Faces | A Python wrapper around FaceApp pensive grinning | Computer Vision library
kandi X-RAY | Faces Summary
kandi X-RAY | Faces Summary
A Python wrapper around FaceApp :pensive: → :grinning:
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Top functions reviewed by kandi - BETA
- Initialize response .
- Apply a filter .
- Create a Device instance from a JSON string .
- Return a JSON representation of the device .
- Generate base headers .
- Generate a random device id .
- List of face filters .
- Return a list of face ids .
- String representation of the image .
Faces Key Features
Faces Examples and Code Snippets
def generate_dice_faces_diagram(dice_values):
"""Return an ASCII diagram of dice faces from `dice_values`.
The string returned contains an ASCII representation of each die.
For example, if `dice_values = [4, 1, 3, 2]` then the string
def get_faces(frame, confidence_threshold=0.5):
# convert the frame into a blob to be ready for NN input
blob = cv2.dnn.blobFromImage(frame, 1.0, (300, 300), (104, 177.0, 123.0))
# set the image as input to the NN
face_net.setInput(bl
def get_faces(frame, confidence_threshold=0.5):
"""Returns the box coordinates of all detected faces"""
# convert the frame into a blob to be ready for NN input
blob = cv2.dnn.blobFromImage(frame, 1.0, (300, 300), (104, 177.0, 123.0))
Community Discussions
Trending Discussions on Faces
QUESTION
I saw some solutions that accessed the THREE.BoxGeometry faces like that:
...ANSWER
Answered 2021-Jun-15 at 17:54Try it like so:
QUESTION
I'm using BufferGeometry to handle meshes with lots of vertices, faces and normals, which I supply via TypedArrays. During rendering, the Scene
and its Mesh
is constructed without any warnings or errors in the console. With BoxHelper I've constructed a Bounding Box around the mesh.
Now the strangest thing happens: Although the Bounding Box is perfectly correct, the faces/vertices are cut off somewhere in the middle.
To see what I mean, here is the comparison of two models rendered with a python script (left) and rendered with Three.js (right):
The code I've used for this task can be found here in this pastebin. Any help is highly appreciated.
...ANSWER
Answered 2021-Jun-15 at 12:48After some digging, I found my mistake. itemSize
of BufferAttribute
for the faces has to be 1.
So I've changed this line
QUESTION
Am having trouble converting this piece of code to react native hooks code. Am following a tutorial which has its code on RN state component, am writing mine in RN hooks, but I got stocked. I know am not doing something right in the onFaceDetected also, but I can't just figure it out to write the right hook code for this code below. Please I need help with right hook code for this piece of code below. Thank you very much in advance.
...ANSWER
Answered 2021-Jun-14 at 16:18heres is the hook
QUESTION
This is my code: import numpy as np import cv2 import pickle
...ANSWER
Answered 2021-Jun-12 at 19:32I remember getting this error a while back.
In your CMD prompt run these three commands and then try to run your program again.
pip3 install opencv-python==4.4.0.46
pip3 install opencv-contrib-python==4.4.0.46
pip3 install opencv-contrib-python-headless==4.4.0.46
The version specifics may not be necessary but it's what worked last for me.
QUESTION
I am trying to validate the json schema. I get below error when I try to do that
Actual response
{ "page": 2, "per_page": 6, "total": 12, "total_pages": 2, "data": [ { "id": 7, "email": "michael.lawson@reqres.in", "first_name": "Michael", "last_name": "Lawson", "avatar": "https://reqres.in/img/faces/7-image.jpg" }, { "id": 8, "email": "lindsay.ferguson@reqres.in", "first_name": "Lindsay", "last_name": "Ferguson", "avatar": "https://reqres.in/img/faces/8-image.jpg" }, { "id": 9, "email": "tobias.funke@reqres.in", "first_name": "Tobias", "last_name": "Funke", "avatar": "https://reqres.in/img/faces/9-image.jpg" }, { "id": 10, "email": "byron.fields@reqres.in", "first_name": "Byron", "last_name": "Fields", "avatar": "https://reqres.in/img/faces/10-image.jpg" }, { "id": 11, "email": "george.edwards@reqres.in", "first_name": "George", "last_name": "Edwards", "avatar": "https://reqres.in/img/faces/11-image.jpg" }, { "id": 12, "email": "rachel.howell@reqres.in", "first_name": "Rachel", "last_name": "Howell", "avatar": "https://reqres.in/img/faces/12-image.jpg" } ], "support": { "url": "https://reqres.in/#support-heading", "text": "To keep ReqRes free, contributions towards server costs are appreciated!" } }
Feature: Create and Read persons ...
Background: * def personBase = '/api/person/'
Scenario: Sample
...ANSWER
Answered 2021-Jun-11 at 16:03match each
only works if the right-hand-side is a JSON array - which is clearly not the case here.
QUESTION
How to select faces from list on pymxs?
For example this code has the error: Runtime error: operation requires a collection of nodes, got:
...ANSWER
Answered 2021-Jun-09 at 14:13Same approach as doing that in maxscript, ie use type-specific methods, polyop for editable poly, meshop for mesh:
QUESTION
I have been trying to figure this out all day, as I would like to add an image depending on the outcome of the emotion may detect. Just wanted to add some some images but I'm still new to this. Can anyone help me with this one to.
btw here's my code:
...ANSWER
Answered 2021-Jun-10 at 07:13I guess detectWithStream
is you want.
Official Doc: Faces.detectWithStream Method
From Java SDK, the List
object will return if successful.
QUESTION
So I tried the methods that were mentioned in the previously asked similar question but none of them works for my python file. I have been on it for two days and can't seem to find a solution how to run this file from C# form on button click.
IronPython doesn't work because the python script has libraries that cannot be imported in Ironpython.
Running it from cmd doesn't work because cmd starts and then gets closed in a second.
Here's the code:
...ANSWER
Answered 2021-Jun-08 at 10:52install your libraries in "C:\Program Files\Python39\python.exe" or any python environment
and try this:
QUESTION
I'm building a very original game based in cubes you place in a sandbox world (a totally unique concept that will revolutionize gaming as we know it) and I'm working with the chunk generation. Here's what I have so far:
My blocks are defined in an object literal:
...ANSWER
Answered 2021-Jun-01 at 10:32I solved it after finding a reference to THREE.UVMapping in the docs. When sending the geometry to the GPU, textures coordinates need to be a biyection from the vertices coordinates. To achieve this, I defined the following three attributes in my blocks:
QUESTION
I'm facing a SASS problem with a component that comes from PrimeVue(version 3.5.0). I'm using a component called Card, It requires a couple of slots for different sections of the card (header, content, footer).
So far so good, the problem is that I want to change the style of an element that is rendered by this Card from the parent component.
VuePrime gives class names to certain elements of this component, like: .p-card-content
or .p-card-footer
.
So basically what I'm doing is: from the parent component I use p-card-content
for removing a padding that It has by default, but I don't see that style applied in the browser...
Here goes the SFC:
...ANSWER
Answered 2021-Jun-07 at 02:58With SCSS, you can can use Vue's ::v-deep
to target the .p-card-content
:
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