kmd | An interpreter framework
kandi X-RAY | kmd Summary
kandi X-RAY | kmd Summary
An interpreter framework
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Top functions reviewed by kandi - BETA
- Run the command loop
- Get input
- Parse one command line
- Main command loop
- Quote filename
- Backslash text
- Quote a filename
- Helper to quote a string
- Quote a string
- Checks if the character is quoted
- Check if a character is quoted
- Performs completion of text
- Parse a single line
- Replace filenames
- Compose unicode
- Dequote a string
- Dequote backslash characters
kmd Key Features
kmd Examples and Code Snippets
Community Discussions
Trending Discussions on kmd
QUESTION
I try to filter out some specific data out of the list I get from an api request of a crypto price ticker.
This prints all the data:
...ANSWER
Answered 2021-Aug-03 at 13:46The data
variable is a list with dictionaries and the dictionaries have the values you want.So, you just need to dig in a bit deeper for the data you want.
- Firstly, access each dictionary in the list using a for loop
- Check if the "market" value for the current dictionary is among ["BTC-EUR","ETH_EUR"] or not
- If it is, print the price for those values
Try:
QUESTION
I am trying to build kernel module driver (KMD) for NVDLA NVIDIA's Deep Learning Accelerator and got the following error at the end. enter image description here
After doing some research on google I found that it is due to 64bit operations (especially 64bit division) present in the kmd that is causing the errors. After further investigation I found that the kmd was written for 64bit architecture while I am trying to compile it for 32bit (ARM cortex A9) processor. some people online have suggested to use -lgcc, which will take care the issue.
Could anyone help me in editing the makefile to link the linker library libgcc.
Thanks in advance.
...ANSWER
Answered 2021-Jun-22 at 11:39Linux kernel code that uses 64-bit division should use the functions provided by #include
. Otherwise, when building for 32-bit architectures, GCC will attempt to use functions from libgcc
which is not used by the kernel.
For example, the div_u64
function divides a 64-bit unsigned dividend by a 32-bit unsigned divisor and returns a 64-bit unsigned quotient. The KMD code referenced by OP contains this function:
QUESTION
I've been testing a UMDF IddCx video driver, and this message just started appearing (after devcon.exe install ...) along with a breakpoint in WinDbg:
...ANSWER
Answered 2021-Jan-14 at 18:51the Symbol Doesn't Exist in 1909 so that symbol must be a new addition to 20H2
anyway the string in question does exist in 1909
the Failure is supposedly propagated after IoQueryFullDriverPath() and GetFileVersion()
the int3 is Hardcoded after the DebugPrintEx()
the function in question ADAPTER_RENDER::Initialize() is doing a lot of comparisons with hardcoded DWORDS like 'QCOM' etc
QUESTION
ANSWER
Answered 2021-Mar-25 at 09:15First, for better performance, you should avoid to open/write/close in a file in foreach loop.
QUESTION
I'm new in PHP and would like to know how I can rename all the pictures in a folder in PHP.
I have a folder that contains different pictures all named :
...ANSWER
Answered 2021-Mar-09 at 18:40One way, is to simply replace _A
with _1
etc
QUESTION
I need a script that will pull the mining wallet address from a txt file that's been pre saved by the user in RVNAddressFM.txt, and to place that taken bit of text into another batch file and replace the address next to .rig with it.
-cmd.bat-
...ANSWER
Answered 2021-Feb-25 at 14:55Editing a hardcoded string in a script is bad practice. Use a parameter instead, or even better, get the string from the textfile directly in that script:
Change your cmd.bat
to:
QUESTION
I read here that the inverse is possible, but how does one achieve such a thing? I'd hope there's a simple way, similar to calling from a loaded DLL, but my google research comes up with nothing. My only other thought is that one could pass some predefined constants through WriteFile
or DeviceIoControl
that the driver parses like a switch statement to execute the relevant function; does a more direct method exist?
ANSWER
Answered 2021-Feb-23 at 21:54The question is why would you want to do it? Generally if you have to rely on some mechanism like this, you need to revisit the design of the application/driver that you are writing.
The correct way to do something in context of your user mode application is exactly what you described. You can do a DeviceIoControl call to your driver and the driver validates all the parameters that you have passed, then carries out the operation on behalf of the user mode call.
If for some reason, you need to call into kernel directly, you will have to resort to undocumented methods. There are ways to hook into kernel dispatch table and overwrite one of the dispatch handler to redirect the call to your function. But I hope you never ever ship anything like this to your customer. This is good for learning how the dispatch table works, etc but introduces several security nightmares. Ultimately your software should not be responsible for someone's machine getting hacked.
QUESTION
Please I keep getting an attribute error when I try to get the text a user input into an MDTextField, tried everything I could think of, researched and couldn't get anything. Please I need your help.
I try to get the text with this argument of self.root.ids.MyId.text
This is the error I get:
...ANSWER
Answered 2021-Feb-17 at 23:34The email
id
only appears in the ids
for the AccountScreen
. Any id
appearing in a kv
gets inserted into the ids
of the widget that is the root of the rule that contains the id
. So, you must access the AccountScreen
instance to get to the email
id
:
QUESTION
I thought pipeline barriers is kind of reordering of commands in the kernel mode driver's but it does not seems to be true. Also i thought it can be something like hints for driver side GPU scheduler, but it still doesn't seems to be true. Is it just a hint for building KMD's main command buffer or a pipeline barrier represents some sort of instruction for GPU command processor?
Edit: How pipeline barriers can possibly be implemented?
...ANSWER
Answered 2021-Feb-01 at 04:54As Nicol said, the details will be implementation and barrier-specific. But the general principles are similar.
GPUs are pipelined processors, which means that each command goes through several stages of execution. Stages run concurrenly, both within and between draw calls. For example, fragment processing for draw command N might be executing at the same time as vertex processing for draw command N+1. A barrier command prevents work for later commands from starting to executing any stages in a dstStageMask
before previous commands have finished executing all stages in a srcStageMask
. In addition to this execution barrier, pipeline barriers can also include a memory barrier, which ensures that the memory accesses done by the earlier commands are properly ordered with the memory accesses of the later commands.
So none of this has to do with reordering, it only has to do with the fact that new commands start before previous commands finish, and sometimes you need to prevent that from happening. The most obvious example is render-to-texture: you want all of writes to the texture to finish before any of the reads from the texture occur. Without a pipeline barrier, nothing prevents those from overlapping.
Generally GPUs will have an (internal) command that "signals" some marker after previous commands have all passed the point where the command executes, and another command that "waits" for some marker to become signaled before allowing any subsequent work to proceed. The marker might simply be a memory location (signal: write a specific value, wait: spin until the location contains a specific value). Or it might be a special-purpose on-chip resource of some kind. A barrier would then just be a signal command followed by a wait command. This creates a "bubble" in the pipeline where parts of the GPU are sitting idle. To minimize this, some GPUs will be able to signal and wait at multiple points in the pipeline. It's common to be able to signal after color writes have completed, and wait before rasterization, for example, allowing vertex work for draw N+1 to happen while fragment work for draw N is happening, but stall the N+1 fragment work. The srcStageMask
and dstStageMask
allow implementations to know precisely what the dependencies are, but most can't actually take advantage of that fine of granularity and will create a coarser conservative bubble.
Memory barriers correspond to cache clean (write dirty lines to memory) and cache invalidate (remove cached data) operations. "Visibility" means cleaning a local cache, writing data back to memory, so that any later read from memory will see the new values. "Availability" means invalidating a local cache, so that any new reads will miss in the cache (instead of seeing old data) and fetch from memory. GPUs typically have special commands for these specific operations targetting different local caches (e.g. texture cache, depth/stencil cache, and others).
So in the render to texture case, you'd insert a pipeline barrier between the texture-rendering commands and any commands that read from the texture. The driver would generate a GPU a command (or commands) that wait for previous commands to finish executing the blend stage, then clean the color-attachment cache, then signal some marker. Then it would generate GPU commands to wait for the marker to be signaled and invalidate the texture cache before allowing any future draw calls to start fragment shading.
As I said earlier, the actual commands the GPU provides might be much coarser than this, e.g. it might be "wait for all previous draw commands to entirely complete, then clean and invalidate all caches that don't have automatic coherency, and then allow subsequent draw commands to begin vertex fetch and vertex shading."
QUESTION
I have a Slideout Menu control that looks something like this
There is a toggle switch on top which is currently switched off(i.e basic mode) and i want the elements to not be visible when the toggle is in basic mode, except for the Definition label and the dropdown next to it. When the switch is turned on (i.e Advanced mode) the menu should look like this (the image). The html for the toggle switch is
...ANSWER
Answered 2021-Jan-13 at 07:47it's only create a variable, e.g. "advancedShow", and enclosed all the inputs in a ng-container with an "if"
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Install kmd
You can use kmd like any standard Python library. You will need to make sure that you have a development environment consisting of a Python distribution including header files, a compiler, pip, and git installed. Make sure that your pip, setuptools, and wheel are up to date. When using pip it is generally recommended to install packages in a virtual environment to avoid changes to the system.
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