spector | Spector : An OpenCL FPGA Benchmark Suite | GPU library

 by   KastnerRG Shell Version: Current License: Non-SPDX

kandi X-RAY | spector Summary

kandi X-RAY | spector Summary

spector is a Shell library typically used in Hardware, GPU applications. spector has no bugs, it has no vulnerabilities and it has low support. However spector has a Non-SPDX License. You can download it from GitHub.

Spector is an OpenCL benchmark suite for FPGA. The particularity of these benchmarks is that each of them is outfitted with a range of optimization parameters (or knobs). These knobs can be tuned to create hundreds of unique designs per benchmark. Each unique design can be compiled and run on FPGA to create design spaces that can be analyzed. We provide the performance and utilization characteristics of thousands of designs to encourage research and improve design space exploration.
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              spector has a low active ecosystem.
              It has 36 star(s) with 13 fork(s). There are 10 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 1 open issues and 3 have been closed. On average issues are closed in 0 days. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of spector is current.

            kandi-Quality Quality

              spector has 0 bugs and 0 code smells.

            kandi-Security Security

              spector has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              spector code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              spector has a Non-SPDX License.
              Non-SPDX licenses can be open source with a non SPDX compliant license, or non open source licenses, and you need to review them closely before use.

            kandi-Reuse Reuse

              spector releases are not available. You will need to build from source code and install.
              Installation instructions are not available. Examples and code snippets are available.

            Top functions reviewed by kandi - BETA

            kandi's functional review helps you automatically verify the functionalities of the libraries and avoid rework.
            Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of spector
            Get all kandi verified functions for this library.

            spector Key Features

            No Key Features are available at this moment for spector.

            spector Examples and Code Snippets

            No Code Snippets are available at this moment for spector.

            Community Discussions

            QUESTION

            How to filter an object according to specification given in another object?
            Asked 2022-Apr-03 at 16:20

            I want to filter out data from an object according to specification given in another object.

            For example, consider the following BandAndAlbums object that holds raw data about 3 bands (Beatles, Aerosmith, and Queen):

            ...

            ANSWER

            Answered 2022-Apr-03 at 12:51

            I think below function will solve your requirement:

            Source https://stackoverflow.com/questions/71725802

            QUESTION

            WebGL INVALID OPERATION insufficient buffer size
            Asked 2021-Apr-13 at 14:44

            I'm trying to write a simple program in WebGL and javascript to draw a simple object from .obj files. I'm using npm's webgl-obj-loader to load the objects. As the title says I keep getting Insufficient buffer size (Edge) and index buffer too small(FF). I used gl.geterror function and I'm getting 1282 error code which means INVALID_OPERATION.

            ...

            ANSWER

            Answered 2021-Apr-13 at 13:30

            Ok for some reason I had to add new type of array in the bufferdata function, like this.

            Source https://stackoverflow.com/questions/67064333

            QUESTION

            "GL_INVALID_OPERATION: Insufficient buffer size." after variable number of render calls
            Asked 2020-Sep-12 at 02:09

            I'm using MapboxGL to render geojson as a polygon onto a map. The page loads and renders correctly but when I move the map around, I get this error after some number (usually between ~30-100) of render calls and the polygon disappears.

            GL_INVALID_OPERATION: Insufficient buffer size. (Chrome)

            WebGL warning: drawElementsInstanced: Index buffer too small. (FF)

            I've managed to (I think) narrow it down to an issue with

            ...

            ANSWER

            Answered 2020-Sep-12 at 02:09

            The problem looks to me like you're not setting the ELEMENT_ARRAY_BUFFER when you render.

            See this webgl state diagram

            if you're not using vertex arrays (which you're not) then attributes and buffer bindings are global state. So if something changes that state between the time you initialize things and the time you render things (like mapbox rendering its stuff) then when you render you'll be using different buffers than you setup in init.

            Try adding

            Source https://stackoverflow.com/questions/63850805

            QUESTION

            How to use Cassandra sink with TestContainers in Flink
            Asked 2020-Sep-02 at 14:29

            Im trying to test Cassandra Sink with use of TestContainers in a simple Flink pipeline which use DataStreamTestBase for tests:

            ...

            ANSWER

            Answered 2020-Sep-01 at 08:47

            From the stacktrace above, com.datastax.driver.core.exceptions.NoHostAvailableException: All host(s) tried for query failed (tried: localhost/127.0.0.1:9042 it seems that the cassandra hosts are not available.

            I would say you need to expose the ports to outside :

            Source https://stackoverflow.com/questions/63673374

            QUESTION

            Debugging in WebGL
            Asked 2020-Jun-25 at 00:43

            I am learning WebGL and I can feel that my speed is so slow because I am having a hard time debugging my code. Is there any extension or tool with help of which I can know the value of buffer, attribpointer, matrixes, etc.

            I googled and learned about chrome extension spector.js but this does not work with me. I think it supposes to show me frames or context but when I click it shows nothing.



            When I click red button after a few seconds it shows: No frames detected. Try moving the camera or implementing requestAnimationFrame.

            ...

            ANSWER

            Answered 2020-Jun-25 at 00:43

            Yes, WebGL is hard to debug and I'm not sure anything will make it a whole lot easier. Most bugs are not something a debugger can find that easily. Certain bugs like un-renderable textures or buffers on the correct size already get reported by the browser. Other bugs though are usually math bugs, logic bugs, or data bugs. For example there is no easy way to step through a WebGL shader.

            In any case, if you want to use spector you need to structure your code to be spector friendly. Spector is looking for frames based on requestAnimationFrame.

            So, let's take this example which is the last example from this page.

            The code has a main function that looks like this

            Source https://stackoverflow.com/questions/62446483

            QUESTION

            WebGLBuffer object and OpenGL buffer handle interop between JavaScript and C++
            Asked 2020-Mar-04 at 15:52

            I want to use spector.js metadata API to simplify debugging of a WebGL application compiled from C++ using emscripten. Spector.js API expects JavaScript WebGLBuffer objects created via WebGL API. The question is how to get them from the C++ side which operates with raw OpenGL handles. I see two options:

            1. Provide gl buffer handles to js via emscripten C++<->JS API and create WebGL objects from them somehow
            2. Create WebGLBufers on the js side and provide handles to C++ via C++<->JS API

            Problem with the first option is that I can't find a way to create a WebGLBuffer from a raw OpenGL buffer handle. Problem with the second option is that I don't see any way to get a raw gl buffer handle from the js WebGLBuffer object to forward it to the C++ code.

            Maybe there are also other options?

            ...

            ANSWER

            Answered 2020-Mar-04 at 15:52

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install spector

            You can download it from GitHub.

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