slather | Generate test coverage reports for Xcode projects | Unit Testing library

 by   SlatherOrg Ruby Version: v2.7.3 License: MIT

kandi X-RAY | slather Summary

slather is a Ruby library typically used in Testing, Unit Testing, Cucumber applications. slather has no bugs, it has no vulnerabilities, it has a Permissive License and it has medium support. You can download it from GitHub.
Generate test coverage reports for Xcode projects & hook it into CI.
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                        summary
                        slather has a medium active ecosystem.
                        summary
                        It has 1483 star(s) with 224 fork(s). There are 54 watchers for this library.
                        summary
                        There were 1 major release(s) in the last 6 months.
                        summary
                        There are 143 open issues and 191 have been closed. On average issues are closed in 153 days. There are 2 open pull requests and 0 closed requests.
                        summary
                        It has a neutral sentiment in the developer community.
                        summary
                        The latest version of slather is v2.7.3
                        slather Support
                          Best in #Unit Testing
                            Average in #Unit Testing
                            slather Support
                              Best in #Unit Testing
                                Average in #Unit Testing

                                  kandi-Quality Quality

                                    summary
                                    slather has 0 bugs and 0 code smells.
                                    slather Quality
                                      Best in #Unit Testing
                                        Average in #Unit Testing
                                        slather Quality
                                          Best in #Unit Testing
                                            Average in #Unit Testing

                                              kandi-Security Security

                                                summary
                                                slather has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
                                                summary
                                                slather code analysis shows 0 unresolved vulnerabilities.
                                                summary
                                                There are 0 security hotspots that need review.
                                                slather Security
                                                  Best in #Unit Testing
                                                    Average in #Unit Testing
                                                    slather Security
                                                      Best in #Unit Testing
                                                        Average in #Unit Testing

                                                          kandi-License License

                                                            summary
                                                            slather is licensed under the MIT License. This license is Permissive.
                                                            summary
                                                            Permissive licenses have the least restrictions, and you can use them in most projects.
                                                            slather License
                                                              Best in #Unit Testing
                                                                Average in #Unit Testing
                                                                slather License
                                                                  Best in #Unit Testing
                                                                    Average in #Unit Testing

                                                                      kandi-Reuse Reuse

                                                                        summary
                                                                        slather releases are available to install and integrate.
                                                                        summary
                                                                        Installation instructions, examples and code snippets are available.
                                                                        summary
                                                                        slather saves you 2475 person hours of effort in developing the same functionality from scratch.
                                                                        summary
                                                                        It has 5700 lines of code, 205 functions and 43 files.
                                                                        summary
                                                                        It has high code complexity. Code complexity directly impacts maintainability of the code.
                                                                        slather Reuse
                                                                          Best in #Unit Testing
                                                                            Average in #Unit Testing
                                                                            slather Reuse
                                                                              Best in #Unit Testing
                                                                                Average in #Unit Testing
                                                                                  Top functions reviewed by kandi - BETA
                                                                                  kandi has reviewed slather and discovered the below as its top functions. This is intended to give you an instant insight into slather implemented functionality, and help decide if they suit your requirements.
                                                                                  • Finds the binary files in the binary .
                                                                                    • Get the list of build actions that can be able to be able to call this method .
                                                                                      • Gets the coverage information for a line .
                                                                                        • Configures the coverage
                                                                                          • Gets the coverage information about the report .
                                                                                            • Configures the coverage for a report
                                                                                              Get all kandi verified functions for this library.
                                                                                              Get all kandi verified functions for this library.

                                                                                              slather Key Features

                                                                                              Generate test coverage reports for Xcode projects & hook it into CI.

                                                                                              slather Examples and Code Snippets

                                                                                              No Code Snippets are available at this moment for slather.
                                                                                              Community Discussions

                                                                                              Trending Discussions on slather

                                                                                              -bash: slather: command not found
                                                                                              chevron right
                                                                                              JavaScript/HTML Word Guessing Game: difficulty levels w/drop-down
                                                                                              chevron right
                                                                                              CocoaPods update yields Error loading the plugin `slather-2.4.9`
                                                                                              chevron right
                                                                                              Error linting podspec for a pod that has dependencies to other pods
                                                                                              chevron right

                                                                                              QUESTION

                                                                                              -bash: slather: command not found
                                                                                              Asked 2022-Mar-05 at 22:34

                                                                                              Slather command not found error after successful installation. I have updated the commands used in Terminal. Can anyone help to identify the missing flags or setting?

                                                                                              MacBook-Pro-5:DemoAPP mackbook$ gem install slather
                                                                                              Successfully installed slather-2.7.2
                                                                                              Parsing documentation for slather-2.7.2
                                                                                              Done installing documentation for slather after 0 seconds
                                                                                              1 gem installed
                                                                                              
                                                                                              
                                                                                              MacBook-Pro-5:DemoAPP mackbook$ slather
                                                                                              **-bash: slather: command not found**
                                                                                              

                                                                                              ANSWER

                                                                                              Answered 2022-Mar-03 at 07:22

                                                                                              A bit like in this question, check your gem environment, gem env and your $PATH

                                                                                              Look for the executable slather in one of the gem paths, and make sure the full path is referenced in your current $PATH.

                                                                                              Source https://stackoverflow.com/questions/71332919

                                                                                              QUESTION

                                                                                              JavaScript/HTML Word Guessing Game: difficulty levels w/drop-down
                                                                                              Asked 2021-Dec-02 at 00:06

                                                                                              I am working on a project to have a random word guessing game. So far most of the code is working but I am trying to implement some rules on the length of words displayed to the user as a measure of game difficulty (shorter words = easier, etc). I am using a drop-down menu to get the user's setting selection, and then have rules in the JS tags that are supposed to be handling this.

                                                                                              After toying around with this for several days, I was hoping that a fresh pair of eyes might have a suggestion about where I am going wrong to be able to enforce the rules I am trying to enforce?

                                                                                              The specific functions that should be handling this are setDifficulty(), getSelection(), and randomWord()

                                                                                              
                                                                                              
                                                                                                
                                                                                                
                                                                                                Word Guessing Game
                                                                                              
                                                                                              
                                                                                              
                                                                                                Choose difficulty level:
                                                                                                
                                                                                                  Easy
                                                                                                  Medium
                                                                                                  Hard
                                                                                                
                                                                                                
                                                                                                Random Word Guessing Game
                                                                                                Wrong Guesses: 0 of 
                                                                                                
                                                                                                  Guess the word:
                                                                                                  

                                                                                              The word to be guessed goes here

                                                                                              Restart '''

                                                                                              ANSWER

                                                                                              Answered 2021-Dec-02 at 00:06

                                                                                              Let's start by saving the difficulty setting in a variable along these :

                                                                                              let answer = '';
                                                                                              let maxWrong = 8;
                                                                                              let mistakes = 0;
                                                                                              let guessed = [];
                                                                                              let wordStatus = null;
                                                                                              let diff_setting = 'Easy';
                                                                                              

                                                                                              then edit the setdifficulty function to change that variable

                                                                                              function setDifficulty(difficulty) {
                                                                                                  
                                                                                                diff_setting = difficulty;
                                                                                                mistakes = 0;
                                                                                                guessed = [];
                                                                                                randomWord();
                                                                                                guessedWord();
                                                                                                updateMistakes();
                                                                                                generateButtons();
                                                                                              }
                                                                                              

                                                                                              then call the function each time the setting is changed

                                                                                              Choose difficulty level:
                                                                                                
                                                                                                  Easy
                                                                                                  Medium
                                                                                                  Hard
                                                                                                
                                                                                              

                                                                                              comment this as its not needed anymore

                                                                                              // var diff_setting = document.getElementById('difficulty_setting');
                                                                                              

                                                                                              and correct this :

                                                                                              let medium_game = random_words.filter((med_words) => {
                                                                                                  if(med_words.length <= 9 && med_words.length>=6){
                                                                                                    return med_words;}});
                                                                                              

                                                                                              as it was also selecting words that are both medium and easy

                                                                                              also the randomWord function used to select a word from the unfiltered array not the new one you created so it would look like this :

                                                                                              function randomWord() {
                                                                                                var arr = getSelection();
                                                                                                answer = arr[Math.floor(Math.random() * arr.length - 1)];
                                                                                              }
                                                                                              

                                                                                              and finally getSelection() should look like this :

                                                                                              function getSelection(){
                                                                                                  // select difficulty
                                                                                                //var selection = diff_setting;
                                                                                                let easy_game = random_words.filter((easy_words) => {
                                                                                                  if(easy_words.length < 6){
                                                                                                    return easy_words;}});
                                                                                                  
                                                                                                let medium_game = random_words.filter((med_words) => {
                                                                                                  if(med_words.length <= 9 && med_words.length>6){
                                                                                                    return med_words;}});
                                                                                                
                                                                                                let hard_game = random_words.filter((hard_words) => {
                                                                                                  if(hard_words.length > 9){
                                                                                                    return hard_words;}});
                                                                                              
                                                                                                alert(diff_setting);
                                                                                                if(diff_setting == 'Easy'){
                                                                                                  return easy_game;
                                                                                                } else if (diff_setting == 'Medium'){
                                                                                                  return medium_game;
                                                                                                } else if(diff_setting == 'Hard'){
                                                                                                    return hard_game;}
                                                                                              }
                                                                                              

                                                                                              now it should work fine :)

                                                                                              Source https://stackoverflow.com/questions/70192625

                                                                                              QUESTION

                                                                                              CocoaPods update yields Error loading the plugin `slather-2.4.9`
                                                                                              Asked 2021-Oct-01 at 12:11

                                                                                              Does anyone know why I might be getting a slather error when using the latest CocoaPods on a Mac?

                                                                                              pod update

                                                                                              ---------------------------------------------
                                                                                              Error loading the plugin `slather-2.4.9`.
                                                                                              
                                                                                              Gem::ConflictError - Unable to activate slather-2.4.9, because activesupport-5.2.6 conflicts with activesupport (>= 4.0.2, < 5)
                                                                                              /System/Library/Frameworks/Ruby.framework/Versions/2.6/usr/lib/ruby/2.6.0/rubygems/specification.rb:2302:in `raise_if_conflicts'
                                                                                              /System/Library/Frameworks/Ruby.framework/Versions/2.6/usr/lib/ruby/2.6.0/rubygems/specification.rb:1418:in `activate'
                                                                                              /Library/Ruby/Gems/2.6.0/gems/claide-1.0.3/lib/claide/command/plugin_manager.rb:93:in `safe_activate_and_require'
                                                                                              /Library/Ruby/Gems/2.6.0/gems/claide-1.0.3/lib/claide/command/plugin_manager.rb:31:in `block in load_plugins'
                                                                                              /Library/Ruby/Gems/2.6.0/gems/claide-1.0.3/lib/claide/command/plugin_manager.rb:30:in `map'
                                                                                              /Library/Ruby/Gems/2.6.0/gems/claide-1.0.3/lib/claide/command/plugin_manager.rb:30:in `load_plugins'
                                                                                              /Library/Ruby/Gems/2.6.0/gems/claide-1.0.3/lib/claide/command.rb:326:in `block in run'
                                                                                              /Library/Ruby/Gems/2.6.0/gems/claide-1.0.3/lib/claide/command.rb:325:in `each'
                                                                                              /Library/Ruby/Gems/2.6.0/gems/claide-1.0.3/lib/claide/command.rb:325:in `run'
                                                                                              /Library/Ruby/Gems/2.6.0/gems/cocoapods-1.11.2/lib/cocoapods/command.rb:52:in `run'
                                                                                              /Library/Ruby/Gems/2.6.0/gems/cocoapods-1.11.2/bin/pod:55:in `'
                                                                                              /usr/local/bin/pod:23:in `load'
                                                                                              /usr/local/bin/pod:23:in `'
                                                                                              ----------------------------------
                                                                                              

                                                                                              ANSWER

                                                                                              Answered 2021-Oct-01 at 12:11

                                                                                              I had the exact same issue: Error loading the plugin ``slather-2.4.9``., but with another project.

                                                                                              This worked for me:

                                                                                              sudo gem update slather
                                                                                              

                                                                                              Source https://stackoverflow.com/questions/69377471

                                                                                              QUESTION

                                                                                              Error linting podspec for a pod that has dependencies to other pods
                                                                                              Asked 2021-Apr-06 at 12:55

                                                                                              I am making a private pod that uses some public pods, namely XCGLogger, SSZipArchive, and Firebase/Storage. This is the podspec:

                                                                                              Pod::Spec.new do |s|
                                                                                                s.name             = 'zLogger'
                                                                                                s.version          = '0.1.0'
                                                                                                s.summary          = 'A logger for iOS that will send the log zip file to Firebase Storage'
                                                                                                s.static_framework = true
                                                                                              
                                                                                                s.description      = <<-DESC
                                                                                                This is a library to log and send the zipped log file to Firebase Storage. The library is built on top of XCGLogger, SSZipArchive, and Firebase/Storage.
                                                                                                                 DESC
                                                                                              
                                                                                                s.homepage         = 'https://bitbucket.org/bawenang_zyrous/zlogger'
                                                                                                # s.screenshots     = 'www.example.com/screenshots_1', 'www.example.com/screenshots_2'
                                                                                                s.license          = { :type => 'MIT', :file => 'LICENSE' }
                                                                                                s.author           = { 'bawenang.rukmoko' => 'bawenang.rukmoko@zyrous.com' }
                                                                                                s.source           = { :git => 'https://bawenang_zyrous@bitbucket.org/bawenang_zyrous/zlogger.git', :tag => s.version.to_s }
                                                                                                # s.social_media_url = 'https://twitter.com/'
                                                                                              
                                                                                                s.ios.deployment_target = '9.0'
                                                                                              
                                                                                                s.source_files = 'zLogger/Classes/**/*'
                                                                                                
                                                                                                # s.resource_bundles = {
                                                                                                #   'zLogger' => ['zLogger/Assets/*.png']
                                                                                                # }
                                                                                              
                                                                                                # s.public_header_files = 'Pod/Classes/**/*.h'
                                                                                                # s.frameworks = 'UIKit', 'MapKit'
                                                                                                s.dependency 'XCGLogger', '~> 7.0.1'
                                                                                                s.dependency 'SSZipArchive'
                                                                                                s.dependency 'Firebase'
                                                                                                s.dependency 'Firebase/Storage'
                                                                                                
                                                                                              end
                                                                                              

                                                                                              When I'm trying to lint it, it throws this messages:

                                                                                              ---------------------------------------------
                                                                                              Error loading the plugin `slather-2.4.7`.
                                                                                              
                                                                                              Gem::ConflictError - Unable to activate slather-2.4.7, because activesupport-5.2.4.5 conflicts with activesupport (>= 4.0.2, < 5)
                                                                                              /System/Library/Frameworks/Ruby.framework/Versions/2.6/usr/lib/ruby/2.6.0/rubygems/specification.rb:2302:in `raise_if_conflicts'
                                                                                              /System/Library/Frameworks/Ruby.framework/Versions/2.6/usr/lib/ruby/2.6.0/rubygems/specification.rb:1418:in `activate'
                                                                                              /Library/Ruby/Gems/2.6.0/gems/claide-1.0.3/lib/claide/command/plugin_manager.rb:93:in `safe_activate_and_require'
                                                                                              /Library/Ruby/Gems/2.6.0/gems/claide-1.0.3/lib/claide/command/plugin_manager.rb:31:in `block in load_plugins'
                                                                                              /Library/Ruby/Gems/2.6.0/gems/claide-1.0.3/lib/claide/command/plugin_manager.rb:30:in `map'
                                                                                              /Library/Ruby/Gems/2.6.0/gems/claide-1.0.3/lib/claide/command/plugin_manager.rb:30:in `load_plugins'
                                                                                              /Library/Ruby/Gems/2.6.0/gems/claide-1.0.3/lib/claide/command.rb:326:in `block in run'
                                                                                              /Library/Ruby/Gems/2.6.0/gems/claide-1.0.3/lib/claide/command.rb:325:in `each'
                                                                                              /Library/Ruby/Gems/2.6.0/gems/claide-1.0.3/lib/claide/command.rb:325:in `run'
                                                                                              /Library/Ruby/Gems/2.6.0/gems/cocoapods-1.10.1/lib/cocoapods/command.rb:52:in `run'
                                                                                              /Library/Ruby/Gems/2.6.0/gems/cocoapods-1.10.1/bin/pod:55:in `'
                                                                                              /usr/local/bin/pod:23:in `load'
                                                                                              /usr/local/bin/pod:23:in `'
                                                                                              ---------------------------------------------
                                                                                              
                                                                                              
                                                                                               -> zLogger (0.1.0)
                                                                                                  - WARN  | [iOS] swift: The validator used Swift `4.0` by default because no Swift version was specified. To specify a Swift version during validation, add the `swift_versions` attribute in your podspec. Note that usage of a `.swift-version` file is now deprecated.
                                                                                                  - ERROR | [iOS] xcodebuild: Returned an unsuccessful exit code. You can use `--verbose` for more information.
                                                                                                  - NOTE  | xcodebuild:  note: Using new build system
                                                                                                  - NOTE  | xcodebuild:  note: Building targets in parallel
                                                                                                  - NOTE  | xcodebuild:  note: Using codesigning identity override: -
                                                                                                  - NOTE  | [iOS] xcodebuild:  note: Planning build
                                                                                                  - NOTE  | [iOS] xcodebuild:  note: Constructing build description
                                                                                                  - NOTE  | [iOS] xcodebuild:  warning: The iOS Simulator deployment target 'IPHONEOS_DEPLOYMENT_TARGET' is set to 8.0, but the range of supported deployment target versions is 9.0 to 14.4.99. (in target 'nanopb' from project 'Pods')
                                                                                                  - NOTE  | [iOS] xcodebuild:  warning: The iOS Simulator deployment target 'IPHONEOS_DEPLOYMENT_TARGET' is set to 8.0, but the range of supported deployment target versions is 9.0 to 14.4.99. (in target 'XCGLogger' from project 'Pods')
                                                                                                  - ERROR | xcodebuild:  /Users/bawenang/zLogger/zLogger/zLogger/Classes/LogFileSenderAdapter.swift:10:8: error: no such module 'Firebase'
                                                                                                  - NOTE  | [iOS] xcodebuild:  warning: The iOS Simulator deployment target 'IPHONEOS_DEPLOYMENT_TARGET' is set to 8.0, but the range of supported deployment target versions is 9.0 to 14.4.99. (in target 'Firebase' from project 'Pods')
                                                                                                  - NOTE  | [iOS] xcodebuild:  warning: The iOS Simulator deployment target 'IPHONEOS_DEPLOYMENT_TARGET' is set to 8.0, but the range of supported deployment target versions is 9.0 to 14.4.99. (in target 'FirebaseAnalytics' from project 'Pods')
                                                                                                  - NOTE  | [iOS] xcodebuild:  warning: The iOS Simulator deployment target 'IPHONEOS_DEPLOYMENT_TARGET' is set to 8.0, but the range of supported deployment target versions is 9.0 to 14.4.99. (in target 'GoogleAppMeasurement' from project 'Pods')
                                                                                                  - NOTE  | [iOS] xcodebuild:  warning: The iOS Simulator deployment target 'IPHONEOS_DEPLOYMENT_TARGET' is set to 8.0, but the range of supported deployment target versions is 9.0 to 14.4.99. (in target 'ObjcExceptionBridging' from project 'Pods')
                                                                                                  - NOTE  | [iOS] xcodebuild:  warning: The iOS Simulator deployment target 'IPHONEOS_DEPLOYMENT_TARGET' is set to 8.0, but the range of supported deployment target versions is 9.0 to 14.4.99. (in target 'GoogleUtilities' from project 'Pods')
                                                                                                  - NOTE  | [iOS] xcodebuild:  warning: The iOS Simulator deployment target 'IPHONEOS_DEPLOYMENT_TARGET' is set to 8.0, but the range of supported deployment target versions is 9.0 to 14.4.99. (in target 'GoogleDataTransport' from project 'Pods')
                                                                                                  - NOTE  | [iOS] xcodebuild:  warning: The iOS Simulator deployment target 'IPHONEOS_DEPLOYMENT_TARGET' is set to 8.0, but the range of supported deployment target versions is 9.0 to 14.4.99. (in target 'FirebaseStorage' from project 'Pods')
                                                                                                  - NOTE  | [iOS] xcodebuild:  warning: The iOS Simulator deployment target 'IPHONEOS_DEPLOYMENT_TARGET' is set to 8.0, but the range of supported deployment target versions is 9.0 to 14.4.99. (in target 'FirebaseInstallations' from project 'Pods')
                                                                                                  - NOTE  | [iOS] xcodebuild:  warning: The iOS Simulator deployment target 'IPHONEOS_DEPLOYMENT_TARGET' is set to 8.0, but the range of supported deployment target versions is 9.0 to 14.4.99. (in target 'FirebaseCoreDiagnostics' from project 'Pods')
                                                                                                  - NOTE  | [iOS] xcodebuild:  warning: The iOS Simulator deployment target 'IPHONEOS_DEPLOYMENT_TARGET' is set to 8.0, but the range of supported deployment target versions is 9.0 to 14.4.99. (in target 'FirebaseCore' from project 'Pods')
                                                                                                  - NOTE  | [iOS] xcodebuild:  warning: Skipping code signing because the target does not have an Info.plist file and one is not being generated automatically. (in target 'App' from project 'App')
                                                                                              
                                                                                              Pods workspace available at `/var/folders/0t/xl5r053d2237cckk_ttg7slh0000gn/T/CocoaPods-Lint-20210405-11311-umx84x-zLogger/App.xcworkspace` for inspection.
                                                                                              
                                                                                              [!] zLogger did not pass validation, due to 2 errors and 1 warning.
                                                                                              

                                                                                              How do I fix this? Thanks.

                                                                                              ANSWER

                                                                                              Answered 2021-Apr-06 at 12:55

                                                                                              After posting an issue to CocoaPods's website, one of the guys said that Firebase is an umbrella module and shouldn't be used as a dependency for a pod. So I deleted the s.dependency 'Firebase' and changed the lines import Firebase to import FirebaseCore. And the error is fixed.

                                                                                              Source https://stackoverflow.com/questions/66951226

                                                                                              Community Discussions, Code Snippets contain sources that include Stack Exchange Network

                                                                                              Vulnerabilities

                                                                                              No vulnerabilities reported

                                                                                              Install slather

                                                                                              Add this line to your application's Gemfile:.
                                                                                              Run this command to enable the Generate Test Coverage and Instrument Program Flow flags for your project:.
                                                                                              Slather will look for the test coverage files in DerivedData by default. If you send build output to a custom location, like this, then you should also set the build_directory property in .slather.yml.

                                                                                              Support

                                                                                              We’d love to see your ideas for improving this library! The best way to contribute is by submitting a pull request. We’ll do our best to respond to your patch as soon as possible. You can also submit a new GitHub issue if you find bugs or have questions. :octocat:.
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