pureimage | puts the fun in functional raster image processing | Computer Vision library

 by   stephenjudkins Scala Version: Current License: MIT

kandi X-RAY | pureimage Summary

kandi X-RAY | pureimage Summary

pureimage is a Scala library typically used in Artificial Intelligence, Computer Vision, Numpy applications. pureimage has no bugs, it has no vulnerabilities, it has a Permissive License and it has low support. You can download it from GitHub.

PureImage is a raster image processing library written in Scala. See slides at [
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            kandi-support Support

              pureimage has a low active ecosystem.
              It has 106 star(s) with 12 fork(s). There are 17 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 3 open issues and 0 have been closed. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of pureimage is current.

            kandi-Quality Quality

              pureimage has no bugs reported.

            kandi-Security Security

              pureimage has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              pureimage is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              pureimage releases are not available. You will need to build from source code and install.
              Installation instructions are not available. Examples and code snippets are available.

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            pureimage Key Features

            No Key Features are available at this moment for pureimage.

            pureimage Examples and Code Snippets

            No Code Snippets are available at this moment for pureimage.

            Community Discussions

            QUESTION

            how to draw a line using pureimage?
            Asked 2020-Aug-01 at 13:32

            I'm new to node.js and this is just a small thing I need as part of a project that I'm writing in a different language.

            How would I go about using pureimage to make a line from a start position to an end position and exporting it as a png? I'm interested in using pureimage because to my understanding you can set the line width with a variable

            I currently have a working program with pngjs-draw but it's impossible to change line width there.

            ...

            ANSWER

            Answered 2020-Aug-01 at 13:32

            You can specify the line thickness with the lineWidth property. Then you can draw your line in the canvas 2D context and export your image as a png file with pureimage, like this:

            Source https://stackoverflow.com/questions/63204689

            QUESTION

            How to traverse over pixel colours of a Puppeteer created screenshot image and draw rectangle and save to file
            Asked 2020-Feb-05 at 17:12

            I am new to JavaScript/Node.js and image processing and would like to take the output of puppeteer screenshot (preferably in memory) then be able to traverse colors of each pixel in the image, then stroke a rectangle border around certain coordinated of the image (x, y, width, height), then write save the image with the rectangle highlights to file using Node.js.

            What I get from puppeteer is

            returns: > Promise which resolves to buffer or a base64 string (depending on the value of encoding) with captured screenshot.

            I read that I can create a canvas object using puppeteer to do this but I am not sure about this solution especially to retrieve pixel colors. I don't know if I should be using a package like PureImage for this or some other package.

            ...

            ANSWER

            Answered 2020-Feb-02 at 06:25

            If you need to draw, the easiest way would be using canvas. First, you need to create canvas from your image and then draw desired shape. After that convert your canvas back to img format.

            This shows you how to create canvas from image:

            Source https://stackoverflow.com/questions/60009223

            QUESTION

            How to draw a graphic object like a circle or a rectangle in google functions?
            Asked 2019-Nov-27 at 10:16

            I am trying to learn how to work with google functions and I want to be able to implement graphics in google functions. I want to be able to draw simple shapes like rectangle, ellipse and a line. Is it possible if so how? This is something I have tried and it is not working:

            ...

            ANSWER

            Answered 2019-Nov-27 at 10:16

            I think that Cloud Functions are rather to compute some value, than to draw on front end. I'm not sure if its even possible (probably is, but will be difficult). In this situation I suppose you see 'false' at the end of the value shown in brawser as this is what you are adding at the end of response ( + TestDraw() will return false converted to string by + operator)

            Source https://stackoverflow.com/questions/59063351

            QUESTION

            Why does my promise finish when ran once but not in a loop?
            Asked 2019-Sep-23 at 05:37

            I am doing a project for fun where I am drawing to a canvas in node using pureimage, and then writing each animation frame to a separate png file.

            If I run the below code once, it works as expected and creates a single PNG file.

            If I put it in a loop, the promise never finishes. I think the existing process is being stopped and restarted because if I stop the program the PNG is corrupt.

            So my question is, how can I run multiple promises in a loop, and where can I learn more about this issue?

            ...

            ANSWER

            Answered 2019-Sep-23 at 05:37

            When you are adding your code inside the loop, I think you were expecting it to work synchronously, right? But the thing is that promises are asynchronous in nature. The code inside the then runs when the promise is resolved.

            What you could do is use async/await feature, but you need to wrap it inside a function with an async keyword before it like so:

            Source https://stackoverflow.com/questions/58055179

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install pureimage

            You can download it from GitHub.

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