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QUESTION
I’ve designed a 3D model in SketchUp and I didn’t use any texture. I’m faced with an issue related with lagging on mouse move and rotate process. When I exported the model by Dae format and imported to the three js online editor (three js online editor) mouse movement is being very slow. I think it occurs fps drop. I couldn’t understand what’s problem with my model that I designed. I need your suggestions and ideas how to resolve this issue. Thanks for your support. I’ve uploaded 3D model’s image. Please take a look.
Object Count: 98.349, Vertices: 2,107.656, Triangles: 702.552
...ANSWER
Answered 2021-May-24 at 08:15Object Count: 98.349,
The object count results in an equal number draw calls. Such a high value will degrade the performance no matter how complex the respective geometry eventually is.
I suggest you redesign the model and ensure to merge individual objects as much as possible. Also try to lower the number of vertices and faces.
Keep in mind that three.js
does not automatically merge or batch render items. So it's your responsibility to optimize assets for rendering. It's best to do this right when designing the model. Or in code via methods like BufferGeometryUtils.mergeBufferGeometries() or via instanced rendering.
QUESTION
i am trying to train my data with spacy v3.0 and appareantly the nlp.update do not accept any tuples. Here is the piece of code:
...ANSWER
Answered 2021-May-06 at 04:05You didn't provide your TRAIN_DATA
, so I cannot reproduce it. However, you should try something like this:
QUESTION
If I set up my WCF project with an ApplicationInsights.config
file as outlined in this Microsoft documentation, data is logged to Application Insights as expected.
The config file looks like this:
...ANSWER
Answered 2021-Mar-11 at 02:25The correct approach is to use TelemetryConfiguration.CreateDefault() method to load any config from disk, then set/change additional values on the generated configuration.
Once the TelemetryConfiguration instance is created pass it to the constructor of TelemetryClient to create the client and start logging.
QUESTION
In some unusual workflow, I need to use Fusion 360 models in Sketchup 8 (though this likely applies to any Sketchup version). I can already export and import stl files in Sketchup using STL For Sketchup (stl4su.ru
) extension.
When I export bodies in Fusion 360, I choose non-binary encoding and regardless of any quality setting used for export, Sketchup freezes when importing the file (or presumably wants to work for a very long time). Binary encoding does not seem to work with the extension.
How can I normally import Fusion 360 stl models into Sketchup?
...ANSWER
Answered 2020-Aug-31 at 12:38With an added extra step, you can easily import models without even reducing the quality (though you probably should). I've used MeshLab, though something like MeshMixer might work as well.
Using MeshLab (www.meshlab.net), open the stl file in question and then
File > Export Mesh As...
Optional: To reduce triangle count, go to
Filters > Remeshing, Simplification and Reconstruction > Simplification: Quadric Edge Collapse Decimation
. By default the enteredTarget number of faces
is half the current amount - using that should yield good results in most cases.In the
Saving Options
menu, deselectBinary encoding
and then save.Import the model into Sketchup. Instead of loading indefinitely, the model will be loaded near Sketchup origin in (depending on complexity) less than a second.
I have not researched why this is the case, but what I presume happens is that the Sketchup STL import extension has issues interpreting the raw Fusion 360 output, but MeshLab cleans it up nicely to some standard that the extension expects.
QUESTION
i am trying to make a dynamic component in Sketchup, i need to set value to lenZ, lenX, lenY.. but when i set it, it doesn't change. The attribute inspector shows the change, but the component doesn't change. i tried using redraw, refresh view..but it's still doesn't works.. (i need to do by this way, i need to set the component from a ruby plugin, and after it, i must ajust it by their attributes). (excuse my english..)
This is the code that i am using:
...ANSWER
Answered 2020-Aug-27 at 06:55First $dc_observers.get_latest_class should be at the end.
Second , you set dcs as the result of $dc_observers.get_latest_class
trhird , you should affect the value to the definition
please find below the code that should work
QUESTION
I am trying to send a post request from sketchup to the api i made.I have web dialog.On the web dialog,On click the “save” button the post request will be executed.I want to send the information as json.I have been able to access the api i made.How can i access the length,width and send the length,width,volume from the sketchup model as json.here is the model i wrote::
...ANSWER
Answered 2020-Jul-03 at 16:41you have 2 methods:
JAVASCRIPT INSIDE THE PAGE
-> send a request in javascript directly inside your webdialog as in a normal html page. For exemple, if you use Jquery:
QUESTION
Is there a way to solidify a SCNNode scale and orientation by recalculating its geometry?
Basically I am loading a SCNNode out of a scn file that was converted from a sketchup file that was exported to a DAE file. Because ARKit works in meters and with a different axis orientation I have to set the loaded SCNNode’s scale (to 0.0254) and eulerangle (x -90deg) to correctly show it. This all works fine however thus scaling and rotation messes up some logic down the line because this logic also uses rotation thus overriding the previous one... :(
I think it would be great if I could simply tell the SCNNode to recalculate its geometry based on its current scale, orientation... (basically its transformation matrix) which would result in an SCNNode with transformation matrix the zero matrix....
...ANSWER
Answered 2017-Dec-02 at 19:35If you “simply” want to tell the node to scale its vertices permanently, you will have to write a function to do so as there is no standard option.
That function should read the vertex source of the node’s geometry into an array of vectors, then use GLKMatrix4MultiplyAndProjectVector3 to apply the transformation to each vector, and then create a new SCNGeometry with the new verts as a source.
QUESTION
I imported Google Map terrain into the Sketchup, according to the video tutorial.
How can I import this terrain from Sketchup to Unity3D?
...ANSWER
Answered 2020-May-18 at 13:31Export your model as .fbx file, then just paste it to unity.
Remember to apply rot loc scale (i'm more blender oriented, but i belive works same in sketchup) to avoid any weird behaviours of the model, after imported to unity
QUESTION
I am opening sketchup from excel, then running a plugin, I use the below code to open sketchup, then use SendKeys to select the plugin.
...ANSWER
Answered 2019-May-10 at 10:00Since SketchUp 2015 there has a Model#close model in the SketchUp Ruby API. If called with true as parameter it ignores the changes. It doesn't close the application, but it gets you to a state where you can close the application without any question about saving showing.
QUESTION
Is it possible to duplicate a float number array as a variable to a new variable in ruby with sketchup? I have tried both .clone and .dup, but no luck (see below).
...ANSWER
Answered 2019-Oct-30 at 05:48I can't see what your updated question has to do with the original one, but here's two ways to do what you wanted:
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