minotaur | Open Source Cloud Formation | Infrastructure Automation library
kandi X-RAY | minotaur Summary
kandi X-RAY | minotaur Summary
In this example, the bdoss-dev bastion already existed, so the CloudFormation stack was updated with the current template. Deploy all infrastructure components(besides iampolicies and iamusertogroupadditions. They must be created explicitly first of all.) one after another. In approximately 12 minutes infrastructure will be up and running. Notice that this will not deploy iam policies and iam user to group additions, so you must do it explicitly using following commands. You can easily add users to specific security group in [iam user to group additions] infrastructure/aws/iamusertogroupadditions/aws/template.cfn) cloudformation template(default user there is admin). Recommended subnetting scheme is as follows: for each vpc of, for example, 10.0.0.0/21 there is 2 public 10.0.0.0/23, 10.0.0.4/23 subnets, 2 private 10.0.0.2/24, 10.0.0.6/24 subnets and 2 reserved 10.0.0.3/24, 10.0.0.7/24 subnets. So there is 3 subnets(public, private and reserved) per one availability zone. List all supported labs. Print the kafka lab usage. Deploy a 3-broker Kafka cluster. Before you will actually ssh you must run templatessh script to populate ssh config. Don’t forget to reuse it every time you create a new environment.
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Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of minotaur
minotaur Key Features
minotaur Examples and Code Snippets
Community Discussions
Trending Discussions on minotaur
QUESTION
I have trouble with making a project on javafx. I am trying to play sound using media and mediaplayer but got trouble with path selection. I work on IntellijIDEA. I decided to simplify the work and created a class sounds.java that creates object that takes string(path) and methods that will play and stop sound.(Like I can click button many times and sound plays over and over)
Here is my code(I put code in comments because of errors after using new method(
...ANSWER
Answered 2021-May-03 at 02:36You need to create a sounds object and use that in your code. Something like the following. Note how the object is defined outside of the start
method so that it can be referenced easily:
QUESTION
I'm trying to get the popup text for the attack message into all caps, including pre-existing strings from the strings.xml
...ANSWER
Answered 2021-Apr-25 at 21:10To convert the String to All Caps just use this :
QUESTION
I'm currently working over an app similar to good old Tamagotchi with modern twists. Right now I prepared some code and didn't need any character animations but now I'm stuck. I want to make a scaffold with title, line of buttons below it, yet still on top of the screen, second bunch on bottom and create some kind of interactivity inside between those two, with character made from assets, some animations and reactions on touch. To be clear - something like this:
...ANSWER
Answered 2021-Apr-21 at 21:51That tutorial is quite old, a lot has happened in the world of Flame since then.
I'm guessing you are using version 1.0.0-rc9
of Flame?
Something like this should work with the that version:
QUESTION
Console.log(values) returns "[object Object]" instead of logging the array.
This is my code:
...ANSWER
Answered 2020-Nov-29 at 08:38Looking at:
JSON.stringify(FileLib.write("MinotaurLoot", "values.json", values));
JSON.stringify()
should either be removed as you're not storing the returned stringified version of your Object anywhere or do something like:
QUESTION
I have a div.header with a div. search where my input tag exists with my call function. I also have div.content with all the elements to search for. They are located in different div tags, but the call function for my JavaScript is only in the input tag. Problem is when i type in the input tag my console tells me this:
(21) Champions.htm:564 Uncaught TypeError: li.getElementsByClassName is not a function at searchfunction (Champions.htm:564) at HTMLInputElement.onkeyup (Champions.htm:39)
The solution I'm looking for is how I make my input tag remove search elements when I type in a specific champion name. Example:
Typing in A into the input tag should remove all the elements with h3 tags that don't match the search criteria.
Note: My h3 tags are filled in with specific names. And these names are what the searchfunction() should be looking for and removing from the page if they don't match the search criteria.
I'm not much of a JavaScript fan, so most of my tries have been in vain.
...ANSWER
Answered 2019-Aug-22 at 08:41li is an array as getElementsByTagName will return array. You have to either iterate through it or use index in order to use getElementsByClassName
QUESTION
I am trying to learn to use Animations with Stack and PositionedTransitions in Flutter and to that end am making a simple sprite based game. Currently my sprite appear at the end position of their animations rather than at the beginning and then sliding to the end position.
My code looks like this:
ANSWER
Answered 2019-Aug-22 at 00:29Adding a key like so, seems to be the answer to API question, the key tells the flutter which AnimatedPositioned widget is which between updates so It can know where each begins its journey, without it each is new on each update and the old one is gone so there is no beginnig position to use:
QUESTION
I am making a text game for fun and can't find a pythonic way to update the player's stats.
I tried variables like h = 100 player = class(h,d,a,w) (health, defense, attack, weight) but then to have the players health change, I have to do this: h -= enemy attack (ea) player = class(h,d,a,w). Which is long and later on brakes when I add in defense and weapons. Variables work but are very long and unstable when I start to do a lot of math with them to make it more interesting. I also looked into class methods but couldn't find a way to pass player some stat as so that it would update.
...ANSWER
Answered 2019-Jun-14 at 02:34This is generally related to OO design, I suggest that you have a base class of Character (although not essential) and have Client and NPC inheriting that base class, then have an attack and receive_attack method.
QUESTION
I am using sprites to animate 3 different characters. But the problem I am getting is I can see only one of the three animations (i guess the one that loads faster than the others). Is there a way to animate them at the same time so all of them can be seen?
js:
...ANSWER
Answered 2018-Oct-23 at 20:27The problem is that you clear the canvas before each render in the sprite
function.
Instead render all three images, and clear the canvas before each round of rendering.
Another thing to consider is to render all of them each time you get the animation frame. Just iterate over an array of "monsters".
QUESTION
This is my script for the getting comments and replies. It's not nested since I dont care about it and I just want to be able to display the comments in a similar manner to youtubes.
...ANSWER
Answered 2018-Jul-26 at 07:29$resultReplies = $con->$queryReplies->execute();
Because you included a $
in your $con->$queryReplies
part, PHP thinks you want to access a property of the $con
object, while in reality you want to just use $queryReplies
. Drop the $con->
part.
Usually you look at the line where PHP says an error is occurring and you look at if something is wrong with that line. In this case you could know that $queryReplies
contains a mysql_stmt
object. At least that is what points me to the source of the error :).
QUESTION
So I am having trouble with this code that I have made. What I want it to do is that the user inputs either "real" or "fake" and then they click the submit button and the program outputs this sentence "Your random animal is..." (It will have a random animal in the dots). What I can't get working is the get_animal function. So what this does is it outputs the response to the user. But I can't get it to work with my GUI.
Here is my code:
...ANSWER
Answered 2018-Jun-19 at 01:42You need to return the value, not print it. Like so:
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