ramp | RAMP - Rust Arithmetic in Multiple Precision

 by   Aatch Rust Version: Current License: Apache-2.0

kandi X-RAY | ramp Summary

kandi X-RAY | ramp Summary

ramp is a Rust library. ramp has no bugs, it has no vulnerabilities, it has a Permissive License and it has low support. You can download it from GitHub.

Ramp is a high-performance multiple-precision (aka "BigNum") library for working with numbers bigger than can normally be handled. Usage is very easy, you can almost use them as regular numbers.
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              ramp has a low active ecosystem.
              It has 239 star(s) with 33 fork(s). There are 14 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 18 open issues and 41 have been closed. On average issues are closed in 159 days. There are 3 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of ramp is current.

            kandi-Quality Quality

              ramp has 0 bugs and 0 code smells.

            kandi-Security Security

              ramp has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              ramp code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              ramp is licensed under the Apache-2.0 License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              ramp releases are not available. You will need to build from source code and install.
              Installation instructions are not available. Examples and code snippets are available.

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            ramp Key Features

            No Key Features are available at this moment for ramp.

            ramp Examples and Code Snippets

            Create function that returns a ramp with given number .
            javascriptdot img1Lines of Code : 6dot img1no licencesLicense : No License
            copy iconCopy
            function ramp(range) {
                    var n = range.length;
                    return function (t) {
                        return range[Math.max(0, Math.min(n - 1, Math.floor(t * n)))];
                    };
                }  

            Community Discussions

            QUESTION

            After appendto dropped item moves to a different position
            Asked 2022-Mar-16 at 17:37

            Site page in question:

            https://reubenanderson.com/nisswa_dock/dock-builder/

            I have a project where a user can drag a section of a dock to a lake shore to create their own dock. This is inside of a wordpress page and I am having trouble with moving the dock section after it is dropped. When I drag the section it jumps to a different position and I cannot figure out why. When I add draggable to the section after it is appended, do I need to add the position information there as well? If so how? Could this be a conflict coming from Wordpress? I appreciate the help.

            The jumping (moving position) problem in the snippet is not as bad as in the WordPress page.

            EDIT: I am aware it's a heinous design. I am using garish colors so I can see the results of DIV padding, spacing etc. I am going for functionality then beauty.

            ...

            ANSWER

            Answered 2022-Mar-16 at 17:37

            Consider the following example.

            Source https://stackoverflow.com/questions/71487875

            QUESTION

            Fading in and out Web Audio Loop
            Asked 2022-Mar-15 at 17:07

            I'm recording some audio in the browser and then want to loop it seamlessly, avoiding clicks etc when starting. This means fading it and out.

            I can ramp the volume up and down once, but I can't find anyway to trigger Web Audio's 'ramp to value at time' every time the loop starts again.

            Is there an easy way to do this? I've got 10 of these buffers looping so I'd like to avoid lots of costly setinterval checks if possible...

            ...

            ANSWER

            Answered 2022-Mar-15 at 17:07

            Consider listening to the ended event and re-trigger the playback:

            Source https://stackoverflow.com/questions/71474264

            QUESTION

            Understanding memory transfer performance (CUDA)
            Asked 2022-Mar-09 at 18:45

            ...

            ANSWER

            Answered 2022-Mar-09 at 18:45

            Many CUDA operations can be crudely modeled as an "overhead" and a "duration". The duration is often predictable from the operation characteristics - e.g. the size of the transfer divided by the bandwidth. The "overhead" can be crudely modeled as a fixed quantity - e.g. 5 microseconds.

            You graph consists of several measurements:

            1. The "overhead" associated with initiating a transfer or "cycle". CUDA async ops generally have a minimum duration on the order of 5-50 microseconds. This is indicated in the "flat" left hand side of the blue curve. A "cycle" here represents two transfers, plus, in the case of the "kernel" version, the kernel launch overhead. The combination of these "overhead" numbers, represents the y-intercept of the blue and orange curves. The distance from the blue curve to the orange curve represents the addition of the kernel ops (which you haven't shown). On the left hand side of the curve, the operation sizes are so small that the contribution from the "duration" portion is small compared to the "overhead" constribution. This explains the approximate flatness of the curves on the left hand side.

            2. The "duration" of operations. On the right hand side of the curves, the approximately linear region corresponds to the "duration" contribution as it becomes large and dwarfs the "overhead" cost. The slope of the blue curve should correspond to the PCIE transfer bandwidth. For a Gen4 system that should be approximately 20-24GB/s per direction (it has no connection to the 600GB/s of GPU memory bandwidth - it is limited by the PCIE bus.) The slope of the orange curve is also related to PCIE bandwidth, as this is the dominant contributor to the overall operation.

            3. The "kernel" contribution. The distance between the blue and orange curves represent the contribution of the kernel ops, over/above just the PCIE data transfers.

            What I don't understand is why the memory transfer only tests start ramping up exponentially at nearly the same data size point as the core limitations. The memory bandwidth for my device is advertised as 600 GB/s. Transferring 10 MB here takes on average ~1.5 milliseconds which isn't what napkin math would suggest given bandwidth.

            The dominant transfer here is governed by the PCIE bus. That bandwidth is not 600GB/s but something like 20-24GB/s per direction. Furthermore, unless you are using pinned memory as the host memory for your transfers, the actual bandwidth will be about half of maximum achievable. This lines up pretty well with your measurement: 10MB/1.5ms = 6.6GB/s. Why does this make sense? You are transferring 10MB at a rate of ~10GB/s on the first transfer. Unless you are using pinned memory, the operation will block and will not execute concurrently with the 2nd transfer. Then you transfer 10MB at a rate of ~10GB/s on the second transfer. This is 20MB at 10GB/s, so we would expect to witness about a 2ms transfer time. Your actual transfer speeds might be closer to 12GB/s which would put the expectation very close to 1.5ms.

            My expectation was that time would be nearly constant around the memory transfer latency, but that doesn't seem to be the case.

            I'm not sure what that statement means, exactly, but for reasonably large transfer size, the time is not expected to be constant independent of the transfer size. The time should be a multiplier (the bandwidth) based on the transfer size.

            I ran the memory only version with NSight Compute and confirmed that going from N=1000 KB to N=10000 KB increased average async transfer time from ~80 us to around ~800 us.

            That is the expectation. Transferring more data takes more time. This is generally what you would observe if the "duration" contribution is significantly larger than the "overhead" contribution, which is true on the right hand side of your graph.

            Here is a spreadsheet showing a specific example, using 12GB/s for PCIE bandwidth and 5 microseconds for the fixed operation overhead. The "total for 2 ops" column tracks your blue curve pretty closely:

            Source https://stackoverflow.com/questions/71413412

            QUESTION

            How to apply a continous color ramp to a straight line in ggplot2?
            Asked 2022-Feb-22 at 19:45

            I have would like to apply a continous color ramp to a vertical line in ggplot2. My plot is below. I have applied the continous color ramp to the geom_line() element, while the horizontal lines represent the limits of the range covered by the color ramp and are appropriately colored. I would like the vertical line on the left side to show the full range of the color ramp between the two horizontal lines.

            I tried geom_segment(aes(color=dwsTempOutC)) (dwsTempOutC is my y axis variable) but as you can see in the image it only applied a single color to the line.

            I imagine I could achieve a continous color ramp by generating a series of short line segments and applying a discrete color from the ramp to each, but I'm hoping there is a less hacky way to do it.

            ...

            ANSWER

            Answered 2022-Feb-22 at 19:34

            As @stefan already suggests in the comments we could use geom_link2 from ggforce package, here is an example:

            Source https://stackoverflow.com/questions/71226957

            QUESTION

            Convert JSON data to pandas df - python
            Asked 2022-Jan-20 at 03:23

            I know there is a few questions on SO regarding the conversion of JSON file to a pandas df but nothing is working. Specifically, the JSON requests the current days information. I'm trying to return the tabular structure that corresponds with Data but I'm only getting the first dict object.

            I'll list the current attempts and the resulting outputs below.

            ...

            ANSWER

            Answered 2022-Jan-20 at 03:23

            record_path is the path to the record, so you should specify the full path

            Source https://stackoverflow.com/questions/70749291

            QUESTION

            when the rectangle descends the ramp, the rectangle shakes
            Asked 2021-Dec-29 at 16:32

            I don't know if there is a better way to implement ramps. First i calculate the points that belong to the hipotenuse and use collidepoint to see if there is a collision between the rectangle and any point that belongs to the hipotenuse, then i update the rectangle based on the point where there was a collision. Being careful when the rectangle is at the top of the ramp. The rectangle ascends the ramp perfectly, but when the rectangle descends the ramp, the rectangle shakes.

            ...

            ANSWER

            Answered 2021-Dec-29 at 16:32

            There is no problem with your code. Only gravity is too weak. The movement is so fast that gravity is acting too late. Note that instead of moving down the slope, you move to the right and then fall.

            Of course there is one problem with your code. Since pygame.Rect is supposed to represent an area on the screen, a pygame.Rect object can only store integral data.

            The coordinates for Rect objects are all integers. [...]

            The fraction part of the coordinates gets lost when the new position of the object is assigned to the Rect object. If this is done every frame, the position error will accumulate over time.

            If you want to store object positions with floating point accuracy, you have to store the location of the object in separate variables respectively attributes and to synchronize the pygame.Rect object. round the coordinates and assign it to the location of the rectangle.

            Instead of the list of points I suggest to compute the height of the ramp under the palyer:

            Source https://stackoverflow.com/questions/70521047

            QUESTION

            Faster way to create Pandas DataFrame from a Numpy nd array with descriptions?
            Asked 2021-Dec-08 at 20:22

            I would like to transform a numpy nd array with dimension descriptions into a pandas dataframe. The following solutions works, but seems a bit slow for 360000 rows (1.5s on my machine, your results may differ).

            ...

            ANSWER

            Answered 2021-Dec-08 at 20:22

            On my machine, I put the original way to create the df in a function and timed it.

            Source https://stackoverflow.com/questions/70280427

            QUESTION

            Stress Test hit an HTTP error 400 during stress test with 600 threads
            Asked 2021-Dec-06 at 10:35

            i'm doing Stress Test for my API for two endpoint. First is /api/register and second is /api/verify_tac/

            request body on /api/register is

            ...

            ANSWER

            Answered 2021-Dec-06 at 10:35

            If for 600 users response body is empty - then my expectation is that your application simply gets overloaded and cannot handle 600 users.

            You can add a listener like Simple Data Writer configured as below:

            this way you will be able to see request and response details for failing requests. If you untick Errors box JMeter will store request and response details for all requests. This way you will be able to see response message, headers, body, etc. for previous request and determine the failure reason.

            Also it would be good to:

            1. Monitor the essential resources usage (like CPU, RAM, Disk, Network, Swap usage, etc.) on the application under test side, it can be done using i.e. JMeter PerfMon Plugin
            2. Check your application logs for any suspicious entries
            3. Re-run your test with profiler tool for .NET like YourKit, this way you will be able to see the most "expensive" functions and identify where the application spends most time and what is the root cause of the problems

            Source https://stackoverflow.com/questions/70243783

            QUESTION

            Programmatically list Current AWS Support Plan? (AWSPowerShell or AWS CLI 1/2)
            Asked 2021-Dec-03 at 23:58

            I am looking to programmatically List my Current Support Plan that is active in AWS (Basic, Business, Enterprise On-Ramp, Enterprise). I cannot find this anywhere in AWS's AWSPowerShell Help or AWS CLI Help.

            Is this possible to find this value programmatically using AWS CLI or AWSPowerShell? Requested call and output would be similar to:

            C:\> Get-CurrentPremiumSupportPlan

            Output: "Business"

            Reference:

            ...

            ANSWER

            Answered 2021-Dec-03 at 23:58

            From this post: https://aws.amazon.com/blogs/mt/aws-partners-determine-aws-support-plans-in-organization/

            Seems that it can not be done directly (does not exist some API Call to get the Support plan) but you can use the describe-severity-levels API and based on the response determine which Support plan you have.

            • If an AWS account has an Enterprise support plan, the highest severity levels returned are critical and urgent.
            • If an account has a Business support plan, the highest severity level returned is urgent.
            • For the Developer support plan, the severity levels returned are low and normal.
            • If a premium AWS Support plan is not currently enabled, the following error is returned: "An error occurred (SubscriptionRequiredException) when calling the DescribeSeverityLevels operation: AWS Premium Support Subscription is required to use this service."

            Source https://stackoverflow.com/questions/70219898

            QUESTION

            Jmeter -Loop count Infinite
            Asked 2021-Nov-23 at 11:14

            Have single HTTP Request, since ramp-up time is zero, all 2000 request will ramp-up in zero second.

            Question: Since Loop count is given infinite again 2000 request will be sent or 1 request will be sent after successful response, another request will be sent for infinite time

            Flow 1:-

            1. 2000 request in 0 Ramp-up time.
            2. 1 request - success response - again next request - Infinite time

            Flow 2:

            1. 2000 request in 0 Ramp-up time.
            2. 2000 request - success response - again 2000 request - Infinite time

            In above two flow mentioned, can anyone tell which is the correct flow.

            ...

            ANSWER

            Answered 2021-Nov-23 at 11:14

            You're not running 2000 requests, you're running 2000 users.

            JMeter will start 2000 users at the same time and each user start executing your HTTP Request sampler as fast as it can. You can see the number of requests over time using i.e. Transactions per Second chart

            1. If you want to execute 2000 requests one by one - change your Thread Group settings to

            2. If you want to execute 2000 requests at the same time - change your Thread Group settings to:

              it's also a good idea to add a Synchronizing Timer

            Source https://stackoverflow.com/questions/70079200

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install ramp

            You can download it from GitHub.
            Rust is installed and managed by the rustup tool. Rust has a 6-week rapid release process and supports a great number of platforms, so there are many builds of Rust available at any time. Please refer rust-lang.org for more information.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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