mixer | Add-on for real-time collaboration in Blender | Addon library
kandi X-RAY | mixer Summary
kandi X-RAY | mixer Summary
Mixer is a Blender addon for real time collaboration in Blender. It allows multiple Blender users to work on the same scene at the same time and is developed by the R&D department of Ubisoft Animation Studio. Disclaimer: Although designed to be used in a production context it is still an experimental tool. In spite of all our efforts to make it reliable, it may in some circumstances corrupt your Blender scenes data. Be aware that neither Ubisoft nor Ubisoft employees can be taken as responsible in such cases. Use it at your own risks.
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Top functions reviewed by kandi - BETA
- Process incoming messages .
- Generate a material buffer .
- Draws current room properties
- Decode a base mesh .
- Encode a bakedmesh object .
- Read an attribute .
- Encode a mesh object .
- Update the bpy . data collection .
- Clear room data .
- Build a material from data .
mixer Key Features
mixer Examples and Code Snippets
http {
mixer_server istio-mixer.istio-system;
mixer_port 9091;
server {
mixer_source_ip 10.0.0.0;
mixer_source_uid kubernetes://productpage-v1-2213572757-758cs.beta1;
mixer_source_service prod
@article{choe2021pointmixer,
title={PointMixer: MLP-Mixer for Point Cloud Understanding},
author={Choe, Jaesung and Park, Chunghyun and Rameau, Francois and Park, Jaesik and Kweon, In So},
journal={arXiv preprint arXiv:2111.11187},
year={2021
alsactl --file asound.state.MIC.thru.test restore
# if you put the file in /usr/share/doc/audioInjector
alsactl --file /usr/share/doc/audioInjector/asound.state.MIC.thru.test restore
alsactl --file asound.state.RCA.thru.test restore
# if you put th
import {
AnimationMixer,
Object3D,
Quaternion,
Vector3
} from 'three';
import { CCDIKSolver } from '../animation/CCDIKSolver.js';
import { MMDPhysics } from '../animation/MMDPhysics.js';
/**
* MMDAnimationHelper handles animation of MMD assets
function i(t){var e=document.createElement("div");e.style.width="100px",e.style.height="100px",e.style.position="absolute",e.style.top=0,e.style.left=0,e.style.zIndex=2,this.div=e,this.pool=[],this.renderId=0,this.debug=!1,this.renderer=t,this.childr
Community Discussions
Trending Discussions on mixer
QUESTION
I need help. Im new on coding, so I've developed a game with pygame. It's a game where you fight as a robot against a zombie. If a fireball collides with the zombie, the heart picture will be updated from filled to half and so on.
The Tech-Lead said that this code is not efficient because of the many if statements in the def hearts() method in the Enemy class.
Could you please help me to shorten it? I have absolutely 0 idea what I could do. Thinking about loops, but dont know how to do it. Please help me
Here is my code:
...ANSWER
Answered 2022-Mar-11 at 00:50The tech-lead is wrong: your code is perfectly efficient the way it is written. Making the code shorter does not make it faster or more "elegant".
However, shorter code can be easier to maintain and change. Your code is fine as long as the number of heart containers is always exactly 12. But if you want to change that (to increase/decrease the difficultly of the game, or let the player get new heart containers) then this code won't work. It is hard-coded to work with exactly 12 heart containers only.
To change this, put this repetitive code in a loop. You'll need to look at the pattern of how the numbers change and create a small math formula for it. I've come up with the following. (I've also added constants instead of the integer literals, so that the code is easier to read and change.)
QUESTION
How to delete duplicate records when both rows the exact same records?
...ANSWER
Answered 2022-Feb-14 at 10:09I would actually suggest creating a temporary table, inserting the records sans duplicates, then renaming the temp table to the original table name.
QUESTION
I want to convert text to speech from a document where multiple languages are included. When I am trying to do the following code, I fetch problems to record each language clearly. How can I save such type mixer text-audio clearly?
...ANSWER
Answered 2022-Jan-29 at 07:05It's not enough to use just text to speech, since it can work with one language only.
To solve this problem we need to detect language for each part of the sentence.
Then run it through text to speech and append it to our final spoken sentence.
It would be ideal to use some neural network (there are plenty) to do this categorization for You.
Just for a sake of proof of concept I used googletrans
to detect language for each part of the sentences and gtts
to make a mp3 file from it.
It's not bullet proof, especially with arabic text. googletrans
somehow detect different language code, which is not recognized by gtts
. For that reason we have to use code_table to pick proper language code that works with gtts.
Here is working example:
QUESTION
I have an AnimationMixer and I wanted to attach some logic to the end of the animation.
As the documentation instructs - I used addEventListener on the mixer, and it worked fine,
BUT when I tried to remove the listener it didn't work.
(I also tried to see if hasEventListener works, but no luck.)
In short-
The log for addEventListener is working
but removeEventListener and hasEventListener do not.
What am I missing? I could not find any explanations for this.
Would appreciate any help...
ANSWER
Answered 2022-Jan-07 at 17:05RemoveEventListener() accepts a second argument to know which event to remove, but that function doesn’t get triggered on removal. Plus, it should be the same function each time, not a new one:
QUESTION
I am coding a space invaders game in pygame, and wanted to make it so that when the player reaches 50 points, the game increases the number of invaders from 6 to 10. In the game, the enemies respawn near the top half of the screen immediately after dying. The game functions perfectly normally until you reach 50 points, at which it immediately crashes. How do I make it so that the variable storing the number of enemies (num_of_enemies) increases, while the game is still running?
In the code I have put here, I removed my attempt to change the num_of_enemies variable, but fyi, I placed it just above "pygame.display.update()". my crappy attempt to resolve the issue boiled down to:
if score_value >= 50: num_of_enemies += 10
I have also tried this code while assigning num_of_enemies a global value, but it simply defects the game, and messes up again.
Code:
...ANSWER
Answered 2021-Dec-25 at 09:30IT is not enough just to change num_of_enemies
you also need to add new items in the lists.
Write a function that crates the enemies:
QUESTION
I am looking to iterate through a list of songs such as Songs = ["Song1.mp3", "Song2.mp3", "Song3.mp3"]
and I want to play each song one after each other.
I have tried various methods, the most suggested seemed to use pygame, however, I have not been able to debug the tremendous amount of errors that come with using it. My main source code and attempt at this is as shown below:
...ANSWER
Answered 2021-Dec-23 at 05:10If it's a desktop app, you have multiple options to play a file, usually, it depends:
Also to avoid Tkinter being stuck, you need to use threads or multiprocess. I recommend you soundfile player, you will find examples here https://realpython.com/playing-and-recording-sound-python/
QUESTION
I have made a relatively simple pygame program with 9 different sound effects (.wav
format, if this information is important). When converting my main.py
to an executable file with the pyinstaller module, is there any way I can get the sound effects to be included in the executable, or will I need to find a work-around (such as having the sound effects in the C:\Program Files
path)?
Here's the contents of my .spec
file:
ANSWER
Answered 2021-Nov-28 at 16:30The pyinstaller
documentation states:
The list of data files is a list of tuples. Each tuple has two values, both of which must be strings:
The first string specifies the file or files as they are in this system now.
The second specifies the name of the folder to contain the files at run-time.
That means that if you do this:
QUESTION
I add a 3D model in Three.js, but when I turn on AmbientLight, the model doesn't light up as it should. While other 3D models work fine. It's already clear to me that the problem is in the 3D model, but which parameter in textures or in general in the Blender application I broke, I can't understand. It looks like this:
Code:
...ANSWER
Answered 2021-Nov-03 at 08:16All materials of your asset have a metalness
value of 1
. Ambient lights do not affect metallic surfaces.
Considering the type of your asset (a property), the current material parametrization does not make sense. Not everything on a house is metallic.
Since you are not using an environment map right now, you should set the metalness
property to 0
anyway.
QUESTION
So, my purpose with this program is to store, whats displayed on the main frame, inside the drop down list, which shows the list of the rappers. So instead of just being displayed on the main frame, I want it to be hidden until the particular name of the artist (to whom the the picture, play button and stop button belongs to) is picked in the list. Please help me with this. Thank you.
This is the screenshot of the program atm. So far there are 4 things displayed on the main frame The list which was made with tkinter, picture, play button and the stop button.
...ANSWER
Answered 2021-Sep-16 at 03:21You can create a frame to hold the image and the buttons and this frame is initially hidden.
Then associate a function on the OptionMenu
via command
option. The function will be executed whenever option is selected. Inside that function you can load the corresponding image and song based on the selected artist:
QUESTION
I'm building a mixer app and need to get the user-friendly names for each audio session.
I tried:
IAudioSessionControl::GetDisplayName()
method, but it returned empty string for each session.Calling
QueryFullProcessImageName()
andGetModuleFileNameEx()
, but they only outputC:\Users\
since I have Cyrillic letters in the path. But even if they did output the full path, I assume it would end with something like...\brave.exe
(correct me if I'm wrong), which is not a user-friendly name likeBrave Browser
in Windows' built-in mixer.I also tried getting all process names and PIDs like this, and later match them to session process IDs, which successfully gave me names like
...chrome.exe
orsteam.exe
, but they are still, again, not quite what I want:
ANSWER
Answered 2021-Sep-03 at 18:29Calling
QueryFullProcessImageName()
andGetModuleFileNameEx()
, but they only outputC:\Users\
since I have Cyrillic letters in the path.
Then you are simply not displaying the path correctly. The presence of Cyrillic characters is not a problem.
I also tried getting all process names and PIDs like this, and later match them to session process IDs, which successfully gave me names like
chrome.exe
orsteam.exe
, but they are still, again, not quite what I want
That code doesn't work properly. You are storing pointers in your std::vector
that point to a single wchar_t[]
buffer which is modified on each loop iteration. You should instead store std::wstring
instead of wchar_t*
so each path is copied.
What I want is to retrieve names like in the built-in mixer app, ie
Steam
,Chrome Browser
,Zoom Meetings
, etc.
Once you have the path to the EXE, you can use GetFileVersionInfo()
and VerQueryValue()
to retrieve the app's human-readable FileDescription
. See Retrieve File Description for an Application using VerQueryValue.
Community Discussions, Code Snippets contain sources that include Stack Exchange Network
Vulnerabilities
No vulnerabilities reported
Install mixer
You can use mixer like any standard Python library. You will need to make sure that you have a development environment consisting of a Python distribution including header files, a compiler, pip, and git installed. Make sure that your pip, setuptools, and wheel are up to date. When using pip it is generally recommended to install packages in a virtual environment to avoid changes to the system.
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