GetInventory | Batch Network Device Detail Collector
kandi X-RAY | GetInventory Summary
kandi X-RAY | GetInventory Summary
GetInventory is a network device collector script. The purpose of this tool is to quickly and efficiently allow network engineers and operators to gather details from multiple network devices. Two primary sets out output will be produced per device. The first is an Excel spreadsheet. The spreadsheet serves as the input for the application, copies itself to an output directory, and updates the output file with a standard set of information collected per device. The information gathered is parsed and added into tables on individual tabs within the file. In addition to the Excel file, each device can have a list of user input commands added into the 'Command' tab which will then be run against every device and a unique file will be output per device. These can be any standard command that the platform will support. Excel Spreadsheet output | Output | Decription | Tab | Note | | --- | --- | --- | --- | | Device details | Hostname, model, IOS, etc | Main | | Interface count | count of IF by type | Main | SFP Counts | count of SFP by type | Main | COMING SOON! | | Inventory Details | parsed output of 'show inventory' | Inventory | | ARP Tables | parsed output of 'show arp' | ARP | VRF Aware | | MAC Addresses | parsed output of 'show mac-address' | MAC | | Routing tables | parsed output of 'show ip route' | Routes | VRF Aware | | BGP tables | parsed output of 'show ip bgp' | BGP | NOT VRF Aware (COMING SOON) | | Interface info | parsed output of 'show interface' and 'show interface status' | Interfaces | VRF Aware | | CDP Details | parsed output of 'show cdp neighbor detail' | CDP | | LLDP Details | parsed output of 'show lldp neighbor detail' | LLDP |. Note: GetInventory is NOT designed to push any configurations, only pull using show commands. The command 'config t' will cause unexpected behavior.
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Top functions reviewed by kandi - BETA
- End all files
- Open the XLS file in the app
- Add the extension to the file
- Print the end time
- Load the project
- Create output directories
- Center a message
- Prints start time
- Update all the xlsx attributes
- Update the value of the CLI argument
- Read a variable from the worksheet
- Update all xlsx attributes
- Start gather threads
- Add a cmnt message
- Format a datetime
- Add an exception
- Write list of dictionaries to sheet
- Find the next available row in the given sheet
- Returns the value of a cell
- Start the multithreading process
- Start multiple threads
- Add comment messages to a WBEM object
- Convert list of lists to sheet
- Read one single device
GetInventory Key Features
GetInventory Examples and Code Snippets
Usage: main.py [options]
Options:
-h, --help show this help message and exit
-v, --verbose Enable Verbose Output
-r, --raw_cli_output Capture the raw CLI output
-i INPUT_FILE, --input_file=INPUT_FILE
copy GetInventory.zip c:\python\GetInventory
c:\python\GetInventory>pip install -r requirements.txt
Community Discussions
Trending Discussions on GetInventory
QUESTION
I'm having a problem populating my v-select from JSON that I receive from the backend. I'm new with vuetify and some of the solution shared online is quite confusing for me.
This is my JSON
...ANSWER
Answered 2021-May-12 at 08:45You should pass your array via items
prop:
QUESTION
I'm trying to solve a task that's a bit too much for me. The idea is to have a simple RPG game with the parent class (AllPlayers) and a subclass PlayerOne. I'm struggling with the calling of the player profession and his inventory system. I need to print how many coins the player has in its pocket, too.
MAIN:
...ANSWER
Answered 2021-Mar-30 at 07:39call the profession in the main?
Well, you already have the type declaration PlayerOne player;
so just call player.getProfessions()
and use the array.
call the inventory in the main?
Just the same: player.getInventory()
.
However, note that your design is somewhat flawed (although since you're a beginner don't bother too much). The class name PlayerOne
indicates any other player (e.g. PlayerTwo
) would be different, but that's probably not the case. Also, AllPlayers
doesn't actually indicate a class, but it looks more like a collection.
You might think about changing your class names, e.g. assuming AllPlayers
will be used for NPCs as well, you could name it Character
while the class for players is called Player
. Doing this you could have multiple players if needed: Player playerOne
, Player playerTwo
etc.
QUESTION
I am currently creating a plugin where a random thing happens every 60 seconds and when I was about to build the first test an error came up it's in line 73 and about the part where it says "this" I cannot figure out how to fix it any and all help would be appreciated!
The Error : java: incompatible types: cannot be converted to org.bukkit.plugin.Plugin
Here is my code:
...ANSWER
Answered 2021-Mar-20 at 00:10this
in that position references the BukkitRunnable()
, not your Main
class. You can fix this by passing a reference to your Plugin
like so
QUESTION
Ok, full disclosure I am a hobby coder so I understand there to be gaps in my knowledge. However I've tried all sorts of solutions for this and have been unable to get a working answer.
DESIRED RESULT
I make a call to my Express server, it fetches data from an external API and renders once the data has been retrieved.
PROBLEM
I cannot seem to make Express wait no matter how I lay out the async/await
pattern. Currently my code is as follows:
ANSWER
Answered 2021-Mar-17 at 20:10Try this:
QUESTION
I'm trying to code Minecraft Manhunt plugin for 1.8.8 but everytime I do /hunt [Player name], I get this error in server console:
...ANSWER
Answered 2021-Mar-16 at 19:19Let's focus on the stack trace first. If you look carefully you can see which file and line the problem originated in:
QUESTION
I'm trying to make a teleport wand that would teleport you one block forward, explode, and give you regeneration for 1 second but everytime I teleport it would double my coords for some reason. For example, I would go from the coordinates 383, 43, 256 to the coordinates 767, 86, 512. Does anyone know what is causing this?
Here's my Class code:
...ANSWER
Answered 2021-Mar-10 at 22:39Your issue is that you have misunderstood how the add()
method works with locations. You are adding the provided doubles to the current location and so you do not need to specify the coordinate again.
So to add 1 to the X coordinate, you would do so like
QUESTION
The code returns an array with all the records from medicine database where the id and email matches.I am trying to send the array to the react interface using the JSON but the data received is an empty array because res.json is executed before forloop. I think because it is asynchronous, how do I resolve this?
//nodejs
ANSWER
Answered 2021-Mar-03 at 18:05Well you don't need the loop at all. You can use a IN
operator to get all medicinedatabases in a single query like so:
QUESTION
I am working on a classes challenge in school. We have to great a Boat class and Harbor class. I have gotten every test to work except the final test of where boats are parked in the Harbor. The Harbor constructor contains an array for the Harbor.
The test we have to run is below and the code I have written (for the Harbor class) is below that. Fresh eyes are helpful!
...ANSWER
Answered 2021-Mar-03 at 03:19It is written as a comment in the code for method testboatStock()
in your question. Namely...
Hint: parkBoatAt is not just a accessor, and not just a mutator
The requirements are not completely clear to me but I presume that method parkBoat
should check whether the element in array boats
at index slipNumber
is null. If it is, then put the boat
into the array at that index and return the boat
, thus indicating that the boat
was successfully parked. Otherwise, i.e. if the array index already contains a boat
, that means the spot is taken and you can't park two boats in the same spot.
QUESTION
I have tried many events such as onAttack,EntityDeathEvent,EntityDamageByEntityEvent. None of these seems to work. It is probably because i wrote the code wrong, here's what i want. I added a command which gives you a diamond sword with the enchantment I tried to add which was going to 1 shot baby mobs already applied. Code:
...ANSWER
Answered 2021-Mar-02 at 04:43Your code seems solid and at first sight I don't see what could possibly be wrong with it (Unless you just didn't register the event). Though there is a flaw.
You should probably check if event.getDamager()
is an instance of Player
before casting it. I also recommend using ageableEntity.damage(damage, player)
so that the game processes it as if the player actually killed it, and it doesn't just suddenly die.
I've used your own code and made some changes to it, and added comments which should explain what everything is there for. This is just an alternative assuming the code you have really didn't work.
QUESTION
I have two functions main function which JQuery , and the other one in Javascript.
jQuery :
...ANSWER
Answered 2021-Feb-03 at 05:25Since the ajax call is an async operation, the loop variable i
would have changed by the time the success method gets called. There is no guarantee that the i
would have reached the end.
You would need to wrap the variables, in a closure so that it success methods gets the correct item.
Sample code not tested.
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