plist | All-purpose Property List manipulation library | DevOps library
kandi X-RAY | plist Summary
kandi X-RAY | plist Summary
All-purpose Property List manipulation library
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Top functions reviewed by kandi - BETA
- Parse XML tags
- Parses an XML element in the XML file .
- Convert Ruby text into Ruby object
- Processes a tag .
- Creates a new TextContent .
- Serialize all children to this node .
- Saves the config file
- Convert plist to file
- Instantiate a new Ruby Date object
- Initializes a new tag .
plist Key Features
plist Examples and Code Snippets
Community Discussions
Trending Discussions on plist
QUESTION
I am in the process of updating my app and with Apple changing the Privacy requirements(I do like this), I believe I need to add App tracking permissions into my app. This is because I use a webview that goes to a third party website that grabs the device IP address and puts a cookie in the view. I am struggling with how to do this in Uno. I know it uses the Xamarin platform underneath- but I am not really understanding how to do this. There are no ads anywhere in the app. I have only been able to find a few examples- so what I am putting below is based off of them.
I see that I need to add NSUserTrackingUsageDescription to my info.plist. I see that I need to use AttTrackingManager. So- first- how do I import AttTrackingManager into my project in Visual Studio? I checked in Nuget and did not see it. From what I can tell- I need to check for the value in my OnLoaded, and depending on the value I need to either zero out the device ID or do nothing. Also- do I need to check this value anytime my app accesses the webview- User goes to a different page in the app and comes back to the webview(I would think I need to check it)?
Are my statements above correct? Is the best way to implement the parts in the code using something like this:
...ANSWER
Answered 2021-Jun-14 at 14:43Your approach seems sound. Let me clarify some of your interrogations.
1- You are looking for a nuget but you don't need to. ATTrackingManager is part of the iOS SDK (in the AppTrackingTransparency
namespace), as long as you target iOS14.5 as a compilation target you will have access to it. The Xamarin.iOS bits are built-in VisualStudio, so just make sure your version is high enough.
2- You need to add a NSUserTrackingUsageDescription
in info.plist as you mentioned. This will be displayed in the popup.
3- In your code, to prompt the user with the native popup you need something like this.
QUESTION
("person"
("child-1"
("grandchild-1a" "grandchild-1a-value"
"grandchild-1b" "grandchild-1b-value")
"child-2"
("grandchild-2a" "grandchild-2a-value"
"grandchild-2b" "grandchild-2b-value")))
...ANSWER
Answered 2021-Jun-13 at 17:49CL-USER 346 > (pprint
(subst "grandchild-1b-value-modified"
"grandchild-1b-value"
'("person"
("child-1"
("grandchild-1a" "grandchild-1a-value"
"grandchild-1b" "grandchild-1b-value")
"child-2"
("grandchild-2a" "grandchild-2a-value"
"grandchild-2b" "grandchild-2b-value")))
:test #'equal))
("person"
("child-1"
("grandchild-1a"
"grandchild-1a-value"
"grandchild-1b"
"grandchild-1b-value-modified")
"child-2"
("grandchild-2a"
"grandchild-2a-value"
"grandchild-2b"
"grandchild-2b-value")))
QUESTION
I wrote an AppleScript to synch my Reminders (via export to JSON). It runs great... from the Script Editor. As soon as I tried to run it on the command line via osascript
, I discovered it hits a wall when it tries to access reminders. After maybe a minute and a half, I get this error:
ANSWER
Answered 2021-Jun-07 at 06:12Wrap your script with timeout of 3600 seconds (1 hour). Your script time outs with default time = 2 minutes (120 seconds) per command. So,:
QUESTION
Has anyone figured out how to add/edit values in the Info.plist
of Xcode 13 yet? I see they moved the Info.plist
from the navigator pane... but although I can find it, I'm not sure how to edit it.
ANSWER
Answered 2021-Jun-11 at 05:04You don't need it anymore. From the Release Notes:
Projects created from several templates no longer require configuration files such as entitlements and Info.plist files. Configure common fields in the target’s Info tab, and build settings in the project editor. These files are added to the project when additional fields are used. (68254857)
So, instead of inside Info.plist
, edit properties like NSCameraUsageDescription
here:
QUESTION
Expo documentation on expo-facebook
says I need to add facebookScheme
setting to my app.json
file.
To acquire it, the documentation says for me to access the Facebook documentation.
The Facebook documentation says I need to configure a bunch of stuff which requires a Xcode project. For example, configure Info.plist
file, or install some dependencies which require Cocoapods.. etc.
But Expo does not expose this file to me, it's an Expo project after all!
What do I do here then? Do I need to associate this Expo project to an Xcode project, somehow? Do I need to eject from Expo?
Just to add some context (which might be relevant or not), the main reason I'm asking this is because when I try to login using Facebook on iOS, my app simply crashes (a SIGABRT
error)! I suspect it is because of this missing facebookScheme
field.
Thank you
...ANSWER
Answered 2021-Jun-10 at 15:06So, I'm dumb.
I thought I had to follow the steps mentioned on FB's documentation, but that was not it. I simply had to access it, go straight to step 4 and copy the values CFBundleURLSchemes
(which is the facebookScheme
I was looking for), FacebookAppID
and FacebookDisplayName
, then paste then inside app.json
file.
Remember to be logged in with your FB dev account and select your FB app on step 1 inside FB's documentation mentioned above.
This solved the issue about my app crashing as soon as I clicked the FB button.
QUESTION
I have a SwiftUI iPhone-only app with its orientation locked in portrait, which works great. However, when the same app is run on an iPad (in emulation mode; iPad is not a target) the lock has no effect: the UI rotates with the device, which is unintended as it breaks the UI. It fails in the simulator and on an actual device.
I can reproduce this issue using an empty SwiftUI project with only a single view:
...ANSWER
Answered 2021-Jun-10 at 10:25QUESTION
As Apple requires developers to receive the user’s permission through the App Tracking Transparency framework to track them or access their device’s advertising identifier (IDFA) With iOS 14.5
I am using 'Firebase/Crashlytics' & 'Firebase/Analytics' in my app for crash reports. So I added below purpose string into my info.plist
...ANSWER
Answered 2021-Jun-09 at 14:09Make it more detailed. You can say something like This identifier will be used to collect Crash Data and in-app activity in order to improve functionalities and user engagement
. Or something alike.
In your String
you only make reference to Crashlytics
but you're missing reference toAnalytics
.
It is possible that Apple answers back saying something like they didn't find the Alert in your app after doing the correction of the String. If that happens, you just have to answer them that the alert only shows once per device (if so), and the class where you display the alert (commonly used in the AppDelegate
).
QUESTION
I have a Localizable.stringsdict
as follow
ANSWER
Answered 2021-Jun-07 at 20:17The description of all the formatString
values is the same. But they are not the same object. The value you get back from NSLocalizedString by looking in a .stringsdict is not a mere string! It is in fact a secret object type, an __NSLocalizedString
— or, as I like to call it, an NSLocalizedString.
Let's examine one of yours (using Objective-C):
What's this??? It turns out that, under the hood, an NSLocalizedString carries the whole .stringsdict corresponding entry inside it. And you can see why. That way, the inner key name (i.e.
VARIABLE
) can be used to look up the desired information in that dictionary.
So one of your format strings effectively carries this whole dictionary inside itself:
QUESTION
While working on an iOS app written in Swift, I am having trouble with the Info.plist. Here is the issue:
The unique Info.plist file contained in the project has an NSBluetoothAlwaysUsageDescription
key.
For reference, here is the relevant part of Info.plist:
...ANSWER
Answered 2021-Jun-06 at 04:55I finally found the solution.
While looking and trying out various things I discovered a duplicate of Info.plist.
QUESTION
I have trouble getting Crashlytics to work on iOS in my Xamarin Forms app. This is not duplicity of existing questions. Here is what I've tried:
- Following all existing SO tickets. These are obsolete because they mention the use of old Firebase implementations or the interim version that still used Fabric libraries. None of this works anymore, the current Firebase SDK only uses itself, there's not Fabric anymore.
- Following official guide from Google.
- I did add
Xamarin.Firebase.iOS.Crashlytics
v4.6.2 to my iOS project. - I do call
Firebase.Core.App.Configure();
in myAppDelegate
class. Also, Firebase Analytics works. - I have downloaded the up-to-date GoogleServices.plist file.
- I did click the "Enable" button on the Crashlytics page in the Firebase console.
- I did implement a crash on my home screen as per their instructions.
- During build, I do use Release configuration. This is my TeamCity command:
.sln "/t:iOS\_iOS:rebuild" /p:Configuration="Release" ...
- dsym is uploaded during build (TeamCity dump):
Successfully submitted symbols for architecture arm64 with UUID f9d1c2a3
followed bySuccessfully uploaded Crashlytics symbols
- I run the app, it crashes successfully.
- I run the app again, it also crashes successfully.
- No Crashlytics appear, ever.
I have also tried crashing the app on button press - in case there's not enought time to send pending Crashlytics reports between crashes. Leaving the app running before crashing it manually makes no difference, still no crashlytics in the Firebase console.
I am deploying the app from TeamCity to AppCenter, where I download it from my iPhone. This means I run the release build without debug, straight from the phone.
What am I missing?
...ANSWER
Answered 2021-Jun-02 at 21:40For anyone also wondering, the issue with iOS build was caused by missing method call. It isn't written anywhere and dotnet repo has incomplete sample code. The usually mentioned configuration call is this:
Firebase.Core.App.Configure();
But that alone doesn't send the crashlytics, it just turns on their collection. Upon launch, following is necessary:
Firebase.Crashlytics.Crashlytics.SharedInstance.SendUnsentReports();
Now crashlytics show up as expected for iOS builds.
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On a UNIX-like operating system, using your system’s package manager is easiest. However, the packaged Ruby version may not be the newest one. There is also an installer for Windows. Managers help you to switch between multiple Ruby versions on your system. Installers can be used to install a specific or multiple Ruby versions. Please refer ruby-lang.org for more information.
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