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setup Examples and Code Snippets
/* test/index_test.js */
import './enzyme';
const testsContext = require.context('.', true, /_test$/);
testsContext.keys().forEach(testsContext);
/* some_test.js */
// If Enzyme is configured in the test entry file, Enzyme can be imported directl
/* test/index_test.js */
import './enzyme';
const testsContext = require.context('.', true, /_test$/);
testsContext.keys().forEach(testsContext);
/* some_test.js */
// If Enzyme is configured in the test entry file, Enzyme can be imported directl
/* some_test.js */
// Import anything you would normally import `from 'enzyme'` from the Enzyme setup file
import { shallow } from './test/enzyme';
// ...
def partial_run_setup(self, fetches, feeds=None):
"""Sets up a graph with feeds and fetches for partial run.
This is EXPERIMENTAL and subject to change.
Note that contrary to `run`, `feeds` only specifies the graph elements.
The ten
def setup_python(environ_cp):
"""Setup python related env variables."""
# Get PYTHON_BIN_PATH, default is the current running python.
default_python_bin_path = sys.executable
ask_python_bin_path = ('Please specify the location of python. [Def
private void setup() {
setLayout(new BorderLayout());
var panel = new JPanel();
add(jl, BorderLayout.SOUTH);
add(panel, BorderLayout.CENTER);
panel.setLayout(new GridLayout(6, 2));
panel.add(new JLabel("Name"));
panel.add(
Community Discussions
Trending Discussions on setup
QUESTION
You can see my sample project here: https://github.com/DanKaplanSES/typescript-stub-examples/tree/JavaScript-import-invalid
I have created this file called main.ts:
...ANSWER
Answered 2021-Sep-26 at 13:34Your issue is related to interoperability between TypeScript/ECMAScript modules and CommonJS.
When it comes to the differences between ECMAScript modules and CommonJS modules:
- CommonJS modules are meant to be imported like
const library = require('library')
which allows to retrieve the fullexports
object of that library. There is no notion of default import in CommonJS - ECMAScript modules have explicit
export
clauses for every exported item. They also feature a default import syntax which allows to retrieve thedefault
export in a local variable.
In order to implement interoperability between CommonJS modules and TypeScript's default import syntax, CommonJS modules can have a default
property.
That default
property can even be added automatically by TypeScript when esModuleInterop
is enabled (which also enables allowSyntheticDefaultImports
). This option adds this helper function at transpilation time:
QUESTION
Dart SDK officially supports ARM64 and as of now, 2.14.2 is the latest (stable) Dart SDK that has support for ARM64. Though it was the same version that was bundled in my Flutter setup, it seemed to run on Intel architecture (Activity monitor shows dart processes running on Intel).
I manually tried replacing the dart SDK on my flutter installation bu replacing flutter-directory/bin/cache/dart-sdk/
with the contents of a zip file of the Dart SDK made for ARM64, downloaded from dart.dev archive. But trying to run an app on an Android emulator (which runs on ARM64 and was working on my old Flutter setup), throws this error:
ANSWER
Answered 2021-Sep-29 at 17:46It seems it can't be used with Flutter yet, as seen in:
Apple Silicon support in the Dart SDK
[...] Note that the Dart SDK bundled in the Flutter SDK doesn’t have these improvements yet.
https://medium.com/dartlang/announcing-dart-2-14-b48b9bb2fb67
[Announcing Dart 2.14][ScreenShot]: https://i.stack.imgur.com/N8Qcc.png
And:
Get the Dart SDK
[...] As of Flutter 1.21, the Flutter SDK includes the full Dart SDK. So if you have Flutter installed, you might not need to explicitly download the Dart SDK. Consider downloading the Dart SDK if any of the following are true:
- You don’t use Flutter.
- You use a pre-1.21 version of Flutter.
- You want to reduce disk space requirements or download time, and your use case doesn’t require Flutter. For example, you might have a continuous integration (CI) setup that requires Dart but not Flutter.
[Get the Dart SDK][ScreenShot]: https://i.stack.imgur.com/rawJV.png
QUESTION
When a project is specified only via pyproject.toml
(i.e. no setup.{py,cfg}
files), how can it be installed in editable mode via pip
(i.e. python -m pip install -e .
)?
I tried both setuptools
and poetry
for the build system, but neither worked:
ANSWER
Answered 2022-Mar-19 at 23:06PEP 660 – Editable installs for pyproject.toml based builds defines how to build projects that only use pyproject.toml
. Build tools must implement PEP 660 for editable installs to work. You need a front-end (such as pip ≥ 21.3), backend. The statuses of some popular backends are:
QUESTION
Our application kept showing the error in the title. The problem is very likely related to Webpack 5 polyfill and after going through a couple of solutions:
- Setting fallback + install with npm
ANSWER
Answered 2021-Aug-10 at 08:15Answering my own question. Two things helped to resolve the issue:
- Adding plugins section with ProviderPlugin into webpack.config.js
QUESTION
I've built my React Native app and tested and troubleshooted with my iOS devices for months. Now I'm trying to built and test the app on Android for the first time. The thing is, that I keep getting errors trying to run the Android-version of my app. After hours of debugging and troubleshooting, I tried to create a new RN project and see if that could run on my emulator and device. I got that part working and then I wanted to copy/paste the files of my existing app project into the new project.
I pasted my existing assets, styles, the source JS-files and the package.json file into the new project, ran npm install
and then I ended up with the exact same error message as I had in the original project when I run react-native run-android
.
The full error message is here:
...ANSWER
Answered 2021-Aug-21 at 13:43I've hit this same issue and have temporarily resolved it by uninstalling react-native-video (npm uninstall --save react-native-video). That's not a great answer as I need that component, but I don't have a full solution yet. I think somehow com.yqritc:android-scalablevideoview:1.0.4. is required by react-native-video but has gotten lost or removed. Other thoughts are welcome.
UPDATE: Resolved! In your build.gradle in your Android folder you need to add the repository "jcenter()" in allprojects (not in build dependencies) like this...
QUESTION
version pip 21.2.4 python 3.6
The command:
...ANSWER
Answered 2021-Nov-19 at 13:30It looks like setuptools>=58
breaks support for use_2to3
:
So you should update setuptools
to setuptools<58
or avoid using packages with use_2to3
in the setup parameters.
I was having the same problem, pip==19.3.1
QUESTION
I have webpack-cli installed on my laravel project. I don't know why first of all we need it to run my vue app but this is causing an error:
When I run npm run dev or npm run hot
...ANSWER
Answered 2021-Dec-20 at 09:04You need to update your vue-loader
QUESTION
Github Actions were working in my repository till yesterday. I didnt make any changes in .github/workflows/dev.yml file or in DockerFile.
But, suddenly in recent pushes, my Github Actions fail with the error
Setup, Build, Publish, and Deploy
...
ANSWER
Answered 2021-Jul-27 at 13:24I fixed it by changing uses
value to
uses: google-github-actions/setup-gcloud@master
QUESTION
Problem
While using Storybook, I am running npm run storybook
and getting the error below.
ANSWER
Answered 2021-Jul-29 at 17:17Solution
After taking a step back, I realized that I could try out what I did to fix the sass-loader
issue: downgrading major versions.
Steps
- Downgraded
style-loader
1 major version to2.0.0
:npm i style-loader@2.0.0
- Then, as luck would have it, I ran into the same issue with
css-loader
- Downgraded
css-loader
1 major version to5.2.7
:npm i css-loader@5.2.7
Summary
By downgrading all of the loaders one major version, I was able to get it to work.
QUESTION
Does NUnit work under Visual Studio 2022? All of the setup instructions I can find relate to previous versions of Visual Studio and reference things that are not present (such as "Tools -> Manage Extensions menu in Visual Studio. Click on Online and enter the search term as NUnit Test Adapter" - the search yields no results). If it does work, how do I set it up?
...ANSWER
Answered 2021-Dec-21 at 10:54You can add both NUnit Framework and NUnit Test Adapter using NuGet Packages.
To do that, right click on your project in Solution Explorer, go to Manage NuGet packages..., in the Browse section type nunit, install NUnit package and the corresponding version adapter (NUnitTestAdapter for NUnit 2.x or NUnit3TestAdapter for NUnit 3.x).
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