hmd | Detailed Human Shape Estimation from a Single Image | Computer Vision library
kandi X-RAY | hmd Summary
kandi X-RAY | hmd Summary
Detailed Human Shape Estimation from a Single Image by Hierarchical Mesh Deformation (CVPR2019 Oral)
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Top functions reviewed by kandi - BETA
- Process a COCO dataset
- Predict from image
- Given a list of vertices and a set of vertices and a list of vertices in the mesh
- Filter out all key points in the image
- Preprocess image
- Process MPII data
- Filters out noise
- Transform a 3x3 matrix into a 3x3 matrix
- Process LSP
- Filtering for LSP
- Draws a silhouette
- Generate a silhouette
- Draw a rotation matrix around a given axis
- Draw a horizontal move
- Performs a transformation on the mesh
- Helper function for photometric losses
- Compute the iou distance between two channels
- Transform a mesh
- Render a mesh
- Takes a 2d array and returns the center of it
- Render a bounding box
- Predict image
- Compute joint positions for a set of points
- Process H36M model
- Determine the thickness of a mesh
- Process lspets
- Subdivide a mesh into an x4 matrix
- Create a voxel image
hmd Key Features
hmd Examples and Code Snippets
Community Discussions
Trending Discussions on hmd
QUESTION
I would like to create a graph. To do this, I have created a JSON file. The Skills (java, python, HTML, json) should be the links and the index (KayO, BenBeck) should be the nodes. Also the node must not fall below a certain minimum size and must not become too large.
After that, I would like to be able to call up the list of publications on the right-hand side by clicking on the node. The currently selected node in the visualisation should be highlighted.
I have already implemented from this example (https://bl.ocks.org/heybignick/3faf257bbbbc7743bb72310d03b86ee8). But unfortunately I can't get any further.
The error message I always get is:
Uncaught TypeError: Cannot read property 'json' of undefined
This is what my issue currently looks like:
The JSON file:
...ANSWER
Answered 2021-May-15 at 14:59Your JSON file should be of format:
QUESTION
How would one go about mirroring or cloning the WebXR 'immersive-xr'
view from a HMD like the VIVE or Oculus in the browser using the same WebGL canvas
?
There is much discussion about copying the pixels to a texture2D, then applying that as a render texture, or completely re-drawing the entire scene with an adjusted viewTransform
. These work well if you are rendering a different view, such as a remote camera or 3rd person spectator view, however both are a waste of resources if one only wants to mirror the current HMD view on the desktop.
Self answered below as there was no solid answer when I ran into this and I'd like to save future devs the time. (Especially if they're not all to savvy with WebGl2
and WebXR
)
Note, that I'm not using any existing frameworks for this project for 'reasons'. It shouldn't change much if you are, you'd just need to perform the steps at the appropriate place in your library's render pipeline.
...ANSWER
Answered 2021-May-11 at 12:46The answer is delightfully simple as it turns out, and barely hits my fps.
- Attach the canvas to the DOM and set it to your desired size. (Mine was fluid, so had a CSS width of 100% of it's parent container with a height of auto)
- When you initialize your glContext, be sure to specify that antialiasing is false. This is important if your spectator and HMD views are to be different resolutions.
{xrCompatible: true, webgl2: true, antialias: false}
- create a frameBuffer that will be used to store your rendered HMD view.
spectateBuffer
- Draw your
immersive-xr
layer as usual in yourxrSession.requestAnimationFrame(OnXRFrame);
callback - Just prior to exiting your
OnXRFrame
method, implement a call to draw the spectator view. I personally used a boolshowCanvas
to allow me to toggle the spectator mirror on and off as desired:
QUESTION
So i followed googles tutorial for their barcode scanner (this one) and the qr scanning works like a charm. The only problem is that i don't need qr codes but rather bar codes. But they don't work. It doesn't detect anything. I tried multiple online bar codes and ones from around the house but none got recognised as a barcode.
this is the code in my activity that handles the image and scanner:
...ANSWER
Answered 2021-Mar-29 at 14:59I forgot about this issue because i solved through another way. So here is my solution with zxing:
In the app built.gradle use implementation 'com.journeyapps:zxing-android-embedded:4.1.0'
QUESTION
I cloned the openVR repo and went directly to compile the driver_sample and hellovr_dx12 and hellovr_opengl projects. The builds were successful. But both the helloVR applications failed to launch with an error:
...ANSWER
Answered 2021-Mar-22 at 15:46I updated SteamVR to the lastest version and the issue is solved.
QUESTION
In Firebase, I'm getting various crashes in my production app (uses Dexguard), while using Parcelable
.
These crashes are now affecting almost 200 users and are grouped into 3 entries on Firebase.
In one entry, crashes are only on Samsung devices, in another, are only Xiaomi devices and in the other, are more brands but 81% are from HMD Global.
ALL these devices are running Android 10 so this might be a problem with this OS version. I can see that the crashes are contained to 5 or 6 custom objects. Other than that, some crashes are related to:
...ANSWER
Answered 2021-Jan-31 at 18:43This problem was reported a year ago for your first stack trace, the one referring to FragmentManagerState
. It seems to be tied to an Android 10-specific bug.
For your InfoState
crash, putting the object into the bundle as a byte[]
should clear up the problem. That is not an option for you with FragmentManagerState
, though, as that is being done deeper in the Jetpack.
You might want to confirm that you are on the latest androidx.fragment
and androidx.activity
libraries, in case they added a workaround. Otherwise, you might review the comments on that issue, as some developers reported some solutions, but they are rather specific and may or may not relate to your scenario.
QUESTION
Would like to experiment with fading the display towards black as the pixels get further from the seat spot of the HMD; My natural instinct is for my eyes to track anything that appears to be viewable in the field of view meaning I inevitably look away from the seat spot and spoil the illusion - was thinking if the image faded away then it would be more natural to keep within the sweat spot...
Does WMR provide any way to modify rendered frames before they are output to the displays?
...ANSWER
Answered 2021-Feb-08 at 07:29It seems you are looking for post-processing camera effects. It occurs after the camera draws the scene but before the scene is rendered on the screen. If you are developing WMR App via Unity, please see this link for how to set up the components required to create post-processing effects in your scene: Post-processing
Besides, complicated post-processing on HMD devices is not recommended, because it is computationally expensive, and you might have large FPS drop, more information please see Avoid full-screen effects
QUESTION
I am a new learner of python and i am trying to scrap the name and price of particular hotel form goibibo. But every time it shows the output "None". I am not able to figure it out.
Code:
...ANSWER
Answered 2020-Sep-02 at 05:53Here is the hotel name code. Price depends on the room user chooses from hotel and there is no common price for hotel.
QUESTION
Odd question, but I'm having trouble boiling it down to a coherent question.
I have sampled data (60Hz) from Brekel OpenVR recorder, which includes the following parameters for the HMD itself:
- X, Y, Z positional coordinates
- Euler angles rotX, rotY, rot.
I'm processing the data in python. Overall, what I'm trying to do is to calculate measures of mobility: did someone look around more or less during a segment, and did they move around more or less?
For the positional coordinates that wasn't too difficult, I was able to calculate displacement, velocity, etc., by using the distances between subsequent positions. Now for the Euler angles, I'm having more trouble.
I've searched for the answer to my question, but none of the answer seemed to 'click'. What I think I need, is to convert the Euler angles to a directional vector, and then calculate the angle between the directional vectors of subsequent samples to see how much the gaze direction shifted. Once I have those, I can calculate means and SDs per subject, to see which of them looked around more (that's the idea anyway). I am unclear on the mathematics though. It would have been easier if my coordinates were roll, pitch, yaw, but I'm struggling with the Euler angles.
Suppose the Euler angles for two subsequent samples are:
- (rotX, rotY, rot) = (20°, 25°, 50°)
- (rotX2, rotY2, rot2) = (30°, 35°, 60°)
How can I quantify with what angle the direction of the HMD changed between those two samples?
...ANSWER
Answered 2020-Jul-27 at 18:32You can write a function to convert Euler angles to unit vectors, and another to take the angle between two unit vectors
QUESTION
I try to find the name of a country through the name of a city. pycountry did the work for me!
...ANSWER
Answered 2020-Jun-23 at 20:53try this:
QUESTION
I'm building a 360 panorama viewer with A-Frame 1.0.4 and I'm having some trouble with older devices that I don't know how to solve. I'm testing in a WebView inside an Android application.
On most recent devices, the gyroscope and accelerometer work great, but on older devices (for example ASUS X008D), it's all shaky, the view can't stay still when I put the phone on the table or when I hold it. I thought it could be due to polyfills but I can't figure how. I added some logs to check for DeviceMotionEvent and DeviceOrientationEvent and both are recognized but it seems like it's not enough.
How could I be sure that the events are handled correctly and eventually disable the hmd in look-controls manually when it's not stable enough? There would still be the dragging and I would be fine with that.
Thanks for your help :)
...ANSWER
Answered 2020-Jun-19 at 04:50After further investigations I found out where the issue came from. It was because the Sensor API was not available on some devices and the Gyroscope wasn't read correctly. If I understood correctly there was a fallback on DeviceMotion but it was probably not good on older devices, I don't know...
What I did to "fix" this was writing this little snippet to check that the Gyroscope class was available. If it was not I disabled all movements from look-controls component to allow only manual movements. I hope it can help anyone who meets this issue. It's kinda quick'n'dirty but it did the job so I'm okay with this.
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You can use hmd like any standard Python library. You will need to make sure that you have a development environment consisting of a Python distribution including header files, a compiler, pip, and git installed. Make sure that your pip, setuptools, and wheel are up to date. When using pip it is generally recommended to install packages in a virtual environment to avoid changes to the system.
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