slices | Slices CMS from With Associates | Content Management System library

 by   withassociates Ruby Version: Current License: No License

kandi X-RAY | slices Summary

kandi X-RAY | slices Summary

slices is a Ruby library typically used in Web Site, Content Management System applications. slices has no bugs, it has no vulnerabilities and it has low support. You can download it from GitHub.

In-house CMS of With Associates.
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            kandi-support Support

              slices has a low active ecosystem.
              It has 35 star(s) with 17 fork(s). There are 8 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 16 open issues and 20 have been closed. On average issues are closed in 392 days. There are 4 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of slices is current.

            kandi-Quality Quality

              slices has 0 bugs and 0 code smells.

            kandi-Security Security

              slices has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              slices code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              slices does not have a standard license declared.
              Check the repository for any license declaration and review the terms closely.
              OutlinedDot
              Without a license, all rights are reserved, and you cannot use the library in your applications.

            kandi-Reuse Reuse

              slices releases are not available. You will need to build from source code and install.
              Installation instructions are not available. Examples and code snippets are available.
              slices saves you 6177 person hours of effort in developing the same functionality from scratch.
              It has 12871 lines of code, 477 functions and 359 files.
              It has medium code complexity. Code complexity directly impacts maintainability of the code.

            Top functions reviewed by kandi - BETA

            kandi has reviewed slices and discovered the below as its top functions. This is intended to give you an instant insight into slices implemented functionality, and help decide if they suit your requirements.
            • Updates the embeds instance .
            • Hash representation of the API
            • Redirects output of the given block .
            • Extract all the attributes from the search results
            • Wrap the form for a field .
            • Extracts all attributes from an association
            • Extracts textwords from the given text .
            • Parse the response
            Get all kandi verified functions for this library.

            slices Key Features

            No Key Features are available at this moment for slices.

            slices Examples and Code Snippets

            No Code Snippets are available at this moment for slices.

            Community Discussions

            QUESTION

            Can you please help me fix the (TypeError: list indices must be integers or slices, not str) in the code
            Asked 2021-Jun-15 at 20:10
            entry = [["D 300"],["D 300"],["W 200"],["D 100"]]
            def bankbalance(entry):
                deposits = [float(entry[ent][0][2:]) for ent in entry if ("D" in entry[ent][0])]
                withdrawals = [float(entry[ent][0][2:]) for ent in entry if ("W" in entry[ent][0])]
                
                global balance
                balance = sum(deposits) - sum(withdrawals)
            
            bankbalance(entry) 
            Print(f'Current balance is {balance}') 
            
            ...

            ANSWER

            Answered 2021-Jun-15 at 11:02

            ent is not the index, it is an element of entry, so you don't need entry[ent][0][2:], what you need is ent[0][2:].

            Fixed code:

            Source https://stackoverflow.com/questions/67984552

            QUESTION

            Copy files incrementally from S3 to EBS storage using filters
            Asked 2021-Jun-15 at 15:28

            I wish to move a large set of files from an AWS S3 bucket in one AWS account (source), having systematic filenames following this pattern:

            ...

            ANSWER

            Answered 2021-Jun-15 at 15:28

            You can use sort -V command to consider the proper versioning of files and then invoke copy command on each file one by one or a list of files at a time.

            ls | sort -V

            If you're on a GNU system, you can also use ls -v. This won't work in MacOS.

            Source https://stackoverflow.com/questions/67985694

            QUESTION

            Xcode error 'building for iOS Simulator, but linking in dylib built for iOS .. for architecture arm64' from Apple Silicon M1 Mac
            Asked 2021-Jun-14 at 09:55

            I have an app which compiles and runs fine in older Macs with Intel processors in physical devices & iOS simulators.

            The same app also compiles and runs fine from newer Apple Silicon Mac with M1 processor with physical iPhone devices, but, it refuse to be compiled for iOS simulator.

            Without simulator support, debugging turn around time gets gets really long so I am trying to solve this issue. Not to mention Xcode preview feature isn't working either which is annoying.

            The first error that I encountered without making any changes (but moved from Intel Mac to M1 Mac) is like below.

            building for iOS Simulator, but linking in dylib built for iOS, file '/Users/andy/workspace/app/Pods/GoogleWebRTC/Frameworks/frameworks/WebRTC.framework/WebRTC' for architecture arm64

            The Cocoapods library that I am using is GoogleWebRTC, and according to its doc, arm64 should be supported so I am baffled why above error is getting thrown. As I have said before, it compiles fine in real device which I believe is running on arm64.

            According to the doc..

            This pod contains the WebRTC iOS SDK in binary form. It is a dynamic library that contains the armv7, arm64 and x86_64 slices. Bitcode is not supported. Our currently provided API’s are Objective C only.

            I searched online and it appears there appears to be 2 workarounds for this issue.

            1. The first one is by adding arm64 to Excluded Architectures
            2. The second option is to mark Build Active Architecture Only for Release build.

            I don't exactly understand if above are necessary even when I am compiling my app on M1 Mac which is running under arm64 architecture, because the solution seems to be applicable only for for Intel Mac which does not support arm64 simulator, as for Intel Mac, simulators might have been running in x86_64, not with arm64, so solution #1 is not applicable in my case.

            When I adapt the second change only, nothing really changes and the same error is thrown.

            When I make both changes and tried building, I now get the following 2nd error during build. (not really 100% sure if I solved the 1st error / I might have introduced 2nd error in addition to 1st by adapting two changes)

            Could not find module 'Lottie' for target 'x86_64-apple-ios-simulator'; found: arm64, arm64-apple-ios-simulator

            The second library that I am using is lottie-ios and I am pulling this in with a swift package manager. I guess what is happening is that because I excluded arm64 in build setting for iOS simulator, Xcode is attempting to run my app in x86_64. However, library is not supported running in x86_64 for some reason, and is throwing an error. I don't have much insights into what dictates whether or not library can run in x86_64 or arm64 so I couldn't dig to investigate this issue.

            My weak conclusion is that GoogleWebRTC cannot be compiled to run in iOS simulator with arm64 for some reason (unlike what its doc says), and lottie-ios cannot be compiled to run in iOS simulator with x86_64. So I cannot use them both in this case.

            Q1. I want to know what kind of changes I can make to resolve this issue...

            The app compiles and runs perfectly in both device & simulator when compiled from Intel Mac. The app compiles and runs fine in device when compiled from Apple Silicon Mac. It is just that app refuse to be compiled and run in iOS simulator from Apple Silicon Mac, and I cannot seem to figure out why.

            Q2. If there is no solution available, I want to understand why this is happening in the first place.

            I really wish not to buy old Intel Mac again just to make things work in simulator.

            ...

            ANSWER

            Answered 2021-Mar-27 at 20:15

            Answering my own question in a hope to help others who are having similar problems. (and until a good answer is added from another user)

            I found out that GoogleWebRTC actually requires its source to be compiled with x64 based on its source depo.

            For builds targeting iOS devices, this should be set to either "arm" or "arm64", depending on the architecture of the device. For builds to run in the simulator, this should be set to "x64".

            https://webrtc.github.io/webrtc-org/native-code/ios/

            This must be why I was getting the following error.

            building for iOS Simulator, but linking in dylib built for iOS, file '/Users/andy/workspace/app/Pods/GoogleWebRTC/Frameworks/frameworks/WebRTC.framework/WebRTC' for architecture arm64

            Please correct me if I am wrong, but by default, it seems that Xcode running in Apple M1 silicon seems to launch iOS simulator with arm arch type. Since my app did run fine on simulators in Intel Mac, I did the following as a workaround for now.

            1. Quit Xcode.
            2. Go to Finder and open Application Folder.
            3. Right click on Xcode application, select Get Info
            4. In the "Xcode Info Window" check on Open using Rosetta.
            5. Open Xcode and try running again.

            That was all I needed to do to make my app, which relies on a library that is not yet fully supported on arm simulator, work again. (I believe launching Xcode in Rosetta mode runs simulator in x86 as well..?? which explains why things are working after making the above change)

            A lot of online sources (often posted before M1 Mac launch on Nov/2020) talks about "add arm64 to Excluded Architectures", but that solution seems to be only applicable to Intel Mac, and not M1 Mac, as I did not need to make that change to make things work again.

            Of course, running Xcode in Rosetta mode is not a permanent solution, and Xcode slows down lil bit, but it is an interim solution that gets things going in case one of libraries that you are using is not runnable in arm64 simulator.. yet.

            Source https://stackoverflow.com/questions/65978359

            QUESTION

            How to Filter pandas dataframe [Error : list indices must be integers or slices, not str]
            Asked 2021-Jun-13 at 18:40

            I have dataframe loaded in colab, my data look like this

            ...

            ANSWER

            Answered 2021-Jun-13 at 18:40

            If you want to filter out the rows with parent_name_1= "Apple"

            use :

            Source https://stackoverflow.com/questions/67961397

            QUESTION

            Python MySQL Connector fetchone not returning dict
            Asked 2021-Jun-12 at 18:27

            I have a table of users that I want to display in a flask app. I've been trying to get the values to print out in the console but I can't seem to figure out how to do that using the key (i.e. the field name). I have the following:

            ...

            ANSWER

            Answered 2021-Jun-12 at 18:19

            No, fetchone by default returns a tuple. That's a part of the dbAPI standard. You can say cur = CONN.cursor(dictionary=True), as described in the fine documentation.

            Source https://stackoverflow.com/questions/67951728

            QUESTION

            differences in bitmap or rasterized font bitmaps and text display on 3.5" TFT LCD
            Asked 2021-Jun-12 at 16:19

            I am using a 3.5: TFT LCD display with an Arduino Uno and the library from the manufacturer, the KeDei TFT library. The library came with a bitmap font table that is huge for the small amount of memory of an Arduino Uno so I've been looking for alternatives.

            What I am running into is that there doesn't seem to be a standard representation and some of the bitmap font tables I've found work fine and others display as strange doodles and marks or they display upside down or they display with letters flipped. After writing a simple application to display some of the characters, I finally realized that different bitmaps use different character orientations.

            My question

            What are the rules or standards or expected representations for the bit data for bitmap fonts? Why do there seem to be several different text character orientations used with bitmap fonts?

            Thoughts about the question

            Are these due to different target devices such as a Windows display driver or a Linux display driver versus a bare metal Arduino TFT LCD display driver?

            What is the criteria used to determine a particular bitmap font representation as a series of unsigned char values? Are different types of raster devices such as a TFT LCD display and its controller have a different sequence of bits when drawing on the display surface by setting pixel colors?

            What other possible bitmap font representations requiring a transformation which my version of the library currently doesn't offer, are there?

            Is there some method other than the approach I'm using to determine what transformation is needed? I currently plug the bitmap font table into a test program and print out a set of characters to see how it looks and then fine tune the transformation by testing with the Arduino and the TFT LCD screen.

            My experience thus far

            The KeDei TFT library came with an a bitmap font table that was defined as

            ...

            ANSWER

            Answered 2021-Jun-12 at 16:19

            Raster or bitmap fonts are represented in a number of different ways and there are bitmap font file standards that have been developed for both Linux and Windows. However raw data representation of bitmap fonts in programming language source code seems to vary depending on:

            • the memory architecture of the target computer,
            • the architecture and communication pathways to the display controller,
            • character glyph height and width in pixels and
            • the amount of memory for bitmap storage and what measures are taken to make that as small as possible.

            A brief overview of bitmap fonts

            A generic bitmap is a block of data in which individual bits are used to indicate a state of either on or off. One use of a bitmap is to store image data. Character glyphs can be created and stored as a collection of images, one for each character in the character set, so using a bitmap to encode and store each character image is a natural fit.

            Bitmap fonts are bitmaps used to indicate how to display or print characters by turning on or off pixels or printing or not printing dots on a page. See Wikipedia Bitmap fonts

            A bitmap font is one that stores each glyph as an array of pixels (that is, a bitmap). It is less commonly known as a raster font or a pixel font. Bitmap fonts are simply collections of raster images of glyphs. For each variant of the font, there is a complete set of glyph images, with each set containing an image for each character. For example, if a font has three sizes, and any combination of bold and italic, then there must be 12 complete sets of images.

            A brief history of using bitmap fonts

            The earliest user interface terminals such as teletype terminals used dot matrix printer mechanisms to print on rolls of paper. With the development of Cathode Ray Tube terminals bitmap fonts were readily transferable to that technology as dots of luminescence turned on and off by a scanning electron gun.

            Earliest bitmap fonts were of a fixed height and width with the bitmap acting as a kind of stamp or pattern to print characters on the output medium, paper or display tube, with a fixed line height and a fixed line width such as the 80 columns and 24 lines of the DEC VT-100 terminal.

            With increasing processing power, a more sophisticated typographical approach became available with vector fonts used to improve displayed text quality and provide improved scaling while also reducing memory required to describe the character glyphs.

            In addition, while a matrix of dots or pixels worked fairly well for languages such as English, written languages with complex glyph forms were poorly served by bitmap fonts.

            Representation of bitmap fonts in source code

            There are a number of bitmap font file formats which provide a way to represent a bitmap font in a device independent description. For an example see Wikipedia topic - Glyph Bitmap Distribution Format

            The Glyph Bitmap Distribution Format (BDF) by Adobe is a file format for storing bitmap fonts. The content takes the form of a text file intended to be human- and computer-readable. BDF is typically used in Unix X Window environments. It has largely been replaced by the PCF font format which is somewhat more efficient, and by scalable fonts such as OpenType and TrueType fonts.

            Other bitmap standards such as XBM, Wikipedia topic - X BitMap, or XPM, Wikipedia topic - X PixMap, are source code components that describe bitmaps however many of these are not meant for bitmap fonts specifically but rather other graphical images such as icons, cursors, etc.

            As bitmap fonts are an older format many times bitmap fonts are wrapped within another font standard such as TrueType in order to be compatible with the standard font subsystems of modern operating systems such as Linux and Windows.

            However embedded systems that are running on the bare metal or using an RTOS will normally need the raw bitmap character image data in the form similar to the XBM format. See Encyclopedia of Graphics File Formats which has this example:

            Following is an example of a 16x16 bitmap stored using both its X10 and X11 variations. Note that each array contains exactly the same data, but is stored using different data word types:

            Source https://stackoverflow.com/questions/67465098

            QUESTION

            Implementing a generic filter for slice or map of structs in Go
            Asked 2021-Jun-12 at 15:25

            I have multiple structs with a "DateLastModified" field, like so:

            ...

            ANSWER

            Answered 2021-Jun-12 at 15:03

            You can extract a base struct which has field DateLastModified time.Time and methods like isBefore(start), isAfter(end), isBetween(start, end)

            Source https://stackoverflow.com/questions/67949978

            QUESTION

            How to define a generic function that takes a function that converts a slice to an iterator
            Asked 2021-Jun-12 at 06:22

            I want to write a function that process some slices in different order, so I decided to write a function that is generic over the iterating order, something like:

            ...

            ANSWER

            Answered 2021-May-15 at 08:40

            Your function is mostly correct. The compiled error "borrowed value does not live long enough" is due to the fact that you are defining your data inside the foo rather than pass it in. The error is because of the linelet mut data = [1, 2, 3, 4];

            The life time of the data is same as the function foo because it is created in the function foo. However, the closure's life time is longer than the variable data as the closure is passed in as an argument to foo so its lifetime is longer than data. When the function foo goes out of the scope, the data is dropped. Then your closure's is trying to return a reference data which is already dropped. This is why you have compiled error "borrowed value does not live long enough".

            You can make this compile by passing the data into foo as an argument, in this case, you will not have the issue due to lifetime.

            The below code will compile.

            Source https://stackoverflow.com/questions/67458566

            QUESTION

            Clustering a list with nearest values without sorting
            Asked 2021-Jun-11 at 02:26

            I have a list like this

            ...

            ANSWER

            Answered 2021-Jun-11 at 02:19

            I guess this is what you want?

            Source https://stackoverflow.com/questions/67930472

            QUESTION

            How can I enable automatic slicing on Elasticsearch operations like UpdateByQuery or Reindex using the Nest client?
            Asked 2021-Jun-10 at 23:23

            I'm using the Nest client to programmatically execute requests against an Elasticsearch index. I need to use the UpdateByQuery API to update existing data in my index. To improve performance on large data sets, the recommended approach is to use slicing. In my case I'd like to use the automatic slicing feature documented here.

            I've tested this out in the Kibana dev console and it works beautifully. I'm struggling on how to set this property in code through the Nest client interface. here's a code snippet:

            ...

            ANSWER

            Answered 2021-Jun-10 at 23:23

            This was a bug in the spec and an unfortunate consequence of generating this part of the client from the spec.

            The spec has been fixed and the change will be reflected in a future version of the client. For now though, it can be set with the following

            Source https://stackoverflow.com/questions/67927045

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install slices

            You can download it from GitHub.
            On a UNIX-like operating system, using your system’s package manager is easiest. However, the packaged Ruby version may not be the newest one. There is also an installer for Windows. Managers help you to switch between multiple Ruby versions on your system. Installers can be used to install a specific or multiple Ruby versions. Please refer ruby-lang.org for more information.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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