Emote | Emoji Picker for Linux written in GTK3 | Video Utils library

 by   tom-james-watson Python Version: v3.0.3 License: GPL-3.0

kandi X-RAY | Emote Summary

kandi X-RAY | Emote Summary

Emote is a Python library typically used in Video, Video Utils applications. Emote has no bugs, it has no vulnerabilities, it has build file available, it has a Strong Copyleft License and it has low support. You can download it from GitHub.

Emote is a modern emoji picker for Linux . Written in GTK3, Emote is lightweight and stays out of your way. Launch the emoji picker with the configurable keyboard shortcut Ctrl+Alt+E and select one or more emojis to have them be automatically pasted into your currently focused app. Note - Emote under Wayland cannot automatically paste the emoji into other apps and also requires manual registering of a global keyboard shortcut - Hotkey In Wayland. This is due to intentional restrictions in the design of Wayland itself.
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            kandi-support Support

              Emote has a low active ecosystem.
              It has 439 star(s) with 27 fork(s). There are 7 watchers for this library.
              OutlinedDot
              It had no major release in the last 12 months.
              There are 24 open issues and 45 have been closed. On average issues are closed in 42 days. There are 4 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of Emote is v3.0.3

            kandi-Quality Quality

              Emote has no bugs reported.

            kandi-Security Security

              Emote has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              Emote is licensed under the GPL-3.0 License. This license is Strong Copyleft.
              Strong Copyleft licenses enforce sharing, and you can use them when creating open source projects.

            kandi-Reuse Reuse

              Emote releases are available to install and integrate.
              Build file is available. You can build the component from source.
              Installation instructions, examples and code snippets are available.

            Top functions reviewed by kandi - BETA

            kandi has reviewed Emote and discovered the below as its top functions. This is intended to give you an instant insight into Emote implemented functionality, and help decide if they suit your requirements.
            • On an emoji button press event
            • Add emoji to clipboard
            • Append an emoji to the list
            • Reset preview
            • Handle key press event
            • Called when the category selector is selected
            • Set the selected category toggled
            • Render the selected emoji category
            • Handle key release event
            • Ungrab the widget
            • Update the label of the accelerator
            • Callback called when a search is clicked
            • Render emoji search results
            • Clears the cell
            • Called when a cell is edited
            • Check welcome
            • Handle keyboard event
            • Update global shortcut
            • Set property
            • Update kintone combo
            • Activate an emote daemon
            • Updates the most recent emoji
            • Update the most recent emojis
            • Handle key press events
            • Start editing
            • Called when a search entry is selected
            Get all kandi verified functions for this library.

            Emote Key Features

            No Key Features are available at this moment for Emote.

            Emote Examples and Code Snippets

            No Code Snippets are available at this moment for Emote.

            Community Discussions

            QUESTION

            How can I check Emojis simultaneously in discord.py re-write?
            Asked 2021-May-20 at 10:13

            I wanted to create a custom help command which uses reactions to show the classes commands. During my tests I noticed that in order to get the 2nd reaction and 2nd message, etc., to work, I first need to trigger the 1st reaction and the 1st message. However, then it would make no sense to create a help command in that way.

            Here is what I want to achieve:

            I want the users to choose what kind of help command/category they want to see, not force them to see them all as they are not always looking for everything.

            What has to be done?

            I would say the way to get it working is to tell the bot that the 1st emoji is for the 1st embed, which I defined, the 2nd for the 2nd embed, the 3rd for the 3rd, etc. It shall not matter which emoji is used first.

            My code so far:

            ...

            ANSWER

            Answered 2021-May-20 at 00:59
            @commands.command()
            async def test1(self, ctx):
            
                embed = Embed(title=f'{self.bot.user.name} - Hilfe', description='**Hinweis:**\n'
                 '`[]`, wenn es für den Command notwendig ist!\n'
                 '`{}`, wenn zwischen ID, Name oder Name#1234 entschieden werden kann\n'
                 '`()`, wenn es nicht benötigt wird, aber genutzt werden kann.\n'
                 'Reagiere auf die Emotes, um die gewünschte Hilfe anzuzeigen!', colour=ctx.author.colour, timestamp=ctx.message.created_at)
                embed.add_field(name='🌍 │- Allgemeine Commands', value='Commands, die jeder Nutzen kann.', inline=False)
                embed.add_field(name='🛠 │- Commands für die Moderation', value='Commands, die Moderatoren unterstützen.', inline=False)
                embed.add_field(name='🔒 │- Commands für Administratoren', value='Nur Administratoren können diese Commands nutzen.', inline=False)
                embed.add_field(name='🎵 │- Music Commands', value='Abfahrt!', inline=False)
                embed.add_field(name='📁 │- andere Commands', value='Commands, die keiner Kategorie wirklich angehören.', inline=False)
                embed.add_field(name='👑 │- Ownercommands', value=f'Commands, die nur {botowner} nutzen können.', inline=False)
                embed.add_field(name='❤ │- Commands, die uns bewerben', value='Commands mit Eigenwerbung', inline=False)
                embed.add_field(name='**Hinweis**', value='Du hast 2 Minuten Zeit zu reagieren. Danach verschwinden die Symbole.', inline=False)
                embed.set_thumbnail(url='https://media4.giphy.com/media/Pn6FasMtzbU0C5licS/giphy.gif')
                embed.set_footer(text=f'Bot by {botowner}', icon_url=avatarowner)
                msg = await ctx.send(embed=embed)
                await msg.add_reaction('🌍')
                await msg.add_reaction('🛠')
                await msg.add_reaction('🔒')
                await msg.add_reaction('🎵')
                await msg.add_reaction('📁')
                await msg.add_reaction('👑')
                await msg.add_reaction('❤')
            
                def check(reaction, user):
                    return user == ctx.author and (str(reaction.emoji) == '🌍' or str(reaction.emoji) == '🛠')
              
                try:
                    reaction, user = await self.bot.wait_for('reaction_add', timeout=120.0, check=check)
                    
                    if str(reaction.emoji) == '🌍':
                        embed = Embed(title='🌍 │- Allgemeine Commands', description='Diese Commands kann in der Regeln jeder nutzen!', colour=ctx.author.colour, timestamp=ctx.message.created_at)
                        embed.add_field(name=f'`{prefix}help`', value='Zeigt das Auswahlfenster der Commands an!', inline=True)
                        embed.add_field(name=f'`{prefix}stats`', value='Zeigt Stats zum Bot an!', inline=True)
                        embed.add_field(name=f'`{prefix}ping`', value='Zeigt den Ping an!', inline=True)
                        embed.set_thumbnail(url='https://media4.giphy.com/media/VI2UC13hwWin1MIfmi/giphy.gif')
                        embed.set_footer(text=f'Bot by {botowner}', icon_url=avatarowner)
                    elif str(reaction.emoji) == '🛠':
                        embed = Embed(title='🛠 │- Commands für die Moderation', description='Diese Commands unterstützen die Moderation.',
                                   colour=ctx.author.colour, timestamp=ctx.message.created_at)
                        embed.add_field(name=f'`{prefix}kick' + '[{Nutzer}]`', value='Kickt Nutzer.', inline=True)
                        embed.add_field(name=f'`{prefix}ban' + '[{Nutzer}]`', value='Bannt Nutzer permanent.', inline=True)
                        embed.add_field(name=f'`{prefix}unban' + '[{Nutzer}]`', value='Entbannt Nutzer.', 
                        embed.set_thumbnail(url='https://i.imgur.com/O3DHIA5.gif')
                        embed.set_footer(text=f'Bot by {botowner}', icon_url=avatarowner)
                    
                    await ctx.send(embed=embed3)
                except asyncio.TimeoutError:
                    await msg.clear_reactions()
                    return
            

            Source https://stackoverflow.com/questions/67611608

            QUESTION

            Show a nickname on new line after a user add reaction
            Asked 2021-May-19 at 23:26

            I am trying to show user Discord.Tag (or nickname) after the user's click reaction, using the discord API.

            In my code, Discord.tag is just being overwritten by the user who last clicked on reaction. Users can be ±30.

            This is what i want:

            My Code:

            ...

            ANSWER

            Answered 2021-May-19 at 23:26

            I solved this problem a little differently. Here is the code the user's add reaction

            Source https://stackoverflow.com/questions/67578362

            QUESTION

            Discord.js write and edit a json file
            Asked 2021-May-19 at 13:42

            I am creating a discord bot using node.js, I created a setup command that when is launched creates automatically a channel where some things happening. Basically, I want that, when the command "setup" is used and the channel is created, the id of the channel, that is assigned to the var "idsetup", is saved in my config.json file.

            I need to do this because I have to pass easily the id of the channel for doing some controls on my main.js, now I am using the "module exports" but is very annoying because there are too many unuseful controls to do.

            In short lines, I want to add the id of the channel created in the config.json file, so I can take this id for use and edit it.

            (i need to edit it in some cases because, for example, if I delete the channel the id in the config must be deleted)

            Can you help me?

            Sorry for bad English :(

            My setup.js ...

            ANSWER

            Answered 2021-May-19 at 13:42

            ACCESSING THE FILE
            To access the file, you need require(file), but this will not update, so here is a function to constantly update the file info: CONSTANTLY UPDATE FILE

            Source https://stackoverflow.com/questions/67586671

            QUESTION

            Give role when a user add reaction (C# Discord.net)
            Asked 2021-May-14 at 13:36

            I want to assign a role to a user upon someone clicking the "OK" reaction, using the discord API. However I'm getting an error on line 43 of my code (identified below).

            Console log:

            ...

            ANSWER

            Answered 2021-May-14 at 09:57

            Code is correct. It was necessary to enable gateway intents in the bot configuration.

            these, under the bot tab at https://discord.com/developers/applications/

            screenshot: Bot Configuration

            Source https://stackoverflow.com/questions/67528085

            QUESTION

            Discord.js getting Unicode emojis from message.content
            Asked 2021-May-02 at 07:19

            I'm currently trying to create a bot that reacts to a message that pings it with whatever emoji is included in the message that pings it (So for example @Robot#1234 :robot: would get a :robot: reaction). I've easily figured out how to identify the emojis sent, and reacting with custom emotes is easy (as you can just do message.react("<:customRobot:12345>");). But, as every google listing will tell you, you have to get the actual unicode representation of whatever emoji you want to react with if you're going to use it, so you can't just do message.react("<:robot:838287833931317288>");.

            With that being said: Is there any way to dynamically find and convert the <:name:id> representation of a unicode emoji into the actual string form of a unicode emoji? (Which for :robot: would be 🤖)

            ...

            ANSWER

            Answered 2021-May-02 at 07:19

            It looks like the emoji-name-map module might be helpful here: https://github.com/IonicaBizau/emoji-name-map. Includes a conversion from the string format to the character itself (i.e., the unicode representation), which I think you can then use with message.react in discord.js.

            Extras: There's also a module emoji-unicode (https://github.com/IonicaBizau/emoji-unicode) to get the raw unicode values from the character itself if you really need them, or there are some other stack overflow answers that explain how to do this manually if you'd rather avoid importing a library: see https://stackoverflow.com/a/48419805 or https://stackoverflow.com/a/37729608.

            Source https://stackoverflow.com/questions/67353315

            QUESTION

            get a channel id discord.js
            Asked 2021-Apr-24 at 13:44

            I am creating a bot using discord.js, I created a function in which when a specific command is used, a new channel is created in which an embed, with reaction, is sent. I need to assign the id of the created channel to a var so that I can use it in other functions as well

            I tried in a thousand ways to get the id of the channel that is created, I tried to do a lambda in a lambda, I can add the channel id to a var element but the function messageEmbed, that add the reaction to the embed, doesn't work, because it enters in the catch,

            hope you can help me

            this is my code:

            ...

            ANSWER

            Answered 2021-Apr-24 at 13:44

            It wasn't actually your channelID issue that was the problem. It was actually getting an error when trying to react to the embed.

            Things I Modified:

            I nested the two then methods, so one is inside of another. There may be other people telling me that it isn't a standard convention, but I welcome constructive criticism.

            I also changed your messageEmbed to reactEmbed instead to avoid naming convention errors. I am confused by the way you said that messageEmbed is a function that adds the reaction to the embed, but I think I get what you were saying.

            Process:
            1. Assigned unicode emojis to variables (already done)
            2. Created embed aptly titled embed
            3. Console.log-ed all the information (extraneous stuff, but you had that in your code. Since there's no harm in it, I left it there)
            4. Created botname and idcanale; I think you mentioned that you wanted to pass the id of the channel for another function, so I left it there.
            5. Created channel also aptly titled createdChannel
            6. then got the id of the createdChannel and set it as idcanale as well as sent the embed
            7. then (this is nested inside the other then method) reacted to the embed and called the embed reactEmbed to distinguish the names.
            8. I left the rest of the code as is.
            Note:

            I have no idea what testChannelId was (in the parameters) and since it didn't get called really at all except for the beginning, I simply just commented it out in the code below.

            I also have no idea what channel stood for either, so I also commented it out. Basically, I tried to help you from the limited information in the prompt.

            Code:

            Source https://stackoverflow.com/questions/67212842

            QUESTION

            remove reactions after click discord.js
            Asked 2021-Apr-21 at 09:07

            I am creating music bot using discord.js and already created a custom embed with reactions which can pause, stop etc. the music.

            I would like to make sure that when any user clicks on the reaction this is automatically removed, I tried to use the reactionCollector following the Guide but I was unable to implement it, can you help me out?

            This is my code:

            ...

            ANSWER

            Answered 2021-Apr-20 at 05:21

            The method you would want to use is reaction.users.remove(user). Take a look at the below links. Some of the methods in Discord.Js have changed when Discord.Js v12 came out.

            Hopefully, these links help you with what you're trying to do

            So in your case you would do something like

            Source https://stackoverflow.com/questions/67172715

            QUESTION

            create a channel and send a message discord.js
            Asked 2021-Apr-18 at 22:00

            I am creating a bot on discord, I would like to create a new channel through a command in which an embed with various functions is sent. I tried several methods, I can get a default message to be sent in the newly created channel but I can't get it to call the command that sends me the embed

            this is the embed I want to send in the channel I create via the command (setup.js)

            ...

            ANSWER

            Answered 2021-Apr-18 at 07:05

            If I am not mistaken the code to send a message in a channel that is created by the bot is

            Source https://stackoverflow.com/questions/67140265

            QUESTION

            In which way can I make an Auto-React feature for a discord bot that I'm writing in the discord.py API?
            Asked 2021-Apr-04 at 20:35

            Basically, I'd like my discord bot to react with an emote to messages that have keywords in them. I tried tutorials, using if-statements, and both of those didn't work.

            ...

            ANSWER

            Answered 2021-Apr-04 at 20:35

            This is a simple function, if you want it to use a random emoji from the server, you would have to get the emoji id, but you can do this.

            Source https://stackoverflow.com/questions/66405721

            QUESTION

            How to Change the My Computer Desktop Icon Using Powershell?
            Asked 2021-Mar-09 at 11:22

            I am trying to learn a little bit of Shell-Scripting, as Test-Automation seems to get trendier these days.

            My grasp of Powershell is quite generic. My current goal is to change the My Computer desktop icon.

            There are some things of the Microsoft Windows 10 operating system that I have not touched yet using Powershell. I hope that maybe some more prolific writers than myself are able to give me a hand in reaching this goal.

            I have just tested two snippets that have surprisingly run successfully on their first attempts.

            The first one may be called as Create_Shortcut.PS1 and creates a desktop icon for the command-line preprocessing system where batch files may be run.

            ...

            ANSWER

            Answered 2021-Mar-08 at 14:39

            As commented, it is quite a hassle to change the 'Computer' icons caption..

            Below code works for me on Windows 10 Pro using PowerShell 5.1

            you need run this as Administrator

            Source https://stackoverflow.com/questions/66352179

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install Emote

            An unofficial build of Emote is also available in the AUR : https://aur.archlinux.org/packages/emote.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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