Achilles | Automated Characterization of Health Information | Database library
kandi X-RAY | Achilles Summary
kandi X-RAY | Achilles Summary
Achilles provides descriptive statistics on an OMOP CDM database. ACHILLES currently supports CDM version 5.3 and 5.4.
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Trending Discussions on Achilles
QUESTION
I am trying to append data from the list json_response
containing Twitter data to a CSV file using the function append_to_csv
.
I understand the structure of the json_response
. It contains data on users who follow two politicians; 5 and 13 users respectively. 1) author_id
, created_at
, tweet_id
and text
is in data
. 2) description
/bio
is in ['includes']['users']
. 3) url
/image_url
is in ['includes']['media']
. However my nested loop does not append any data to sample_data.csv? and it throws no error. Does it have something to do with my identation?
ANSWER
Answered 2022-Jan-10 at 21:24Looks like the else branch of if 'description' in dic:
is never executed. If your code is indented correctly, then also the csvWriter.writerow
part is never executed because of this.
That yields that no contents are written to your file.
A comment on code style:
- use
with open(file) as file_variable:
instead of manually using open and close. That can save you some trouble, e.g. the trouble you would get when the else branch would indeed be executed and the file would be closed multiple times :)
QUESTION
I am trying to extract an element from a list and append it to a CSV file.
json_response
is a list containing data on Twitter users who follow two politicians. For the first politician there are 5 tweets/users and for the second politician 13 tweets/users as can be seen from the structure of json_response
. I want to extract the description
for each user which is contained in ['includes']['users']
. However, my function only extracts the last description
5/5 user and 13/13 user for each politician.
My knowledge regarding JSON-like objects is limited.
...ANSWER
Answered 2022-Jan-10 at 16:56I believe the problem relies in the append_to_csv
function because of a wrong indentation.
Look at your code:
QUESTION
I have created a new menu item to my my-account page in Woocommerce and I am wondering how I can create a theme file for it so I can add in some custom code to display orders and other backend stuff. Here is how I added the menu item
I duplicated the woocommerce/myaccount folder in my theme and added a 'your-approvals' page but can't get it to use that page.
...ANSWER
Answered 2021-Dec-09 at 10:59Because add_rewrite_endpoint
only create the endpoint, but doesn't configure the display function for this endpoint.
You have to use woocommerce_account__endpoint
action.
And then, call the desired template part with wc_get_template_part
QUESTION
I know we can call Rust from Flutter/Dart via FFI. But Flutter only allows the C ABI when doing FFI. Therefore, I have to manually write down boilerplate code. Especially, Rust unsafe
code - since I have to deal with lots of raw pointers :(
Therefore, is there any approaches to do it in a safe way? We know Rust itself is very safe (since its unique memory management approach), and Dart/Flutter itself is also very safe (since GC). But I do not want the ffi call be the Achilles heel and destroy the safety of my app!
...ANSWER
Answered 2021-Oct-07 at 01:29There are several ways to do it.
a. JSON/Protobuf-based ApproachThe first way that I have used in the production environment for a year is that, you can use JSON or Protobuf to pass all the data between Rust and Dart/Flutter. By doing this, you do not need to write down tons of boilerplate code to allocate/free a String, a List of bytes, a struct/class, etc. All you need to do is to write down one single function that accepts a byte array payload and outputs a byte array result. By saying "one" function, I mean, you can have an action
field in your JSON/Protobuf, so calls to indeed different Rust functions can be interleaved into this one thin interface.
Despite its convenience (only a bit of unsafe boilerplate), the drawback is also evident. The serialization and deserialization does not come for free. You will have to pay the CPU time and memory for it, which can be quite large sometimes. Moreover, you cannot easily pass around big objects. For example, if you have an image (you know, at least megabytes of size), serializing it to Protobuf, then deserialize it from Protobuf can be quite a waste of both CPU and memory - useless copies! Even worse, since Flutter/Dart FFI does not support a convenient way of async FFI, you have to make it running in a separate worker isolate - one more memory copy. You can see more here: https://github.com/dart-lang/language/issues/1862 (this is an issue that I opened).
b. Code generatorThe second way that I use recently is to write down a code generator. Indeed the code follows several common patterns, such as "allocate - fill data - call FFI - free", etc. So it is not that hard to write a generator to automatically do such kind of things. The idea is to mimic what human beings will do when they write down boilerplate code manually.
I did hope that there already exist some code generator such that I could directly use, but it seemed that none exists... So, go and write it by yourself.
c. Use existing open-source code generatorAfter I write down the code generator, I guess people may have the same problem as me, so I open-sourced it: https://github.com/fzyzcjy/flutter_rust_bridge
Indeed, my code generator not only solves the problem above, but also have rich type support, allows zero-copy, allows async programming and direct call from main isolate, etc, which can be implemented via code generator but will require lots of boilerplate code if you do it by hand.
Disclaimer: This is a Q&A-style answer to show my thoughts and what I have done on this problem that is critical to my own app in production environment. Indeed I have used the JSON approach since last year, and later refactor into the code generator approach. Hope it also helps other people who faces the same situation!
QUESTION
I have an issue where my app crashes upon searching. I suspect this is because at some point during rendering the artist container is trying to render the code but there is no image url even so when I put a backup URL e.g. src={props.artist.images[0].url || "backup url"}
it still fails. If y try to just load artist name I have no issues but the image is the Achilles heel here. I have spent a lot of time trying to figure out why it is crashing but to no avail.
Also artist container should only be rendering if we do have artist results ... so a bit confused as to why it is saying URL not defined. 99% of these results have images.
...ANSWER
Answered 2021-Jun-25 at 13:29Use this:
QUESTION
hope you are keeping safe.
I've searched for similar issues but without success.
My code is 5k lines long so posting it is a no go.
I'll try to provide as much info as possible.
In a nutshell, I have some pickerInputs working as a reactive filters for a rhandsontable object.
I have a Save Button so users save their input.
My initial strategy had an Achilles heel which was that saving with filtering on would overwrite all the data in rhandsontable.
So, a quick workaround was to add an observeEvent where the Save Button (by using ShinyJS) is only enabled when the pickerInput has all options selected.
So far, so good but I noticed a strange behaviour: initially if we click "Deselect all" in pickerInput the Save Button is disabled but by clicking "Select All" (which enables the Save Button) and then "Deselect All" then the Save Button is not disabled.
My observeEvent code below.
Does anyone seem this behaviour before?
...ANSWER
Answered 2021-Jun-11 at 18:22To fix your issue, you can enable the save button in a separate observer, and not inside the observeEvent
. Try this
QUESTION
I'm trying to read a table from this address by selenium; I tried different ways, this is the result of using BeautifulSoup
.py code
...ANSWER
Answered 2021-May-16 at 19:28To find the table, see this example:
QUESTION
I'm pretty new working on python and this is my first "big" project. This is what I have worked on for the day. I am trying to work on this project that randomly generates a name when you click on a category and press the generate button. It randomly generates one name but when I press the generate button again it doesn't display another name. That's what I'm trying to figure out. Also if anyone doesn't mind, how can I check a box and generate a name on that category.
Thank you very much
...ANSWER
Answered 2021-May-11 at 12:44Your name choices are more naturally organized as Radiobutton
widgets.
QUESTION
In the code below, I have a get and post request that are being sent over to my backend API. In the second follow up post request I am sending the value of the applicant_id that I got back from the first get request.
When I do that, I expect to get back a data structure that looks like this {result: "clear"}
, which I do. I store the result of that in a variable called obj
. I then put in an if
statement saying if obj === "clear"
then go ahead and run this function called renderResult()
which fires off a redirect over to my Result
component which I have in my App.js
file.
ANSWER
Answered 2021-Apr-02 at 13:47I took a look at the code and I see some issues, you have to remove the second let obj
inside then
, and in the condition you are comparing strings so obj === clear
should be obj === "clear"
your code should look like this
QUESTION
ANSWER
Answered 2020-Oct-22 at 09:30I think a lot of what you did, specifically around data wrangling, was not necessary, especially since you called d3.hierarchy()
and d3.cluster()
afterwards. I've replaced this with d3.stratify
(which deals with hierarchical data that is not yet in the right format).
I've also replaced d3.cluster
with d3.tree()
because it was unclear to me why you'd want to use d3.cluster
here. Your data has multiple parents, multiple roots and even floating nodes, and d3 is not meant to deal with that. My workaround has been to attach pseudonodes to every level, so as to make sure that there is only one node and that all nodes are at the right level at all times. To make sure the links were drawn correctly, I've written a custom getLinks
function, that can deal with multiple parents.
I've also written a custom link generator that draws the links somewhat in the way that you want them. d3 doesn't offer much of flexibility here, but you can use the source code for inspiration.
Edit
I've changed the logic to be more focused on which "partners" got a child, so both links to the same child are on the same level - like in your picture. I've also drawn the nodes based on how many partners they have, and have given every link an offset so the lines are more distinct.
I've sorted the nodes so that the real pro-creators are at the top (Zeus), which gives a more balanced and less crowded view.
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