Xcodeproj | Create and modify Xcode projects from Ruby | Plugin library

 by   CocoaPods Ruby Version: 1.22.0 License: MIT

kandi X-RAY | Xcodeproj Summary

kandi X-RAY | Xcodeproj Summary

Xcodeproj is a Ruby library typically used in Plugin, Xcode applications. Xcodeproj has no bugs, it has no vulnerabilities, it has a Permissive License and it has medium support. You can download it from GitHub.

Xcodeproj lets you create and modify Xcode projects from Ruby. Script boring management tasks or build Xcode-friendly libraries. Also includes support for Xcode workspaces (.xcworkspace), configuration files (.xcconfig) and Xcode Scheme files (.xcscheme). It is used in CocoaPods to create a collection of supplemental libraries or frameworks, for all platforms Xcode supports.
Support
    Quality
      Security
        License
          Reuse

            kandi-support Support

              Xcodeproj has a medium active ecosystem.
              It has 2218 star(s) with 466 fork(s). There are 49 watchers for this library.
              OutlinedDot
              It had no major release in the last 12 months.
              There are 120 open issues and 308 have been closed. On average issues are closed in 147 days. There are 13 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of Xcodeproj is 1.22.0

            kandi-Quality Quality

              Xcodeproj has 0 bugs and 0 code smells.

            kandi-Security Security

              Xcodeproj has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              Xcodeproj code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              Xcodeproj is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              Xcodeproj releases are available to install and integrate.
              Installation instructions, examples and code snippets are available.
              Xcodeproj saves you 6131 person hours of effort in developing the same functionality from scratch.
              It has 13873 lines of code, 667 functions and 123 files.
              It has medium code complexity. Code complexity directly impacts maintainability of the code.

            Top functions reviewed by kandi - BETA

            kandi has reviewed Xcodeproj and discovered the below as its top functions. This is intended to give you an instant insight into Xcodeproj implemented functionality, and help decide if they suit your requirements.
            • load preprocess and prerequisites for prerequisites
            • Compare two hashes
            • Hash representation of the link .
            • Extracts the values for the given attribute names
            • Initialize object
            • Recursively creates all possible schemes paths for the user .
            • Initializes the project
            • Load all the schemes paths for a given workspace .
            • Load settings from fixtures
            • Applies a set of values to the given settings .
            Get all kandi verified functions for this library.

            Xcodeproj Key Features

            No Key Features are available at this moment for Xcodeproj.

            Xcodeproj Examples and Code Snippets

            No Code Snippets are available at this moment for Xcodeproj.

            Community Discussions

            QUESTION

            Flutter : Failed to build iOS app "ARCHIVE FAILED",Encountered error while archiving for device
            Asked 2022-Mar-15 at 04:55

            I was trying to generate the ipa file to upload it on App Store but unfortunately it failed and says "Encountered error while archiving for device". I also tried Archiving from Xcode but, the Archive failed there too. It is working great in ios simulator (13)

            Failed to build iOS app Error output from Xcode build: ↳ ** ARCHIVE FAILED **

            Xcode's output: Writing result bundle at path:

            ...

            ANSWER

            Answered 2022-Feb-21 at 07:45

            The problem here is that the Podfile that Flutter template creates by default has no specific iOS version set unfortunately.

            Do this to fix this problem:

            1. in ios/ folder of your project, open the Podfile.
            2. At top of Podfile, make sure this line is not commented out and change the iOS version to 12.0.

            change from:

            Source https://stackoverflow.com/questions/71201656

            QUESTION

            How does SwiftUI's List update the selection binding?
            Asked 2022-Mar-12 at 14:11

            I'm really struggling to understand how the List(selection:) causes an update to the selection binding.

            I am unpicking the Apple sample code at https://developer.apple.com/documentation/swiftui/building_a_great_mac_app_with_swiftui

            The project is Session2/Part2-End/GardenApp.xcodeproj

            There is a sidebar on the left, and the main detail view on the right. The ContentView looks like this:

            ...

            ANSWER

            Answered 2022-Mar-12 at 08:49

            You can find more details in the documentation for List, check out the example under "Supporting Multi-Dimensional Lists".

            But basically, this is what is happening:

            1. The line List(selection: $selection) stores the selected garden in the selection variable of the SideBar.

            2. The selection variable of SideBar is a binding from the selection variable in ContentView (see line Sidebar(selection: selection)), so when the former changes, the latter is updated too.

            3. The selectedGarden variable of ContentView is a computed property that returns the garden at the index of selection.wrappedValue - if selection's value changes, the selectedGarden returns a different value.

            4. The GardenDetail view shows the details according to the selectedGarden variable that is passed to it: GardenDetail(garden: selectedGarden).

            Changing the selection in SideBar changes also the selection in ContenView, which makes the selectedGarden return a different garden which updates the GardenDetail view.

            Source https://stackoverflow.com/questions/71448037

            QUESTION

            agvtool is reporting “Cannot find Foo.xcodeproj/../NO”
            Asked 2022-Mar-11 at 17:50

            I use agvtool to bump my build numbers. In my recently refactored Xcode 13.0 (13A233) project, but am getting a strange error:

            Cannot find "Foo.xcodeproj/../NO"

            E.g.

            ...

            ANSWER

            Answered 2022-Mar-11 at 17:50

            My work-around was to set the “Bundle version” in my various Info.plist files to $(CURRENT_PROJECT_VERSION):

            Then I don't need to use the -all optional at all. I simply:

            Source https://stackoverflow.com/questions/69636732

            QUESTION

            How to unit test iOS package with `swift test`?
            Asked 2022-Mar-07 at 14:58

            I have an iOS library with Swift package manager. I am trying to run unit tests with swift test The reason why I am not using xcodebuild is, I am trying to remove the .xcodeproj from my source control. Also, there is a warning when we create xcodeproj with spm, that generate-xcodeproj will be deprecated soon. TL;DR This library depends on Lottie I tried just running swift test in the root directory, but it gives lot of errors. like /.build/checkouts/lottie-ios/lottie-swift/src/Public/Animation/AnimationView.swift:859:11: error: cannot find 'superview' in scope I tried

            ...

            ANSWER

            Answered 2022-Mar-07 at 14:58

            swift test only works for macOS testing. It does not support cross builds for iOS.

            You do not need an existing Xcode project to use xcodebuild. Run the command, xcodebuild -list to initialize a Package.swift file for testing.

            See the example here.

            Source https://stackoverflow.com/questions/71357915

            QUESTION

            Unable to update info.plist file
            Asked 2022-Feb-17 at 06:10

            I know that info.plist file is the same file as the editor -> project -> Info tab (at least that's how things are long time ago). However, this time when I tried it on new Xcode 13, and directly modify in the Info tab, I found that info.plist is actually not updated.

            When I check git diff, I realized that the actual files changed is the project.pbxproj file under MyProjectName.xcodeproj. For example, when I set the bundle display name:

            • ...

            ANSWER

            Answered 2022-Feb-17 at 06:10

            This is something new in Xcode 13. Info.plist and info tab are not the same anymore.

            The trick is that, now you always want to modify the attributes under info tab. Some attributes (common ones) will go into the pbxproj file, and others (uncommon ones) will go into info.plist file.

            Source https://stackoverflow.com/questions/71089573

            QUESTION

            Flutter Webrtc Build error on M1 android and ios
            Asked 2022-Feb-09 at 13:16

            I am trying to build a webrtc flutter app on my m1 macbook air. But I got different issues both on android and ios. Latest one ^0.8.2 has error on both then ^0.7.0+hotfix.1 demo demo only works for android.

            On iOS part 'Libyuv''s deployment target is set to 8.0 but min deployment target is 9.0 occurs. I set the deployment target above 10 then it still happens.

            ...

            ANSWER

            Answered 2022-Feb-09 at 13:16

            For version ^0.8.2 following solutions work for me.

            iOS

            in ios/Podfile add following to end of file.

            Source https://stackoverflow.com/questions/71024372

            QUESTION

            Xcode Workspace "Internal error: missingPackageDescriptionModule"
            Asked 2022-Jan-13 at 13:34

            After updating Xcode to version 13.2 i can't build my project anymore. I have a strange error "Internal error: missingPackageDescriptionModule" related to my Workspace file.

            It's definitely related to SPM because Xcode is not loading SPM packages also. I tried to "Reset package caches", "Resolve package caches" and also "Updating to latest package caches" but after all of these operating nothing happens. Deleting derived data, cleaning didn't help too...

            I tried also to resolve packages from Terminal using xcodebuild -resolvePackageDependencies but I get error message:

            ...

            ANSWER

            Answered 2021-Dec-17 at 20:37

            Apple is aware of the issue.

            We're currently investigating this issue — thank you to those who have filed bug reports so far. To workaround this issue, please re-download Xcode 13.2 directly from the Downloads page.

            https://developer.apple.com/forums/thread/696504?answerId=698142022#698142022

            Source https://stackoverflow.com/questions/70341912

            QUESTION

            Firebase won't run with iOS simulator. Flutter
            Asked 2022-Jan-07 at 20:38

            as I said in the title I'm not able to run iOS simulator with Firecloud. If I only add Firebase_core package to pubspec.yaml all works fine, but when I add cloud_firestore: ^3.1.5 I got this error:

            P.s. With Android simulator all works fine.

            Launching lib/main.dart on iPhone 13 in debug mode... Running Xcode build... Xcode build done. 9.3s Failed to build iOS app Error output from Xcode build: ↳ ** BUILD FAILED **

            Xcode's output: ↳ /Users/luca/Desktop/prova/ios/Pods/gRPC-Core/third_party/upb/upb/port.c:2:10: fatal error: 'upb/port_def.inc' file not found #include "upb/port_def.inc" ^~~~~~~~~~~~~~~~~~ 1 error generated. /Users/luca/Desktop/prova/ios/Pods/gRPC-Core/third_party/upb/upb/msg.c:2:10: fatal error: 'upb/msg.h' file not found #include "upb/msg.h" ^~~~~~~~~~~ 1 error generated. note: Using new build system note: Planning note: Build preparation complete note: Building targets in dependency order /Users/luca/Desktop/prova/ios/Pods/Pods.xcodeproj: warning: The iOS Simulator deployment target 'IPHONEOS_DEPLOYMENT_TARGET' is set to 8.0, but the range of supported deployment target versions is 9.0 to 15.2.99. (in target 'BoringSSL-GRPC' from project 'Pods') /Users/luca/Desktop/prova/ios/Pods/Pods.xcodeproj: warning: The iOS Simulator deployment target 'IPHONEOS_DEPLOYMENT_TARGET' is set to 8.0, but the range of supported deployment target versions is 9.0 to 15.2.99. (in target 'abseil' from project 'Pods') /Users/luca/Desktop/prova/ios/Pods/Pods.xcodeproj: warning: The iOS Simulator deployment target 'IPHONEOS_DEPLOYMENT_TARGET' is set to 8.0, but the range of supported deployment target versions is 9.0 to 15.2.99. (in target 'gRPC-Core' from project 'Pods') /Users/luca/Desktop/prova/ios/Pods/Pods.xcodeproj: warning: The iOS Simulator deployment target 'IPHONEOS_DEPLOYMENT_TARGET' is set to 8.0, but the range of supported deployment target versions is 9.0 to 15.2.99. (in target 'gRPC-C++-gRPCCertificates-Cpp' from project 'Pods') /Users/luca/Desktop/prova/ios/Pods/Pods.xcodeproj: warning: The iOS Simulator deployment target 'IPHONEOS_DEPLOYMENT_TARGET' is set to 8.0, but the range of supported deployment target versions is 9.0 to 15.2.99. (in target 'leveldb-library' from project 'Pods') /Users/luca/Desktop/prova/ios/Pods/Pods.xcodeproj: warning: The iOS Simulator deployment target 'IPHONEOS_DEPLOYMENT_TARGET' is set to 8.0, but the range of supported deployment target versions is 9.0 to 15.2.99. (in target 'gRPC-C++' from project 'Pods')

            Could not build the application for the simulator. Error launching application on iPhone 13.

            Can anyone help me? I am stuck with this error since 2 weeks ago :S thanks to all.

            ...

            ANSWER

            Answered 2021-Dec-26 at 04:58

            Add this line in your pod file

            Source https://stackoverflow.com/questions/70481890

            QUESTION

            Flutter 2.8.0 will not deploy and run project on iOS simulator (was working on 2.5.3)
            Asked 2021-Dec-15 at 15:57

            My dev environment is as follows:

            • Mac Mini M1
            • Mac OS Monterey
            • Visual Studio Code
            • Flutter 2.8.0
            • iPhone 12 Pro Max (iOS simulator)

            Flutter dependencies: dependencies: flutter: sdk: flutter cupertino_icons: ^1.0.2 firebase_core: ^1.10.5 firebase_auth: ^3.3.3 google_sign_in: ^5.2.1 flutter_login_facebook: ^1.2.0
            provider: ^6.0.1

            When I try to build and run the application, I get the following error:

            Launching lib/main.dart on iPhone 12 Pro Max in debug mode... Xcode build done. 18.5s Failed to build iOS app Error output from Xcode build: ↳ ** BUILD FAILED ** Xcode's output: ↳ /Users/daoudmalikyar/Documents/dev/Udemy/flutter_firebase/time_tracker/ios/Runner/GeneratedPluginRegistrant.m:12:9: fatal error: module 'firebase_auth' not found @import firebase_auth; ~~~~~~~^~~~~~~~~~~~~ 1 error generated. note: Using new build system note: Planning note: Build preparation complete note: Building targets in parallel /Users/daoudmalikyar/Documents/dev/Udemy/flutter_firebase/time_tracker/ios/Pods/Pods.xcodeproj: warning: The iOS Simulator deployment target 'IPHONEOS_DEPLOYMENT_TARGET' is set to 8.0, but the range of supported deployment target versions is 9.0 to 15.0.99. (in target 'AppAuth' from project 'Pods') /Users/daoudmalikyar/Documents/dev/Udemy/flutter_firebase/time_tracker/ios/Pods/Pods.xcodeproj: warning: The iOS Simulator deployment target 'IPHONEOS_DEPLOYMENT_TARGET' is set to 8.0, but the range of supported deployment target versions is 9.0 to 15.0.99. (in target 'GoogleSignIn' from project 'Pods') Could not build the application for the simulator. Error launching application on iPhone 12 Pro Max. Exited (sigterm)

            I've tried several potential fixes found on the web but none seem to fix the issue. Again, this code was running fine under 2.5.3. When I try building the project in XCode, I get the same error that 'firebase_auth' was not found. Any suggestions are appreciated.

            Thanks.

            ...

            ANSWER

            Answered 2021-Dec-12 at 19:59

            Try the following steps:

            1. flutter clean
            2. cd ios
            3. rm -rf Podfile.lock
            4. Replace your Podfile with the one which is down below and set the target iOS platform in the second line
            5. pod install
            6. cd ..
            7. flutter run

            Podfile

            Source https://stackoverflow.com/questions/70311516

            QUESTION

            Flutter on M1: GoogleMapsBase & Flutter.h not found errors after moving to mac from windows
            Asked 2021-Oct-21 at 13:22

            I've been developing a flutter app on my windows machine for a while now and recently switched to a mac mini with an M1 chip. The app uses google maps but when I try to run it on an iOS device I get the following error:

            ...

            ANSWER

            Answered 2021-Oct-21 at 13:22

            After spending literal days on this problem I "fixed" it but not in a way I'm proud of but it may work for someone facing the same issue.

            What caused it I initially started the development on a Windows machine and then moved to an M1 Mac mini in order to test the app on the iOS simulator. I was prompted to install cocoa pods and then do a pod install. Sadly, when I run pod install, I was met with an error about an incompatible pod version and I panicked leading to me canceling the process. I then started trying out different solutions that I found here on StackOverflow but that only made things worse. These changes simply made me lose track of what the original issue was and thus, I didn't manage to recover from the mess. After applying the steps outlined below, I found out that the initial culprit was me not running a simple pod update command after the `pod install` one failed with the error mentioned below. Solution Here are the steps I followed to correct this issue:
            1. Created a new flutter project
            2. Copied the android & lib folders (since they weren't causing any issues) and also the pubspec.yml and .lock files.
            3. Then, I copied the firebase-related files into the ios directory along with the SwiftDelegate since I made some changes in order to support google maps.
            4. Once that was done, all I had to do was run pod install and when inevitably the pod dependency version issue arose, I simply run pod update and that fixed any issues I had with the pods.
            5. Final step was to exclude the arm64 architecture from BOTH the Runner target and the Pods target and change the minimum ios version to 9.

            That's it, once those things were done everything worked just fine.

            Summary

            To conclude, if you like me face a similar issue with pods on your first ever macOS experience, don't panick, update your pods and then you should be fine.

            Source https://stackoverflow.com/questions/69608804

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install Xcodeproj

            To begin editing an xcodeproj file start by opening it as an Xcodeproj with:. Look through all targets. Get all source files for a target. Set a specific build configuration to all targets.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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            gh repo clone CocoaPods/Xcodeproj

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