polymorph | Polymorph is a real-time network packet manipulation framework with support for almost all existing | Networking library
kandi X-RAY | polymorph Summary
kandi X-RAY | polymorph Summary
Polymorph is a tool that facilitates the modification of network traffic on the fly by allowing the execution of Python code on network packets that are intercepted in real time. This framework can be used to modify in real time network packets that implement any publicly specified network protocol. Additionally, it can be used to modify privately specified network protocols by creating custom abstractions and fields.
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Top functions reviewed by kandi - BETA
- Get the type conversion for the given ftype
- Convert raw bytes to absolute timestamp
- Return hexadecimal
- Convert raw bytes to binary value
- Run the main program
- Spoof between machines
- Parse command line
- Start the alarm thread
- This function updates the packet with the cutom functions
- Calculate checksums for packet
- Set raw payload
- Generate templates
- Return the name of a template
- List of layers
- Get all layers
- Write this template to a JSON file
- Print the contents of the file
- Return the value of a field
- Dict representation of the object
- Send an ARP message
polymorph Key Features
polymorph Examples and Code Snippets
Community Discussions
Trending Discussions on polymorph
QUESTION
According to Template parameters and template arguments on cppreference.com:
A template argument for a type template parameter must be a type-id, which may name an incomplete type
That means that this example (copied from that page) is legal:
...ANSWER
Answered 2022-Apr-02 at 12:49This is CWG issue 287.
You can look at the reasoning there, but my understanding from it is that the consensus is that the standard technically currently doesn't allow either your last or second-to-last example, since the point of instantiation of X
will be before the definition of A
, where typename T::type
cannot be formed.
However, as indicated in the proposed resolution, it is intended that even though the point of instantiation would be before the definition of A
, names declared in A
before the point requiring instantiation of X
shall still be visible to the instantiation.
That is what the compilers implement and you observe.
QUESTION
Haskell hobbyist here - is it possible to map a polymorphic constant over a list of types in a generic way?
More precisely, consider this snippet:
...ANSWER
Answered 2022-Feb-09 at 00:00I wish someone can prove me wrong, but this is one of the few corner cases where we meet a limitation of current GHC and we can not get away from using Proxy
, Tagged
or similar "relics" of the past.
Let's consider a simpler example:
QUESTION
Let's say that I have the following working code:
...ANSWER
Answered 2022-Feb-08 at 17:56No, not until closure HRTB inference is fixed. Current workarounds include using function pointers instead or implementing a helper trait on custom structs -- the helper trait is needed regardless of approach until higher-kinded types are introduced in Rust.
DetailsTo avoid returning a Box
, you would need the type parameter I
to be generic over the lifetime 'a
, so that you can use it with any lifetime (in a for<'a>
bound, for example). Unfortunately, as discussed in a similar question, Rust does not yet support higher-kinded types (type parameters that are themselves generic over other type parameters), so we must use a helper trait:
QUESTION
I am trying to understand what the benefits of using interfaces are so that I can know when and how to use them. Most sources on the internet are relatively surface-level, explaining how interfaces work but now why to use them, and when I look up the titular question, I don't get any results that tell me whether the purpose of interfaces extends beyond polymorphism and multiple inheritances.
My reasoning is that if an interface were inherited by only one class, it would be useless, and when an interface is inherited by multiple classes, it makes no difference unless it is used for polymorphism, and the only thing that makes implementation different from extension is multiple inheritances.
If I knew for sure that their purpose was limited to this, I would have an increased confidence in my design decisions, and if I learned of a purpose outside of this, it would fill a serious gap in my knowledge. I have used the design patterns tag because there is perhaps a design pattern which makes use of interfaces in a way that is distinctly beyond mere polymorphism or multiple inheritances.
...ANSWER
Answered 2022-Feb-07 at 07:20Assuming that you're talking about the language feature (e.g. interface
keyword in Java), as opposed to the general computing term, the purpose of interfaces is polymorphism.
A tool such as interfaces can be abused for other purposes, for example:
As a way of communicating commonality - this can backfire, because if polymorphism isn't the goal of the design, then the classes which declare implementing the interface are making an unnecessary commitment to implement it. That may cease to be relevant when the commonality is eventually broken, which can happen because the classes aren't used polymorphically.
As a way of documenting the contract and allowing the class implementation to change - In Java, this is achieved with
public
/protected
methods with Javadoc are the way to document the contract. Some languages don't even have that, and they still document contracts. Of course, this only works if the contract comes in form of function calls (as opposed to e.g. RESTful HTTP APIs), and it only works if you have a rule about what you document, e.g. package boundary; you wouldn't want to create aninterface
for everyclass
, even if you document the contract for every class.To physically hide stuff from the consumer of your interface - this is also about documenting the contract, but if your class has data, or protected methods, and you want to prevent anything outside your package from inheriting, you can expose only an interface. But you can also use
final
.
Interfaces aren't designed to achieve multiple inheritance; they rather facilitate multiple inheritance only to the extent that is useful for polymorphism; it doesn't really allow you to inherit any fields, and until recently in Java with default methods (so, not by design), not even code.
You would see, in the wild, packages where only one class implements the interface. That doesn't render the interface useless; more implementations may come in the future, and in fact, the package might want to allow callers to offer their own implementation.
QUESTION
This is admittedly an open-ended/subjective question but I am looking for different ideas on how to "organize" multiple alternative implementations of the same functions.
I have a set of several functions that each have platform-specific implementations. Specifically, they each have a different implementation for a particular SIMD type: NEON (64-bit), NEON (128-bit), SSE3, AVX2, etc (and one non-SIMD implementation).
All functions have a non-SIMD implementation. Not all functions are specialized for each SIMD type.
Currently, I have one monolithic file that uses a mess of #ifdefs to implement the particular SIMD specializations. It worked when we were only specializing a few of the functions to one or two SIMD types. Now, it's become unwieldy.
Effectively, I need something that functions like a virtual/override. The non-SIMD implementations are implemented in a base class and SIMD specializations (if any) would override them. But I don't want actual runtime polymorphism. This code is performance critical and many of the functions can (and should) be inlined.
Something along these lines would accomplish what I need (which is still a mess of #ifdefs).
...ANSWER
Answered 2022-Jan-03 at 23:29The following are just some ideas that i came up with while thinking about it - there might be better solutions that i'm not aware of.
1. Tag-DispatchUsing Tag-Dispatch you can define an order in which the functions should be considered by the compiler, e.g. in this case it's
QUESTION
I'm currently learning about OCaml, and especially functors. I looked at map.mli
from the standard library, and around line 70, there is :
ANSWER
Answered 2021-Dec-24 at 09:49Variance and injectivity annotations give back some information about the relationship between an abstract type constructor type 'a t
and its argument. For instance, a type constructor could either
- produce or contain an
'a
:
QUESTION
In the code below, I am not sure I understand why there is a type error on _nested2
.
Does that mean that only toplevel definitions generalize their inferred type to match an explicitly polymorphic signature?
...ANSWER
Answered 2021-Dec-24 at 23:11The issue is that the 'a
type variable in the (l': 'a t)
annotation lives in the whole toplevel definition and thus outlives the polymorphic annotation.
In order to illustrate this scope issue for type variables, consider
QUESTION
I face a situation where a record is given a weak polymorphic type and I am not sure why.
Here is a minimized example
...ANSWER
Answered 2021-Dec-15 at 13:37For your first point, the relaxed value restriction is triggered as soon as any computation happens in any sub-expression. Thus neither
QUESTION
I working on type families in Haskell to get deeper inside this topic, and trying to use polymorphic kinds and type families at the same time.
For example, the beginning of the file has the following language extensions (there is more in the file later than will be shown here):
...ANSWER
Answered 2021-Dec-05 at 15:45I recommend you use StandaloneKindSignatures
:
QUESTION
The main problem is simple, really. Given a base (more abstract) class and multiple derived ones that need to interact with each other, how do you go about doing it?
To give a more concrete example, here is an implementation with hitboxes for a 2d videogame:
...ANSWER
Answered 2021-Dec-03 at 20:20The interaction could be managed by the base class itself. Something like this:
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