rust-sdl2 | SDL2 bindings for Rust | Media library

 by   Rust-SDL2 Rust Version: 0.35.2 License: MIT

kandi X-RAY | rust-sdl2 Summary

kandi X-RAY | rust-sdl2 Summary

rust-sdl2 is a Rust library typically used in Media applications. rust-sdl2 has no bugs, it has no vulnerabilities, it has a Permissive License and it has medium support. You can download it from GitHub.

Rust-SDL2 is a library for talking to the new SDL2.0 libraries from Rust. Low-level C components are wrapped in Rust code to make them more idiomatic and abstract away inappropriate manual memory management. Rust-SDL2 uses the MIT license.
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              rust-sdl2 has a medium active ecosystem.
              It has 2351 star(s) with 417 fork(s). There are 42 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 200 open issues and 410 have been closed. On average issues are closed in 192 days. There are 18 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of rust-sdl2 is 0.35.2

            kandi-Quality Quality

              rust-sdl2 has no bugs reported.

            kandi-Security Security

              rust-sdl2 has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              rust-sdl2 is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              rust-sdl2 releases are not available. You will need to build from source code and install.
              Installation instructions, examples and code snippets are available.

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            rust-sdl2 Key Features

            No Key Features are available at this moment for rust-sdl2.

            rust-sdl2 Examples and Code Snippets

            No Code Snippets are available at this moment for rust-sdl2.

            Community Discussions

            QUESTION

            How do I figure out where a named lifetime comes from?
            Asked 2020-Mar-17 at 13:48

            I'm reading the code of rust-sdl2 and there's this Texture struct:

            ...

            ANSWER

            Answered 2020-Mar-17 at 12:28

            If the struct was declared like this, then Rust would be able to automatically ensure memory safety:

            Source https://stackoverflow.com/questions/60720881

            QUESTION

            cannot find function `get_platform` in sdl2 0.31.0
            Asked 2018-Sep-01 at 01:42

            I'm using the latest version of sdl2 (0.31.0) but cannot access get_platform:

            ...

            ANSWER

            Answered 2018-Sep-01 at 01:42

            The documentation you are reading is is not for the version you are using. Build it yourself (cargo doc --open) or view it on docs.rs.

            That function was added recently and has not been released yet. Perhaps you should file an issue for the authors of the crate to let them know that having documentation that doesn't correspond to any released code is confusing.

            In the meantime, you can use a git dependency if you really need it.

            Source https://stackoverflow.com/questions/52124100

            QUESTION

            SDL2, FnMut and mpsc, sender can not be shared safely between threads
            Asked 2017-Aug-27 at 14:33

            I want to start a timer with sdl2-rs crate for performing draw calls. I wanted to start it by doing something like this:

            ...

            ANSWER

            Answered 2017-Aug-27 at 14:29

            The cloned sender has the same type as original sender, so it is still not Sync. add_timer function wants a closure which is Sync, so you need to wrap sender in Mutex which makes your sender safe to share between threads.

            Source https://stackoverflow.com/questions/45903158

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install rust-sdl2

            And now your project should build and run on any Windows computer!.
            Download mingw and msvc development libraries from http://www.libsdl.org/ (SDL2-devel-2.0.x-mingw.tar.gz & SDL2-devel-2.0.x-VC.zip).
            Unpack to folders of your choosing (You can delete it afterwards).
            Create the following folder structure in the same folder as your Cargo.toml:
            Copy the lib and dll files from the source archive to the directories we created in step 3 like so:
            Create a build script, if you don't already have one put this in your Cargo.toml under [package]:
            Create a file in the same directory as Cargo.toml called build.rs (if you didn't already have a build script) and paste this into it:
            On build the build script will copy the needed DLLs into the same directory as your Cargo.toml, you probably don't want to commit these to any Git repositories though so add the following line to your .gitignore file
            When you're publish your game make sure to copy the corresponding SDL2.dll to the same directory that your compiled exe is in, otherwise the game won't launch.
            If you're using cargo to manage your project, you can download through Crates.io:. Alternatively, pull it from GitHub to obtain the latest version from master. Otherwise, clone this repo and run cargo.
            image, ttf, mixer
            gfx

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            The following features are enabled in the documentation:. The unsafe_textures feature is not documented online, you can use cargo doc to generate your own documentation with this feature enabled.
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            https://github.com/Rust-SDL2/rust-sdl2.git

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            gh repo clone Rust-SDL2/rust-sdl2

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            git@github.com:Rust-SDL2/rust-sdl2.git

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