HomeSweetHome | A customizable home plugin for Sponge | Plugin library
kandi X-RAY | HomeSweetHome Summary
kandi X-RAY | HomeSweetHome Summary
A customizable home plugin for Sponge
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Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of HomeSweetHome
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HomeSweetHome Examples and Code Snippets
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QUESTION
I am new in Java (android studio).
I tried to use Volley to do Post http request.
My objective is to make login.
I did some research, and find out the way to send form-data is something like these.
But I am lost.
Here is my full code.
build.gradle(Module:app)
...ANSWER
Answered 2020-Dec-31 at 04:18You would need to use this string request method to post your request for login where you need to map up your parameters with the request. The sample code is shown below with certain comment where you would need to change. Hope it would help.
QUESTION
I'm trying to create a class which should be able the extend several base classes. In the following example I would like to use either stone or wood as base classes for class house. For that I tried creating a material class which would select the proper base class. But I don't get it to work.
...ANSWER
Answered 2019-Feb-01 at 16:55As I mentioned in my comment, what you're trying to do might be better done by using composition over inheritance.
As a general simplification if you can say "My X is a type of Y" or "My X is a Y" and it makes sense, that's inheritance, but if you say "My X is made of Y" or "My X contains Y" then you should use composition. Applied to your case, Stone and Wood are both a type of Material. Is a House a type of Material? I wouldn't say so, but a House is made of Stone or Wood, or rather, a House is made of Material, which means we should use composition for that.
If you want to keep the ability to pass a string to the House
constructor that sets the material, then you can still do that. See House#setMaterial
in the code sample at the bottom, though a factory pattern might work better for you in the future.
Another problem with your structure is that it kills polymorphism. If you wanted methods that did the same thing in both Stone
and Wood
, say "breaking", then you'd have to copy-paste the same code over, but if they both inherited from a generic Material type, then you only need to create the method once in the base class.
I want to be able to use the EventEmitter from stone for my house as well. i.e. house.on(...) instead of house.stone.on(...)
When it comes to using an eventemitter, I'd recommend you create one at the highest level possible and then pass it to the components that need it. In this case, House can pass an event emitter to the material or any other components (such as a room). Due to the craziness of Javascript, House can be the eventemitter and pass itself to the material. See the House#setEmitter
function in the House
class below. The observe how it's used in the polymorphic function Material#Break
.
QUESTION
I am reading learnjsdata.com and came across this unfamiliar JavaScript syntax. The syntax is as follows:
lookupIndex[row[lookupKey]] = row;
Anyone know what's happening here? I haven't seen syntax like this. Used in context:
Data
...ANSWER
Answered 2018-Nov-12 at 19:50Think of it as two separate function calls:
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