shapechanger | Transfer Learning Environments
kandi X-RAY | shapechanger Summary
kandi X-RAY | shapechanger Summary
Formerly knows as mj_transfer. Additional transfer learning environments for OpenAI Gym.
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Top functions reviewed by kandi - BETA
- Forward a single action
- Receive data from the socket
- Receive an image from the server
- Execute the robot process
- Execute an action
- Receive data from the server
- Perform a single step
- Get the observation positions
- Reset the model
- Gets the observations of the model
- Resets the model
- Reset the model
- Wait for the first state of the message
- Run a function on the given function
- Move back back to left
- Clean up the agent
- Perform a step
- Flex action
- Function to dephase a step
- Performs one step
- Strip the action
- Resets the model
shapechanger Key Features
shapechanger Examples and Code Snippets
Community Discussions
Trending Discussions on shapechanger
QUESTION
I'm trying to achieve the following code architecture in a clean way.
There is a trait (could also be an abstract class, but I don't think it would solve this problem) which I call Shape
, that is subtyped by two classes, Circle
and Rectangle
. Each of them provide custom members: a Shape has a (abstract) method size
that allows to change the size (and is implemented by the subclasses); a Circle has a radius
field; and a Rectangle has a width
and a height
fields.
Then, there is a generic trait, Changer
, which allows doing modifications to the shapes. It is generic, Changer[-S <: Shape]
, and is subtyped by three different classes, SizeChanger
that changes the size of a Shape
, WidthChanger
that changes the width of a Rectangle
, and RadiusChanger
that changes the radius of a Circle
.
Each Changer
has a method change(shape)
that actually executes the change specified by the Changer
.
Finally, there is a method change(shapeChanger)
in the Shape
class that essentially consists in calling the change
method of the shape Changer
with this object.
All in all, the code looks like this:
...ANSWER
Answered 2019-May-06 at 19:48Well, I suppose my answer will be rather lengthy, but since you've asked for opinion on all the aspects of the code, I hope this explanation will help you to understand the general philosophy of Scala's approach.
First of all, in Scala one generally tries to avoid any mutable data structure. Why is that? Let's inspect the signature of your change
method in the Changer
class. It takes something (Shape
) and returns Unit
. One can fairly assume that Changer
does nothing with the Shape
itself because Unit
doesn't signal anything except "code block finished". So the first move is to change the signature to change(shape: S): S
to show our intent.
Okay, now we clearly have some modification going on, but we can improve the code even more by removing all the var
s from Circle
and Rectangle
and making them case classes. Case classes are a neat concept in Scala for defining immutable data structures. We can't change their state, but we can create new ones with a new state. The definition is quite simple:
QUESTION
I need to make a button that when I press it it generates a random color that #I can use to draw with. I have looked up some other random color generators but I dont know how to implement it. Here is my code so far.
...ANSWER
Answered 2017-Jul-01 at 06:31Downloading the current Processing environment, below is the solution I came up with. (Your code hints at a different version of this software so you may need to adjust accordingly.)
Community Discussions, Code Snippets contain sources that include Stack Exchange Network
Vulnerabilities
No vulnerabilities reported
Install shapechanger
Simply execute python setup.py develop in this folder.
You can now import mj_transfer to register them, and gym.make('BigAnt-v1') if you want to use the BigAnt env.
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