bpy | blender python scripts | Addon library

 by   uhlik Python Version: Current License: No License

kandi X-RAY | bpy Summary

kandi X-RAY | bpy Summary

bpy is a Python library typically used in Plugin, Addon applications. bpy has no bugs, it has no vulnerabilities and it has high support. However bpy build file is not available. You can download it from GitHub.

blender python scripts
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            kandi-support Support

              bpy has a highly active ecosystem.
              It has 797 star(s) with 97 fork(s). There are 41 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 0 open issues and 73 have been closed. On average issues are closed in 5 days. There are no pull requests.
              OutlinedDot
              It has a negative sentiment in the developer community.
              The latest version of bpy is current.

            kandi-Quality Quality

              bpy has 0 bugs and 0 code smells.

            kandi-Security Security

              bpy has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              bpy code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              bpy does not have a standard license declared.
              Check the repository for any license declaration and review the terms closely.
              OutlinedDot
              Without a license, all rights are reserved, and you cannot use the library in your applications.

            kandi-Reuse Reuse

              bpy releases are not available. You will need to build from source code and install.
              bpy has no build file. You will be need to create the build yourself to build the component from source.
              Installation instructions are not available. Examples and code snippets are available.
              bpy saves you 5840 person hours of effort in developing the same functionality from scratch.
              It has 12202 lines of code, 473 functions and 8 files.
              It has medium code complexity. Code complexity directly impacts maintainability of the code.

            Top functions reviewed by kandi - BETA

            kandi has reviewed bpy and discovered the below as its top functions. This is intended to give you an instant insight into bpy implemented functionality, and help decide if they suit your requirements.
            • Projects points onto points
            • Update a vertex store
            • Progress the current progress
            • Log a message
            • Start rendering
            • Render the object
            • Check if the plugin is ready
            • Intersect the point cloud
            • Evaluate points on the point cloud
            • Compute point cloud visualization
            • Create a new scene
            • Export point cloud visualization
            • Make the PSC instance
            • Activate object
            • Preload sequence numbers
            • Remove color from point cloud
            • Generate from mesh
            • Load a PLY file
            • Compute the modified matrix
            • Execute the program
            • Parse the file header
            • Render point cloud visualization
            • Calculate the rotation matrix
            • Apply the remap
            • Calculate the matrices of the quaternion
            • Render the point cloud
            Get all kandi verified functions for this library.

            bpy Key Features

            No Key Features are available at this moment for bpy.

            bpy Examples and Code Snippets

            No Code Snippets are available at this moment for bpy.

            Community Discussions

            QUESTION

            Assign different colors for instanced Blender objects automatically
            Asked 2022-Mar-10 at 01:43

            I would like to be able to instance an object/objects and give it a random color (creating a unique name for materials seems to be necessary for some kind of blender internal reason).

            When I do it by hand and copy the commands out of the Info Context Menu for one cube it seems to work. But as soon as I try to put a simple script together it does not. For the following code I am getting an AttributeError since apparently the attribute name does not exist.

            ...

            ANSWER

            Answered 2022-Mar-10 at 01:43

            I belive this does the desired action

            it was quite tricky as like described in here you need to set up input and output shaders and link it up correctly

            Source https://stackoverflow.com/questions/71417741

            QUESTION

            Execute script after Blender is fully loaded
            Asked 2022-Feb-04 at 10:55

            How do I automatically execute a python script after Blender has fully loaded?

            Context

            My script generates a scene based on a seed. I want to creat a couple thousand images but since Blender leaks memory after a hundred generations or so everything becomes significantly slower and eventually crashes. I want to migitate the problem by creating only x images per session and completely restart Blender after each session.

            Problem

            If I load the blend file manually and click the play button in the script editor, everything works as expected. When I try to call the script after startup, it crashes in add_curve_spirals.pyline 184, since context.space_data is None.

            Since manually starting the script works fine, the problem is, that Blender is in some sort of wrong state. Starting it with or without GUI (--background) does not affect this.

            Failed solutions
            • blender myfile.blend --python myscript.py executes the script before the context is fully ready and thus produces the error.
            • Using a handler to delay execution (bpy.app.handlers.load_post) calls my script after completely loading the file but still the context is not ready and it produces the error.
            • Setting the script in Blender to auto execute on startup (Text/Register) also produces the error.
            • Using sockets, as suggested here, to send command to Blender at a later time. The server script, that is waiting for incomming commands, blocks Blender during startup and prevents it from fully loading, hence the effect is the same as executing the script directly.
            • Using timed events (bpy.app.timers.register(render_fun, first_interval=10).

            These are all the ways that I found to automatically execute a script. In every case the script seems to be executed too early / in the wrong state and all fail in the same way.

            I want to stress that the script is not the issue here. Even if I could work around the particular line, many similar problems might follow and I don't want to rewrite my whole script. So what is the best way to automatically invoke it in the right state?

            ...

            ANSWER

            Answered 2022-Feb-04 at 10:55

            It turns out, that the problem was the execution context. This became clear after invoking the timed event manually, e.g. after the scene was loaded completely the timed event was still executed in a wrong context.

            Since the crash happened in the add_curve_spirals addon, the solution was to provide a context override the the operator invokation. The rest of my script was not equally sensitive to the context and worked just fine.

            It was not clear to me, how exactly I should override the context, but this works for now (collected from other parts of the internet, so I don't understand all details):

            Source https://stackoverflow.com/questions/70958391

            QUESTION

            Django - Celery Worker - Channels
            Asked 2021-Nov-09 at 15:39

            thank you in advance

            I am trying to start a Celery Worker to accept WebConnections usng Channels - but when my worker starts it cannot seem to find channels. When I pip list channels is installed

            settings.py has channels

            ...

            ANSWER

            Answered 2021-Nov-09 at 15:39

            QUESTION

            In python how do I generate a large amount of cube meshes fast?
            Asked 2021-Nov-04 at 08:30

            I am trying to generate a large (> 1 million) of cubic meshes that I then will have to reprocess in Blender.

            Currently, I do that by actually generating the cubes in Blender using their Python API, like so:

            ...

            ANSWER

            Answered 2021-Nov-04 at 08:30

            primitive_add_cube is an operator, which causes a scene update. The more objects you add, the more has be to updated after every addition. So it becomes exponentially slower.

            You should avoid that by using the low-level API. If you want to add the same mesh (cube) again and again, simply copy the object. If you don’t be this to be a linked duplicate, also copy the mesh data:

            Source https://stackoverflow.com/questions/69835134

            QUESTION

            How to visualize colmap export [images.txt] in blender?
            Asked 2021-Oct-15 at 13:38

            I have a colmap export of the camera pose file which named "images.txt".

            ...

            ANSWER

            Answered 2021-Oct-15 at 13:38

            After loading R and T try this and use quaternions for camera direction.

            Source https://stackoverflow.com/questions/69210497

            QUESTION

            List to Notepad in Blender
            Asked 2021-Oct-05 at 07:51
            import bpy
            
            f = open("C:/Users/xxx/Desktop/CODING.txt", 'w')
            
            for i in bpy.context.selected_objects:
                
                result = print(i.name.split(".")[1])
                result = str(result)
                f.write(result)
            
            f.close()
            
            ...

            ANSWER

            Answered 2021-Oct-05 at 07:51

            print returns None. Just use result = i.name.split(".")[1] instead. And no need to convert it to string afterward. So this would suffice:

            Source https://stackoverflow.com/questions/69446597

            QUESTION

            Is it possible to split the elements of a list?
            Asked 2021-Oct-04 at 14:46
            >>> a = bpy.context.selected_objects
            >>> a[:2]
            [bpy.data.objects['Sphere.001'], bpy.data.objects['Sphere.010']]
            
            >>> 
            
            ...

            ANSWER

            Answered 2021-Oct-04 at 14:26

            Is this what you want?

            Source https://stackoverflow.com/questions/69437606

            QUESTION

            DisplayMemberPath with Indexer in WPF
            Asked 2021-Aug-15 at 06:22
            Starting situation

            I want to show a list of ICameraInfo in a ComboBox.
            ICameraInfo is an interface that give you many infos of a camera. You get each info using indexer.

            In my case I want to display the parameter ICameraInfo[CameraInfoKey.FriendlyName] in the ComboBox (CameraInfoKey is a static class).

            Code

            In ViewModel:

            ...

            ANSWER

            Answered 2021-Aug-14 at 21:09

            If ICameraInfo does not have FriendlyName property that you want and you must get the actual value from an indexer property, I don't think that DisplayMemberPath is the way for you to go. Instead, you should probably layout the ItemTemplate for your ComboBox and in it, have a TextBlock that pulls the string value. You could even use a converter for this if necessary. For example, something like this:

            Source https://stackoverflow.com/questions/68785287

            QUESTION

            Render object with vertex color using bpy or convert vertex color to texture
            Asked 2021-Jul-20 at 14:20

            I tried to render an object (.obj & .ply - both doesn't work) using bpy(version 2.93.1), but they were grey (without color), despite that they had vertex color.

            how object looks like in meshlab

            ...

            ANSWER

            Answered 2021-Jul-18 at 12:24

            I found the solution! If you paste

            Source https://stackoverflow.com/questions/68392304

            QUESTION

            Blender; custom export 'flat' triangle vertices
            Asked 2021-Jul-17 at 18:17

            Given a Blender (ver 2.9) model that is made up of separate objects, each of which is a triangle, I have a script which exports them to a custom format that includes the position, euler rotation and vertices of each triangle.

            Because my target program rotates the triangle using the specified object euler angles, I need to 'flatten' the vertices of each triangle into just XY coordinates, as if the triangle was 2D.

            This is my first Blender script and first Python script, so it's very basic without any error-checking. Assume that my objects are definitely all triangles :) It currently exports the vertices 'as-is' in 3D.

            ...

            ANSWER

            Answered 2021-Jul-17 at 18:17

            I'm not quite sure what your goal is but to "flatten" the vertices sounds like a projection operation where you need to transform the vertex positions so Z equals zero. For that you could calculate the face orientation of the triangle and rotate the triangle vertices by the negative of that. But then it is also unclear what the significance of the local offset is around which that rotation would takes place. You could try to elaborate on the result you want to achieve, the source data you're working with or your attempts on it so far since the solution might as well be just ignoring the Z value of the triangle vertices when exporting if they're already provided aligned flat to the plane of the X and Y axis.

            Adding answers from the comments below:

            1: To rotate the triangle around its center point P where P is the average position of the 3 vertices (V0+V1+V2)/3 and the rotation R is derived from the face normal which is calculated with the dot product of the vectors V1-V0 and V2-V0 as elaborated here https://stackoverflow.com/a/1516330/15786521 the vertices need to moved by the negative of P, rotated by the negative of R and then moved back by P or in matrix operations where V is a vertex position:

            V' = V x M(-P) x M(-R) x M(P)

            The problem though is that rotations don't commute, meaning that the outcome of rotating around the X and then by the Y axis is not the same as rotating it around Y and then by X. In your case rotating around the yaw, then pitch, and ignoring the roll might work but I can not tell which way would best suit you since the resulting roll of the triangle would differ if you rotated by the pitch first for instance.

            2: If you simply want to map your triangle on a texture or the like where only the proportions matter and the 3d orientation is irrelevant since the goal seems to neutralize/flatten it then simply get the dot product and distances of the vectors V1-V0 and V2-V0 and construct your 2D representation of the triangle from that.

            Source https://stackoverflow.com/questions/68420267

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install bpy

            You can download it from GitHub.
            You can use bpy like any standard Python library. You will need to make sure that you have a development environment consisting of a Python distribution including header files, a compiler, pip, and git installed. Make sure that your pip, setuptools, and wheel are up to date. When using pip it is generally recommended to install packages in a virtual environment to avoid changes to the system.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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            gh repo clone uhlik/bpy

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