mixer | Add-on for real-time collaboration in Blender | Addon library

 by   ubisoft Python Version: v1.0.1 License: GPL-3.0

kandi X-RAY | mixer Summary

kandi X-RAY | mixer Summary

mixer is a Python library typically used in Plugin, Addon applications. mixer has no bugs, it has no vulnerabilities, it has a Strong Copyleft License and it has high support. However mixer build file is not available. You can download it from GitHub.

Mixer is a Blender addon for real time collaboration in Blender. It allows multiple Blender users to work on the same scene at the same time and is developed by the R&D department of Ubisoft Animation Studio. Disclaimer: Although designed to be used in a production context it is still an experimental tool. In spite of all our efforts to make it reliable, it may in some circumstances corrupt your Blender scenes data. Be aware that neither Ubisoft nor Ubisoft employees can be taken as responsible in such cases. Use it at your own risks.
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            kandi-support Support

              mixer has a highly active ecosystem.
              It has 1281 star(s) with 73 fork(s). There are 56 watchers for this library.
              OutlinedDot
              It had no major release in the last 12 months.
              There are 11 open issues and 22 have been closed. On average issues are closed in 50 days. There are 2 open pull requests and 0 closed requests.
              It has a positive sentiment in the developer community.
              The latest version of mixer is v1.0.1

            kandi-Quality Quality

              mixer has 0 bugs and 0 code smells.

            kandi-Security Security

              mixer has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              mixer code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              mixer is licensed under the GPL-3.0 License. This license is Strong Copyleft.
              Strong Copyleft licenses enforce sharing, and you can use them when creating open source projects.

            kandi-Reuse Reuse

              mixer releases are available to install and integrate.
              mixer has no build file. You will be need to create the build yourself to build the component from source.

            Top functions reviewed by kandi - BETA

            kandi has reviewed mixer and discovered the below as its top functions. This is intended to give you an instant insight into mixer implemented functionality, and help decide if they suit your requirements.
            • Process incoming messages .
            • Generate a material buffer .
            • Draws current room properties
            • Decode a base mesh .
            • Encode a bakedmesh object .
            • Read an attribute .
            • Encode a mesh object .
            • Update the bpy . data collection .
            • Clear room data .
            • Build a material from data .
            Get all kandi verified functions for this library.

            mixer Key Features

            No Key Features are available at this moment for mixer.

            mixer Examples and Code Snippets

            NGINX dynamic module for Istio Mixer,Synopsis
            Rustdot img1Lines of Code : 27dot img1License : Permissive (Apache-2.0)
            copy iconCopy
            
             http   {
             
             	 mixer_server istio-mixer.istio-system;
                 mixer_port   9091;
            
             
            	 server {
            	 
            	      mixer_source_ip     10.0.0.0;
                      mixer_source_uid    kubernetes://productpage-v1-2213572757-758cs.beta1;
                      mixer_source_service prod  
            PointMixer: MLP-Mixer for Point Cloud Understanding,References
            Pythondot img2Lines of Code : 6dot img2no licencesLicense : No License
            copy iconCopy
            @article{choe2021pointmixer,
              title={PointMixer: MLP-Mixer for Point Cloud Understanding},
              author={Choe, Jaesung and Park, Chunghyun and Rameau, Francois and Park, Jaesik and Kweon, In So},
              journal={arXiv preprint arXiv:2111.11187},
              year={2021  
            Mixer settings
            Shelldot img3Lines of Code : 6dot img3no licencesLicense : No License
            copy iconCopy
            alsactl --file asound.state.MIC.thru.test restore
            # if you put the file in /usr/share/doc/audioInjector 
            alsactl --file /usr/share/doc/audioInjector/asound.state.MIC.thru.test restore
            
            alsactl --file asound.state.RCA.thru.test restore
            # if you put th  
            three.js - MMDAnimation Helper
            JavaScriptdot img4Lines of Code : 581dot img4License : Permissive (MIT License)
            copy iconCopy
            import {
            	AnimationMixer,
            	Object3D,
            	Quaternion,
            	Vector3
            } from 'three';
            import { CCDIKSolver } from '../animation/CCDIKSolver.js';
            import { MMDPhysics } from '../animation/MMDPhysics.js';
            
            /**
             * MMDAnimationHelper handles animation of MMD assets   
            Initialize the mixer
            javascriptdot img5Lines of Code : 1dot img5License : Permissive (MIT License)
            copy iconCopy
            function i(t){var e=document.createElement("div");e.style.width="100px",e.style.height="100px",e.style.position="absolute",e.style.top=0,e.style.left=0,e.style.zIndex=2,this.div=e,this.pool=[],this.renderId=0,this.debug=!1,this.renderer=t,this.childr  

            Community Discussions

            QUESTION

            What to do with many almost-same if-statements?
            Asked 2022-Mar-11 at 05:29

            I need help. Im new on coding, so I've developed a game with pygame. It's a game where you fight as a robot against a zombie. If a fireball collides with the zombie, the heart picture will be updated from filled to half and so on.

            The Tech-Lead said that this code is not efficient because of the many if statements in the def hearts() method in the Enemy class.

            Could you please help me to shorten it? I have absolutely 0 idea what I could do. Thinking about loops, but dont know how to do it. Please help me

            Here is my code:

            ...

            ANSWER

            Answered 2022-Mar-11 at 00:50

            The tech-lead is wrong: your code is perfectly efficient the way it is written. Making the code shorter does not make it faster or more "elegant".

            However, shorter code can be easier to maintain and change. Your code is fine as long as the number of heart containers is always exactly 12. But if you want to change that (to increase/decrease the difficultly of the game, or let the player get new heart containers) then this code won't work. It is hard-coded to work with exactly 12 heart containers only.

            To change this, put this repetitive code in a loop. You'll need to look at the pattern of how the numbers change and create a small math formula for it. I've come up with the following. (I've also added constants instead of the integer literals, so that the code is easier to read and change.)

            Source https://stackoverflow.com/questions/71432303

            QUESTION

            Delete Duplicate records with exact value
            Asked 2022-Feb-14 at 10:18

            How to delete duplicate records when both rows the exact same records?

            ...

            ANSWER

            Answered 2022-Feb-14 at 10:09

            I would actually suggest creating a temporary table, inserting the records sans duplicates, then renaming the temp table to the original table name.

            Source https://stackoverflow.com/questions/71110022

            QUESTION

            How to use muti-language in 'gTTS' for single input line?
            Asked 2022-Jan-29 at 07:05

            I want to convert text to speech from a document where multiple languages are included. When I am trying to do the following code, I fetch problems to record each language clearly. How can I save such type mixer text-audio clearly?

            ...

            ANSWER

            Answered 2022-Jan-29 at 07:05

            It's not enough to use just text to speech, since it can work with one language only.
            To solve this problem we need to detect language for each part of the sentence.
            Then run it through text to speech and append it to our final spoken sentence.
            It would be ideal to use some neural network (there are plenty) to do this categorization for You.
            Just for a sake of proof of concept I used googletrans to detect language for each part of the sentences and gtts to make a mp3 file from it.

            It's not bullet proof, especially with arabic text. googletrans somehow detect different language code, which is not recognized by gtts. For that reason we have to use code_table to pick proper language code that works with gtts.

            Here is working example:

            Source https://stackoverflow.com/questions/70852444

            QUESTION

            remove EventListener from treejs AnimationMixer
            Asked 2022-Jan-07 at 17:05

            I have an AnimationMixer and I wanted to attach some logic to the end of the animation.
            As the documentation instructs - I used addEventListener on the mixer, and it worked fine,
            BUT when I tried to remove the listener it didn't work.
            (I also tried to see if hasEventListener works, but no luck.)

            In short-
            The log for addEventListener is working
            but removeEventListener and hasEventListener do not.
            What am I missing? I could not find any explanations for this.
            Would appreciate any help...

            ...

            ANSWER

            Answered 2022-Jan-07 at 17:05

            RemoveEventListener() accepts a second argument to know which event to remove, but that function doesn’t get triggered on removal. Plus, it should be the same function each time, not a new one:

            Source https://stackoverflow.com/questions/70611505

            QUESTION

            Increasing variables that are in use in pygame
            Asked 2021-Dec-25 at 09:30

            I am coding a space invaders game in pygame, and wanted to make it so that when the player reaches 50 points, the game increases the number of invaders from 6 to 10. In the game, the enemies respawn near the top half of the screen immediately after dying. The game functions perfectly normally until you reach 50 points, at which it immediately crashes. How do I make it so that the variable storing the number of enemies (num_of_enemies) increases, while the game is still running?

            In the code I have put here, I removed my attempt to change the num_of_enemies variable, but fyi, I placed it just above "pygame.display.update()". my crappy attempt to resolve the issue boiled down to:

            if score_value >= 50: num_of_enemies += 10

            I have also tried this code while assigning num_of_enemies a global value, but it simply defects the game, and messes up again.

            Code:

            ...

            ANSWER

            Answered 2021-Dec-25 at 09:30

            IT is not enough just to change num_of_enemies you also need to add new items in the lists.

            Write a function that crates the enemies:

            Source https://stackoverflow.com/questions/70477198

            QUESTION

            How can I Iterate through a list of songs and play them one after eachother
            Asked 2021-Dec-23 at 12:45

            I am looking to iterate through a list of songs such as Songs = ["Song1.mp3", "Song2.mp3", "Song3.mp3"] and I want to play each song one after each other.

            I have tried various methods, the most suggested seemed to use pygame, however, I have not been able to debug the tremendous amount of errors that come with using it. My main source code and attempt at this is as shown below:

            ...

            ANSWER

            Answered 2021-Dec-23 at 05:10

            If it's a desktop app, you have multiple options to play a file, usually, it depends:

            Also to avoid Tkinter being stuck, you need to use threads or multiprocess. I recommend you soundfile player, you will find examples here https://realpython.com/playing-and-recording-sound-python/

            Source https://stackoverflow.com/questions/70457867

            QUESTION

            Is there any way to include all of the sound effects for my pygame game into my .exe with pyinstaller?
            Asked 2021-Nov-28 at 16:30

            I have made a relatively simple pygame program with 9 different sound effects (.wav format, if this information is important). When converting my main.py to an executable file with the pyinstaller module, is there any way I can get the sound effects to be included in the executable, or will I need to find a work-around (such as having the sound effects in the C:\Program Files path)?

            Here's the contents of my .spec file:

            ...

            ANSWER

            Answered 2021-Nov-28 at 16:30

            The pyinstaller documentation states:

            The list of data files is a list of tuples. Each tuple has two values, both of which must be strings:

            • The first string specifies the file or files as they are in this system now.

            • The second specifies the name of the folder to contain the files at run-time.

            That means that if you do this:

            Source https://stackoverflow.com/questions/70134677

            QUESTION

            Why doesn't the 3D model work with AmbientLight?
            Asked 2021-Nov-03 at 08:16

            I add a 3D model in Three.js, but when I turn on AmbientLight, the model doesn't light up as it should. While other 3D models work fine. It's already clear to me that the problem is in the 3D model, but which parameter in textures or in general in the Blender application I broke, I can't understand. It looks like this:

            Code:

            ...

            ANSWER

            Answered 2021-Nov-03 at 08:16

            All materials of your asset have a metalness value of 1. Ambient lights do not affect metallic surfaces.

            Considering the type of your asset (a property), the current material parametrization does not make sense. Not everything on a house is metallic.

            Since you are not using an environment map right now, you should set the metalness property to 0 anyway.

            Source https://stackoverflow.com/questions/69821345

            QUESTION

            How to place functions inside tkinter drop down list?
            Asked 2021-Sep-16 at 03:21

            So, my purpose with this program is to store, whats displayed on the main frame, inside the drop down list, which shows the list of the rappers. So instead of just being displayed on the main frame, I want it to be hidden until the particular name of the artist (to whom the the picture, play button and stop button belongs to) is picked in the list. Please help me with this. Thank you.

            This is the screenshot of the program atm. So far there are 4 things displayed on the main frame The list which was made with tkinter, picture, play button and the stop button.

            ...

            ANSWER

            Answered 2021-Sep-16 at 03:21

            You can create a frame to hold the image and the buttons and this frame is initially hidden.

            Then associate a function on the OptionMenu via command option. The function will be executed whenever option is selected. Inside that function you can load the corresponding image and song based on the selected artist:

            Source https://stackoverflow.com/questions/69201128

            QUESTION

            How to retrieve audio session name similar to one in Windows' built-in mixer app?
            Asked 2021-Sep-03 at 18:29

            I'm building a mixer app and need to get the user-friendly names for each audio session.

            I tried:

            1. IAudioSessionControl::GetDisplayName() method, but it returned empty string for each session.

            2. Calling QueryFullProcessImageName() and GetModuleFileNameEx(), but they only output C:\Users\ since I have Cyrillic letters in the path. But even if they did output the full path, I assume it would end with something like ...\brave.exe (correct me if I'm wrong), which is not a user-friendly name like Brave Browser in Windows' built-in mixer.

            3. I also tried getting all process names and PIDs like this, and later match them to session process IDs, which successfully gave me names like chrome.exe or steam.exe, but they are still, again, not quite what I want:

              ...

            ANSWER

            Answered 2021-Sep-03 at 18:29

            Calling QueryFullProcessImageName() and GetModuleFileNameEx(), but they only output C:\Users\ since I have Cyrillic letters in the path.

            Then you are simply not displaying the path correctly. The presence of Cyrillic characters is not a problem.

            I also tried getting all process names and PIDs like this, and later match them to session process IDs, which successfully gave me names like chrome.exe or steam.exe, but they are still, again, not quite what I want

            That code doesn't work properly. You are storing pointers in your std::vector that point to a single wchar_t[] buffer which is modified on each loop iteration. You should instead store std::wstring instead of wchar_t* so each path is copied.

            What I want is to retrieve names like in the built-in mixer app, ie Steam, Chrome Browser, Zoom Meetings, etc.

            Once you have the path to the EXE, you can use GetFileVersionInfo() and VerQueryValue() to retrieve the app's human-readable FileDescription. See Retrieve File Description for an Application using VerQueryValue.

            Source https://stackoverflow.com/questions/69036476

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install mixer

            You can download it from GitHub.
            You can use mixer like any standard Python library. You will need to make sure that you have a development environment consisting of a Python distribution including header files, a compiler, pip, and git installed. Make sure that your pip, setuptools, and wheel are up to date. When using pip it is generally recommended to install packages in a virtual environment to avoid changes to the system.

            Support

            Documentation is available at the web site https://ubisoft-mixer.readthedocs.io/ to :.
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          • HTTPS

            https://github.com/ubisoft/mixer.git

          • CLI

            gh repo clone ubisoft/mixer

          • sshUrl

            git@github.com:ubisoft/mixer.git

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