git-workspace | Sync personal and work git repositories | Configuration Management library
kandi X-RAY | git-workspace Summary
kandi X-RAY | git-workspace Summary
If your company has a large number of repositories and your work involves jumping between a lot of them then git-workspace can save you some time by:. This may sound useless, but the "log into your git provider, browse to the project, copy the clone URL, devise a suitable path to clone it" dance can be a big slowdown. The only obvious solution here is to spend more time than you’ll ever spend doing this in your whole life on writing a tool in Rust to do it for you.
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QUESTION
I was getting reports of memory leaks from valgrind in my production code. So, naturally, I narrowed it down to a minimal compilable example. Strange thins is, I had to "minimize it", so much, that there is nothing left except instantiation of a Qt Window!
Is Qt bugged? Did I not invoke valgrind properly?
My tools and versions, from Centos 7:
...ANSWER
Answered 2020-Jul-28 at 09:06This is normal for certain kind of libraries, such as C standard library. This is why you want Valgrind suppression files, so it knows which leaks are normal. To easily have nice suppression data for Qt, run Valgrind under Qt Creator (documentation link).
The reason for this is, libraries reserve memory for things like communicating with the operating system stuff (such as windowing system), but have no control over when your application no longer needs it. It could be released at application exit via exit hooks, but the entire application is going to be removed from memory, so doing memory cleanup would just slow down application shutdown for literally no gain at all.
Note that most memory is still cleaned up as C++ objects go out of scope. C++ objects need to have their destructors called anyway, which is normally done by delete
for objects in heap. Also this is definitely not something you should optimize for in a normal C++ application code. The stuff libraries leave allocated at exit (and need Valgrind suppression) are typically low level stuff, global to the whole application and not owned by a single C++ object instance.
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