block-utils | Rust utilities for working with block devices | Networking library

 by   cholcombe973 Rust Version: Current License: MIT

kandi X-RAY | block-utils Summary

kandi X-RAY | block-utils Summary

block-utils is a Rust library typically used in Networking applications. block-utils has no bugs, it has no vulnerabilities, it has a Permissive License and it has low support. You can download it from GitHub.

Rust utilities for working with block devices
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            kandi-support Support

              block-utils has a low active ecosystem.
              It has 17 star(s) with 13 fork(s). There are 2 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 3 open issues and 4 have been closed. On average issues are closed in 16 days. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of block-utils is current.

            kandi-Quality Quality

              block-utils has 0 bugs and 0 code smells.

            kandi-Security Security

              block-utils has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              block-utils code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              block-utils is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              block-utils releases are not available. You will need to build from source code and install.

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            block-utils Key Features

            No Key Features are available at this moment for block-utils.

            block-utils Examples and Code Snippets

            No Code Snippets are available at this moment for block-utils.

            Community Discussions

            QUESTION

            Can't type in HTML form text/password/number input field (website with Unity WebGL build)
            Asked 2020-Aug-30 at 11:27

            We are developing a site using Angular 9. We have also integrated a Unity3D WebGL build in it. When I try to type something in a text/password/number input field inside one of my forms, it doesn't write anything and the field doesn't seem to receive the input; also, the variable I bound the field to is not updated with the new value. What makes it weirder is that:

            • I can select the input field (it gets highlighted as if I can start typing)
            • I can do CTRL+C on the field and what I copied somewhere else is pasted, as expected
            • I can use the type="number" arrow selectors to set the value of the field
            • I cannot type from the keyboard in the fields
            • I can interact as expected with other form tags, such as If I reload the page, it usually starts working as expected and I can type into the fields Here is the code from my login form (component.ts above, template HTML below) import { Component, OnInit } from '@angular/core'; import { AuthService } from '../auth.service' import { first } from 'rxjs/operators'; import { Router, ActivatedRoute } from '@angular/router'; @Component({ selector: 'app-login', templateUrl: './login.component.html', styleUrls: ['./login.component.less'] }) export class LoginComponent implements OnInit { email: string = ""; password: string = ""; returnUrl: string = "home"; constructor(private router: Router, private route: ActivatedRoute, private authService: AuthService) { } ngOnInit(): void { let tmpReturnUrl = this.route.snapshot.queryParams["returnUrl"]; if (tmpReturnUrl != undefined) { console.log("true"); this.returnUrl = tmpReturnUrl; } else console.log("false"); setInterval(() => { console.log("EMAIL: " + this.email); }, 1000); } onSubmit(){ this.authService.login(this.email, this.password) .pipe(first()) .subscribe( result => { console.log("CAIOAOAOAOOA"); this.router.navigate([this.returnUrl]); }, err => console.log(err) ); } } Log in Email: Password: Login Sign Up

              And here, the code from another form where I also use type="number" and (component.ts above, template HTML below) import { Component, OnInit, Output } from '@angular/core'; import { BlockFormService } from '../block-form.service'; import { BlockData } from '../blockCardData'; import { BlockUtilsService } from '../block-utils.service'; import { ApiService } from '../../core/api.service' import { NgForm } from '@angular/forms'; @Component({ selector: 'app-block-form', templateUrl: './block-form.component.html', styleUrls: ['./block-form.component.less'] }) export class BlockFormComponent implements OnInit { updateComplete : Boolean = false; materials : string[]; products : string[]; varieties : string[]; nations : string[]; // companies : {name: string, id: string}[] = []; company : string = ""; colors : string[] = ["White", "Grey", "Black", "Brown", "Red", "Green", "Yellow", "Blue"]; blockData : BlockData = {_id : "", blockId: "", company: "", material: "", product: "", variety: "", color: "", nation: "", modelName : "", imagePreview : "", price: null, blockNumber: "", length: null, height: null, width: null, weight: null }; imagePreview: File = null; zipFile: File = null; invalidUpload: boolean = false; constructor( private blockFormService: BlockFormService, public blockUtils: BlockUtilsService, private companiesUtils: ApiService ) { } ngOnInit(): void { this.materials = this.blockUtils.getMaterials(); this.colors = this.blockUtils.getColors(); this.companiesUtils.getLoggedCompany().subscribe(companiesResult => { this.blockData.company = companiesResult._id; this.company = companiesResult.name; }); } onImageSelected(event){ console.log(event.target.files[0]); if (event.target.files[0].type === "image/png") { if (this.invalidUpload) this.invalidUpload = false; this.imagePreview = event.target.files[0]; } else{ if (!this.invalidUpload) this.invalidUpload = true; event.target.value = null; } } onMaterialSet(newMaterial): void{ console.log("Material set"); this.products = this.blockUtils.getProducts(newMaterial); //console.log(this.products); // if (this.products.length > 0) // this.blockData.product = this.products[0]; // else this.blockData.product = ""; this.onProductSet(this.blockData.product); } onProductSet(newProduct): void{ console.log("Product set"); this.varieties = this.blockUtils.getVarieties(this.blockData.material, newProduct); // if (this.varieties.length > 0) // this.blockData.variety = this.varieties[0]; // else this.blockData.variety = ""; this.nations = this.blockUtils.getNations(this.blockData.material, this.blockData.product); if (this.nations.length > 0) this.blockData.nation = this.nations[0]; else this.blockData.nation = ""; this.onVarietySet(this.blockData.variety); } onVarietySet(newVariety): void{ console.log("Variety set"); // this.nations = this.blockUtils.getNations(this.blockData.material, this.blockData.product); // if (this.nations.length > 0) // this.blockData.nation = this.nations[0]; // else // this.blockData.nation = ""; } onSubmit(blockForm : NgForm, imageField, zipField): void{ this.blockFormService.sendBlock(this.blockData, this.imagePreview, this.zipFile) .subscribe(res => { console.log("Sent!"); this.updateComplete = true; }); this.blockData = { _id: "", blockId: "", company: "", material: "", product: "", variety: "", color: "", nation: "", modelName: "", imagePreview: "", price: null, blockNumber: "", length: null, height: null, width: null, weight: null }; blockForm.resetForm(); imageField.value = null; zipField.value = null; this.imagePreview = null; this.zipFile = null; } } Block added successfuly Company:

              Material: {{mat}} Product: {{prod}} Block Number: Variety: {{variety}} Color: {{col}} Nation: Price: Length: Width: Height: Weight: Upload preview image: Upload models' zip: Submit

              I hope I was clear enough, any help is appreciated :)

            ...

            ANSWER

            Answered 2020-Aug-30 at 11:23

            Finally I found the source of the problem. In our website we have integrated a Unity3D WebGL build and, if I moved from the web page with Unity to the login page, the Unity process was still running. Unity had the focus of every input of the keyboard, so it was catching all the inputs.

            We resolved it by quitting the Unity application when we change page. This way, input fields can receive inputs from the keyboard again.

            Another solution, maybe (I have not tested it), could be to not make Unity get the inputs, as discussed in this Unity forum's thread or by setting WebGLInput.captureAllKeyboardInput to false.

            Source https://stackoverflow.com/questions/63599715

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install block-utils

            You can download it from GitHub.
            Rust is installed and managed by the rustup tool. Rust has a 6-week rapid release process and supports a great number of platforms, so there are many builds of Rust available at any time. Please refer rust-lang.org for more information.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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            https://github.com/cholcombe973/block-utils.git

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            gh repo clone cholcombe973/block-utils

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            git@github.com:cholcombe973/block-utils.git

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