iodata | Python library for reading writing

 by   theochem Python Version: 1.0.0a1 License: LGPL-3.0

kandi X-RAY | iodata Summary

kandi X-RAY | iodata Summary

iodata is a Python library typically used in Institutions, Learning, Education, Simulation applications. iodata has no bugs, it has no vulnerabilities, it has build file available, it has a Weak Copyleft License and it has low support. You can install using 'pip install iodata' or download it from GitHub, PyPI.

Python library for reading, writing, and converting computational chemistry file formats and generating input files.
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            kandi-support Support

              iodata has a low active ecosystem.
              It has 99 star(s) with 40 fork(s). There are 6 watchers for this library.
              OutlinedDot
              It had no major release in the last 12 months.
              There are 35 open issues and 70 have been closed. On average issues are closed in 189 days. There are 8 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of iodata is 1.0.0a1

            kandi-Quality Quality

              iodata has 0 bugs and 0 code smells.

            kandi-Security Security

              iodata has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              iodata code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              iodata is licensed under the LGPL-3.0 License. This license is Weak Copyleft.
              Weak Copyleft licenses have some restrictions, but you can use them in commercial projects.

            kandi-Reuse Reuse

              iodata releases are available to install and integrate.
              Deployable package is available in PyPI.
              Build file is available. You can build the component from source.

            Top functions reviewed by kandi - BETA

            kandi has reviewed iodata and discovered the below as its top functions. This is intended to give you an instant insight into iodata implemented functionality, and help decide if they suit your requirements.
            • Generate the RST table
            • Generates a parser for the format parser
            • Pretty print a sympy expression
            • Generate mononomials
            • Dump a list of documents
            • Decorator to create a document dump
            • Load a document from a document
            • Decorator to define a document load function
            • Test the function of the test library
            • Calculates the real regular lattice
            • Return the default convention
            • Iterate over cartesian coordinates
            • Parse command line arguments
            • Include the l2 norm of tfs
            • Find format modules
            • Get version information
            • Find all input modules
            • Read the README rst file
            • Pretty print a table
            • R Returns a list of the basic transformation matrix
            • Test if the function is used in the routine
            • Dump a single document
            • Load a single document
            • Create a document write input
            • Convert data into a Pandas DataFrame
            • Print a section
            Get all kandi verified functions for this library.

            iodata Key Features

            No Key Features are available at this moment for iodata.

            iodata Examples and Code Snippets

            Module Example
            pypidot img1Lines of Code : 21dot img1no licencesLicense : No License
            copy iconCopy
            import twint
            
            # Configure
            c = twint.Config()
            c.Username = "realDonaldTrump"
            c.Search = "great"
            
            # Run
            twint.run.Search(c)
            
            
            import twint
            
            c = twint.Config()
            
            c.Username = "noneprivacy"
            c.Custom["tweet"] = ["id"]
            c.Custom["user"] = ["bio"]
            c.Limit = 1  
            More Examples
            pypidot img2Lines of Code : 11dot img2no licencesLicense : No License
            copy iconCopy
            import twint
            
            c = twint.Config()
            c.Username = "noneprivacy"
            c.Limit = 100
            c.Store_csv = True
            c.Output = "none.csv"
            c.Lang = "en"
            c.Translate = True
            c.TranslateDest = "it"
            twint.run.Search(c)
            
              
            Installing
            pypidot img3Lines of Code : 6dot img3no licencesLicense : No License
            copy iconCopy
            git clone --depth=1 https://github.com/twintproject/twint.git
            cd twint
            pip3 install . -r requirements.txt
            
            
            pip3 install twint
            
            
            pip3 install --user --upgrade git+https://github.com/twintproject/twint.git@origin/master#egg=twint
            
            
            pipenv install git+  

            Community Discussions

            QUESTION

            Is casting a function pointer that takes a const pointer argument to the equivalent function but with non constant pointer arguments OK?
            Asked 2021-Oct-22 at 16:51

            I created 2 functions, to read and write to a path, declared as such:

            ...

            ANSWER

            Answered 2021-Oct-21 at 17:20

            This is not allowed because the types of one of the corresponding parameters is not compatible.

            Compatible types are defined in section 6.2.7p1 of the C standard:

            Two types have compatible type if their types are the same. Additional rules for determining whether two types are compatible are described in 6.7.2 for type specifiers, in 6.7.3 for type qualifiers, and in 6.7.6 for declarators. ...

            And section 6.7.3p10 details compatibility of qualified types:

            For two qualified types to be compatible, both shall have the identically qualified version of a compatible type; the order of type qualifiers within a list of specifiers or qualifiers does not affect the specified type.

            This means that const void * and void * are not compatible.

            Compatibility of function types is described in section 6.7.6.3p15:

            For two function types to be compatible, both shall specify compatible return types. Moreover, the parameter type lists, if both are present, shall agree in the number of parameters and in use of the ellipsis terminator; corresponding parameters shall have compatible types. If one type has a parameter type list and the other type is specified by a function declarator that is not part of a function definition and that contains an empty identifier list, the parameter list shall not have an ellipsis terminator and the type of each parameter shall be compatible with the type that results from the application of the default argument promotions. If one type has a parameter type list and the other type is specified by a function definition that contains a (possibly empty) identifier list, both shall agree in the number of parameters, and the type of each prototype parameter shall be compatible with the type that results from the application of the default argument promotions to the type of the corresponding identifier. (In the determination of type compatibility and of a composite type, each parameter declared with function or array type is taken as having the adjusted type and each parameter declared with qualified type is taken as having the unqualified version of its declared type.)

            So because one set of corresponding parameters are not compatible, the function types are not compatible.

            Finally, section 6.5.2.2p9 regarding the function call operator () describes what happens in this case:

            If the function is defined with a type that is not compatible with the type (of the expression) pointed to by the expression that denotes the called function, the behavior is undefined.

            So calling a function through an incompatible function pointer type triggers undefined behavior and therefore should not be done.

            Source https://stackoverflow.com/questions/69665978

            QUESTION

            Play stereo sound in AudioUnit using AUGraph in IOS
            Asked 2021-Jul-09 at 11:38

            I want to play stereo sounds using Audiounit using AUGraph in ios but the problem that I am facing is "My sound is playing fast when i want to play in stereo mode on 48000 samplings rate".But it works fine for mono sounds(Single channel).

            Here is my code.

            ...

            ANSWER

            Answered 2021-Jul-09 at 11:38

            There is no mistake in my Player code that is written up there. But the main reason for playing audio in fast mode was that while inserting my data into the player, I was giving stereo data but treated it as mono(As I was filling only half the number of frames). I multiplied the number of frames with the number of channels while allocating the memory and it did the trick.

            Source https://stackoverflow.com/questions/68282016

            QUESTION

            Distorted audio when playing raw PCM data buffer in iOS
            Asked 2021-May-01 at 19:54

            I'm trying to play audio buffers using Audio Unit in iOS. The audio buffer is from a C library which receives the audio from Playstation 4 and decode it using Opus. The format of the audio buffers is PCM int16_t.

            With Audio Unit and TPCircularBuffer, I am done getting it to play the sound. However it is badly distorted and not clean.

            Here is the setup of my Audio Unit class

            ...

            ANSWER

            Answered 2021-May-01 at 19:54

            You might not want to start playing until there's more in the circular buffer than the amount needed to cover the maximum time jitter in the incoming data rate. Try waiting until there's half a second of audio in the circular buffer before starting to play it. Then experiment with the amount of padding.

            Source https://stackoverflow.com/questions/66965129

            QUESTION

            How to interleave a non-interleaved AudioBufferList inside a render callback?
            Asked 2021-Jan-29 at 02:16

            I'm working on a project that involves streaming audio from an AVPlayer video player object into libpd using an MTAudioProcessingTap. For the process loop of the tap, I used PdAudioUnits render callback code as a guide; but I realized recently that the audio format expected by libpd is not the same as the audio coming from the tap — that is, the tap is providing two buffers of non-interleaved audio data in the incoming AudioBufferList, whereas libpd expects interleaved samples. I don't think I can change the tap itself to provide interleaved samples.

            Does anyone know of a way I can work around this?

            I think that I need to somehow create a new AudioBufferList or float buffer and interleave the samples in place; but I'm not quite sure how to do this and it seems like it would be expensive. If anyone could give me some pointers I would greatly appreciate it!

            Here is my code for installing my tap:

            ...

            ANSWER

            Answered 2021-Jan-29 at 02:16

            Answering my own question...

            I'm not sure exactly why this works, but it does. Apparently I didn't need to use ring buffers either which is strange. I also added a switch for when mNumberBuffers only has one buffer.

            Source https://stackoverflow.com/questions/65911406

            QUESTION

            what will affect audio-unit render callback cycle(period)?
            Asked 2020-Dec-09 at 12:10

            I use audio unit (subtype: VPIO),to play the audio .

            The audio sent by the network have jitter

            question: 1 .The audio unit start time is not fixed,sometimes 250MS,sometimes 400MS (in different iPhone iPad ) 2 . the play-callback period not even sometime .such us 8K Sample_rate, Most of times are called (playback callback ) in 23milliseconds.340~342BYTE. but occasionally, the callback time interval 130+ ms,And ioData->mBuffers[0].mDataByteSize= 340 byte alse. I didn't make the time-consuming operation in the render callback function . Just copy the data to IOdata. and data is enough.

            ...

            ANSWER

            Answered 2020-Nov-30 at 21:21

            Background mode will often cause the callback interval or buffer size to increase by 4X, likely to save on battery power (longer intervals allows the OS to do audio hardware DMA less often, or wake up your app from sleep/nap mode less often).

            Turning Siri voice recognition on or off may affect how long it takes to power up the microphone chips and related audio input circuitry. Whether any other app also has an audio session configured may also affect start-up time. The audio circuitry is different in different models of iOS devices.

            Source https://stackoverflow.com/questions/64869157

            QUESTION

            how to pass float* array to C method from python script whose memory allocation takes place in C layer
            Asked 2020-Oct-12 at 07:11

            I am trying to call C methods from Python script, C method calls inturn the C++ method. I am allocating array inside the getResults() method using malloc(). Now the issue is how to pass the arguments to float* oresults in python script whose memory allocation takes place inside the C layer. This is io.c

            ...

            ANSWER

            Answered 2020-Oct-12 at 06:37

            In the C++ code, the signature int getResults(..., float* oResults) isn't able to communicate the allocated pointer back to the caller. The line

            Source https://stackoverflow.com/questions/64312490

            QUESTION

            Using Pygame with parallelism in python
            Asked 2020-Oct-11 at 22:51

            I am trying to train a neural network to play a SMB1 game made using Pygame. To get some speed up, I would like to use parallel processing in order to play multiple copies of the game at once, by different members of the population (and on different training data).

            The root of my problem comes from the fact that Pygame isn't inherently instance-based; that is, it will only ever generate one window, with one display object. Because I can't create multiple Pygame windows and display objects for each process, the processes have to share a display object. This leads me to my first questions: Is there a way to have multiple instances of pygame, and if not, is there a (performance-light) method of concurrently drawing onto the display? a.k.a. each game draws to a different section of the whole window.

            However, I don't really need every game to be rendered; I only care that at least one game instance is rendered, so that I can monitor its progress. My solution was then to assign each game a process id, and only the game with process id 0 would actually draw to the display. Concurrency problems solved! To accomplish this, I used multiprocessing.Process:

            ...

            ANSWER

            Answered 2020-Oct-11 at 22:51

            I'll try to attack the main issues. My understanding of your actual problem is quite limited as I don't know what your code actually does.

            "a way to use pygame as multiple different instances in different threads, spawned from the same process"

            This doesn't work as pygame is built on SDL2 which states "You should not expect to be able to create a window, render, or receive events on any thread other than the main one."

            "a way to safely concurrently work with pygame's display (and update clock)"

            Same as above, the display only work in the main thread.

            "a way to use multiprocessing.Process such that it doesn't need to pickle the method's class but can still access the class variables"

            You could pickle the methods using something like dill, but it fells (to me) wrong to copy full on python object between processes. I'd go for another solution.

            "a multiprocessing library that:" 1. Either doesn't need to pickle the lambda functions or is able to

            You need to use to serialize Python objects in order to send them between processes.

            2. Has a way to tell the subprocess which process worker is being used

            I don't understand what this mean.

            It seems to me that the problem could be solved with better separation of data and visualization. The training should have no knowledge about any visualization, as it's not dependent on how you want to display it. So there should not be any reason to share the pygame display.

            Once this is done, it shouldn't be too much problem (multi-threading always causes problems) to do what you're trying to do. Regarding the pickle issue; I'd try to avoid pickling Python objects and functions, and instead just pass basic primitives between threads and processes. It seems like you should be able to assign self.fitnessFromArray with a simple int instead and based on its value do the min/avg/max calculation in the thread/process instead.

            If you want to do threading, then the main thread will take care of the rendering. It'll also spawn threads for the training. When the threads are completed they'll return their result (or put it in a thread safe storage) and the main thread will poll the data and display the result. If the work done by the training takes longer than one frame, then divide up the work so each thread only partially train and can continue where it left off the next frame.

            The principal is the same if you instead want separate processes. The main process starts up several training processes and connect to them via sockets. From the sockets, you'd poll information about the state of the program and display it. It would basically be a client-server architecture (albeit on localhost) where the training scripts are servers and the main process is a client.

            Source https://stackoverflow.com/questions/64298579

            QUESTION

            Android NDK SIGSEGV fatal signal 11, code 2 (SEGV_ACCERR)
            Asked 2020-Jul-29 at 07:34

            I have this error appearing: A/libc: Fatal signal 11 (SIGSEGV), code 2 (SEGV_ACCERR), fault addr 0xf523dffc itd... and in the debugger I can gather only the following information:

            ...

            ANSWER

            Answered 2020-Jul-29 at 07:34

            Apparently, when a function name is indicated, it might mean that the stack of that function overflowed. I added the static keyword to some arrays inside vcode_synth_frame_rate, and that SIGSEGV error disappeared.

            I still did not understand this very well, if anyone has more detailed information please add an answer and I'll mark it as the accepted answer.

            Source https://stackoverflow.com/questions/63118890

            QUESTION

            Code in $(document).ready, sometimes works sometimes doesnt
            Asked 2020-Jun-12 at 13:04

            I am trying to dynamically map data from one object to another in an $(document).ready() function, the problem is that it works whenever it wants, the console.logs throughout the code are sometimes working, sometimes not.

            ...

            ANSWER

            Answered 2020-Jun-12 at 13:04

            It seems like you programmed yourself a race-condition there. So your jQuery is executed whenever the page is loaded, regardless if the robots object is there or not. But the generation of the object is related to connections and network timing too. So your script only runs fine, if the generation is faster as your page loading.

            And now you might ask why it would not work, if you copy the code below the generation itself. That is a race-condition too. Code inside a jQuery ready state will only be executed after page load. If you paste the code inside another script, like the object generation, the ready state may be registered at a time, where the page was already loaded. So it will never be executed, because you registered it to late.

            So what you need to do, is to ensure that the code is only executed after the generation is finished. Maybe by using a callback, an event or something else. But for now, you have two related scripts what run whenever they want and nobody waits for each other. ;)

            By the way, just a hint: Using $(document).ready(() => {}) is not best practice and out-dated too. There is a shorthand for that. And you should use jQuery instead of $ for calling it, so your scripts will work in noConflict mode too. So insted use jQuery(($) => {}).

            Source https://stackoverflow.com/questions/62341873

            QUESTION

            IOS, No output when AUGraphConnectNodeInput is set
            Asked 2020-Apr-03 at 00:36

            I am stuck with AUGraph for a while now and would really appreciate if my problem is resolved. What is am trying to do right now is to play data(bytes) coming from UDP. I have successfully achieved how to play data using AUGraph but i can't figure out how to change its playback speed.

            My current scenario is to get Data from UDP, pass it a converter -> newTimePitch -> converter -> ioUnit.

            Converters: Converters, convert ASBD of 48000 to desired format for timePitch and again convert it back to 48000 to play from ioUnit.

            IOUnit Currently for demonstration i have removed the UDP and played revert back by using 2 different ioUnit (One for recording and other for playing).

            CircularBuffer In Recording callback i am pushing data into my circular buffer and in playback Callback i am poping data from it and memcpy to my ioData

            Don't be overwhelmed by the code you see. Its simple.

            Starting AUGraph and Recording AudioUnit.

            ...

            ANSWER

            Answered 2020-Apr-03 at 00:36

            The problem might be that you are setting two inputs to your IO node (remote or voice processing), and no inputs to your audio graph.

            Source https://stackoverflow.com/questions/60986365

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install iodata

            You can install using 'pip install iodata' or download it from GitHub, PyPI.
            You can use iodata like any standard Python library. You will need to make sure that you have a development environment consisting of a Python distribution including header files, a compiler, pip, and git installed. Make sure that your pip, setuptools, and wheel are up to date. When using pip it is generally recommended to install packages in a virtual environment to avoid changes to the system.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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            Install
          • PyPI

            pip install iodata

          • CLONE
          • HTTPS

            https://github.com/theochem/iodata.git

          • CLI

            gh repo clone theochem/iodata

          • sshUrl

            git@github.com:theochem/iodata.git

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