flamer | A compiler plugin to insert flame calls | Reflection library
kandi X-RAY | flamer Summary
kandi X-RAY | flamer Summary
A proc macro to insert appropriate flame::start_guard(_) calls (for use with flame). This proc macro requires Rust 1.30. Because flamer is a proc macro attribute, it uses APIs stabilized in Rust 1.30.
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QUESTION
I have a problem where I am tasked with creating three classifiers (two "out of box", one "optimized") for predicting sentiment analysis using sklearn.
The instructions are to:
- Ingest the training set, train classifiers
- Save the classifiers to disk
- In a separate program, load the classifiers from disk
- Predict using the test set
Steps 1-3 are no problem and quite frankly work well, the issue is using model.predict()
. I am using sklearn's TfidfVectorizer
, which creates a feature vector from text. My issue lies in that the feature vector I create for the training set is different than the training vector that is created for the testing set, since the text that is being provided is different.
Below is an example from the train.tsv
file...
ANSWER
Answered 2019-Oct-26 at 21:18You shouldn't use fit_transform()
on test-dataset. You should only use the vocabulary that had been learned from train-dataset.
Here's an example solution,
QUESTION
So I'm trying to ensure that if a certain item from a static hashmap is used more than once, then it doesn't allow you to use it again. The idea behind the program is that a Scout squad can't have more than one "heavy bolter" and "missle launcher" per squad. Note that "heavy bolter" and "missle launcher" are two hashmap keys in a hashmap collection.
So I have a class called WeaponList which holds a static hashmap of Ranged weapons. And then I have a Scout class that allows a Scout to upgrade it's ranged weapon from the default one set in the constructor. However some items in the WeaponList classes hashmap should only be allowed to be upgraded to once. So if a Scout upgrades to a "Heavy Bolter" and there is already a squad member with that weapon already, the upgrade should not occur.
Is there a way to do this? I already tried this line of code in the Scout classes upgradeRanged method. if (WeaponList.getRanged("Heavy Bolter") > 1))
But thats not working because I think using the '>' symbol doesn't work between primtive and Reference types.
I should also mention that I have another class called ScoutSquad which is an aggregation of Scouts. In the main program you create a ScoutSquad Object reference and then add Scout objects to the ScoutSquad. Each Scout can individualy upgrade their default weapons. (I was maybe thinking about using the ScoutSquad class to ensure that a Ranged weapon from the HashMap can't be used more than once).
Any help with this would be appericated, and if theres any confusion with the question le tme know and i'll make the appropiate changes.
I'll now provide the code for the relavant classes:
WeaponList Class
...ANSWER
Answered 2017-Jun-02 at 13:05HashMap.get()
returns null
if the item is not present in the Map
. Hence you can do:
QUESTION
I'm having trouble getting my for loop to work. I can either get it to work once, or without a limit. I'm trying to get coins to instantiate up to 3 times. I don't think the for loop itself is wrong, but the structure somewhere is. The loop is in the Looted function.
...ANSWER
Answered 2017-Jul-28 at 17:11Try this instead:
QUESTION
Okay, so I have a class called WeaponList that contains a static HashMap of type (Ranged is another class) The Ranged class also extends another class called Weapon.
Then I have another class called Scout. A Scout is a composition of a Weapon (which Ranged extends remember) and an int of points. I should also point out that the ScoutSquad class is an aggregation of Scouts, with get and set methods.
So in the main program, when you instaniate a Scout Object the default Ranged weapon of each Scout is a "Bolt Pistol" and the default points is 13.
Now in the Scout class theres an option to upgrade your Ranged weapon via the method rangedUpgrade(Ranged ranged). So in the main program using this line of code: scouts.getScout(5).rangedUpgrade(WeaponList.getRanged("Shotgun"));
succesfully upgrades the Scout at index 5, and displays the new Weapon and the scouts new points (as each Weapon has points associated with it)
However currently the Scout can upgrade to any Ranged weapon in the WeaponList classes HashMap. I would like it so the Scout can only upgrade to certain Ranged weapons in the HashMap. I've already tried setting conditions with if statements, but with no success so far. (Lines 27 - 35 of the Scout class)
I'll provide code for all the relavant classes, and hope that someone can help with this.
Thanks.
WeaponList Class
...ANSWER
Answered 2017-May-30 at 16:02Please implement .equals()
method in Ranged class.
Also, the if condition in rangedUpgrade(Ranged ranged)
that you have put is terminated on the same line.
Please modify the code of this method as:
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