DPress | A simple blog powered by Django | Blog library

 by   vicalloy Python Version: Current License: No License

kandi X-RAY | DPress Summary

kandi X-RAY | DPress Summary

DPress is a Python library typically used in Web Site, Blog applications. DPress has no bugs, it has no vulnerabilities, it has build file available and it has low support. You can download it from GitHub.

DPress is a simple blog powered by Django.
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            kandi-support Support

              DPress has a low active ecosystem.
              It has 85 star(s) with 54 fork(s). There are 16 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 0 open issues and 4 have been closed. On average issues are closed in 229 days. There are 2 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of DPress is current.

            kandi-Quality Quality

              DPress has 0 bugs and 0 code smells.

            kandi-Security Security

              DPress has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              DPress code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              DPress does not have a standard license declared.
              Check the repository for any license declaration and review the terms closely.
              OutlinedDot
              Without a license, all rights are reserved, and you cannot use the library in your applications.

            kandi-Reuse Reuse

              DPress releases are not available. You will need to build from source code and install.
              Build file is available. You can build the component from source.
              DPress saves you 741 person hours of effort in developing the same functionality from scratch.
              It has 1708 lines of code, 22 functions and 52 files.
              It has low code complexity. Code complexity directly impacts maintainability of the code.

            Top functions reviewed by kandi - BETA

            kandi has reviewed DPress and discovered the below as its top functions. This is intended to give you an instant insight into DPress implemented functionality, and help decide if they suit your requirements.
            • List posts
            • Filter the queryset of archives for a given month
            • Convert a docstring into a markdown string
            • Convert Markdown to Markdown
            Get all kandi verified functions for this library.

            DPress Key Features

            No Key Features are available at this moment for DPress.

            DPress Examples and Code Snippets

            No Code Snippets are available at this moment for DPress.

            Community Discussions

            QUESTION

            Why does the velocity of the platform change when the player lands on it?
            Asked 2020-May-26 at 20:47

            I am creating a basic platforming system. When the player hits the platform, I want the players velocity to be set to the platforms velocity. However, the platforms velocity changes when it is landed upon, as tested through my print statements, despite the platforms velocity not being changed explicitly through the code (to my understanding). I have included the entire source code as I'm not sure where, or how, the platforms velocity is being changed.

            The platforms velocity appears to change when the player is intersecting it and the players velocity changes, such as between the print statements "1" and "2".

            ...

            ANSWER

            Answered 2020-May-26 at 20:13

            You set the player and platform to share the same array for their velocity:

            Source https://stackoverflow.com/questions/62029921

            QUESTION

            How to make my character jump with gravity?
            Asked 2019-Feb-12 at 23:36

            I am a newbie to coding, and I am making a game, but I do not know how to simulate gravity to make my character jump. I have tried many different things, and turned up with disastrous results. This is my code:

            ...

            ANSWER

            Answered 2018-Jan-06 at 18:32

            Some recommendations:

            • your basic problem is the magnitudes of velocity and resistance. You'll get closer by adjusting how much you change these.
            • run your animations based on time; don't just update the position with every draw call. This will make it invariant to rendering rate.
            • encapsulate your object to model it's properties, including the effect gravity has on it. This will make you less crazy as you develop your code.
            • There are some great tutorials out there on how to do this. Search around and you'll find some useful techniques.

            Source https://stackoverflow.com/questions/48130461

            QUESTION

            Camera rotation with arrow keys - centered on object
            Asked 2018-Apr-24 at 19:19

            I'm having a strange bug with my code. The camera is centered on the player (first-person), who can move around with WASD. The camera is rotated independently with his head with UPDOWNLEFTRIGHT. I want the head to only move up, down, left, right - no tilting or going upside-down. At the start it does this, but soon the camera starts to get a mind of its own. EDIT: I believe this is because, when i look down/up the axis changes and then when left/right is pressed, the view is changed according to this new axis.

            Code for camera to follow player:

            ...

            ANSWER

            Answered 2018-Apr-24 at 19:19

            I have actually only figured out how to do this today - a little delayed. Thank you to @avariant, for inspiring the solution. The coordinate system was actually set to Space.World by default for some reason. I simply needed to use Space.Self instead. So to alter the example given by Avariant:

            Source https://stackoverflow.com/questions/49698589

            QUESTION

            Switching from front and back images
            Asked 2017-May-16 at 21:29

            Im working on a target practice game, its only in the beginning stages right now but im trying to work in the target, however when I put the target image in it became blinked to the front and behind of the 'crosshairs' image instead of staying in the back. It takes a some time before it actually starts blinking forward and backward This is my code:

            ...

            ANSWER

            Answered 2017-May-16 at 21:29

            You have 2 problems that I can see:

            1. You are reloading your images every loop
            2. You have too many loops

            I would suggest loading all your images up front an then starting your game loop after they have loaded. You do something different after you have your game actually rendering.

            Try something like the following:

            Source https://stackoverflow.com/questions/44011480

            QUESTION

            Actions stop working in Java
            Asked 2017-Feb-11 at 12:13

            so this is my very first post and i am really sorry if my grammar is bad (english is not my mother language). I recently started programming in java and i am interested in learning. So i started a few small projects to help me understand more of the basic stuff and to improve my coding.

            Recently i read about keyListeners, keyBindings and all that stuff. So i thought i code a very basic program (nearly no gui) which should work like a simple piano:

            ...

            ANSWER

            Answered 2017-Feb-11 at 03:20

            The answer to your question revolves around what you ultimately want to achieve, if you simply want to stop more than one sound playing, then you need some kind of condition you can monitor, if you want to stop a "particular" sound from playing, then you need to maintain some kind of List of flags which you can check.

            So, based on your code, lets assume you're making a piano, so you want sounds to overlap, in this case, we need some way to determine if a particular sound is been played or not.

            There are a number of ways to achieve this, but lets settle on a Set, which allows you to maintain unique a List of items (no duplicates).

            Each time playSound is called, we check this list and determine if the sounds is already been played or not, if it isn't, we add the sound to the list and play it, when the sound stops, we remove it from the list

            At the core...

            I've changed your code a bit and I'll explain it more it detail later, but essentially, this is the "core" of the idea...

            Source https://stackoverflow.com/questions/42171398

            QUESTION

            Typescript keyboard listener prevents typing into HTML input forms
            Asked 2017-Jan-23 at 00:07

            I'm developing a web application with Angular2, with one component needing to listen to the keyboard to check if the 'D' key is pressed. This works fine, except that it's preventing me from typing into a HTML which resides in another component. I'm guessing it's caused by some piece of code in the keyboard listener class, but I'm not sure where.

            Here is the listener class in it's entirety:

            ...

            ANSWER

            Answered 2017-Jan-23 at 00:07

            The call of event.preventDefault stops the default behaviour of that event and as a result the character is not shown in the input field.

            Source https://stackoverflow.com/questions/41797248

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install DPress

            You can download it from GitHub.
            You can use DPress like any standard Python library. You will need to make sure that you have a development environment consisting of a Python distribution including header files, a compiler, pip, and git installed. Make sure that your pip, setuptools, and wheel are up to date. When using pip it is generally recommended to install packages in a virtual environment to avoid changes to the system.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
            Find more information at:

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            CLONE
          • HTTPS

            https://github.com/vicalloy/DPress.git

          • CLI

            gh repo clone vicalloy/DPress

          • sshUrl

            git@github.com:vicalloy/DPress.git

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