SharedObject | Sharing R objects across multiple R | Key Value Database library

 by   Jiefei-Wang R Version: Current License: No License

kandi X-RAY | SharedObject Summary

kandi X-RAY | SharedObject Summary

SharedObject is a R library typically used in Database, Key Value Database applications. SharedObject has no bugs, it has no vulnerabilities and it has low support. You can download it from GitHub.

SharedObject is designed for sharing data across many R workers. It allows multiple workers to read and write the same R object located in the same memory location. This feature is useful in parallel computing when a large R object needs to be read by all R workers. It has the potential to reduce the memory consumption and the overhead of data transmission.
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              SharedObject has a low active ecosystem.
              It has 30 star(s) with 1 fork(s). There are 5 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 1 open issues and 9 have been closed. On average issues are closed in 49 days. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of SharedObject is current.

            kandi-Quality Quality

              SharedObject has no bugs reported.

            kandi-Security Security

              SharedObject has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              SharedObject does not have a standard license declared.
              Check the repository for any license declaration and review the terms closely.
              OutlinedDot
              Without a license, all rights are reserved, and you cannot use the library in your applications.

            kandi-Reuse Reuse

              SharedObject releases are not available. You will need to build from source code and install.
              Installation instructions are not available. Examples and code snippets are available.

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            SharedObject Key Features

            No Key Features are available at this moment for SharedObject.

            SharedObject Examples and Code Snippets

            No Code Snippets are available at this moment for SharedObject.

            Community Discussions

            QUESTION

            Will this code deadlock if it runs long enough?
            Asked 2021-Jun-02 at 18:10

            This contrived project will eventually deadlock, won't it?

            Two methods are synchronized in a shared object. The two threads will eventually find themselves in one of those methods and trying to invoke the other method. I think.

            ...

            ANSWER

            Answered 2021-Jun-02 at 18:10

            // What I want is for one thread to try to call methodB() while the other thread is in methodB() trying to call methodA().

            That's not a deadlock. The thread that's trying to call methodB() simply will be forced to wait until the other thread releases the lock by returning from its methodB() call.

            To get a classic deadlock, you need to have two locks. Your program has only one lock—the intrinsic lock belonging to the single instance of SharedObject that your program creates.

            A classic deadlock is when one thread has already acquired lock A and is waiting to acquire lock B while the other thread has acquired lock B, and it's waiting to acquire lock A. In that case, neither thread can make progress until the other thread releases its lock. But, neither thread will release its lock because neither thread can make progress.

            You need two locks. You have two methods (methodA() and methodB()), but they both lock the same lock.

            Source https://stackoverflow.com/questions/67809616

            QUESTION

            how to load dynamic text sharedObject when flash is reopened in Actionscript 3?
            Asked 2021-Apr-30 at 15:30

            I created a simple username page, in frame 1, there is a button and input text

            like the code below

            ...

            ANSWER

            Answered 2021-Apr-30 at 15:30

            You get it like that because when you start 2-nd time you go straight to the frame 2 where the shared_data is empty. I think you should re-organize... well, everything.

            Source https://stackoverflow.com/questions/67335332

            QUESTION

            How to create and remove many Child Objects without bogging down the CPU or RAM in AS3
            Asked 2021-Jan-10 at 07:54

            I am making a companion app for a Monopoly-esque game I'm designing. My goal is to have all the properties have a MovieClip that displays who owns it and how much it has been upgraded. There are literally hundreds of properties, and each one bogs down my run time by about a second (I set up a 1-sec timer to see how long it takes to run).

            I have a MovieClip that will "spawn in" each property as I need. The idea being, I have a button that tells this MC to go to frame 10, and frame 10 will have code that adds the child for Property 10, and then that child contains all the necessary code. This child spawning MC looks like this:

            ...

            ANSWER

            Answered 2021-Jan-10 at 07:54

            Ok, let me write some scripts in order to explain what OOP-thinking is about. Also, I strongly advise you to read and understand the idea of MVC pattern because scripts below represent [M] and [C], while [V] is not really important and adding it later on is not too difficult too as long as you have the architecture of your application straight.

            First, let's define the gameboard cell, a place the players can pass by or visit.

            Source https://stackoverflow.com/questions/65622965

            QUESTION

            Does Inno Setup verysilent uninstallation option remove shared files?
            Asked 2021-Jan-06 at 12:36

            The /VERYSILENT option offered by Inno Setup is very helpful when deploying applications to a whole organization using a centralized software, but there are some perks which are not entirely clear to me.

            In particular, how does it behave when removing dlls/com controls (during an uninstallation) which need to be unregistered and are marked as sharedobject? Without the /VERYSILENT switch, a popup is shown, to allow the user to select whether those objects should be removed or not.

            Is the default option ("Yes", meaning "remove the object") used?

            ...

            ANSWER

            Answered 2021-Jan-04 at 11:19

            Yes, the sharedfile files are removed in silent and very silent uninstallations:

            2021-01-04 11:42:56.253 Log opened. (Time zone: UTC+01:00)
            2021-01-04 11:42:56.253 Setup version: Inno Setup version 6.1.2
            ...
            2021-01-04 11:42:56.253 Uninstall command line: /SECONDPHASE="C:\Program Files (x86)\My Program\unins000.exe" /FIRSTPHASEWND=$530FFA /INITPROCWND=$461118 /log="B:\sharedo\uninstall.log" /verysilent
            ...
            2021-01-04 11:42:56.284 Starting the uninstallation process.
            2021-01-04 11:42:56.285 Decrementing shared count (32-bit): C:\Program Files (x86)\My Program\MyDll.dll
            2021-01-04 11:42:56.285 Shared count reached zero.
            2021-01-04 11:42:56.416 Deleting file: C:\Program Files (x86)\My Program\MyDll.dll
            2021-01-04 11:42:56.416 Deleting directory: C:\Program Files (x86)\My Program
            2021-01-04 11:42:56.955 Deleting directory: C:\Program Files (x86)\My Program
            2021-01-04 11:42:56.986 Uninstallation process succeeded.
            2021-01-04 11:42:56.986 Removed all? Yes
            2021-01-04 11:42:56.986 Need to restart Windows? No
            2021-01-04 11:42:56.988 Log closed.

            Check also the TExtUninstallLog.ShouldRemoveSharedFile function in Inno Setup source code.

            Source https://stackoverflow.com/questions/65561146

            QUESTION

            How can I make sure a thread gets dibs after a certain Task
            Asked 2020-Dec-23 at 00:53

            I'm in a bit of a conundrum regarding multithreading. I'm currently working on a real-time service using SinglaR. The idea is that a connected user can request data from another. Below is a gist of what the request and response functions look like.

            Consider the following code:

            ...

            ANSWER

            Answered 2020-Dec-23 at 00:53

            You don't want to have the producer cancel the consumer's wait. That's way too much conflation of responsibilities.

            Instead, what you really want is for the producer to send an asynchronous signal. This is done via TaskCompletionSource. The consumer can add the object with an incomplete TCS, and then the consumer can (asynchronously) wait for that TCS to complete (or timeout). Then the producer just gives its value to the TCS.

            Something like this:

            Source https://stackoverflow.com/questions/65400537

            QUESTION

            What is the default value of available memory when `--max-old-space-size` flag is not used?
            Asked 2020-Sep-29 at 12:51

            Node: 12.16.2

            Try to figure out why node application which is running in docker container with memory limit 512mb fails with JavaScript heap out of memory on 256mb and if increase limit to 1500mb than fail with approximately 700mb. Looks like there is only 50% of space is given to old generation objects but I can't find any documentation of this behaviour.

            Would be correct to set the old space size to 70% or so of total available memory (would remaining space be enough for other v8 memory sections)?

            Error log

            ...

            ANSWER

            Answered 2020-Sep-29 at 12:51

            What is the default value of available memory when --max-old-space-size flag is not used?

            V8's computation of default memory limits is fairly complicated (and changes every now and then to account for a variety of situations and use cases), you can check out the source code in Heap::ConfigureHeap in heap.cc. Your guess is correct that one of the factors taken into account is that V8 memory should not exceed half of overall available memory. This is mostly geared towards the browser use case; on a server nothing is stopping you from using command-line flags to tune the behavior to your specific needs. Also, Node could override V8's default behavior if it chose to.

            Would be correct to set the old space size to 70% or so of total available memory (would remaining space be enough for other v8 memory sections)?

            Yes. See also Node.js recommended "max-old-space-size".

            Source https://stackoverflow.com/questions/64119135

            QUESTION

            Sharing Data with AppGroup
            Asked 2020-Sep-21 at 19:57

            I want to share one variable from my UIKit File to my Widget Extension created with SwiftUI. I followed this here. Please look at the answer from J Arango.

            But i dont understand the last part there. I have to use import MySharedObjects.

            So I did this:

            ...

            ANSWER

            Answered 2020-Sep-21 at 19:57
            1. Save data to UserDefaults in your main App:

            Source https://stackoverflow.com/questions/63995776

            QUESTION

            How thread lock should be handled to keep other threads waiting until downloading a file and then allow all threads to read the file in one go
            Asked 2020-Aug-14 at 12:57

            I am using an ExecutorService fixedThreadPool() to run a TASK.

            A TASK here is defined as downloading a file from a specific URL and saving it to the database if it doesn't exist or else read the file from the database only. So it's more like a reader-writer problem where any of the thread of executor thread pool can act as a writer for once and others will be a reader for the subsequent request.

            I am using Semaphore to perform this but the issue with this approach is subsequent read requests are happening sequentially.

            If 4 TASKs are intended to hit the same URL I needed the synchronization till the file is downloaded and the semaphore is released i.e. out of 4 threads anyone can acquire the lock and rest 3 are waiting. After the download completes all the remaining 3 threads should simultaneously read the downloaded file. But this last step is happening sequentially in my case which will have an impact on project performance as well.

            Having said the above use case, the following is my sample code:

            Following Runnable is passed to ExecutorService to execute the task on the SharedObject class.

            ...

            ANSWER

            Answered 2020-Aug-14 at 12:57

            I am not sure about Kotlin, but I can demonstrate in Java:

            Source https://stackoverflow.com/questions/63401768

            QUESTION

            Volatile happens-before relationship when there's mix of volatile and non-volatile fields
            Asked 2020-Jul-01 at 08:42

            I am trying to understand the happens-before behavior of the volatile field when there's a mix of volatile and non-volatile fields.

            Let's say there's 1 WriteThread and 5 ReadThreads, and they update/read the SharedObject.

            ReadThreads call method waitToBeStopped() from the beginning and WriteThread calls the method stop() after 1 second.

            ...

            ANSWER

            Answered 2020-Jul-01 at 08:42

            Your assumption that the writes after stopRequested = true; are not garanteed to be visible to the readers is correct. The writer is not garanteed to do those writes to shared cache/memory where they'd become visible to the readers. It could just write them to its local cache and the readers wouldn't see the updated values.

            The Java language makes garantees about visibility, e.g. when you use a volatile variable. But it doesn't garantee that changes on a non-volatile variable won't be visible to other threads. Such writes can still be visible like here in your case. The JVM implementation, the memory consistency model of the processor and other aspects influence visibility.

            Note that the JLS, and the happens-before relationship, is a specification. JVM implementations and hardware often do more than the JLS specifies, which can lead to visibilities of writes that don't have to be visible by the JLS.

            Source https://stackoverflow.com/questions/62669307

            QUESTION

            Lua kills multithreading performance as thread count increases (Bar Graph Included)
            Asked 2020-Jun-26 at 12:56

            My Qt/C++ app uses worker threads (QThread) to improve performance for users with multicore processors. Each worker's job is to manipulate some data. Each worker minds it's own business and does not need to communicate with any other workers. They also don't perform any IO operations. Perfect use case!

            The use of multithreading for this workload has delightfully improved performance by many factors over.

            Running on a Ryzen 9 3900X (12 cores)

            However, now each worker is also tasked with passing it's data through a Lua script. So, each worker get's it's own Lua script instance (an object containing it's own lua_State). The data is passed between the native code and the Lua script through userdata in the form of pointers to these things I call "SharedObjects." All I have to do is derive from this SharedObject class and boom, Lua can talk to it!

            All my Lua workload does is some basic logic and calling native functions to allocate new things that derive from SharedObject and return them. Basically, it creates a lot of SharedObjects and connects them to each other in specific ways.

            When the script has a light workload the multithreaded performance stays great.

            But once the script has a heavy workload the performance drops as the thread count rises above 4.

            Here's the results of the tests I ran:

            I don't understand why a heavy workload causes performance to get worse as thread count goes up??? I would expect it to reach a maximum and flatline....

            EDIT: I created a minimal reproducible example project that perfectly simulates the problem. I compiled with MSVC2010 (as per my real application). https://github.com/MRG95/LuaThreads

            Explanation of GitHub project files:

            • main.cpp: Entry point. Creates the workers and simulates a workload. A timer keeps track of how long it takes to complete the work.
            • Lua/lua_script.h: The interface between the lua script and native code. Native methods and properties are accessed through Qt's QMetaObject implementation. the function void bindObject() sets up the connection.
            • worker.h: Defines the Worker class which gets moved to it's QThread via moveToThread. The script function call happens in void doWork().
            • tags.h/tags.cpp: Example data types that get processed in the script.

            In the build folder is a file testScript.lua that is the sample workload itself. It's just a simple loop running some of the methods found in the tags.h classes.

            ...

            ANSWER

            Answered 2020-Jun-26 at 06:02

            Note the DirectConnection which means it's not queuing the calls.

            This could be wrong. Read more about QThread-s. Maybe you should use Qt::QueuedConnection

            Let's assume that each QThread runs its own Lua interpreter and state (you should study the source code of your Lua interpreter, but it might have some GIL, or practically need one).

            We cannot guess your source code, but you might want to use Per-Thread Event Loop and have every Lua interpreter in its QThread and use some fine-grained QMutex on global shared state data. So small and short Lua primitives would each use some shared QMutex

            Remember that Qt graphics operations are allowed only from the main thread (the one connected to the Xorg server on Linux).

            But what I can't understand at all is why a heavy workload causes performance to get worse as thread count goes up???

            It might be related to CPU cache and cache coherence. Don't except magic performance scaling when the number of all active threads and processes is more than the number of cores.

            This clearly indicates to me that Lua is the bottleneck

            I am not sure it is correct, and without seeing your source code, I believe it could be wrong. The bottleneck is probably inside your own code (which you don't show). To be sure, study the source code of Lua.

            You could use profiling tools (on Linux, gprof(1) or perf(1)). If you compile your C++ code and the source code of Lua with GCC, you may need to invoke it specifically.

            Source https://stackoverflow.com/questions/62588083

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install SharedObject

            You can download it from GitHub.

            Support

            For the basic R type, the package supports raw, logical, integer, numeric, complex and character. Note that sharing a character vector is beneficial only when there are a lot repetitions in the elements of the vector. Due to the complicated structure of the character vector, you are not allowed to set the value of a shared character vector to a value which haven't presented in the vector. Therefore, It is recommended to treat the shared character vector as read-only. For the container, the package supports list, pairlist and environment. Sharing a container is equivalent to sharing all elements in the container, the container itself will not be shared. Therefore, adding or replacing an element in a shared container in one worker will not implicitly change the shared container in the other workers. Since a data frame is fundamentally a list object, sharing a data frame will follow the same principle. For the more complicated data structure like S3 and S4 class. They are available out-of-box. Therefore, there is no need to customize the share function to support an S3/S4 class. However, if the S3/S4 class has a special design(e.g. on-disk data), the function share is an S4 generic and developers are free to define their own share method. When an object is not sharable, no error will be given and the same object will be returned. This should be a rare case as most data types are supported. The argument mustWork = TRUE can be used if you want to make sure the return value is a shared object. As we mentioned before, the package provides is.shared function to identify a shared object. By default, is.shared function returns a single logical value indicating whether the object is a shared object or contains any shared objects. If the object is a container(e.g. list), you can explore the details using the depth parameter.
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