io_three | Dev repos for the three.js threeio Blender exporter | Addon library

 by   repsac Python Version: Current License: MIT

kandi X-RAY | io_three Summary

kandi X-RAY | io_three Summary

io_three is a Python library typically used in Plugin, Addon applications. io_three has no bugs, it has no vulnerabilities, it has a Permissive License and it has low support. However io_three build file is not available. You can download it from GitHub.

Dev repos for the three.js threeio Blender exporter
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            kandi-support Support

              io_three has a low active ecosystem.
              It has 20 star(s) with 12 fork(s). There are 2 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              io_three has no issues reported. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of io_three is current.

            kandi-Quality Quality

              io_three has 0 bugs and 64 code smells.

            kandi-Security Security

              io_three has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              io_three code analysis shows 0 unresolved vulnerabilities.
              There are 3 security hotspots that need review.

            kandi-License License

              io_three is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              io_three releases are not available. You will need to build from source code and install.
              io_three has no build file. You will be need to create the build yourself to build the component from source.
              Installation instructions, examples and code snippets are available.
              io_three saves you 2176 person hours of effort in developing the same functionality from scratch.
              It has 4765 lines of code, 301 functions and 45 files.
              It has high code complexity. Code complexity directly impacts maintainability of the code.

            Top functions reviewed by kandi - BETA

            kandi has reviewed io_three and discovered the below as its top functions. This is intended to give you an instant insight into io_three implemented functionality, and help decide if they suit your requirements.
            • Parse a pose action
            • Find the channels in the given action
            • Normalize a quaternion
            • Return the length of the quaternion
            • Compute faces
            • Draws an error message
            • Return all the normals of the mesh
            • Create a bytecode
            • Generate a unique identifier
            • Registers the texture
            • Initialize the object
            • Write scene to file
            • Return the rest of the bones
            • Prepare MESH objects
            • Update the map
            • Detect mesh points in the scene
            • Count the number of faces
            • Return a list of vertex groups
            • Determine common attributes
            • Return bones and pose map
            • Format the scene data
            • Return node type
            • Exports the current scene
            • Return a list of skeletal animations
            • Compute material materials
            • Parse a REST action
            Get all kandi verified functions for this library.

            io_three Key Features

            No Key Features are available at this moment for io_three.

            io_three Examples and Code Snippets

            No Code Snippets are available at this moment for io_three.

            Community Discussions

            QUESTION

            Store multiple objects in one json geometry in Three.js
            Asked 2019-Apr-12 at 16:16

            You can easily store a BufferGeometry as json and load it using BufferGeometryLoader:

            ...

            ANSWER

            Answered 2019-Apr-12 at 16:16

            THREE.BufferGeometryLoader is only able to load a single instance of BufferGeometry per request. If you don't want to implement a custom solution, you have to load each geometry with a separate call of load(). So something like:

            Source https://stackoverflow.com/questions/55653066

            QUESTION

            three.js JSONLoader Unexpected token
            Asked 2018-May-23 at 19:16

            I'm trying to import a 3D model encoded as json file using the respectively "JSONLoader" three.js function

            Here's the code to load the model

            ...

            ANSWER

            Answered 2018-May-23 at 19:16

            I had the same error, which seemed to arrive when I upgraded to Three.js 0.92, although looking at the source code it doesn't look like anything changed recently in jsonLoader.

            After some investigation the issue fixed itself once I removed some whitespace from the end of my json file (which was generated with the Blender plugin).

            Source https://stackoverflow.com/questions/49417276

            QUESTION

            THREEJS json model - uv map issue
            Asked 2018-Apr-13 at 08:02

            looking at the json file of a 3d model i saw this line

            ...

            ANSWER

            Answered 2018-Apr-13 at 08:02

            there are numbers less than 0 and greater than 1. I thought uv measurements should not be less than 0 or bigger than 1.

            That is not the whole truth. UV-coordinates can be arbitrary numbers, in the end its up to the shaders to interpret them appropriately. In three.js there are parameters texture.repeat, texture.offset, texture.center and texture.rotation (see https://threejs.org/docs/#api/textures/Texture) that will be used to convert the values from the uv attribute to the values used for texture-lookups. By default, the values are used as they are.

            What finally happens for values <0 and >1 depends on the settings for wrapS and wrapT (also documented in https://threejs.org/docs/#api/textures/Texture). For instance out of range values are used for texture-tiling if wrapS/T are one of the reaeat-types.

            Where is the error? They should be converted?

            So there may not even be an error in this case. The numbers could just indicate an intended tiling. But to change it you need to go to where the model came from.

            Source https://stackoverflow.com/questions/49799618

            QUESTION

            Threejs: How do I add a random jpg texture over a 3d model
            Asked 2018-Apr-01 at 09:07

            I am new to threejs and I wanted to know if I can add a random jpg picture as my texture. I figured out how to add materials to my model, but I cant really figure out how to add texture. This is a spinet of my json model and my code for changing texture:

            ...

            ANSWER

            Answered 2018-Apr-01 at 07:27

            You have to add a .load to your new THREE.TextureLoader().load("name of your texture.jpg").

            Source https://stackoverflow.com/questions/49593691

            QUESTION

            Three.js doesn't render materials
            Asked 2017-Nov-03 at 20:55

            I'm trying to export a json from blender and render it using three.js. I used the following code as a base: https://github.com/jpetitcolas/webgl-experiments/tree/gh-pages/01-rotating-mesh

            When I start the code as it is, it works great. However when I try to export the same blend object using the blender exporter, three.js ignores the Materials. See the following image:

            the original export in the example is correct:

            I use the following export settings:

            Here is the exported json, which doesn't work: https://pastebin.com/dWWWT2yG

            ...

            ANSWER

            Answered 2017-Nov-03 at 20:55

            The problem wasn't the export, but the configured light. I added proper light spots and it worked.

            Source https://stackoverflow.com/questions/45882625

            QUESTION

            THREE.js Upload Cell Fracture Blender Animation
            Asked 2017-Sep-14 at 02:34

            I have just finished a small blender animation where a cube fractures (using cell fracture) and then reforms by putting the animation in reverse.

            The following is an example of what I am referring to:

            In my version of the previous example, I have put a material on all of the fractured objects. However, when I use the three.js exporter for blender 2.73 the only code I get in the JSON file is the following:

            ...

            ANSWER

            Answered 2017-Sep-14 at 02:34

            The default settings for the thrre.js exporter will only export the one active object.

            When you export, on the left there are options available to adjust the export. You will find one that should enable exporting the whole scene.

            Source https://stackoverflow.com/questions/46189715

            QUESTION

            TypeError: vertices is undefined - three.js exporter for Blender
            Asked 2017-Jun-27 at 22:27

            Having a problem loading the JSON file produced by the three.js exporter for Blender, that comes with three.js r.86.

            Setup done without issues. To test this exporter, I open Blender, and I use the untitled Blender file that contains a cube:

            Exporting it without any adjustments, it produces the following JSON file:

            ...

            ANSWER

            Answered 2017-Jun-27 at 22:27

            try changing the type in apply modifier to geometry as opposed to buffergeometry and see if that helps.

            Source https://stackoverflow.com/questions/44786742

            QUESTION

            Export faces and face materials from Blender for three.js
            Asked 2017-Jun-27 at 16:02

            I'm trying to import a Blender-designed mesh into a three.js project.

            I've added the io_three addon and I can now export json files for Blender.

            When I try to load the mesh (with a THREE.JSONLoader) I get an "Uncaught TypeError: Cannot read property 'length' of undefined" from line 684 of three.min.js - which sounds to me like an array is going undefined.

            I have read that, in Blender, the 'face materials' check box is supposed to be checked in the three.js exporter but for me that option is greyed out. Also I've noticed that, in the Geometry section of the three exporter, the option to export faces is unchecked and greyed out. I suspect this is the problem, but why am I not able to check these check boxes?

            Does anyone have any ideas why Blender might be preventing me from enabling the 'face materials' and 'faces' options in the three.js exporter?

            Edit
            For the sake of completeness, here's the code I'm using to load the mesh:

            ...

            ANSWER

            Answered 2017-Jun-27 at 16:02

            In cube.json is declares its type as "BufferGeometry"

            if you swap THREE.JSONLoader for THREE.BufferGeometryLoader it works fine

            Source https://stackoverflow.com/questions/44755775

            QUESTION

            blender threejs exports file without bones and in wrong format
            Asked 2017-May-15 at 11:55

            I've been trying to follow a tutorial at unboring.net on how to export animated meshes from blender to threejs. Everything works fine when i use the eva-animated.blend file provided by the writer of the tutorial. However, when i attempted to create my own mesh and export it to threejs, the result is in the wrong format and the bone data seems to not be included.

            My file: monkey.blend. Url: https://drive.google.com/file/d/0B-4iDXLNwo9_WmtmSXBEWVhBa2s/view Output format:

            ...

            ANSWER

            Answered 2017-May-15 at 11:55

            I tried with your file and I got the bones
            Are you exporting using the BufferGeometry type or the Geometry ?

            I'm using the Geometry type and I'm getting the bones
            However I didn't test the animation, I only opened the file

            Source https://stackoverflow.com/questions/43859542

            QUESTION

            THREE.js failed to load json model
            Asked 2017-Apr-17 at 03:37

            I've installed Blender THREE.js export plugin and exported my model as table.json, also checked "Face Materials" option also.

            But when I loaded my model from THREE.js, it fails with both ObjectLoader and JSONLoader.

            In ObjectLoader, it saids:

            Uncaught TypeError: Cannot read property 'type' of undefined

            In JSONLoader, it saids:

            Uncaught TypeError: Cannot read property 'length' of undefined

            Exported json looks like this:

            ...

            ANSWER

            Answered 2017-Apr-17 at 03:37

            i usually get those errors when i make a mistake exporting. Watch this https://www.youtube.com/watch?v=Pp02jQp20is. make sure you have changed the type to geometry instead of buffergeometry. Its hard to tell the problem without seeing the relevant code and a screenshot of your export.

            Source https://stackoverflow.com/questions/42885606

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install io_three

            Recommended Blender version >= 2.73.0. Copy the io_three folder to the scripts/addons folder. If it doesn't exist, create it. The full path is OS-dependent (see below). Once that is done, you need to activate the plugin. Open Blender preferences, look for Addons, search for three, enable the checkbox next to the Import-Export: Three.js Format entry.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
            Find more information at:

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            https://github.com/repsac/io_three.git

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            gh repo clone repsac/io_three

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            git@github.com:repsac/io_three.git

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