pixelart | R package and Shiny app | Computer Vision library
kandi X-RAY | pixelart Summary
kandi X-RAY | pixelart Summary
R Package to make Pixel Art models. [Blog post introducing the package].
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QUESTION
I have a couple problems with sprite scaling which seem to work fine for other people.
So, this is my game:
As you can see there are 2 big problems: the images are really pixelated and texture bleeding.
This is my config:
...ANSWER
Answered 2022-Mar-31 at 19:29I just tried it on a small demo project, I think the solution is just, to edit your game - config
to this (check code below).
Info: You added the correct properties, but only into the physics
- Object. I belongs one level higher.
Like this it should work:
QUESTION
I'm new to React, I want to make a component for my phaser game to insert it into a react project.
My Game component:
...ANSWER
Answered 2022-Mar-31 at 11:17One solution would be to move the creation of the Phaser.Game Object, "game" into the method componentDidMount
(link to the documentation). Because if new Phaser.Game
is called, and the parent
is not in the DOM, the canvas will be added, ignoring the parent.
just add this method to the Game
class:
QUESTION
Here is the example code from phaser3 tutorial.
...ANSWER
Answered 2022-Mar-17 at 19:44In line #126
you have a shake function this.cameras.main.shake(300);
that makes the game window to shake with a duration of 300ms. To disable it, just comment it out or delete it.
QUESTION
I am trying to pass a list (NavItemsList) into my navbar so that it populates the "right-nav-container" div with the list items and their respective sub navigations with a drop down component. I am new to React.Js so correct me if I am wrong; In the right side of the container, I am reading a list with a certain index and mapping its values. I have my code set up so that once it maps the values, it will return my "NavItems" component with the "items" prop that I created. Inside the NavItems component, I have a conditional statement that is meant to check if the list that is read has a sub navigation section in the index. If it has a sub navigation then the Dropdown component I made is passed which also has another prop named submenus, otherwise just the index title is passed into the the navbar. Inside the dropdown component, I have passed "submenus" as a prop (I think) which is used to get the subNav values for the dropdown. My problem is that when I pass the NavItems component inside the Navbar file, my entire Navbar disappears but when I comment out return ;
my Navbar loads as normal (without links in the right container). This leads me to believe I am doing something in wrong in one of the following components.
Navbar.jsx section:
...ANSWER
Answered 2022-Mar-02 at 16:46The NavItems
and Dropdown
components are syntactically correct but you've named the props
object something else in each, items
and submenus
respectively. Each component then references the entire "props" object as if it were the specific items
or submenus
prop that was passed.
Either rename each to props
and access accordingly:
QUESTION
I am a bit new to pygame, and I don't know if there was a way to simplify this and it would also be nice if you could change colors while drawing. I already tried to implement this but I couldn't find a way to let it work. It's basically a simple pixel-art game:
...ANSWER
Answered 2022-Feb-28 at 12:44EDIT: Maybe this question should go on similar portal Code Review or Game Development
I keep drawing color in variable and use keys to change it.
1 = Red
, 2 = Green
, 3 = Blue
, 0 = Black
But now it needs to keep color
with pos
- and I use dictionary pressed[pos] = color
But maybe instead of pressed
you should create full list 2D for all squares in grid and put White
in all places at start. If you would colors as tuples i.e. (255,0,0)
instead string Red
then you could keep it in numpy.array
and simply save in text file or convert numpy.array
to Pillow.Image
and save as JPG/PNG/TIFF.
Because now it can draw in different colors so I don't check if pos not in pressed
when I press first button because it not allow to replace color in square.
There is not so much to simplify.
In DrawSquare()
you run MousePos()
many times but you could run it once and assign to variable.
You can use x, y = ...
instead of pos = ...
and pos[0]
, pos[1]
.
Or you can use both x, y = pos = ...
.
You can create cursor = Rect(...)
at start and later use cursor.topleft = new_position
to move it.
Maybe in draw.rect(...)
you could use directly tuples (x, y, width, height)
instead of Rect(x, y, width, height)
I used rules from PEP 8 -- Style Guide for Python Code
lower_case_names
for functions namesverbs
for functions names -convert
instead ofMousePos
(andnouns
for variables and classes)
Full code:
QUESTION
I want to dispaly pixelart in an ImageView but it keeps getting blurry. I tried it like explained in this post (and some others) and I tried it with the function createScaledBitmap like you can see in the code. But it still gets blurry. What else can I do to show my PixelArt correctly?
...ANSWER
Answered 2022-Feb-09 at 13:52You're scaling the image up before disabling the filtering, so it still looks filtered. It also wastes memory to enlarge a small sprite into a large bitmap.
You don't need to mess with manual scaling like that. You can set the drawable on you ImageView (either assign it in your XML layout or call setImageResource
on it). Then set isFilterBitmap
to false on its drawable.
QUESTION
Note: my code is already running and rendering the sprite
just one click to play with
I'm learning a phaser3 loader example
here is the code I wrote
...ANSWER
Answered 2022-Jan-15 at 03:50If you want to use the third parameter you would have to use the string (or Texture Object), in this case the filename
from the atlas should work. Here the is relevant documentation
QUESTION
I'm learning Phaser3 following a tutorial.
Here is the code I ported from the tutorial.
...ANSWER
Answered 2022-Jan-06 at 18:23Well if you only tap, it doesn't move for a full second. just how long the key is hold down (can be some milliseconds).
And it also depends on the update rate of the update
function, it is not always constant. (you can see that through the parameter delta
passed to the update function, update(time, delta)
) Here the link to the documentation
If you want to test it, just hold the key for 1 second. btw.:
drag
andacceleration
can come also into play, if set.
Edited so that is logs the position after 1 second:
the results will vary depending on the computer, but for me it is about 80px
QUESTION
I’m trying to set up the Conway's Game of Life using Phaser.
My question is this: how can I make a Rectangular
of the Phaser.geom
class contain a click event?
Class Dots:
...ANSWER
Answered 2022-Jan-01 at 08:50You are setting interactive on the graphics
serveral time, it the forEach-loop. I think this can be done only once, so you are overriding it, but I'm no expert.
I would set the interactivity once, for the whole region:
QUESTION
Note: my question is very specific, apologies if the title isn't clear enough as to what the problem is.
I'm creating a pixel art editor application using Canvas, and the pixel art data is saved into a Room database.
Here's the canvas code:
...ANSWER
Answered 2021-Dec-11 at 06:45This bug was fixed by calling invalidate()
on the Fragment's Canvas property after the user taps the back button. It took me a couple of days to get to fix this, so I'm posting an answer here in case someone has a similar bug.
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