bit-vec | A Vec of Bits | Machine Learning library

 by   contain-rs Rust Version: Current License: Non-SPDX

kandi X-RAY | bit-vec Summary

kandi X-RAY | bit-vec Summary

bit-vec is a Rust library typically used in Artificial Intelligence, Machine Learning applications. bit-vec has no bugs, it has no vulnerabilities and it has low support. However bit-vec has a Non-SPDX License. You can download it from GitHub.

A Vec of Bits
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              bit-vec has a low active ecosystem.
              It has 92 star(s) with 47 fork(s). There are 7 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 18 open issues and 13 have been closed. On average issues are closed in 284 days. There are 1 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of bit-vec is current.

            kandi-Quality Quality

              bit-vec has no bugs reported.

            kandi-Security Security

              bit-vec has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              bit-vec has a Non-SPDX License.
              Non-SPDX licenses can be open source with a non SPDX compliant license, or non open source licenses, and you need to review them closely before use.

            kandi-Reuse Reuse

              bit-vec releases are not available. You will need to build from source code and install.
              Installation instructions are not available. Examples and code snippets are available.

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            bit-vec Key Features

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            bit-vec Examples and Code Snippets

            No Code Snippets are available at this moment for bit-vec.

            Community Discussions

            QUESTION

            Efficiently find least significant set bit in a large array?
            Asked 2021-Jun-04 at 09:44

            I have a huge memory block (bit-vector) with size N bits within one memory page, consider N on average is 5000, i.e. 5k bits to store some flags information.
            At a certain points in time (super-frequent - critical) I need to find the first bit set in this whole big bit-vector. Now I do it per-64-word, i.e. with help of __builtin_ctzll). But when N grows and search algorithm cannot be improved, there can be some possibility to scale this search through the expansion of memory access width. This is the main problem in a few words

            There is a single assembly instruction called BSF that gives the position of the highest set bit (GCC's __builtin_ctzll()). So in x86-64 arch I can find the highest bit set cheaply in 64-bit words.

            But what about scaling through memory width?
            E.g. is there a way to do it efficiently with 128 / 256 / 512 -bit registers?
            Basically I'm interested in some C API function to achieve this, but also want to know what this method is based on.

            UPD: As for CPU, I'm interested for this optimization to support the following CPU lineups:
            Intel Xeon E3-12XX, Intel Xeon E5-22XX/26XX/E56XX, Intel Core i3-5XX/4XXX/8XXX, Intel Core i5-7XX, Intel Celeron G18XX/G49XX (optional for Intel Atom N2600, Intel Celeron N2807, Cortex-A53/72)

            P.S. In mentioned algorithm before the final bit scan I need to sum k (in average 20-40) N-bit vectors with CPU AND (the AND result is just a preparatory stage for the bit-scan). This is also desirable to do with memory width scaling (i.e. more efficiently than per 64bit-word AND)

            Read also: Find first set

            ...

            ANSWER

            Answered 2021-May-25 at 21:12

            You may try this function, your compiler should optimize this code for your CPU. It's not super perfect, but it should be relatively quick and mostly portable.

            PS length should be divisible by 8 for max speed

            Source https://stackoverflow.com/questions/67605508

            QUESTION

            Adding a letterhead to an RMarkdown PDF
            Asked 2021-Apr-10 at 18:42

            I'm trying to replicate a report using RMarkdown/LaTeX. Is it possible to add a letterhead to the top of a page in a similar way to the image I've attached? Hoping to find a solution where I can have a letterhead with a logo in it (and where I can easily customise the text and color of the letterhead too).

            TIA

            I'm using the standard article document class. Here is my YAML in RMarkdown

            ...

            ANSWER

            Answered 2021-Apr-08 at 08:56

            To give you something to start with, you can use fancyhdr and tikz to design your own header:

            Source https://stackoverflow.com/questions/66877489

            QUESTION

            How can I avoid string conversions when ingesting timestamps to postgres in Rust?
            Asked 2021-Feb-10 at 11:35

            I'm using the rust-postgres crate to ingest data. This is a working example adding rows successfully:

            ...

            ANSWER

            Answered 2021-Jan-21 at 14:05

            I think the problem is a mismatch between your postgres schema and your Rust type: the error seems to say that your postgres type is timestamp, while your rust type is DateTime.

            If you check the conversion table, DateTime converts to a TIMESTAMP WITH TIME ZONE. The only types which convert to TIMESTAMP are NaiveDateTime and PrimitiveDateTime.

            Source https://stackoverflow.com/questions/65826057

            QUESTION

            How to (zerop #*000) in common lisp?
            Asked 2020-Apr-27 at 09:54

            Is there an efficient way to check if a bitvector is all zeroes? (I'm using SBCL on Linux.) I've looked through the documentation but could not find a suitable function. The best I've come up with so far is:

            ...

            ANSWER

            Answered 2020-Apr-22 at 18:41

            I am not sure if there is any special bit logic function, see e.g. here.

            But how about this?

            Source https://stackoverflow.com/questions/61372322

            QUESTION

            Adding constrains on integer bits in Z3
            Asked 2020-Feb-20 at 19:12

            I have an integer constant, lets say:

            ...

            ANSWER

            Answered 2020-Feb-20 at 19:12

            int2bv is expensive. There are many reasons for this, but bottom line the solver now has to negotiate between the theory of integers and bit-vectors, and the heuristics probably don't help much. Notice that to do a proper conversion the solver has to perform repeated divisions, which is quite costly. Furthermore, talking about bits of a mathematical integer doesn't make much sense to start with: What if it's a negative number? Do you assume some sort of a infinite-width 2's complement representation? Or is it some other mapping? All this makes it harder to reason with such conversions. And for a long time int2bv was uninterpreted in z3 for this and similar reasons. You can find many posts regarding this on stack-overflow, for instance see here: Z3 : Questions About Z3 int2bv?

            Your best bet would be to simply use bit-vectors to start with. If you're reasoning about machine arithmetic, why not model everything with bit-vectors to start with?

            If you're stuck with the Int type, my recommendation would be to simply stick to mod function, making sure the second argument is a constant. This might avoid some of the complexity, but without looking at actual problems, it's hard to opine any further.

            Source https://stackoverflow.com/questions/60325669

            QUESTION

            Using Bit-Vector Literal in Z3
            Asked 2020-Jan-27 at 22:12

            I'm getting started using Z3 with the C++ API, and I'm primarily interested in using its support for bit-vectors.

            However, I'm completely stumped in trying to figure out how I can make use of bit-vector literals with expressions.

            Here's the basics of what I'm trying to accomplish:

            ...

            ANSWER

            Answered 2020-Jan-27 at 22:12

            Use bv_val: https://z3prover.github.io/api/html/classz3_1_1context.html#a2bda3f1857cc76d49ca6f3653c02ff44

            It comes with 6 overloadings, for all sorts of things you might start from. int, unsigned, int64_t, uint64_t, and even char const * etc. In this case, you want the char const * overloading, putting the value as a decimal string.

            Source https://stackoverflow.com/questions/59938585

            QUESTION

            How do you approach creating a complete new datatype on the "bit-level"?
            Asked 2020-Jan-07 at 02:30

            I would like to create a new data type in Rust on the "bit-level".

            For example, a quadruple-precision float. I could create a structure that has two double-precision floats and arbitrarily increase the precision by splitting the quad into two doubles, but I don't want to do that (that's what I mean by on the "bit-level").

            I thought about using a u8-array or a bool-array but in both cases, I waste 7 bits of memory (because also bool is a byte large). I know there are several crates that implement something like bit-arrays or bit-vectors, but looking through their source code didn't help me to understand their implementation.

            How would I create such a bit-array without wasting memory, and is this the way I would want to choose when implementing something like a quad-precision type?

            I don't know how to implement new data types that don't use the basic types or are structures that combine the basic types, and I haven't been able to find a solution on the internet yet; maybe I'm not searching with the right keywords.

            ...

            ANSWER

            Answered 2020-Jan-07 at 02:30

            The question you are asking has no direct answer: Just like any other programming language, Rust has a basic set of rules for type layouts. This is due to the fact that (most) real-world CPUs can't address individual bits, need certain alignments when referencing memory, have rules regarding how pointer arithmetic works etc. etc.

            For instance, if you create a type of just two bits, you'll still need an 8-bit byte to represent that type, because there is simply no way to address two individual bits on most CPU's opcodes; there is also no way to take the address of such a type because addressing works at least on the byte-level. More useful information regarding this can be found here, section 2, The Anatomy of a Type. Be aware that the non-wasting bit-level type you are thinking about needs to fulfill all the rules mentioned there.

            It's a perfectly reasonable approach to represent what you want to do e.g. either as a single, wrapped u128 and implement all arithmetic on top of that type. Another, more generic, approach would be to use a Vec. You'll always do a relatively large amount of bit-masking, indirecting and such.

            Having a look at rust_decimal or similar crates might also be a good idea.

            Source https://stackoverflow.com/questions/59620041

            QUESTION

            Weighted sum of a column vector and a derived bit vector - Version 2
            Asked 2019-Jul-03 at 08:47

            We have a table of bid prices and sizes of two buyers. Bid price p with size s means that the buyer is open to buy s number of product at price p. We have a table that contains a few columns (like timestamp, validity flag) together with these four columns:

            • bid prices offered by the two buyers, pA and pB.
            • bid sizes, sA and sB.

            Our job is to add a new best size column (bS) to the table, that returns the size at the best price. If the two buyers have the same price then bS is equal to sA + sB, otherwise, we need to take the bid size of the buyer that offers the higher price.

            An example table (ignoring columns that are neither prices nor sizes) with the desired output is below.

            A simple solution to the problem:

            ...

            ANSWER

            Answered 2019-Jul-02 at 21:05

            Below is for BigQuery Standard SQL

            Note that we cannot identify the price and size columns by indices but only by name

            Source https://stackoverflow.com/questions/56859620

            QUESTION

            Version mismatch error from hyperref and hpdeftex in TeXLive
            Asked 2019-Jun-24 at 08:15

            I am having problems getting hyperref to work with my TeXLive installation. Here is a simple example:

            ...

            ANSWER

            Answered 2019-Jun-24 at 08:15

            The problem seems to be an old version of hyperref installed in your personal texmf tree: /Users/jcur002/Library/texmf/tex/latex/kranz/hyperref.sty

            This package version conflicts with the other package files. Once this file is removed, the up-to-date version from the texlive tree should be used and the version mismatch solved.

            Source https://stackoverflow.com/questions/56723973

            QUESTION

            Is there any reasonable way to access the contents of a CharacterSet?
            Asked 2019-Apr-03 at 06:40

            For a random string generator, I thought it would be nice to use CharacterSet as input type for the alphabet to use, since the pre-defined sets such as CharacterSet.lowercaseLetters are obviously useful (even if they may contain more diverse character sets than you'd expect).

            However, apparently you can only query character sets for membership, but not enumerate let alone index them. All we get is _.bitmapRepresentation, a 8kb chunk of data with an indicator bit for every (?) character. But even if you peel out individual bits by index i (which is less than nice, going through byte-oriented Data), Character(UnicodeScalar(i)) does not give the correct letter. Which means that the format is somewhat obscure -- and, of course, it's not documented.

            Of course we can iterate over all characters (per plane) but that is a bad idea, cost-wise: a 20-character set may require iterating over tens of thousands of characters. Speaking in CS terms: bit-vectors are a (very) bad implementation for sparse sets. Why they chose to make the trade-off in this way here, I have no idea.

            Am I missing something here, or is CharacterSet just another deadend in the Foundation API?

            ...

            ANSWER

            Answered 2017-Apr-11 at 19:16

            By your definition, no, there is no "reasonable" way. That's just how NSCharacterSet stores it. It's optimized for testing membership, not enumerating all members.

            Your loop can increment a counter over the codepoints, or it can shift the bits (one per codepoint), but either way you have to loop and test. The highest "Ll" character on my Mac is U+1D7CB (#120,779), so if you want to compute this list of characters at runtime, your code will have to loop at least that many times. See the Objective-C version of the documentation for details on how the bit vector is organized.

            The good news is that this is fast. With unoptimized code on my 10-year-old Mac, it takes less than 1/10th of a second to find all 1,841 lowercaseLetters. If that's still not fast enough, it's easy to hide the cost by doing it once, in the background, at startup time.

            Source https://stackoverflow.com/questions/43322441

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install bit-vec

            You can download it from GitHub.
            Rust is installed and managed by the rustup tool. Rust has a 6-week rapid release process and supports a great number of platforms, so there are many builds of Rust available at any time. Please refer rust-lang.org for more information.

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