missing side - packages
- Load an image from a buffer
- Stop rendering
- Update camera selection
- Sets the list of views in the image
AliceLG Key Features
AliceLG Examples and Code Snippets
Community Discussions
Trending Discussions on Addon
QUESTION
I have microk8s v1.22.2 running on Ubuntu 20.04.3 LTS.
Output from /etc/hosts
:
ANSWER
Answered 2021-Oct-10 at 18:29error: unable to recognize "ingress.yaml": no matches for kind "Ingress" in version "extensions/v1beta1"
QUESTION
Problem
While using Storybook, I am running npm run storybook
and getting the error below.
ANSWER
Answered 2021-Jul-29 at 17:17Solution
After taking a step back, I realized that I could try out what I did to fix the sass-loader
issue: downgrading major versions.
Steps
- Downgraded
style-loader
1 major version to2.0.0
:npm i style-loader@2.0.0
- Then, as luck would have it, I ran into the same issue with
css-loader
- Downgraded
css-loader
1 major version to5.2.7
:npm i css-loader@5.2.7
Summary
By downgrading all of the loaders one major version, I was able to get it to work.
QUESTION
I am migrating a library to use Angular and Material 12 (currently in version 10), and Storybook is used to expose the various components of this library. To do so, I upgraded Angular and Material to version 12 with the Angular Update Guide, Storybook to version 6.3 with npx sb upgrade
and I followed the steps described here to fully migrate Storybook and use webpack5.
Unfortunately, the base.scss file previously included globally in the rendering of stories is no longer included (stories are now without any CSS). This base.scss file is included in a Typescript file with:
import '!style-loader!css-loader!sass-loader!./base.scss';
With Storybook 6.3 and Angular 10, everything works perfectly.
To fix that, I tried to add this configuration in main.js, as it is described in the documentation:
...ANSWER
Answered 2021-Oct-15 at 14:38I have answered my question. In fact there was no need to change the webpack configuration for my case. It was enough to add the @storybook/preset-scss
addon.
The problem was described here. I needed to downgrade Angular to 12.1 version. I was in 12.2.
Hopefully this helps someone.
QUESTION
ANSWER
Answered 2022-Feb-08 at 19:42Found the answer here -> https://github.com/storybookjs/storybook/issues/15336
The solution is simply to add the following to .storybook\main.js
QUESTION
I have pretrained model for object detection (Google Colab + TensorFlow) inside Google Colab and I run it two-three times per week for new images I have and everything was fine for the last year till this week. Now when I try to run model I have this message:
...ANSWER
Answered 2022-Feb-07 at 09:19It happened the same to me last friday. I think it has something to do with Cuda instalation in Google Colab but I don't know exactly the reason
QUESTION
Im trying to make an ingress for the minikube dashboard using the embedded dashboard internal service.
I enabled both ingress
and dashboard
minikube addons.
I also wrote this ingress YAML file :
...ANSWER
Answered 2021-Dec-13 at 11:10I had similar issues with Minikube's Ingress, but I was using Windows.
After indepth search, I discovered that the problem came from Docker's driver.
I changed the driver to VirtualBox and Ingress started behaving as expected.
This entry provides further details.
QUESTION
When I run npm ci
on Github Actions I got the error:
ANSWER
Answered 2021-Sep-20 at 20:57Solved removing packages-lock.json and running again using NodeJS 14 (was 10)
QUESTION
#include
int& addOne(int& x)
{
x += 1;
return x;
}
int main()
{
int x {5};
addOne(x) = x;
std::cout << x << ' ' << addOne(x);
}
...ANSWER
Answered 2022-Feb-02 at 00:42Since C++17 the order of evaluation is specified such that the operands of =
are evaluated right-to-left and those of <<
are evaluated left-to-right, matching the associativity of these operators. (But this doesn't apply to all operators, e.g. +
and other arithmetic operators.)
So in
QUESTION
I'm currently making a 2D game in Javascript, but I want to the game to have different lighting levels, for example, if I were to create a day and night cycle. However, I want to be able to cut holes in the lighting/foreground, or do something so that I can make certain parts of the screen lit up, for example like a flashlight or candle. Note: I'm also using the P5.js library.
The most obvious idea that came to mind for going about in creating a foreground is just creating a rectangle with some opacity that covers the entire screen. This is good, but how am I supposed cut through this? Obviously, the code below won't work because I'm just layering on another element, and the rectangle is still obstructed and not perfectly clear.
...ANSWER
Answered 2022-Jan-22 at 03:11The erase()
function may be what you are looking for. It is more flexible than trying to explicitly paint over the areas you want to cover (such as in the approach of using the stroke of a circle and rectangle to cover everything except a circle). And it is easier to use than beginContour()
since you can use it with any of the built in drawing primitives (rect, ellipse, triangle, etc).
QUESTION
I am writing a C++ addon for Nodejs which uses OpenSSL 3 and I keep getting this error when trying to compile the code with the command node-gyp build
:
/Users/myuser/Library/Caches/node-gyp/17.0.1/include/node/openssl/macros.h:155:4: error: "OPENSSL_API_COMPAT expresses an impossible API compatibility level"
I can see that the OpenSSL used here is included from the NodeJS folder, is there any way to link the OpenSSL library I installed with homebrew on my mac M1?
My binding.gyp file looks like this:
...ANSWER
Answered 2022-Jan-09 at 23:32This is a problem in Node.js: https://github.com/nodejs/node/issues/40575
And here is a workaround: https://github.com/mmomtchev/node-gdal-async/commit/85816cbeff104b5484aae840fe43661c16cb6032
Add those two defines to your gyp:
Community Discussions, Code Snippets contain sources that include Stack Exchange Network
Vulnerabilities
No vulnerabilities reported
Install AliceLG
Download and install the Holoplay Service App on your PC or Mac.
Download the zip file of the latest release of this add-on.
Install Alice/LG in Blender: Open Blender In the main menu, navigate to Edit → Preferences → Add-ons → Install → Install Add-on Select the downloaded zip file and click "Install" Enable the add-on by activating the check box on the left Expand the preferences of the add-on by clicking on the small arrow next to the checkbox Click the "Install" button to install required Python modules to the add-on directory Restart Blender
You can render still scenes and animation frames as complete quilt images. You can render for your currently connected device or for any other Looking Glass:. The Render Quilt option will render the different views separately. After the last view has been rendered, a quilt will be automatically assembled. For the Render Animation Quilt option, the same will happen for each frame of the animation, which will result in one quilt per frame. After rendering, the created quilt image or animation frames have to be handled in the same way as normal renders. You can still render normal (non-holographic) images in Blender as you usually do.
select your connected Looking Glass (if not already selected) and a quilt resolution under Looking Glass → Resolution
select an existing camera in Looking Glass → Camera Setup → Camera or create a new camera by clicking "+" in the same panel
check the Looking Glass → Quilt Setup & Rendering → Use Device Settings checkbox
locate the camera to the specific view you would like to render
adjust the render and post-processing settings in the usual Blender panels (NOTE: Image dimensions are overwritten by the add-on based on your connected Looking Glass or your manual settings under Looking Glass → Quilt Setup & Rendering)
click on Looking Glass → Quilt Setup & Rendering → Render Quilt or Looking Glass → Quilt Setup & Rendering → Render Animation Quilt in the add-on controls.
select an existing camera in Looking Glass → Camera Setup → Camera or create a new camera by clicking "+" in the same panel
uncheck the Looking Glass → Quilt Setup & Rendering → Use Device Settings checkbox, if it is checked
choose the Looking Glass you want to render for from the list Looking Glass → Quilt Setup & Rendering → Device
choose the quilt preset/resolution you want to render for from the list _Looking Glass → Quilt Setup & Rendering → Quilt
locate the camera to the specific view you would like to render
adjust the render and post-processing settings in the usual Blender panels (NOTE: Image dimensions are overwritten by the add-on based on your connected Looking Glass or your manual settings under Looking Glass → Quilt Setup & Rendering)
click on Looking Glass → Quilt Setup & Rendering → Render Quilt or (if you want to render animation frames) Looking Glass → Quilt Setup & Rendering → Render Animation Quilt in the add-on controls.
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