onetagger | Music tagger for Windows MacOS and Linux with Beatport | Music Player library

 by   Marekkon5 Rust Version: 1.5.1 License: GPL-3.0

kandi X-RAY | onetagger Summary

kandi X-RAY | onetagger Summary

onetagger is a Rust library typically used in Audio, Music Player, Vue applications. onetagger has no vulnerabilities, it has a Strong Copyleft License and it has low support. However onetagger has 16 bugs. You can download it from GitHub.

Cross-platform music tagger written in Rust, Vue.js and Quasar. It can fetch metadata from Beatport, Traxsource, Juno Download and Discogs. It is also able to fetch Spotify's Audio Features based on ISRC & exact match. There is a manual tag editor and quick tag editor which lets you use keyboard shortcuts. MP3, AIFF, FLAC, M4A (AAC, ALAC) supported. For more info check out our website.
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              onetagger has a low active ecosystem.
              It has 272 star(s) with 15 fork(s). There are 9 watchers for this library.
              OutlinedDot
              It had no major release in the last 12 months.
              There are 20 open issues and 175 have been closed. On average issues are closed in 54 days. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of onetagger is 1.5.1

            kandi-Quality Quality

              onetagger has 16 bugs (0 blocker, 0 critical, 1 major, 15 minor) and 2 code smells.

            kandi-Security Security

              onetagger has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              onetagger code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              onetagger is licensed under the GPL-3.0 License. This license is Strong Copyleft.
              Strong Copyleft licenses enforce sharing, and you can use them when creating open source projects.

            kandi-Reuse Reuse

              onetagger releases are available to install and integrate.
              Installation instructions are not available. Examples and code snippets are available.
              It has 136 lines of code, 0 functions and 41 files.
              It has low code complexity. Code complexity directly impacts maintainability of the code.

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            onetagger Key Features

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            onetagger Examples and Code Snippets

            No Code Snippets are available at this moment for onetagger.

            Community Discussions

            QUESTION

            How do I make a media player control notification in Gtk?
            Asked 2022-Mar-09 at 21:39

            In Rhythmbox (GNOME's music player), when it's playing music, you can open the notifications panel and control the music playback from there. Here's a screenshot. The playback controls are bordered in orange; they have a little music note icon:

            This is what I want to make; the media playback controls. Note that, while it is in the notifications panel, it's not technically a notification, because it never pops up on the screen, and you can't make it go away. In the screenshot, you can see the actual notification, which I don't want to make, below the controls.

            I know that there's a Gio.Notification, but it's not quite what I need (unless I'm very much mistaken). I searched in Gio, Gdk, and Gtk, but I didn't find anything. I also searched, among other things, [gtk] media control and [gtk] media notification on Stack Overflow, but I didn't find anything there either.

            Thanks to the help of BobMorane, I've now figured out that Rhythmbox uses libnotify for its player controls. I know how to create actions using Notify.Notification, and I can make them have images, etc., but what I still haven't figured out is how to:

            1. Make the notification so that it can't be closed;
            2. Make it so that the action buttons are next to the icon and text, not under;
            3. Keep the notification on top of all the others in the notifications panel.

            Using Python's help() function to look at gi.repository.Notify.Notification, the only methods I see that seem to have potential are add_action() (particularly its user_data parameter) and set_hint() (and its variants). Could these be used to achieve my goal?

            How do I make a media-control "notification" in Gtk with Python, as explained above?

            ...

            ANSWER

            Answered 2022-Mar-09 at 21:22

            I think the technology used by Rhytmbox to acheive this is MPRIS (Media Player Remote Interfacing Specification). As they say on their we page:

            The Media Player Remote Interfacing Specification (MPRIS) is a standard D-Bus interface which aims to provide a common programmatic API for controlling media players.

            It provides a mechanism for discovery, querying and basic playback control of compliant media players, as well as a tracklist interface which is used to add context to the active media item.

            In Rhythmbox, this is implemented as a core plug-in. The code is pretty complicated, but basically implements the MPRIS specification. This implementation then exposes some information and controls out to other applications which want to control the Rhythmbox, like the Gnome Shell in your case. If you deactivate the MPRIS plug-in, the "notification player" will no longer work.

            In GNOME Shell, you can see they have their own MPRIS module as well (https://gitlab.gnome.org/GNOME/gnome-shell/-/blob/main/js/ui/mpris.js), which is used to:

            1. Respond to player notifications and display information (album art, title, buttons, etc).
            2. Send notifications to the player (ex.: pause the song).

            In this module, the formatting of the buttons and all that stuff comes into life as well. This means that on your part (the player's designer), you should have no UI formatting to do (you don't have control over this, GNOME Shell has). What you need to do is expose what is needed by the GNOME Shell by implementing the MPRIS interfaces.

            (As a side note: the calendar.js file is the one implementing the notification list, and you can see it uses MPRIS "notifications", which it puts on top of standard notifications.)

            There exist Python libraries to do so, such as Mopidy-MPRIS, bit their support for the GNOME Shell seems not to be working at the moment. You may have to look for D-Bus related libraries on FreeDesktop.org. There exists many bindings, with some in Python.

            I hope this points you in the right direction.

            Source https://stackoverflow.com/questions/71288860

            QUESTION

            Can't play wav or mp3 files with Javafx MediaPlayer. Also can't play wav files with the native java library
            Asked 2022-Feb-13 at 09:17

            I have a java project where I have to make a music player that plays either wav or mp3 files. However I can't get my wav or mp3 files to play using the Javafx libraries or with native java libraries. I've checked and made sure the wav and mp3 files I'm using to test aren't corrupted. I'm using Javafx 17.0.2 and JDK 11.

            Mini Reproducible Example With Javafx JavaFxMp3WavPlayer ...

            ANSWER

            Answered 2022-Feb-13 at 09:17

            I could not reproduce your issue.

            Your issue is environmental, exactly what it is I could not say.

            I advise creating a new project in idea and following the same steps I did and it should work as long as you have the file path correct.

            These are the steps I followed to get allow the media to play with your sample app:

            1. Created a new JavaFX project in Idea with OpenJDK 17.0.2 and JavaFX 17.0.2 on Windows 11.

            2. Copy-and-pasted your JavaFX sample code into the new project.

            3. Followed the instructions to add media handling to the project:

            4. Downloaded your mp3 and wav files.

            5. Set the file path to each in turn.

            6. Ran the app and hit the play button for each file.

            Both the MP3 and WAV files played without problem.

            Your lie in april is nice, I will try to learn it.

            Source https://stackoverflow.com/questions/71096610

            QUESTION

            Is it possible to create a browser based html/javascript audio player, that handles most of the MPRIS commands?
            Asked 2022-Feb-12 at 09:09

            I am trying to create a music player, that can handle most of the MPRIS commands.

            During youtube is playing, playerctl list the firefox player (firefox.instance{id}), and if it has playlist then I can skip to previous / next item using $ playerctl -p firefox.instance{id} next. This works in chrome too.

            I want to implement the same behavior in a React.js application, but first I'm looking for a html/javascript based solution.

            One of my guesses that this is impossible (without using a browser add-on), because firefox implements this manually for each supported website.

            Maybe I did something wrong, but no matter what I search for I couldn't find any information about this.

            Thanks for reading / commenting!

            ...

            ANSWER

            Answered 2022-Feb-12 at 09:09

            Media Session API seems to solve this problem pretty well: https://developer.mozilla.org/en-US/docs/Web/API/Media_Session_API

            This event listener runs every time $ playerctl -p firefox.instance{id} next is run (or when any other MPRIS client calls 'next', like KDE connect on android):

            Source https://stackoverflow.com/questions/71084867

            QUESTION

            AudioManager auto switching own mode + not respecting setSpeakerphoneOn()
            Asked 2022-Feb-11 at 19:31

            I want to play some audio with volume lvl adjusted to ear aka. "phone call mode". For this purpose, I'm using well-known and commonly advised

            ...

            ANSWER

            Answered 2022-Feb-11 at 19:31

            found some answers to my own question, sharing with community

            6-sec auto-switch mode is a new feature in Android 12, which works only if (mode == AudioSystem.MODE_IN_COMMUNICATION) (check out flow related to MSG_CHECK_MODE_FOR_UID flag). This should help for MODE_IN_COMMUNICATION set to AudioManager and left after app exit, this was messing with global/system-level audio routing. There is also a brand new AudioManager.OnModeChangedListener called when mode is (auto-)changing

            and setSpeakerphoneOn turns out to be deprecated, even if this isn't marked in doc... we have new method setCommunicationDevice(AudioDeviceInfo) and in its description we have info about startBluetoothSco(), stopBluetoothSco() and setSpeakerphoneOn(boolean) deprecation. I'm using all three methods and now on Android 12 I'm iterating through getAvailableCommunicationDevices(), comparing type of every item and if desired type found I'm calling setCommunicationDevice(targetAudioDeviceInfo). I'm NOT switching audio mode at all now, staying on MODE_NORMAL. All my streams are AudioManager.STREAM_VOICE_CALL type (where applicable)

            for built-in earpiece audio playback aka. "ear-friendly mode" we were using

            Source https://stackoverflow.com/questions/70768622

            QUESTION

            Apple MusicKit play album by identifier doesn't work
            Asked 2022-Jan-11 at 22:36

            I've created a button which takes a selected album's store id and puts it in a queue for the music player, but for some reason, it does not play and returns the following error:

            ...

            ANSWER

            Answered 2022-Jan-11 at 22:36

            If you're trying to play an album from the library, then I had problems with that as well.

            From what I've noticed, the MusicItemID of a library song is different from an album song, and the player cannot play it. The same goes in the case of a library album. If I get the id of the library song and send another request to - https://api.music.apple.com/v1/me/library/albums/{id}/catalog, And then set it to the queue; it works fine.

            You can get the album's local ID and then make another request to the catalog as a workaround. If there's an album on Apple Music, then it should work.

            Here's an example that works fine for me:

            Source https://stackoverflow.com/questions/70407776

            QUESTION

            How to convert each row/cell values from a DataFrame to a list of dictionaries in pandas?
            Asked 2021-Dec-15 at 23:09

            I have a pandas DataFrame below:

            ...

            ANSWER

            Answered 2021-Dec-15 at 23:09

            You just iterate through the rows.

            Source https://stackoverflow.com/questions/70371264

            QUESTION

            Tkinter animation goes faster and faster
            Asked 2021-Dec-01 at 22:02

            On my tkinter music player project , where I am working with a marquee label.

            To that i use a function named marquee.

            So when i run my script, marquee speed is normal. After i advance to next song it speeds up and so on.

            I cannot figure how to stop it from speeding. Iam playing my animation about 30fps

            Can anybody suggest any method ?

            ...

            ANSWER

            Answered 2021-Dec-01 at 22:02

            The problem is that each time you call marquee you are starting a new loop. So, the first loop moves the marquee by -2 pixels each frame. The next time you call marquee it starts another loop, also moving the text by -2 pixels each frame. So now the text moves -4 pixels each frame. And so on.

            There are a couple of ways to solve this. One is to keep track of the id of the call to after, and cancel it before starting a new loop. That will terminate the old loop and start a new loop.

            The second solution is to only call marquee a single time to start a single loop that runs for the life of the program. Whenever a song changes, instead of creating a new marquee with a new loop you just update the existing marquee with the new song title.

            The second solution is what I recommend. Since you're adding a unique tag to the marquee text, you can use that tag to change the text. You just need a new function for changing the text.

            For example:

            Source https://stackoverflow.com/questions/70188393

            QUESTION

            how to make a loop for a play/pause button using javascript/jquery
            Asked 2021-Nov-30 at 09:56

            so i have been trying to make a music player website and i`m stuck at trying to loop the play/pause script, i kept trying but i reached nothing this is the javascript that i have been using, it does work for the first song but not the others

            ...

            ANSWER

            Answered 2021-Nov-29 at 14:19

            I think the problem you have is that you created a EventHandler with jQuery and it looks for some element which have the id of "icon". But it is not how HTML works. You have more than one element having same id. It's incorrect.

            The correct way of doing this is creating the EventHandler with class of "icon" NOT id of "icon". When the handler is triggered, you should change the "src" attribute of this element.

            After I runned your HTML and JS I realized that you used Object.onclick attribute on your script to trig the function which changes the src attribute. You could not achieved what you wanted because you are trying to DOM your element with id's. Firstly, convert all id's to class. And then you should do something like below to set all of the image's onclick attributes to your function. You can not do it on collection of elements. You can do it one-by-one with for loop. (You better use jQuery for this but since you are new to JS, try this usage and see what happens.)

            Source https://stackoverflow.com/questions/70155774

            QUESTION

            Using Eel calling JavaScript function in python only when a condition is True
            Asked 2021-Oct-27 at 08:29

            Describe the problem I am trying to call a JavaScript function but only when a if condition evaluates to True in Python. I'm working on a Music player project with Pygame and Eel, I want to call the JS function to change Song cover image automatically without a button click as the previous song ends, which am finding using pygame.mixer.music.get_busy() in python, during when I want to call the 'eel.fine()' but I'm sure why it's not working or how to get this done as am new to Eel

            Expected When if condition becomes True function find should be called from python code i.e just want to change cover image when one song ends Code snippet(s) Here is some code that can be easily used to reproduce the problem or understand what I need help with. Note: I have removed most part of the code just to make to understand and have only added the portions that relate to the flow of the code what I need help with.

            ...

            ANSWER

            Answered 2021-Oct-27 at 08:29

            I've solved it after lots of trail and error, since I'm new to JavaScript, Eel and connecting both with Python, I only later realised that in my code, I have tried using

            Source https://stackoverflow.com/questions/69732918

            QUESTION

            Icon not aligning in the center of FloatingActionButton
            Asked 2021-Oct-20 at 06:51

            I am designing this activity for my Music Player App. I have three Floating Action Buttons to perform the Play, Next and Previous actions.

            However, I want the Next and Previous buttons to be slightly smaller then the Play button. To do this I adjusted the height and width of both buttons in this activity's xml file.

            ...

            ANSWER

            Answered 2021-Oct-19 at 14:20

            You should add fabSize="mini" attribute instead of setting 45dp to layout_width and layout_height other than wrap_content.

            Source https://stackoverflow.com/questions/69631777

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install onetagger

            You can download it from GitHub.
            Rust is installed and managed by the rustup tool. Rust has a 6-week rapid release process and supports a great number of platforms, so there are many builds of Rust available at any time. Please refer rust-lang.org for more information.

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