accel | GPGPU Framework for Rust | GPU library

 by   termoshtt Rust Version: v0.1.0 License: Non-SPDX

kandi X-RAY | accel Summary

kandi X-RAY | accel Summary

accel is a Rust library typically used in Hardware, GPU applications. accel has no bugs, it has no vulnerabilities and it has low support. However accel has a Non-SPDX License. You can download it from GitLab, GitHub.

|crate |crates.io |docs.rs |GitLab Pages | | |:-----------|:---------------------------------------------------------------------------|:----------------------------------------------------------------------|:-----------------------------------------------------------------------------|:------------------------------------------| |accel |[Crate] |[docs.rs] |[cargo-doc] |CUDA-based GPGPU framework | |accel-core |[Crate] |[docs.rs] |[cargo-doc] |Helper for writing device code | |accel-derive|[cargo-doc] macro for generating kernel code|. [crate/accel]: [crate/accel-core]: [crate/accel-derive]: [docs/accel]: [docs/accel-core]: [docs/accel-derive]: [dev/accel]: [dev/accel-core]: [dev/accel-derive]:
Support
    Quality
      Security
        License
          Reuse

            kandi-support Support

              accel has a low active ecosystem.
              It has 424 star(s) with 14 fork(s). There are 28 watchers for this library.
              OutlinedDot
              It had no major release in the last 12 months.
              There are 10 open issues and 30 have been closed. On average issues are closed in 255 days. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of accel is v0.1.0

            kandi-Quality Quality

              accel has 0 bugs and 0 code smells.

            kandi-Security Security

              accel has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              accel code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              accel has a Non-SPDX License.
              Non-SPDX licenses can be open source with a non SPDX compliant license, or non open source licenses, and you need to review them closely before use.

            kandi-Reuse Reuse

              accel releases are available to install and integrate.
              Installation instructions are not available. Examples and code snippets are available.

            Top functions reviewed by kandi - BETA

            kandi's functional review helps you automatically verify the functionalities of the libraries and avoid rework.
            Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of accel
            Get all kandi verified functions for this library.

            accel Key Features

            No Key Features are available at this moment for accel.

            accel Examples and Code Snippets

            No Code Snippets are available at this moment for accel.

            Community Discussions

            QUESTION

            C++ class properties not updating properly
            Asked 2022-Apr-02 at 14:04

            I have a custom galaxy class which has a custom property pos. pos is an instance of another custom class Vector3D. A Vector3D has properties x, y, z. The arithmetic operations for Vector3D is basic vector math, the relevant ones below:

            ...

            ANSWER

            Answered 2022-Apr-02 at 11:34

            auto returns a copy of the object, so the original one is copied, not modified. You're then altering a copy of the original object. Using & will make you reference the original one, so that you can alter it.

            Source https://stackoverflow.com/questions/71717145

            QUESTION

            Spikes in ADXL335 voltage read from Arduino Uno
            Asked 2022-Mar-22 at 21:24

            Background : I've connected an ADXL335 accelerometer to pins A0,A1,A2 on the Arduino Uno. During the measurement, the Arduino is connected to the laptop via usb, and accelerometer is powered directly by the 3.3V pin on the Arduino. The intention is to read voltage from the accel and plot the corresponding time and frequency spectrum using Python. The overall process is quite straightforward and I'm actually able to achieve this. A snapshot of a signal I recorded is shown below. Arduino code to read/write from the accelerometer and Python code to read from Arduino and construct the plots are provided at the bottom for reference.

            The issue I'm facing is with the actual values read by the Arduino (I think).

            Problem: There seems to be some noise picked up by the Arduino during the read/write process. To demonstrate this, I ran two separate data acquisitions with the sensor at rest. Snapshots are provided below. I had used a similar system in 7yrs ago in grad school, using National Instruments DAC and LabView. I did experience some noise back then but that was akin to electrical noise ~60 Hz. This one is quite peculiar and I don't know how to deal with it.

            Closing: Could someone please help me understand what noise it is, that I'm seeing? Perhaps knowing what this is called will help me research about it in detail and try to tackle it. Any pointers/references would help as well.

            Future Scope: I believe that a stable at-rest signal as the first step will greatly help mitigate the offset in Voltage (DC-component in freq-spectrum) even with a simple average. Also, I need to learn how to increase the sampling rate from the uno.

            Programs used:

            Arduino code to read/write from the accelerometer

            ...

            ANSWER

            Answered 2022-Mar-22 at 21:24

            This is spike noise. You should use a median filter to clean your signal. It is a digital non linear filter which you can implement in your software.

            Just a note: I don't know which sample frequency are you using but the higher is the sample frequency, the more is the collected noise. So, limit the sample frequency to 2 x signal bandwidth (Shannon theorem)

            Source https://stackoverflow.com/questions/71578317

            QUESTION

            Why i am not able to make a projectile weapon using GDScript in Godot
            Asked 2022-Mar-21 at 04:12

            I want to make a projectile weapon with GDScript but I am getting the error:

            the function " _physics _process " already exists in this class (at line 35)

            I cannot delete the line of code which has the error as if I do so I will not be able to make my FPS controller character move

            here is the the code:

            ...

            ANSWER

            Answered 2022-Mar-20 at 21:14

            The error:

            "_physics_process" already exists in this class

            Is telling you that you have _physics_process twice in your script. You can only have one.

            This is the first one:

            Source https://stackoverflow.com/questions/71549228

            QUESTION

            When declaring a static array as "private" before a parallel loop is perfectly equivalent to declaring the array inside the loop?
            Asked 2022-Mar-17 at 09:42

            I've encountered a situation where the code generates different results in the case of having arrays defined inside the loop on index i (case #1) and in the case of declaring them outside the loop on the i index and using the clause private (case #2). Case #2 generates the same results of the code running on CPU only.

            Case #1

            ...

            ANSWER

            Answered 2022-Mar-15 at 15:00

            Technically they are equivalent, but in practice different. What's happening is that the compiler will hoist the declaration of these arrays outside of the loops. This is standard practice for the compiler and happens before the OpenACC directives are applied. What should happen is that then these arrays are implicitly privatized within the scoping unit they are declared. However the compiler doesn't currently track this so the arrays are implicitly copied into the compute region as shared arrays. If you add the flag "-Minfo=accel", you'll see the compiler feedback messages indicating the implicit copies.

            I have an open issue report requesting this support, TPR #31360, however it's been a challenge to implement so not in a released compiler as of yet. Hence until/if we can fix the behavior, you'll need to manually hoist the declaration of these arrays and then add them to a "private" clause.

            Source https://stackoverflow.com/questions/71479566

            QUESTION

            Unable to launch Android Emulator on Windows 11 pro
            Asked 2022-Mar-16 at 22:06

            I am trying to run an Android emulator on my Windows 11 pro pc that supports virtualization.

            When running the following command:

            ...

            ANSWER

            Answered 2022-Mar-16 at 22:06

            I had to update VS to the latest version to resolve this issue.

            Source https://stackoverflow.com/questions/71456534

            QUESTION

            How to fix incorrect energy conservation problem in mass-spring-system simulation using RK4 method
            Asked 2022-Feb-28 at 13:10

            I am making a simulation where you create different balls of certain mass, connected by springs which you can define (in the program below all springs have natural length L and spring constant k). How I do it is I created a function accel(b,BALLS), (note b is the specific ball and BALLS are all of the ball objects in various stages of update) which gets me acceleration on this one ball from calculating all the forces acting on it (tensions from ball the springs connected to it and gravity) and I would think this function is definitely correct and problems lie elsewhere in the while loop. I then use the RK4 method described on this website: http://spiff.rit.edu/richmond/nbody/OrbitRungeKutta4.pdf in the while loop to update velocity and position of each ball. To test my understanding of the method I first made a simulation where only two balls and one spring is involved on Desmos: https://www.desmos.com/calculator/4ag5gkerag I allowed for energy display and saw that indeed RK4 is much better than Euler method. Now I made it in python in the hope that it should work with arbitrary config of balls and springs, but energy isn't even conserved when I have two balls and one spring! I couldn't see what I did differently, at least when two balls on involved. And when I introduce a third ball and a second spring to the system, energy increases by the hundreds every second. This is my first time coding a simulation with RK4, and I expect you guys can find mistakes in it. I have an idea that maybe the problem is caused by because there are multiple bodies and difficulties arises when I update their kas or kvs at the same time but then again I can't spot any difference between what this code is doing when simulating two balls and my method used in the Desmos file. Here is my code in python:

            ...

            ANSWER

            Answered 2022-Feb-27 at 10:53

            The immediate error seems to be this

            Source https://stackoverflow.com/questions/71282857

            QUESTION

            How to update a kivy label from another class
            Asked 2022-Feb-28 at 07:12
            import kivy
            from kivy.app import App
            from kivy.clock import Clock
            from kivy.uix.label import Label
            from kivy.uix.gridlayout import GridLayout
            
            
            class MyGrid(GridLayout):
                def __init__(self, **kwargs):
                    super(MyGrid, self).__init__(**kwargs)
                    self.rows = 2
                    self.accel  = Label(text = "unknown")
                    self.orein = Label(text = "unknown")
                    self.add_widget(self.accel)
                    self.add_widget(self.orein)
            
            class MyApp(App):
                def build(self):
                    return MyGrid()
                    Clock.schedule_interval(self.update, 1)
            
                def update(self, dt):
                    ac = "dfskjjlfh"
                    ore = "kjdsfkjdf"
                    App.accel.text = ac
                    App.orein.text = ore
            
            MyApp().run()
            
            ...

            ANSWER

            Answered 2022-Feb-28 at 07:12

            I have no idea about the error you mentioned :

            The following code is unreachable

            May be the IDLE you are using causes the error (as your posted code will never throw such error).

            However, there's indeed some issues with your code.

            Firstly, in method build you did,

            Source https://stackoverflow.com/questions/71284036

            QUESTION

            Source engine - Acceleration formula
            Asked 2022-Feb-22 at 18:17

            I was going through the player movement code for the source engine when I stumbled upon the following function:

            ...

            ANSWER

            Answered 2022-Feb-22 at 18:17
            My Interpretation

            I think author make wishspeed simply act as scaler for accel, so the speed of currentspeed reach the wishspeed linear correlated to magnitude of the wishspeed, thus make sure the time required for currentspeed reach the wishspeed is approximately the same for different wishspeed if other parameters stay the same.

            And reason above that is because this could create some sort of urgent and relaxing effects which author desired for character's movement, i.e when speed we wish for character is big(small) then character's acceleration is also big(small), no matter sprint or jog, speed change well be finished in roughly same time period.

            And player->m_surfaceFriction is even more obvious, author just want an easy(linear) way to let surface friction value affect player's acceleration.

            Some advice

            From my own experience, when trying to understand the math related mechanism inside the realm of game development, especially physics or shader, we should focus more on the end effect or user experience the author trying to create instead of the mathematical rigor of the formula.

            We shouldn't trap ourselves with question like: is this formula real? or the formula make any physical sense?

            Well, if you look and any source code of physics simulation engine, you'll find out most of them if not all of them does not using real life formula, instead they rely on bunch of mathematical tricks to create the end effect that mimic our expectation of real life physics.

            E.g, PBD or XPBD one of the most widely used algorithm for cloth or softbody simulation, as name suggest, is position based dynamic, meaning they modify the particle's position explicitly, not as one may expected in a implicit way like in real life (force effect velocity then effect position), why do we using algorithm like this? because it create the visual effect match our expectation better.

            Source https://stackoverflow.com/questions/71100809

            QUESTION

            Changing value of parameters in R's deSolve when root function is triggered
            Asked 2022-Feb-21 at 06:57

            Short version

            As suggested in comments, I am leaving a summarized, short version of the problem I found here. The original complete explanation can be found below.

            In summary, I am currently using the deSolve package and am interested in implementing events in response to root functions. I understand that I can use such events to introduce sudden changes in the state variables of the model, but I would like to also modify parameter values of the model in response to such root functions.

            Is this possible?

            Long version

            I have implemented an orbital numerical propagator (a function to calculate the position of a space satellite given an initial position and velocity state) in R. The problem is formulated as a set of 6 ODEs (X, Y and Z components for position and velocity). My implemented models calculate the acceleration at any given time, and then I use the deSolve package to perform integration and calculate the trajectory.

            A key parameter that must be decided when performing such calculation is the center of the frame of reference, which is usually placed at the center of mass of the celestial object that exerts the most significant gravitational influence on the satellite. This is because, even though in principle it is possible to perform integration and calculate the trajectory using any arbitrary frame of reference, in practice we only obtain reasonable results when the center of coordinates is placed on the celestial object that exerts the main gravitational influence (i.e., Earth for Earth-orbiting satellites, Moon for Moon-orbiting satellites, and so on), as discussed in this SE question.

            Initially, my implementation used a constant center of coordinates, either provided by the user or automatically determined from the sphere of influence of the different main celestial objects.

            However, this is not appropriate for modeling interplanetary space missions, since the celestial object that exerts the main gravitational influence changes during the trajectory. A good example is the Apollo missions, where satellites started in an Earth orbit, and then moved to a Moon orbit.

            I have managed to detect when such changes of the central celestial object happen, and return it as part of the results of the integrator. However, in order to actually perform the correct modeling, the central body being used during integration needs to be changed when these changes are detected. This process of "changing the central body" involves two tasks (note that it is just a shift of the center of coordinates, with no rotations involved):

            1. Subtracting the coordinates of the celestial body to be used as the new center of coordinates from the coordinates of the satellite (by doing so, the coordinates of the satellite are now referred to the new celestial body).
            2. Modifying the value of the argument specifying the central celestial body that is passed to the function calculating acceleration, which is one of the elements of the list of parameters provided to the function defining the ODE model.

            I believe Task 1 can be easily solved by using a root-activated event. In order to do so, I define a variable in an environment specifically created for this purpose that stores the value of the automatically calculated celestial body that exerts the main gravitational influence in each iteration of the integrator. At a new iteration, a new value is calculated, and is compared with the previous value. If it is the same, nothing happens. But if it is different, a root function would return 0, triggering an event function. The event function would then return the position minus the coordinates of the new central celestial body.

            However, I am unsure about how to perform Task 2, since this would involve changing one of the initial parameters provided to the ODE model. Any ideas on this would be greatly appreciated! (either a continuation of my approach, or a completely different one).

            I am leaving a simplified version of the involved code.

            My main function is called hpop, and is the user-level function to which the initial state vector and other parameters are passed. It looks like this:

            ...

            ANSWER

            Answered 2022-Feb-21 at 06:57

            To change a parameter depending on a root function, one can use an additional state variable (y3 below) that has a derivative zero in the model function and can only be changed by an event. Modifying the bouncing ball example from a tutorial example (Example3) we get:

            Source https://stackoverflow.com/questions/71200841

            QUESTION

            Properly format 3d subplots in python
            Asked 2022-Feb-15 at 18:05

            So I have 8 3d plots (7 3d plots and one 2d plot)

            I want to position them in 4 x 2 format. Here is my code for it:

            ...

            ANSWER

            Answered 2022-Feb-15 at 12:19

            There is something wrong with how you use rows, columns and index in add_subplot. I hope this here helps:

            Source https://stackoverflow.com/questions/71125893

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install accel

            You can download it from GitLab, GitHub.
            Rust is installed and managed by the rustup tool. Rust has a 6-week rapid release process and supports a great number of platforms, so there are many builds of Rust available at any time. Please refer rust-lang.org for more information.

            Support

            This project is developed on [GitLab](https://gitlab.com/termoshtt/accel) and mirrored to [GitHub](https://github.com/rust-accel/accel).
            Find more information at:

            Find, review, and download reusable Libraries, Code Snippets, Cloud APIs from over 650 million Knowledge Items

            Find more libraries
            CLONE
          • HTTPS

            https://github.com/termoshtt/accel.git

          • CLI

            gh repo clone termoshtt/accel

          • sshUrl

            git@github.com:termoshtt/accel.git

          • Stay Updated

            Subscribe to our newsletter for trending solutions and developer bootcamps

            Agree to Sign up and Terms & Conditions

            Share this Page

            share link

            Explore Related Topics

            Consider Popular GPU Libraries

            taichi

            by taichi-dev

            gpu.js

            by gpujs

            hashcat

            by hashcat

            cupy

            by cupy

            EASTL

            by electronicarts

            Try Top Libraries by termoshtt

            eom

            by termoshttRust

            einsum-derive

            by termoshttRust

            deco

            by termoshttRust

            ocipkg

            by termoshttRust

            procedurals

            by termoshttRust