gfx | maintenance mode ] A low-overhead Vulkan | GPU library

 by   gfx-rs Rust Version: hal-0.1.0 License: Apache-2.0

kandi X-RAY | gfx Summary

kandi X-RAY | gfx Summary

gfx is a Rust library typically used in Hardware, GPU applications. gfx has no bugs, it has no vulnerabilities, it has a Permissive License and it has medium support. You can download it from GitHub.

gfx-rs is a low-level, cross-platform graphics and compute abstraction library in Rust. It consists of the following components:.

            kandi-support Support

              gfx has a medium active ecosystem.
              It has 5261 star(s) with 563 fork(s). There are 123 watchers for this library.
              It had no major release in the last 6 months.
              There are 326 open issues and 1085 have been closed. On average issues are closed in 172 days. There are 5 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of gfx is hal-0.1.0

            kandi-Quality Quality

              gfx has 0 bugs and 0 code smells.

            kandi-Security Security

              gfx has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              gfx code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              gfx is licensed under the Apache-2.0 License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              gfx releases are not available. You will need to build from source code and install.
              It has 17 lines of code, 0 functions and 1 files.
              It has low code complexity. Code complexity directly impacts maintainability of the code.

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            gfx Key Features

            No Key Features are available at this moment for gfx.

            gfx Examples and Code Snippets

            No Code Snippets are available at this moment for gfx.

            Community Discussions


            Typo3 10.4 - How to add FAL image to my extension
            Asked 2022-Apr-14 at 11:13

            I'm a new Typo3 user and I'm trying to add images to my extension with using FAL.

            I found some old docs and posts on stackoverflow to help me for adding FAL to add images, I'm using 10.4 version.

            I configured my TCA, my locallang, and the model but the field doesn't appear in backend, the sources used were quite old I don't know if I missed something to make it works

            I added it in my Configuration/TCA like that :



            Answered 2022-Apr-14 at 11:13

            The first thing i can see that you are missing is whenever you use ObjectStorage, you have to initialise it first. That means, in your model, you have to do something like this:



            Batch extracting specific file types from master directory with many subdirectories
            Asked 2022-Mar-28 at 09:42

            I have a quantity of folders with archive files, Parent folder with subfolder eg


            • graphics 01012021/file31241.7z
            • graphics 01022021/file4231.7z
            • odds and ends 01032022/filejohnny.7z

            etc each folder contains an archive - various names numbers. each archives contains various files, pdf's txt files invoices and image files. Generally the images are .jpg named various names.

            What I would like to do is batch attack the parent folder to extract an image file/s from the each archive from each sub directory and leave the image in the subdirectory with the archive where it came from. If the archive has multiple images that's fine, I am not targeting a single particular image.

            hopefully ending up with something like


            • graphics 01012021/ file31241.7z yellowstone.jpg flintstone.jpg
            • graphics 01022021/ file4231.7z martha.jpg
            • odds and ends 01032022/ filejohnny.7z artemis.jpg French toast.png

            I would rather avoid if possible extracting all the files separating the images then having to re archive.

            What I tried to discover originally was to batch extract the image files to the directory it belongs to, have the image file renamed to its directory name. I didn't get close with a solution, so I think if possible just extracting the image would be fine and I can use a renaming app to do the other I've found bulk rename utility to be just fine once I got my head around it. You wouldn't think that over the years you would collect so many archives, like small drops they ended up become an ocean full.

            I have tried researching stack and seen a lot of examples of how eg 7zip works but I just cant get my head quite around it.

            I am due to retire they tell me 65 is the time for the chicken coop, I've been a pencil pusher and mouse skater most of my life in the gfx industry. I used to know what was in each archive but memory is a little how to say... rusty nowadays, I know all my archives have images in them. My life would be a lot easier in the sunset of it to look at the pictures and not have to rack my brains trying to remember what was in the archive itself.

            Cheers and ty in advance from the colonies downunder.




            Answered 2022-Mar-27 at 03:00

            To answer your question the task is simple involving For loops with recursion, however to be robust the solution will be complex without knowing how those specific long term possibly mixed, 7zip files are subdivided, thus if a 7zip has itself two sub folders with identical named files you will hit error conditions. I have allowed for that using -aou to auto rename if necessary. however I have not added the folder name to each file as that's an extra step.



            {Basic Question} Applying Image grid with Bootstrap ( Thumbnail Issue)
            Asked 2022-Mar-25 at 10:04

            How to create a grid of images using bootstrap?

            Thats what i got when i try the next codes



            Answered 2022-Mar-25 at 08:20


            How to make a smooth time-based animation with JavaFx AnimationTimer?
            Asked 2022-Mar-17 at 09:57

            I'm making a very simple animation using JavaFX. My goal here is just to have a rectangle move smoothly across the window.

            I'm trying to achieve this using AnimationTimer, which seems fit for the task. I've tried different ways of rendering, such as a Rectangle in an AnchorPane, or simply drawing onto a Canvas, but in the end it always boils down to the same thing, with the same results.

            I basically store the position of my rectangle, and apply a moving rate to it at each frame.

            In fact, when I use a constant moving rate in the handle method of my AnimationTimer, animation is perfectly smooth. However, there are 2 problems with this technique:

            1. Frame rate seems to be platform-dependent, with no easy way to control it. So the animation would render differently on different machines.
            2. Frame rate sometimes varies, for instance when resizing the window, it can sometimes drop by half, or sometimes even double up, which changes the animation speed accordingly.

            So I tried to make the animation time-based, by using the argument of AnimationTimer.handle(long now). It solved the inconsistency issues, but the animation is now jittery! A few times per second, the rectangle seems to "jump" a few pixels ahead and then stall for a frame or two to recover it's expected position. It becomes more and more obvious as I increase the speed.

            Here's the relevant piece of code (simplified):



            Answered 2022-Mar-17 at 09:57

            I figured this out myself. As it turns out, JavaFX takes no account of the actual refresh rate of the display. It calls AnimationTimer.handle with an average rate of about 67Hz (though varying quite widely), while the typical monitor refreshes at around 60Hz.

            This causes some frames to be rendered with a delay (the call being quite offset from the screen display frame), and some frames to be reported with a wide variety of lengths whereas the screen will actually display them at a contant rate, thus the inconsistent movement I observed.

            I can compensate for that by measuring the screen's refresh rate, and calculating my rectangle's moving rate based on the next frame to be displayed (I won't know the exact timing, but a constant offset will be OK).

            So here are the code parts:

            1. Get screen refresh rate



            PDFsharp/MigraDoc Add background images to pages
            Asked 2022-Mar-11 at 18:14


            To open an existing PDF file with multiple pages and add background image to all pages. (Optionally the background image of the first page differs from the others)

            In my current implementation (I use .NET 6 and PDFsharp btw.) I add the image to each page, which increases the size of the file dependent on the number of pages.


            Is there a way in PDFsharp/MigraDoc to embed a background image only once into the document and then reference it for each page?


            Both PDF document and the image come from a database as byte arrays.



            Answered 2022-Mar-11 at 16:27

            With PDFsharp and MigraDoc this optimization is done automatically if you use them as intended.

            Load the image once with PDFsharp and add it to as many pages as you like, there will be only one copy of the image in the document.



            how to conditionally apply text to data variable based on props in VueJS
            Asked 2022-Mar-06 at 19:00

            How can I conditionally apply value to the data variable based on props, the ternary operator is generating error, I would like to refer to this code:



            Answered 2022-Mar-06 at 19:00

            If you need a data variable that depends of another variable, you must use a computed property.

            You have to check about that on de official docs: Computed Properties

            And instead of hamburguerUrl on data, you put it on the computed propert



            Xml - Find Elements By tag using Python and print to console
            Asked 2022-Feb-23 at 20:12

            I'm trying to write a program which will find all the lines containing the XML tag properties "name", "top" and "left" and will write value of this properties in console.

            This is what I got so far:



            Answered 2022-Feb-23 at 20:12

            Try changing your for loop to



            How to link SDL_ttf and SDL_image libraries using cmake in windows?
            Asked 2022-Feb-06 at 20:54

            I have trouble including and linking SDL_ttf and SDL_image to my project. I have a cmake file that works only for SDL and SDL_gfx on Clion. I guess the problem is from the cmake file. I got several errors when I build the project: undefined reference to `FUNCTION'

            The libraries which I used for my project:

            sdl2 folder (where library files are located) tree:



            Answered 2022-Feb-06 at 20:54

            I found the problem:

            1. In sdl2-image-lib and sdl2-ttf-lib directory there are libSDL2_image.dll.a and libSDL2_ttf.dll.a binary files that must be linked instead of libSDL2_image.a and libSDL2_ttf.a files.

            2. dll files must be copied to the directory where the EXE file is located. the dll files are in bin folders of the library.

            The libraries which I used for my project:

            and the modified CMakeLists.txt:



            News items stack in top of each other with CSS position
            Asked 2022-Feb-04 at 20:07

            I'm trying to create a webpage that has news items in a way that it has news image, image overlay, headline and text all in top of each other. However with my code, if I try to continue to create next news below copying everything, it will stack in top of the first news. So how can I get the next similar "News2" image+image+headline+text combo appear under the "News1" instead of overlapping?

            I could use "top: xxx px;" to force News2 items down, but it seems like a bad solution when there will be lots of news items in a page.




            Answered 2022-Feb-04 at 20:07

            An example about the absolute and relative relation. Here both .shadow and .title are position: absolute, only when set to a position: relative container it keeps the normal flow



            JLabel run function form runnable interface is not being called
            Asked 2022-Jan-17 at 05:28

            So I read that run function from Runnable interface is automatically called but it is not working for me (run is not being called). This is my first time doing anything in java so I might have done something stupid. The following code is supposed to move a rectangle across the screen. The rectangle is drawn but it is not moving.




            Answered 2022-Jan-16 at 18:48

            You need to create a main method where you create a new Thread object, passing the Runnable class (i.e., Frame in your case) in that Thread instance, and subsequently start the Thread. See below:


            Community Discussions, Code Snippets contain sources that include Stack Exchange Network


            No vulnerabilities reported

            Install gfx

            You can download it from GitHub.
            Rust is installed and managed by the rustup tool. Rust has a 6-week rapid release process and supports a great number of platforms, so there are many builds of Rust available at any time. Please refer for more information.


            We are actively looking for new contributors and aim to be welcoming and helpful to anyone that is interested! We know the code base can be a bit intimidating in size and depth at first, and to this end we have a label on the issue tracker which marks issues that are new contributor friendly and have some basic direction for completion in the issue comments. If you have any questions about any of these issues (or any other issues) you may want to work on, please comment on GitHub and/or drop a message in our Matrix chat!.
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