deckgl | An R Interface to deck.gl | Graphics library

 by   crazycapivara R Version: v0.3.0-beta.2 License: Non-SPDX

kandi X-RAY | deckgl Summary

kandi X-RAY | deckgl Summary

deckgl is a R library typically used in User Interface, Graphics, Three.js, WebGL applications. deckgl has no vulnerabilities and it has low support. However deckgl has 57 bugs and it has a Non-SPDX License. You can download it from GitHub.

An R Interface to deck.gl
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            kandi-support Support

              deckgl has a low active ecosystem.
              It has 70 star(s) with 6 fork(s). There are 6 watchers for this library.
              OutlinedDot
              It had no major release in the last 12 months.
              There are 24 open issues and 63 have been closed. On average issues are closed in 113 days. There are 16 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of deckgl is v0.3.0-beta.2

            kandi-Quality Quality

              deckgl has 57 bugs (0 blocker, 0 critical, 8 major, 49 minor) and 1 code smells.

            kandi-Security Security

              deckgl has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              deckgl code analysis shows 0 unresolved vulnerabilities.
              There are 7 security hotspots that need review.

            kandi-License License

              deckgl has a Non-SPDX License.
              Non-SPDX licenses can be open source with a non SPDX compliant license, or non open source licenses, and you need to review them closely before use.

            kandi-Reuse Reuse

              deckgl releases are available to install and integrate.
              Installation instructions are not available. Examples and code snippets are available.
              It has 8881 lines of code, 0 functions and 85 files.
              It has low code complexity. Code complexity directly impacts maintainability of the code.

            Top functions reviewed by kandi - BETA

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            Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of deckgl
            Get all kandi verified functions for this library.

            deckgl Key Features

            No Key Features are available at this moment for deckgl.

            deckgl Examples and Code Snippets

            No Code Snippets are available at this moment for deckgl.

            Community Discussions

            QUESTION

            NavigationControl with Deck.gl
            Asked 2022-Mar-28 at 12:37

            I'm trying to build nft marketplace over mapbox, like ovr.ai to improve my react.js. I'm working on a fork, but I'm trying to add new features like navigation control, search place etc.

            I have a problem with NavigationControl.

            ...

            ANSWER

            Answered 2022-Mar-28 at 12:37

            As docs suggest here, try adding the react-map-gl context provider to your DeckGL component

            Source https://stackoverflow.com/questions/71646944

            QUESTION

            React & Deck.GL: Add default props to each child component
            Asked 2022-Jan-18 at 12:10

            I'm working on a configurable set of map layers with Deck.GL & React. I have a BaseMap component that I'll pass layers of data to as react children.

            Currently, I have this:

            BaseMap:

            ...

            ANSWER

            Answered 2021-Jul-28 at 15:09

            The confusion came from a mis-understanding of how deck.gl's React component works & what those components really are (they're not react components).

            Deck.gl's react component, DeckGL, intercepts all children and determines if they are in fact "layers masquerading as react elements" (see code). It then builds layers from each of those "elements" and passes them back to DeckGL's layers property.

            They look like react components, but really aren't. They can't be rendered on their own in a React context. They can't be rendered outside of the DeckGL component at all, because they're still just plain deck.gl layers.

            The solution here is to create a new map layer class just like you might in any other context (not a React component wrapping a layer). Docs for that are here.

            Source https://stackoverflow.com/questions/68532651

            QUESTION

            How can I get onHover to work for deck.gl MVTLayer?
            Asked 2021-Dec-07 at 12:57

            The deck.gl MVTLayer inherits from Layer that has onHover enabled which together with pickable should give interactivity. I am trying to get interactivity to work so I can do a popup with the data I hover. But in below code, I can get the onClick event to fire, but not the onHover event. what am I doing wrong

            Thanks :)

            ...

            ANSWER

            Answered 2021-Dec-07 at 12:57

            It works .... I think I had a dodgy chrome instance running

            Source https://stackoverflow.com/questions/70260029

            QUESTION

            How do I get deck.gl and react-map-gl to display correctly?
            Asked 2021-Sep-14 at 17:09

            Here is a code sandbox example where I am trying to display a map inside of a specific component. But, I am not able to get the deck.gl and react-map-gl divs to live inside their parent. instead, they spill out to the extent of the document body.

            The basic layout of the example is:

            ...

            ANSWER

            Answered 2021-Sep-14 at 17:09

            In order to allow the deck.gl component to take up the available space of the parent component you can add position: 'relative' into the overrides for your Box with an id of mapcontainer.

            Source https://stackoverflow.com/questions/69179876

            QUESTION

            React + Mapbox: Sample implementation of `getRenderedFeatures` in Deck.gl?
            Asked 2021-Jul-27 at 07:16

            I have a project using a React, Mapbox, and Deck.gl stack. I'm trying to query the features on a styled map but am having trouble implementing Deck.gl's getRenderedFeatures function, even after looking at the documentation.

            My current React component:

            ...

            ANSWER

            Answered 2021-Jul-27 at 07:16

            Are you using MVTLayer right?

            getRenderedFeatures is a method of MVTLayer class, you need to access it from here, not from the deck instance.

            The logic could be:

            1. Render the MVTLayer
            2. Listen onViewStateChange from the deck instance with some debounce
            3. Then call getRenderedFeatures

            Something like:

            Source https://stackoverflow.com/questions/68536418

            QUESTION

            DeckGL & Mapbox: How access ref element on map movement?
            Asked 2021-Jul-19 at 18:51

            I'm trying to console.log the bounds of a Mapbox map in my React app every time I move around the map.

            Here's my current attempt:

            ...

            ANSWER

            Answered 2021-Jul-19 at 18:51

            You can try:

            • Listen onViewStateChange directly from deck (recommended using some debounce)
            • Access viewState
            • Use getBounds method from WebMercatorViewport class

            Source https://stackoverflow.com/questions/68424042

            QUESTION

            EditableGeoJsonLayer gets TypeError: Invalid attempt to spread non-iterable instance
            Asked 2021-Jun-18 at 14:38

            I am trying to use Editable geojsonlayer from nebula.gl, as per documentation and I am getting numerous typescript error for this library. First type of error can be found replicated and solved in their repository issues: https://github.com/uber/nebula.gl/issues/568

            And after hours of hunting and finding the solution above, I am able to draw a polygon using DrawPolygoneMode, but when I close the polygon, I am getting the following error:

            ...

            ANSWER

            Answered 2021-Jun-18 at 14:38

            I found the solution. This worked for me:

            Source https://stackoverflow.com/questions/68030622

            QUESTION

            Deck.GL with CARTO and React
            Asked 2021-Apr-02 at 12:16

            I'm trying to use a CARTO basemap (@deck.gl/carto) with Deck.GL (@deck.gl/react) in a React application. To render a map layer, the docs utilize Mapbox's component from react-map-gl.

            However, when I pass CARTO's free basemap BASEMAP.VOYAGER as a property to the component, it refuses to show the map because I don't have a Mapbox access token.

            So, I registered and got a Mapbox token and it works just fine, like below:

            ...

            ANSWER

            Answered 2021-Apr-02 at 12:16

            A workaround would be installing 5.3.11 version, so you app won't require a Mapbox token, that's due to internal use of Mapbox v2.0

            Source https://stackoverflow.com/questions/66895504

            QUESTION

            How to find all Mapbox layers in DeckGL?
            Asked 2021-Feb-28 at 20:27

            I'm following this example that puts Mapbox labels on top of a layer. This seems to be written using the plain Mapbox package. I'm hoping to do the same for a map component in DeckGL.

            The relevant code from the example:

            ...

            ANSWER

            Answered 2021-Feb-28 at 20:27

            You will need to wait until mapLoads, something like:

            1 - Define a new ref:

            Source https://stackoverflow.com/questions/66410172

            QUESTION

            Add inertia to react-map-gl map
            Asked 2021-Feb-23 at 10:32

            I'm using Deck.gl to render a Mapbox map. I'm hoping to add inertia when panning with the cursor. However, adding inertia={100}, or any number, doesn't add inertia. I'm following this guide from Deck.gl.

            Here is my simplified code:

            ...

            ANSWER

            Answered 2021-Feb-23 at 10:32

            Two things:

            1- Which deck.gl version are you using? inertia was added in 8.4.0-beta.1

            2- inertia is false by default, try adding:

            controller={{ inertia: true }}

            or

            controller={{ inertia: Number }}

            Source https://stackoverflow.com/questions/66323069

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install deckgl

            You can download it from GitHub.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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            CLONE
          • HTTPS

            https://github.com/crazycapivara/deckgl.git

          • CLI

            gh repo clone crazycapivara/deckgl

          • sshUrl

            git@github.com:crazycapivara/deckgl.git

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