turbulence | optionally reliable , async , transport agnostic | Networking library

 by   kyren Rust Version: Current License: Non-SPDX

kandi X-RAY | turbulence Summary

kandi X-RAY | turbulence Summary

turbulence is a Rust library typically used in Networking applications. turbulence has no bugs, it has no vulnerabilities and it has low support. However turbulence has a Non-SPDX License. You can download it from GitHub.

Multiplexed, optionally reliable, async, transport agnostic, reactor agnostic networking library for games. This library does not actually perform any networking itself or interact with platform networking APIs in any way, it is instead a way to take some kind of unreliable and unordered transport layer that you provide and turn it into a set of independent networking channels, each of which can optionally be made reliable and ordered. The best way right now to understand what this library is useful for probably to look at the MessageChannels test. This is the highest level, simplest API provided: it allows you to define N message types serializable with serde, define each individual channel's networking settings, and then gives you a set of handles for pushing packets into and taking packets out of this MessageChannels interface. The user is expected to take outgoing packets and send them out over UDP (or similar), and also read incoming packets from UDP (or similar) and pass them in. The only reliability requirement for using this is that if a packet is received from a remote, it must be intact and uncorrupted, but other than this the underlying transport does not need to provide any reliability or order guarantees. The reason that no corruption check is performed is that many transport layers already provide this for free, so it would often not be useful for turbulence to do that itself. Since there is no requirement for reliability, simply dropping incoming packets that do not pass a consistency check is appropriate. This library is structured in a way that provides a lot of flexibility but does not do very much to help you actually get a network connection set up between a game server and client. Setting up a UDP game server is a complex task, and this library is designed to help with one piece of this puzzle.
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            kandi-support Support

              turbulence has a low active ecosystem.
              It has 111 star(s) with 6 fork(s). There are 3 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 2 open issues and 0 have been closed. There are 3 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of turbulence is current.

            kandi-Quality Quality

              turbulence has 0 bugs and 0 code smells.

            kandi-Security Security

              turbulence has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              turbulence code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              turbulence has a Non-SPDX License.
              Non-SPDX licenses can be open source with a non SPDX compliant license, or non open source licenses, and you need to review them closely before use.

            kandi-Reuse Reuse

              turbulence releases are not available. You will need to build from source code and install.

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            turbulence Key Features

            No Key Features are available at this moment for turbulence.

            turbulence Examples and Code Snippets

            No Code Snippets are available at this moment for turbulence.

            Community Discussions

            QUESTION

            How to perfectly loop feTurbulence animation
            Asked 2022-Mar-26 at 00:40

            I am working with this following and trying SMIL animation for the first time.

            If you take a look, you would realize that the animation is not smooth, there is a jump at the end.

            How can I make this to run smoothly without any jump?

            ...

            ANSWER

            Answered 2022-Mar-26 at 00:40

            Let's ignore the question whether your animation is a good choice, and just look at the syntax involved.

            Source https://stackoverflow.com/questions/71622625

            QUESTION

            Writing text file in Python produces empty file
            Asked 2022-Feb-01 at 17:29

            I'm working on a project where I have to keep track of model performance across different version releases. I'm trying to create and write a text file that contains some lines of text that signal turbulences in the model performance. This is the function I wrote (it contains some auxiliary functions but these are not relevant for my question):

            ...

            ANSWER

            Answered 2022-Feb-01 at 17:29

            open('results.txt', 'w') will open the file and overwrite any data in it. This could be causing your problem.

            Try open('results.txt', 'a'). To append new text instead of overwritting.

            Also, you don't need to include f.close(). The with statement handles that all for you.

            Source https://stackoverflow.com/questions/70944617

            QUESTION

            Optimization in Scipy
            Asked 2021-Dec-06 at 06:17

            I want to add some constraints to the following code in which I want to optimize the output using scipy.

            ...

            ANSWER

            Answered 2021-Dec-06 at 06:17

            Here is one approach in dealing with ti_eff.

            Source https://stackoverflow.com/questions/70234789

            QUESTION

            How to add animated svg noise background in place of red background
            Asked 2021-Dec-03 at 08:26

            I am trying to add this animated svg noise background here in place of the red background in my code that is below this one.

            https://jsfiddle.net/cqh5gsm8/

            ...

            ANSWER

            Answered 2021-Dec-02 at 17:24

            To replace the background image, you could put something like this in your .css

            Source https://stackoverflow.com/questions/70203429

            QUESTION

            Is there a numpy function to replace str to int values based on list index
            Asked 2021-Nov-08 at 16:31

            Is there way to accomplish the code below with out the for loop?

            I’m assigning int values to str based on its index position.

            ...

            ANSWER

            Answered 2021-Nov-07 at 21:50

            There is not, but I am not 100% sure.

            Anyway, even if there was, you can get much better performance by using mapping dict (icing_type -> idx):

            Source https://stackoverflow.com/questions/69876680

            QUESTION

            How to render SVG image to PNG file in Python?
            Asked 2021-Nov-03 at 19:09

            So I want to render SVG from python code having target resolution WxH (having SVG text as str, like this that I generate dynamically):

            ...

            ANSWER

            Answered 2021-Oct-31 at 13:00

            you can use CairoSVG

            CairoSVG is available on PyPI, you can install it with pip:

            Source https://stackoverflow.com/questions/69660200

            QUESTION

            Why are there thin, dark lines in my SVG feTurbulence output?
            Asked 2021-Aug-12 at 17:47

            When experimenting with the feTurbulence filter primitive, I'm getting thin, dark lines throughout where I wouldn't expect them. They're most visible when numOctaves="1". Why are they there?

            Let's say I start with the reference code from https://www.w3.org/TR/SVG11/filters.html#feTurbulenceElement (fixing it so it compiles). I call it as

            ...

            ANSWER

            Answered 2021-Aug-09 at 20:29

            That's not quite the math that is used. This is the relevant comment from the Chromium source code:

            /** About the noise types : the difference between the first 2 is just minor tweaks to the algorithm, they're not 2 entirely different noises. The output looks different, but once the noise is generated in the [1, -1] range, the output is brought back in the [0, 1] range by doing :

            Source https://stackoverflow.com/questions/68707019

            QUESTION

            SVG feTurbulance animation anchore point
            Asked 2021-Jun-25 at 20:14

            I am trying to create water effect in my application to simulate water in pool. I got animation working with feTurbelance but my top left corner is not moving and it looks like animation is toward bottom right corner where water movement is fastest. Is possible to move that source point to middle of the screen or even better to have movement same across the screen?

            ...

            ANSWER

            Answered 2021-Jun-25 at 20:06

            By changing the baseFrequency, you are really just zooming in and out of the fractal noise.

            A better solution would be to keep the base frequency constant, and move the noise around by using .

            Source https://stackoverflow.com/questions/68133131

            QUESTION

            Is there a possibility to have a quiver plot with vectors of same length?
            Asked 2021-Apr-26 at 11:09

            I am using a quiver plot in MATLAB to simulate a velocity field. Now I would like the vectors produced by the quiver plot to be all the same length, so that they just indicate the vectors direction. The value of the velocity in each point should be illustrated by different colors then. Is there a possibility to have quiver plotting vectors of same length?

            That's my current code:

            ...

            ANSWER

            Answered 2021-Apr-26 at 11:09

            One way to do this would be to normalize each component of your vectors to +- 1 just to keep their direction.

            Source https://stackoverflow.com/questions/67263190

            QUESTION

            Paper effect with SVG feDiffuseLighting filter
            Asked 2020-Oct-28 at 17:02

            I am trying to achieve a paint-on-paper effect on shapes in SVG by applying:

            • a displacement filter and
            • a blur

            Everything works ok on the background, but if I try to apply the same filter to shapes in the foreground, it results in a weird border around the shape itself, that gets even worse if the shape is a path.

            This is the version without filter on the shape, this is the one with the filter applied to a rotated rect and this is the version where the filter is applied to a path. BTW, the displacement and blur filters seem to work ok only in Firefox.

            The code for the rect version is below.

            Can I apply the diffuse lighting filter to the shape without the weird border?

            ...

            ANSWER

            Answered 2020-Oct-28 at 17:02

            There seems to be an interaction bug between the output of the feDisplacementMap and the feBlend. I can fix this on Chrome/Windows at least by replacing feBlend/multiply - with the equivalent feComposite/arithmetic k1=1

            Source https://stackoverflow.com/questions/64109514

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install turbulence

            You can download it from GitHub.
            Rust is installed and managed by the rustup tool. Rust has a 6-week rapid release process and supports a great number of platforms, so there are many builds of Rust available at any time. Please refer rust-lang.org for more information.

            Support

            You would need this library only if most or all of the following is true:. Why do you need this library, doesn't XYZ protocol already do this (Where XYZ is plain TCP, plain UDP, SCTP, QUIC, etc).
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          • HTTPS

            https://github.com/kyren/turbulence.git

          • CLI

            gh repo clone kyren/turbulence

          • sshUrl

            git@github.com:kyren/turbulence.git

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