perceptions | Perceptions of Probability and Numbers | Chat library
kandi X-RAY | perceptions Summary
kandi X-RAY | perceptions Summary
These are a couple of polls inspired by the Sherman Kent CIA study shown in the images below (discussion in this thread). I was super happy when they matched up. The raw data came from /r/samplesize responses to the following question: What [probability/number] would you assign to the phrase "[phrase]"? I have the raw CSV data from the poll in this repository.
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QUESTION
I am still relatively new to the Unity environment and am currently working with reinforcement learning and ML agents. For this I wanted to add an agent to the 2D platformer.
I have attached two ray perception sensors to my agent. Unfortunately I can't get any hits with these sensors, at least they are not displayed as usual with a sphere in the gizmos.
The sensors are casting rays, but like you see in the image, they are not colliding.
The ray perception sensor are childs of the agent, defined in its prefab. I defined the sensors to collide with 4 tags: Untagged, ground, enemy and coin
I assigned the coin tag to the token, the enemy tag to the enemy and the ground tag to the tilemap forming the ground. The token has a circle collider, while the enemy has an capsule collider. On the tilemap there is a tilmap collider.
I would now expect the sensor to collide with the token, enemy and ground and display these hits in spheres, but it does not.
So, what am I doing wrong?
ANSWER
Answered 2021-May-24 at 13:49After a lot more investigation i figured out the problem myself:
The tags where correctly configured, but i had an misunderstanding in the Ray Layer Mask.
Previously i had configured it to "Everything"/"Default" which resulted in a collision in the sensor itself and seems not right (Despite the player tag was not in the detagtable tags).
After i created more layers and assigned my targets to these layers, everything starts working as intended.
Maybe this answer will help someone, having similar issues.
QUESTION
Essentially, I'm trying to do stratified random sampling. I want to run an analysis on data with heterosexual couples. I need to select a random 50% of women and a random 50% of men they are not married to. I know how to filter out a random percentage of the total sample, but not how to ensure that only one person per household is selected.
My data look like this:
couple person gender Q1 Q2 Q3 Q4 Q5
1 1 0 3.5 4.2 2.3 3.3 4.3
1 2 1 3.2 2.5 2.1 3.7 5.6
2 1 1 3.7 2.6 3.3 4.2 5.1
2 2 0 3.0 3.5 2.1 3.6 5.4
It's in long format, so each row represents a person and there are two people per couple.
EDITED for more details
hhid
= couple
hhidpn
= person
ragender
= gender in which 1 = male, 2 = female
SPAQ1-8
= items 1-8 of a self-perceptions of aging scale
ANSWER
Answered 2021-Feb-15 at 20:00My suggestion is to randomly divide the couples in two equal groups, and then select the women in one group and the men in the other group.
First I'll reconstruct your example data to demonstrate on:
QUESTION
ANSWER
Answered 2021-Feb-14 at 18:59You can achieve it adding code:
QUESTION
I have a list of dictionaries, with 156 countries as dictionaries and 9 keys for each countries, with scores as values, such the list below:
...ANSWER
Answered 2020-Sep-16 at 14:56Try this:
QUESTION
Question: what is the best, efficient and future proof way to rehydrate an aggregate from a repository? What are the pro's and con's of the provided ways and are my perceptions correct?
Let's say we have an Aggregate Root with private setters but public getters for accessing state
Behaviour is done through methods on the aggregate root.
A repository is instructed to load an aggregate.
At the moment I see a couple of possible ways to achieve this:
- set the state through reflection (manual or automatic eg. Automapper)
- make constructors that accept properties so state is set
- load the aggregate with a state object
1) Jimmy Bogard alludes that his tool Automapper isn't meant for two-way mapping. But some people argue that we have to be pragmatic, use tools in a way it helps you.
For me, I don't like a full rehydration through reflection. Maybe Automapper ceise to exist or aggregate roots are bent in such a way the mapping can be done (see some comments of Vaughn on his article).
2) creating constructors for rehydration, with a couple of parameters so the state of the aggregate is rehydrated in a correct way.
These couple of parameters can expand (= new constructors) or the definition can change. I like this approach, except the part of having a bunch of parameters.
3) the state is a property of the aggregate root. The state is encapsulated in a new object and this object is build by the repository and is then given to the aggregate root for proper init.
Some people argue that building this state object is more work (new class, exposure of state properties on entity and aggregate root to enforce business rules), but it provides a clean way to initiliaze the state.
Say that we need event sourcing, does the loading of a state resemble in loading events? And does the state object provide a way of handling events? Is it more future proof?
...ANSWER
Answered 2020-May-13 at 23:30I would argue that trying to future-proof too much represents a trap that many people fall into that adds undue complexity to a codebase. There is a fine balancing act between sound architectural decisions and over-architecting a solution to problem that is not guaranteed to exist.
That being said, I fully agree with what Jimmy says, in regards to AutoMapper not being intended for two-way mapping. Your domain represents the "truth" in your application, and should not be directly mutable. I have worked on projects with two-way mappings, and while they do work, there is a tendency to start treating the domain objects as nothing more than DTOs. It becomes painful when you start having read-only properties, having to reflect to do your setting - tooling or not. From a DDD perspective, we should not be allowing for outside influences to simply say what a property value should be, because it will lead to an anemic domain model over time, most likely.
Internal states do work well, but they are at the cost of additional overhead and complexity. There is a legitimate trade-off, as you mention, in that you are adding a fair amount of work. However, you can use that opportunity to allow the aggregate to validate the state against the self-contained business rules within the aggregate, prior to allowing the state to be set. That addresses the largest concern that I have with two-way mapping. You can at least enforce that a state object contains valid data and then only construct the aggregate if it is valid. It is more testable, as well. The largest problem that I have seen with this approach is that the skill level of your team will have a direct bearing on the success of this being utilized correctly. It could be argued that the complexity does not add enough value to implement domain-wide, as you will likely have aggregates that have different levels of churn. A couple of projects that I have been involved in have used this approach, and I found little advantage over straight constructor usage.
Normally, I use constructors for rehydration in most cases. It walks the line between not being overly-complex, plus it leaves responsibility for the aggregate to allow or disallow the construction of the object - again, allowing for the domain to be in control of whether the hydration attempt would result in a valid object. A good compromise to constructor bloat is the use a mutable DTO as a parameter for the constructor, essentially acting as a data structure to maintain a consistent constructor signature over time. In that essence, it is also somewhat future-proof. It takes the most attractive perk of the state object approach, which is the clean signatures, but removes the additional layer of an internal abstraction.
You mention event sourcing as a possibility down the road. State loading is not very similar to what you would be doing, at all (in my opinion). With a state object, you are snapshotting the state of the aggregate at a given point in time. With event sourcing, you will be replaying events, each of which represents the data required to mutate the state, as opposed to the state, itself. As such, your constructor will likely be a collection of events, representing a chain of deltas to mutate the state repeatedly, until it reaches the current state. When you want to hydrate your aggregate, you will supply it with the events that are related to that aggregate, and it will replay them to get to the current state. This is one of the true strengths of event sourcing, as well. You are forcing the hydration of your domain objects to go through the business logic required to create them, each time. Given a list of events, the aggregate will enforce that each state change is valid by applying the event in a consistent fashion, whether the event is being applied in real-time, or replayed to get to the current state.
Back to the future-proof aspect, as it relates to event sourcing, there is a conscious effort required when events require change. Since you have to replay an event to get to the current state, you will very likely have to deprecate events and bring up new events to transition to as your business logic changes. You may (read as "likely will") find yourself versioning events. Not only does your aggregate need to understand current state change requirements, but it also needs to understand previous state change requirements. So, if you change an event handler, you will have to ensure that it will be valid for existing events, as well. When you are adding additional data to an event, it is usually not too involved. But when you start removing data from an event signature, you instantly make that event at risk for being incompatible with earlier structures. Likewise, even changing the names of the data structures inside of an event can cause backwards compatibility issues. If you start event sourcing, you do not need to worry as much about future-proofing as you do backwards compatibility. Event sourcing is great, but be prepared for additional complexity.
QUESTION
I am building a multi-class CNN model but I am unable to compile the model due to loss shape error.
- Both output layer and labels should have correct shapes; labels being (m, 1, 3) and final dense layer containing 3 perceptions with softmax activation
- loss='categorical_crossentropy'
ANSWER
Answered 2020-Feb-08 at 18:02The custom_one_hot
function returns a [M, 1, 3]
array. You should reshape that to [M, 3]
since the output of the CNN is [M, 3]
. M here is the batch size.
QUESTION
How to specify range padding that takes into consideration the maximum value of the functions being plotted?
Follows some pictures.
1st usecasewith p.y_range.range_padding = 0.0
, the December plots get clipped.
with p.y_range.range_padding = 0.2
, the December plots do not get clipped but there's too much padding on the bottom.
by manually moving the picture I get what I want:
I am trying to achieve the 3rd usecase programmatically, i.e no padding on the bottom, but some padding on the top so that the functions for December do not get clipped. Any tips?
Thanks in advance.
** EditNot exacly the same code that generated the plots above, but here's some code that depicts the issue.
...ANSWER
Answered 2019-Oct-01 at 05:50As of Bokeh 1.3.4, I don't actually think there is any way to accomplish this specific arrangement with categorical factors, except by creating a custom extension of some sort. It certainly seems like a reasonable ask, so I'd encourage you to submit a feature request on GitHub with all this information.
At present, the only workaround I can imagine is to not use categorical factors at all. Instead use numeric coordinates for everything, and then use major_label_overrides
and fixed ticker locations to create a plot that looks like the one you have now, except by using numerical range. You can see an example of tick label overrides here.
QUESTION
The sample code for perception simulation crashes my device. The device do respond to voice commands but there is not response to hand gestures neither no visuals. I have to use WDR to reset it everytime
Link to the documentation https://docs.microsoft.com/en-us/windows/mixed-reality/perception-simulation
Here is the source code.
...ANSWER
Answered 2018-Dec-04 at 20:50After a week of troubleshooting, I noticed the control mode switches to simulation that suspends all sensors to detect human gestures which makes the device unresponsive. Switching it back to Default resolves this problem.
Solved !!
QUESTION
ANSWER
Answered 2018-Nov-09 at 14:38Add position: relative;
to the CSS of .card
. That will fix the problem with the huge images.
Explanation:
When you declare .static
as position:absolute
then img class="static"
is taken out of the page-flow so that it is not automatically bound to the width of
position: relative;
the css .card img { width:100%; }
makes the images take 100% width of the
!
Idea for improvement: Why not use the .jpg-images as background-images for the different cards?
QUESTION
I've got this huge code:
...ANSWER
Answered 2018-Mar-26 at 23:41Name your output DataFrame df
and try this:
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