rust-sdl | SDL bindings for Rust | Media library
kandi X-RAY | rust-sdl Summary
kandi X-RAY | rust-sdl Summary
Rust-SDL is a library for talking to SDL from Rust. Low-level C components are wrapped in Rust code to make them more idiomatic and abstract away inappropriate manual memory management. In addition, it provides optional APIs to a number of common SDL extension libraries. Rust-SDL uses the MIT license.
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Trending Discussions on rust-sdl
QUESTION
I'm reading the code of rust-sdl2 and there's this Texture
struct:
ANSWER
Answered 2020-Mar-17 at 12:28If the struct was declared like this, then Rust would be able to automatically ensure memory safety:
QUESTION
I'm using the latest version of sdl2 (0.31.0) but cannot access get_platform
:
ANSWER
Answered 2018-Sep-01 at 01:42The documentation you are reading is is not for the version you are using. Build it yourself (cargo doc --open
) or view it on docs.rs.
That function was added recently and has not been released yet. Perhaps you should file an issue for the authors of the crate to let them know that having documentation that doesn't correspond to any released code is confusing.
In the meantime, you can use a git dependency if you really need it.
QUESTION
I want to start a timer with sdl2-rs
crate for performing draw calls. I wanted to start it by doing something like this:
ANSWER
Answered 2017-Aug-27 at 14:29The cloned sender has the same type as original sender, so it is still not Sync
. add_timer
function wants a closure which is Sync
, so you need to wrap sender in Mutex
which makes your sender safe to share between threads.
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