flame | An intrusive flamegraph profiling tool for rust | Monitoring library
kandi X-RAY | flame Summary
kandi X-RAY | flame Summary
Flamegraphs are a great way to view profiling information. At a glance, they give you information about how much time your program spends in critical sections of your code giving you some much-needed insight into where optimizations may be needed. Unlike tools like perf which have the OS interrupt your running program repeatedly and reports on every function in your callstack, FLAME lets you choose what you want to see in the graph by adding performance instrumentation to your own code. Simply use any of FLAMEs APIs to annotate the start and end of a block code that you want timing information from, and FLAME will organize these timings hierarchically.
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Trending Discussions on flame
QUESTION
I need to develop a PHP functionality where I have an array and a maximum character count.
Return a collection of strings where each string element represents a line that contains as many words as possible, with the words in each line being concatenated with a single '-'. The length of each string must not exceed the maximum character length per line.
Your function should take in the maximum characters per line and return a data structure representing all lines in the indicated max length.
Examples:
...ANSWER
Answered 2022-Mar-26 at 03:40You can use PHP's wordwrap()
function to help with this:
QUESTION
I have written a short script that works pretty much as a quiz. It displays a dialogue box making a question and you input the answer. However, my intention is that whether the answers are provided in capital or lowercase text, the app should grant you a point regardless. My question is, how can I give a point regardless of text capitalization of the input? I saw someone using toUpperCase() at some point in the code, but I am not quite sure.
...ANSWER
Answered 2022-Feb-17 at 18:30You can use both toLowerCase()
and toUpperCase()
before comparing the correct answer and the input from the user,
change this,
interrogate === arr[i][1]
as,
interrogate.toLowerCase() === arr[i][1].toLowerCase()
QUESTION
I'm working on a simple project that makes 2 processes communicate to each other using signals. More specifically, I'm using sigaction with the flag SA_SIGINFO so that each process can identify who sent it a signal and reply. Thing is, after they call each other a few times (it can vary a lot, sometimes it happens after 3 exchanges, other times, after 700), siginfo returns a si_pid that is equal to 0. Here are both codes I'm using to make them communicate. First, the "server"
...ANSWER
Answered 2022-Feb-15 at 22:15Most of the time, when I was testing on a MacBook Pro running Big Sur 11.6.3, the commands run to completion. I'm using a program tester
to run the server and then the client — the advantage of the program is that I can report the exit statuses of the client and server programs accurately. I've been using increasingly elaborate test rigs to capture the information.
Every so often, I seem to get the server dying immediately. I believe that's a timing issue due to the o/s scheduler. The launch code runs the client after launching the server, but it so happens that the system scheduler runs the client before the server has set up its signal handler and so the server is killed by the client's initial signal.
Supporting EvidenceI modified both the client and server programs to include alarm(15);
so that the processes time out after 15 seconds. Most of the time, it takes the pair less than a second to complete. On those occasions when things fail, I get the server exiting with status 0x001E (which indicates it died from a SIGUSR1 signal) and on the same runs, the client exits 15 seconds later with status 0x000E (which indicates it died from a SIGALRM signal). The log files contain no 'received
" messages.
QUESTION
Using Flutter Flame I'm trying to create a parallax background for a side scrolling game, where the camera focuses on the hero. I've only found examples of a constant speed scrolling parallax, but not one that respects the camera movement in the game world.
If I give a non zero baseVelocity
to the parallax, it will keep scrolling even if the camera is not moving. If I set baseVelocity
to zero, the parallax backgrounds will move as the camera moves, but the actual parallax effect is not visible (i.e. all layers just scroll uniformly as the camera moves).
Is there a setup where I can use camera.followComponent
and the built-in ParallaxComponent
so that the background layers will move with a parallax effect, when the camera follows the subject? Or do I have to implement my own parallax background that respects camera movements?
This is what I've tried:
Parallax background component:
...ANSWER
Answered 2022-Feb-16 at 19:16First you'll have to set the ParallaxComponent
to not move the component itself with the camera (this was a bug from our side, it will be default in the next version).
You do this by setting positionType = PositionType.viewport;
in the component (or override that field).
Now you can connect the camera.position
to the baseVelocity
of your parallax, something like this for example:
QUESTION
I am new to odoo and code profiling. I am using py-spy to profile my odoo code, as I need a flame graph as the output of profiling. Everything is working fine with py-spy, but the issue is, the py-spy needs to be stopped by pressing ctrl + C on the terminal where it is running or shutting the odoo server down. I can't stop or reset the odoo server neither I can do ** Ctrl + C** on the server.
I had tried to create to do this To start py-spy
...ANSWER
Answered 2022-Feb-15 at 07:31After some research, I came to know that all these kill commands are just killing the process whereas in this case, we need to stop the process.
This thing I have achieved by
QUESTION
General NFT question, but don't flame me, I really tried to find the answer.
Could NFT be created from the same image or copy of this image?
For example, take this NFT Lion Cat that I created: https://rarible.com/token/0x60f80121c31a0d46b5279700f9df786054aa5ee5:1200950?
Can someone download the image and create an NFT from it?
I mean, isn't it part of the idea that this is original content by me and I have the copyrights for it?
In the Image area, you got the RAW image that proves you took this picture, nobody but the photographer has this RAW image. But to create this image NFT I didn't have to provide it.
...ANSWER
Answered 2022-Feb-06 at 09:02Could NFT be created from the same image or copy of this image?
Can someone download the image and create an NFT from it?
Yes to both questions. It is technically possible to create multiple NFTs that all represent the same image. They can be placed in the same collection, as well as across multiple collections.
As NFTs basically contain links to this image, it's not possible to prevent someone from creating a link to a public resource, i.e. from creating another NFT representing the same image.
I mean, isn't it part of the idea that this is original content by me and I have the copyrights for it?
The ERC-721 standard mostly defines just the technical specifications. But it doesn't really cover the licensing, ownership/authorship of the underlying resource, and other non-technical topics.
An NFT only proves ownership of the token - not copyrights of the image. Also, it proves ownership by an address - not by a person. Because there can be zero to multiple people holding a private key to the same address (holding the NFT representing the image).
QUESTION
I have set up and using https://github.com/jvm-profiling-tools/async-profiler which is extremely useful but I have a strange thing I cannot explain.
My setup is exactly where multiple presentation showed it can help:
AKS kubernetes cluster with a nodepool
A pod deployed on one node
Within the container I have set up openjdk-11 with the debuginfo
The profiling setup is a simple ./profiler start -e malloc PID
Since I'm in a virtualised environment profiling works, the only warning I get is
...
ANSWER
Answered 2022-Jan-28 at 01:02Container environment is not related here.
It seems like libc
(where malloc
implementation resides) on your system is compiled without frame pointers. So the standard stack walking mechanism in the kernel is unable to find a parent of malloc
frame.
I've recently implemented an alternative stack walking algorithm that relies on DWARF unwinding information. New version has not been yet released, but you may try to build it from sources. Or, for your convenience, I prepared the new build here: async-profiler-2.6-dwarf-linux-x64.tar.gz
Then add --cstack dwarf
option, and all malloc
stack traces should be in place.
QUESTION
Can flutter flame (https://flame-engine.org/) be used to create a "flame widget" which can be used within a Flutter app? (i.e. as opposed to having a full flame game, for which you might do flutter widget overlays)
For example say you had a Flutter app, but say within Screen/Page XXX one wanted to have a clock widget (analogue). So in this case in terms of in Flutter how you would create the graphics for an analogue clock could Flame be used for this?
If yes are there any examples of how to do this? (be trying to find some with no success so far, so not sure).
...ANSWER
Answered 2022-Jan-27 at 11:04All Flame games are added to the GameWidget
, and this GameWidget
can be put anywhere inside of your Flutter widget tree.
Do note that if you don't want your game to be reset when the widget tree is rebuilt, keep a reference to is outside of the GameWidget
.
QUESTION
Is there any profiler or tool (jconsole
, jfr
, VisualVM
, ... ) for the JVM
which shows methods along their allocation rate?
I mean, something like this
...ANSWER
Answered 2022-Jan-16 at 23:13JDK Flight Recorder (JFR) can measure allocation rate per allocation site (method), but it's sample based, so it trades accuracy for overhead. You need a few thousands samples. The overhead of recording the stack trace (or method) for every allocation is enormous and would bring the application to a halt.
JDK 16 introduced a new event (ObjectAllocationSample) that caps the number of events per second. You should be able to see it in JMC. If not, here is a small program that will give you a histogram of allocation per method.
QUESTION
We are rendering a isometric grid with flame where each tile is a component but we found this comment in the source code of the Transform2D
...The returned matrix must not be modified by the user.
ANSWER
Answered 2022-Jan-12 at 19:04You are correct that Transform2D
does not allow these kinds of "additional transforms on top" -- mostly because the transform matrix gets recalculated whenever any underlying property changes. However, you can create a derived class, overriding the transformMatrix
getter so that it applies additional transformations.
I'm not sure what's the best way for implementing isometric games in Flame, but you could try the following approach:
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Rust is installed and managed by the rustup tool. Rust has a 6-week rapid release process and supports a great number of platforms, so there are many builds of Rust available at any time. Please refer rust-lang.org for more information.
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