helix | A post-modern modal text editor | Editor library

 by   helix-editor Rust Version: 23.05 License: MPL-2.0

kandi X-RAY | helix Summary

kandi X-RAY | helix Summary

helix is a Rust library typically used in Editor applications. helix has no bugs, it has no vulnerabilities, it has a Weak Copyleft License and it has medium support. You can download it from GitHub.

A kakoune / neovim inspired editor, written in Rust. The editing model is very heavily based on kakoune; during development I found myself agreeing with most of kakoune's design decisions. For more information, see the website or documentation. All shortcuts/keymaps can be found in the documentation on the website.
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              helix has a medium active ecosystem.
              It has 22957 star(s) with 1618 fork(s). There are 160 watchers for this library.
              There were 1 major release(s) in the last 12 months.
              There are 862 open issues and 2149 have been closed. On average issues are closed in 65 days. There are 299 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of helix is 23.05

            kandi-Quality Quality

              helix has 0 bugs and 0 code smells.

            kandi-Security Security

              helix has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              helix code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              helix is licensed under the MPL-2.0 License. This license is Weak Copyleft.
              Weak Copyleft licenses have some restrictions, but you can use them in commercial projects.

            kandi-Reuse Reuse

              helix releases are available to install and integrate.
              Installation instructions, examples and code snippets are available.
              It has 945 lines of code, 0 functions and 6 files.
              It has low code complexity. Code complexity directly impacts maintainability of the code.

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            helix Key Features

            No Key Features are available at this moment for helix.

            helix Examples and Code Snippets

            No Code Snippets are available at this moment for helix.

            Community Discussions

            QUESTION

            How can I stop a loop from completing once it gets the first returned object from an API?
            Asked 2022-Mar-29 at 20:13

            The code below receives all of the user's redeemed rewards from an API, I need to stop the loop from completing them all at once.

            The for loop runs through all of the rewards the current user has redeemed through Twitch's API, then fulfills them if specific conditions are met. I want it to only fulfill one redemption, not all (x) amount of them.

            The fulfill reward part happens at: fulfillReward()

            For a full code snippet, click here: https://pastebin.com/7k5WNhmD

            ...

            ANSWER

            Answered 2022-Mar-29 at 19:39

            Not sure I understood completely what you actually want but lets try:

            Source https://stackoverflow.com/questions/71667788

            QUESTION

            Node.js - Getting stuck recursively trying to make get requests via fetch api
            Asked 2022-Feb-19 at 20:51

            I am querying an endpoint and need to hit it multiple times to get all of the data. I am trying to do this recursively as I have no idea how many hits at any given time I would need to make to get the full dataset.

            I am really coming unstuck due to the way node is non-blocking. I understand why it needs to be as it is single threaded. However, I am struggling implementing my code in a way that will give me the desired output.

            The more im reading on here, the more im coming unstuck.

            I simply need my functions to hit an endpoint repeatedly until I have pulled all of the data. Then I would like to push this data to an array. Then I would like to work with the data.

            -Function to query endpoint

            ...

            ANSWER

            Answered 2022-Feb-19 at 20:51

            I'm no expert but when I start trying to store the output of recursive functions outside the function before it's finished being called, I'm usually doing something wrong. What if you pass the streams array to the recursive function as you go? This also solves the other possible issue I noticed, which is that usually both the base and recursive cases should return something, whether it's the final result or another recursive call. We keep returning a call to getLiveStreams until the final array of data is returned, which bubbles up the call stack to the initial call to the recursive function.

            Source https://stackoverflow.com/questions/71188862

            QUESTION

            How to overlay individual data points in my barplot
            Asked 2022-Feb-14 at 10:38

            I want to print individual data points in each of my bars of barplot respectively. Where each bar is the mean of that category

            I want this output:

            My dataset looks like this which I am importing from an excel sheet

            ...

            ANSWER

            Answered 2022-Feb-14 at 09:40

            You can add the Book1 dataset to the ggplot command by pivoting it first and then use geom_point:

            Source https://stackoverflow.com/questions/71109572

            QUESTION

            Trying to match on multiple characters
            Asked 2022-Feb-08 at 22:47

            Have tried a variety of things but nothing is quite working...

            I have the following code:

            ...

            ANSWER

            Answered 2022-Feb-08 at 16:52

            I may have completely missed the point here, but it looks like you're just trying to filter a list of words that contain what the user has typed/selected somewhere.... in which case its as easy as

            Source https://stackoverflow.com/questions/71037216

            QUESTION

            Why does discord.py bot sends multiple messages if there is a break out of loop?
            Asked 2022-Feb-07 at 16:19

            My discord.py bot is meant to send notifications in "streamers" text channel when a streamer from SQLite3 DB assigned to this particular server goes live. The problem is that bot sends multiple notification messages (actually exactly equal to channel.history limit) when there is a break out of the loop. What may cause this problem?
            P/S: don't mind me for these > 79 lines of code, they are going to get fixed when I'm done with the logic.

            ...

            ANSWER

            Answered 2022-Feb-07 at 16:19

            Added break after await.send, one notification message now.

            Source https://stackoverflow.com/questions/71008809

            QUESTION

            delete item in redux (functional component)
            Asked 2022-Feb-04 at 19:08

            I want to delete a post by click on delete button and then go to home page (with redux in functional component) but when I click on the button it doesn't delete the post and just return to home page and show all posts.

            this is my post.js component:(where I want to delete a post by click)

            ...

            ANSWER

            Answered 2022-Feb-04 at 18:59
            Issue

            The handleDelete handler is expecting a post id to be passed to it.

            Source https://stackoverflow.com/questions/70990525

            QUESTION

            Helix Toolkit recently added tube objects in WPF application, are not firing events or reacts on mouse interaction?
            Asked 2022-Jan-27 at 15:22

            I am using WPF application with Helix Toolkit, where I dynamically add multiple 3D objects into the Viewport. The Visuals of the objects are added successfully, but some of the recently added objects (in this case tube objects) are not firing events, neither show their appropriate tooltip message. After some interaction with the GUI of the app and adding new additional 3D objects to the Viewport, the old already added objects are firing events and show their tooltip message... Also I have noticed that if I add some other new 3D objects and if I rotate the camera with right button pressed of the mouse, they are coming responsive!

            So what Is causing this problem? Is it there some rendering or camera problem or something else?

            I am using this code about the Viewport with SortingVisual3D where all of the objects are added behind the transparent surface:

            ...

            ANSWER

            Answered 2022-Jan-27 at 15:22

            The immediate response problem of the recently inserted objects is solved with this code:

            Source https://stackoverflow.com/questions/70468434

            QUESTION

            How to put form over an image with header
            Asked 2022-Jan-18 at 05:31

            i have this contact form, what i am trying to figure out is how to put it in the gray field and the blue header to stay on top of it as it is shown on the picture attached.

            Please, see the picture attached of what i am trying to achieve or the following link - https://motopara.com/imagetest.html

            Any help will be highly appreciated.

            Thank you very much for the help.

            ...

            ANSWER

            Answered 2022-Jan-18 at 05:31

            Use this for accomplishing the task -

            Source https://stackoverflow.com/questions/70743745

            QUESTION

            Calculate difference between two timestamps
            Asked 2022-Jan-15 at 14:00

            I'm using the twitch api and TMI.JS

            I'm trying to fetch the timestamp of followed_at. The timestamp I got was 2021-12-25T15:49:57Z, how would I go about getting the current timestamp, and then calculating the difference. So in this instance it would return followername has been following streamername for 20 days 19 hours (at the time of writing it's been 20 days and 19 hours since the followed_at timestamp.)

            ...

            ANSWER

            Answered 2022-Jan-15 at 14:00

            Here's how you can do it:

            Source https://stackoverflow.com/questions/70721114

            QUESTION

            Making Gears using helix-3d-toolkit
            Asked 2021-Dec-10 at 02:07

            I'm using the Helix toolkit with WPF (in C#), and I'm trying to make a program that generates a user-specified gear train. Currently, gears are represented as cylinders in the UI but I would like it to look more like gears with teeth and other properties (bore diameter, face width). What would the best way be to solve such an issue? And are there any tutorials/resources available?

            Thank you for your help.

            ...

            ANSWER

            Answered 2021-Dec-03 at 06:14

            You need to write your own mesh builder to generate gears. Or use other tools to create gear mesh, export as obj and then load into helix toolkit.

            Source https://stackoverflow.com/questions/70082542

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install helix

            We provide packaging for various distributions, but here's a quick method to build from source. This will install the hx binary to $HOME/.cargo/bin. Helix also needs its runtime files so make sure to copy/symlink the runtime/ directory into the config directory (for example ~/.config/helix/runtime on Linux/macOS, or %AppData%/helix/runtime on Windows). This location can be overridden via the HELIX_RUNTIME environment variable. Packages already solve this for you by wrapping the hx binary with a wrapper that sets the variable to the install dir. NOTE: running via cargo also doesn't require setting explicit HELIX_RUNTIME path, it will automatically detect the runtime directory in the project root.

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            Contributing guidelines can be found here.
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            CLONE
          • HTTPS

            https://github.com/helix-editor/helix.git

          • CLI

            gh repo clone helix-editor/helix

          • sshUrl

            git@github.com:helix-editor/helix.git

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