rust-websocket | A WebSocket (RFC6455) library written in Rust | Websocket library

 by   websockets-rs Rust Version: v0.20.2 License: MIT

kandi X-RAY | rust-websocket Summary

kandi X-RAY | rust-websocket Summary

rust-websocket is a Rust library typically used in Networking, Websocket applications. rust-websocket has no bugs, it has a Permissive License and it has medium support. However rust-websocket has 1 vulnerabilities. You can download it from GitHub.

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            kandi-support Support

              rust-websocket has a medium active ecosystem.
              It has 1317 star(s) with 217 fork(s). There are 34 watchers for this library.
              OutlinedDot
              It had no major release in the last 12 months.
              There are 42 open issues and 114 have been closed. On average issues are closed in 177 days. There are 1 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of rust-websocket is v0.20.2

            kandi-Quality Quality

              rust-websocket has 0 bugs and 0 code smells.

            kandi-Security Security

              rust-websocket has 1 vulnerability issues reported (0 critical, 1 high, 0 medium, 0 low).
              rust-websocket code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              rust-websocket is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              rust-websocket releases are available to install and integrate.
              Installation instructions are not available. Examples and code snippets are available.
              It has 31 lines of code, 0 functions and 1 files.
              It has low code complexity. Code complexity directly impacts maintainability of the code.

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            rust-websocket Key Features

            No Key Features are available at this moment for rust-websocket.

            rust-websocket Examples and Code Snippets

            No Code Snippets are available at this moment for rust-websocket.

            Community Discussions

            QUESTION

            Is there any way to run Tungstenite on the same port as hyper?
            Asked 2019-Apr-12 at 22:47

            I'm trying to make a web server in Rust for a simple browser game. I want the server to be able to deliver pages through HTTPS, but also be able to communicate through WebSockets. I'm planning to put this server on Heroku, but since they only allow one port per application I have to make the WebSocket server operate on the same port as the other HTTPS code.

            It seems like this is possible with crates like rust-websocket, but that crate uses an outdated version of hyper and seems to be no longer maintained. The crate tokio_tungstenite is much more up to date.

            The problem is that both hyper and tungstenite have their own implementation of the HTTP protocol that WebSockets operate over with no way to convert between the two. This means that once an HTTPS request has been parsed by either hyper or tungstenite there is no way to continue the processing by the other part, so you can't really try to connect the WebSocket and match on an error in tungstenite and process it by hyper, nor can you parse the request by hyper and check if it's a WebSocket request and send it over to tungstenite. Is there any way to resolve this problem?

            ...

            ANSWER

            Answered 2018-Nov-02 at 13:01

            I think it should be possible to do that, the tungstenite and tokio-tungstenite allow you to specify custom headers (there are helpers functions for that, prefixed with hdr), so depending on the hyper version you use, if you can convert a request to some form, when the headers can be extracted, you can pass them to tungstenite.

            You might also want to try warp crate, it's built on top of hyper and it uses tungstenite under the hood for the websocket support, so if you want to write your own version of warp, you can take a look at the source code (the source code may contain hints on how to use hyper and tungstenite together).

            Source https://stackoverflow.com/questions/50975825

            QUESTION

            Type mismatch resolving the error type when forwarding messages from a futures channel to a WebSocket Sink
            Asked 2018-Feb-12 at 05:49

            I'm trying to wrap my head around futures in Rust but I am confused by this code which is supposed to send messages arriving at rx to sink:

            ...

            ANSWER

            Answered 2018-Feb-12 at 05:49

            QUESTION

            Running websocket and http server on the same port (Rust, hyper)
            Asked 2017-Aug-22 at 18:47

            I want to write a webserver using Rust, Hyper and websocket-rs. The webserver must be able to handle http requests AND websocket requests on the same port. I used the official sample (async-server.rs: https://github.com/cyderize/rust-websocket/blob/master/examples/async-server.rs) and tried to modify it. My idea was to change the error handling. If the client's request is a simple http request then do not return an error, but spawn a future which handles the request instead.

            Based on another SO question (How do I handle an error when using rust-websocket so that only that connection fails and not the entire program?) I changed the error handling from the sample.

            This is the old code:

            ...

            ANSWER

            Answered 2017-Aug-22 at 18:47

            There seems to be some docs on this in the rust-websocket documentation here

            Pasting from the docs:

            Source https://stackoverflow.com/questions/45806359

            QUESTION

            Calling an FnMut callback from another thread
            Asked 2017-Jul-25 at 19:29

            I am writing a Phoenix client library for Rust, taking advantage of the async websocket client from rust-websockets. Right now I am having trouble figuring out how to pass callback functions in to the thread that is handling the websocket traffic. I have a simplified struct:

            ...

            ANSWER

            Answered 2017-Jul-25 at 19:29

            After doing some more research I realized that I just had to modify Option> to be Option> and copy that around my code to everywhere that the callback might be set. Learning more about trait objects!

            Source https://stackoverflow.com/questions/45311647

            QUESTION

            Sharing mutable state between clients using async (tokio) rust-websocket
            Asked 2017-Jul-03 at 19:11

            I am writing a websocket server in Rust using rust-websocket and its Tokio-based async system. I can serve clients just fine, however, I can not figure out how to share mutable state between the clients. Here is some (partial) code demonstrating this issue:

            ...

            ANSWER

            Answered 2017-Jul-03 at 19:11

            You're pretty close with the RefCell. What you need now is an Rc to wrap that RefCell so you can clone the Rc and not capture the RefCell itself.

            Source https://stackoverflow.com/questions/44876934

            QUESTION

            Rust conflict with error-chain and websocket crates
            Asked 2017-May-15 at 02:12

            I'm trying to use error-chain with the websocket crate, but running into an issue that I'm not sure how to resolve. WsUpgrade::accept has the following signature:

            ...

            ANSWER

            Answered 2017-May-15 at 02:09

            A simple solution would be to introduce a type alias:

            Source https://stackoverflow.com/questions/43970529

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install rust-websocket

            You can download it from GitHub.
            Rust is installed and managed by the rustup tool. Rust has a 6-week rapid release process and supports a great number of platforms, so there are many builds of Rust available at any time. Please refer rust-lang.org for more information.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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            CLONE
          • HTTPS

            https://github.com/websockets-rs/rust-websocket.git

          • CLI

            gh repo clone websockets-rs/rust-websocket

          • sshUrl

            git@github.com:websockets-rs/rust-websocket.git

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