learn-opengl-rs | Rust port of JoeyDeVries/LearnOpenGL | DevOps library

 by   bwasty Rust Version: Current License: Unlicense

kandi X-RAY | learn-opengl-rs Summary

kandi X-RAY | learn-opengl-rs Summary

learn-opengl-rs is a Rust library typically used in Devops applications. learn-opengl-rs has no bugs, it has no vulnerabilities, it has a Permissive License and it has medium support. You can download it from GitHub.

Originally each tutorial was a separate executable (using src/bin and cargo run --bin . This didn't play very well with the RLS and clippy (-> rust-lang-nursery/rls#132). Now all are integrated into the main binary, which leads to long compile times. As a workaround there are now feature flags for each chapter.
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              learn-opengl-rs has a medium active ecosystem.
              It has 872 star(s) with 62 fork(s). There are 33 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 2 open issues and 6 have been closed. On average issues are closed in 1 days. There are 4 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of learn-opengl-rs is current.

            kandi-Quality Quality

              learn-opengl-rs has 0 bugs and 0 code smells.

            kandi-Security Security

              learn-opengl-rs has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              learn-opengl-rs code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              learn-opengl-rs is licensed under the Unlicense License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              learn-opengl-rs releases are not available. You will need to build from source code and install.

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            learn-opengl-rs Key Features

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            learn-opengl-rs Examples and Code Snippets

            No Code Snippets are available at this moment for learn-opengl-rs.

            Community Discussions

            QUESTION

            How to use OpenGL function pointers between an executable and DLL?
            Asked 2021-Feb-20 at 04:48

            I am trying to make a plugin-based game in Rust, and I am having some difficulties. The way I am making my plugins is through the method shared on this question. At runtime, I will dynamically load all the necessary functions from the plugins, and run them later when they need to be run.
            My problem is in using OpenGL to draw things to the screen with the code of one of these plugins. In my game's executable, I load all the functions from the plugins (currently only one function), create the GLFW window and load the OpenGL function pointers, following the code shown below, from here.

            ...

            ANSWER

            Answered 2021-Feb-20 at 04:48

            while not loading the function pointers in again in each plugin?

            You can't. Not unless the executable you're working with exports all of those OpenGL function pointers, or you're importing a common DLL that exports those function pointers.

            Each DLL and executable is distinct and for the most part entirely separate from other executables. Unless they explicitly share something, then it's not shared. And most programs don't explicitly share their OpenGL function pointers, so you'll have to load them yourself.

            Source https://stackoverflow.com/questions/66288101

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install learn-opengl-rs

            You can download it from GitHub.
            Rust is installed and managed by the rustup tool. Rust has a 6-week rapid release process and supports a great number of platforms, so there are many builds of Rust available at any time. Please refer rust-lang.org for more information.

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            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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